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Extract texture Target from Info for quick access (#1774)

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riperiperi 2020-12-03 19:34:27 +00:00 committed by GitHub
parent b479a43939
commit 24d316cc92
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 14 additions and 8 deletions

View file

@ -30,6 +30,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public Format Format => Info.FormatInfo.Format;
/// <summary>
/// Texture target.
/// </summary>
public Target Target { get; private set; }
/// <summary>
/// Texture information.
/// </summary>
@ -290,7 +295,7 @@ namespace Ryujinx.Graphics.Gpu.Image
width <<= _firstLevel;
height <<= _firstLevel;
if (Info.Target == Target.Texture3D)
if (Target == Target.Texture3D)
{
depthOrLayers <<= _firstLevel;
}
@ -532,7 +537,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void SynchronizeMemory()
{
if (Info.Target == Target.TextureBuffer)
if (Target == Target.TextureBuffer)
{
return;
}
@ -653,11 +658,11 @@ namespace Ryujinx.Graphics.Gpu.Image
data = decoded;
}
else if (Info.Target == Target.Texture3D && Info.FormatInfo.Format.IsBc4())
else if (Target == Target.Texture3D && Info.FormatInfo.Format.IsBc4())
{
data = BCnDecoder.DecodeBC4(data, Info.Width, Info.Height, _depth, Info.Levels, _layers, Info.FormatInfo.Format == Format.Bc4Snorm);
}
else if (Info.Target == Target.Texture3D && Info.FormatInfo.Format.IsBc5())
else if (Target == Target.Texture3D && Info.FormatInfo.Format.IsBc5())
{
data = BCnDecoder.DecodeBC5(data, Info.Width, Info.Height, _depth, Info.Levels, _layers, Info.FormatInfo.Format == Format.Bc5Snorm);
}
@ -760,7 +765,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
if (Info.Target != Target.TextureBuffer)
if (Target != Target.TextureBuffer)
{
if (Info.IsLinear)
{
@ -903,7 +908,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>A view of this texture with the requested target, or null if the target is invalid for this texture</returns>
public ITexture GetTargetTexture(Target target)
{
if (target == Info.Target)
if (target == Target)
{
return HostTexture;
}
@ -1008,6 +1013,7 @@ namespace Ryujinx.Graphics.Gpu.Image
private void SetInfo(TextureInfo info)
{
Info = info;
Target = info.Target;
_depth = info.GetDepth();
_layers = info.GetLayers();

View file

@ -298,7 +298,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_context.Renderer.Pipeline.SetTexture(bindingInfo.Binding, hostTexture);
}
if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
if (hostTexture != null && texture.Target == Target.TextureBuffer)
{
// Ensure that the buffer texture is using the correct buffer as storage.
// Buffers are frequently re-created to accomodate larger data, so we need to re-bind
@ -349,7 +349,7 @@ namespace Ryujinx.Graphics.Gpu.Image
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
if (hostTexture != null && texture.Info.Target == Target.TextureBuffer)
if (hostTexture != null && texture.Target == Target.TextureBuffer)
{
// Ensure that the buffer texture is using the correct buffer as storage.
// Buffers are frequently re-created to accomodate larger data, so we need to re-bind