mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-22 18:05:46 +00:00
Add support for sampler sRGB disable (#7312)
This commit is contained in:
parent
73f985d27c
commit
24ee8c39f1
4 changed files with 48 additions and 6 deletions
|
@ -13,6 +13,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// </summary>
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// True if the sampler has sRGB conversion enabled, false otherwise.
|
||||
/// </summary>
|
||||
public bool IsSrgb { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Host sampler object.
|
||||
/// </summary>
|
||||
|
@ -30,6 +35,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <param name="descriptor">The Maxwell sampler descriptor</param>
|
||||
public Sampler(GpuContext context, SamplerDescriptor descriptor)
|
||||
{
|
||||
IsSrgb = descriptor.UnpackSrgb();
|
||||
|
||||
MinFilter minFilter = descriptor.UnpackMinFilter();
|
||||
MagFilter magFilter = descriptor.UnpackMagFilter();
|
||||
|
||||
|
|
|
@ -113,6 +113,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
return (CompareOp)(((Word0 >> 10) & 7) + 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the sampler sRGB format flag.
|
||||
/// </summary>
|
||||
/// <returns>True if the has sampler is sRGB conversion enabled, false otherwise</returns>
|
||||
public readonly bool UnpackSrgb()
|
||||
{
|
||||
return (Word0 & (1 << 13)) != 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks and converts the maximum anisotropy value used for texture anisotropic filtering.
|
||||
/// </summary>
|
||||
|
|
|
@ -187,7 +187,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
(TexturePool texturePool, SamplerPool samplerPool) = GetPools();
|
||||
|
||||
return (texturePool.Get(textureId), samplerPool.Get(samplerId));
|
||||
Sampler sampler = samplerPool?.Get(samplerId);
|
||||
|
||||
return (texturePool.Get(textureId, sampler?.IsSrgb ?? true), sampler);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -508,12 +510,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
state.TextureHandle = textureId;
|
||||
state.SamplerHandle = samplerId;
|
||||
|
||||
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
|
||||
Sampler sampler = samplerPool?.Get(samplerId);
|
||||
|
||||
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, sampler?.IsSrgb ?? true, out Texture texture);
|
||||
|
||||
specStateMatches &= specState.MatchesTexture(stage, index, descriptor);
|
||||
|
||||
Sampler sampler = samplerPool?.Get(samplerId);
|
||||
|
||||
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||
ISampler hostSampler = sampler?.GetHostSampler(texture);
|
||||
|
||||
|
|
|
@ -227,6 +227,17 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
||||
/// <returns>The texture with the given ID</returns>
|
||||
public override Texture Get(int id)
|
||||
{
|
||||
return Get(id, srgbSampler: true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the texture with the given ID.
|
||||
/// </summary>
|
||||
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
||||
/// <param name="srgbSampler">Whether the texture is being accessed with a sampler that has sRGB conversion enabled</param>
|
||||
/// <returns>The texture with the given ID</returns>
|
||||
public Texture Get(int id, bool srgbSampler)
|
||||
{
|
||||
if ((uint)id >= Items.Length)
|
||||
{
|
||||
|
@ -240,7 +251,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
SynchronizeMemory();
|
||||
}
|
||||
|
||||
GetInternal(id, out Texture texture);
|
||||
GetForBinding(id, srgbSampler, out Texture texture);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
@ -252,9 +263,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// This method assumes that the pool has been manually synchronized before doing binding.
|
||||
/// </remarks>
|
||||
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
||||
/// <param name="srgbSampler">Whether the texture is being accessed with a sampler that has sRGB conversion enabled</param>
|
||||
/// <param name="texture">The texture with the given ID</param>
|
||||
/// <returns>The texture descriptor with the given ID</returns>
|
||||
public ref readonly TextureDescriptor GetForBinding(int id, out Texture texture)
|
||||
public ref readonly TextureDescriptor GetForBinding(int id, bool srgbSampler, out Texture texture)
|
||||
{
|
||||
if ((uint)id >= Items.Length)
|
||||
{
|
||||
|
@ -264,6 +276,18 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
// When getting for binding, assume the pool has already been synchronized.
|
||||
|
||||
if (!srgbSampler)
|
||||
{
|
||||
// If the sampler does not have the sRGB bit enabled, then the texture can't use a sRGB format.
|
||||
ref readonly TextureDescriptor tempDescriptor = ref GetDescriptorRef(id);
|
||||
|
||||
if (tempDescriptor.UnpackSrgb() && FormatTable.TryGetTextureFormat(tempDescriptor.UnpackFormat(), isSrgb: false, out FormatInfo formatInfo))
|
||||
{
|
||||
// Get a view of the texture with the right format.
|
||||
return ref GetForBinding(id, formatInfo, out texture);
|
||||
}
|
||||
}
|
||||
|
||||
return ref GetInternal(id, out texture);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue