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Start building more accurate vertex as compute usage info

This commit is contained in:
Gabriel A 2024-07-27 17:01:08 -03:00 committed by Isaac Marovitz
parent 3214a4cf8e
commit 29cca80d9f
4 changed files with 143 additions and 13 deletions

View file

@ -435,6 +435,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
geometryAsCompute = CreateHostVertexAsComputeProgram(program, currentStage, tfEnabled);
program = null;
}
infoBuilder.AddStageInfoVac(currentStage.GetVertexAsComputeInfo());
}
if (program != null)
@ -533,7 +535,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
private ShaderAsCompute CreateHostVertexAsComputeProgram(ShaderProgram program, TranslatorContext context, bool tfEnabled)
{
ShaderSource source = new(program.Code, program.BinaryCode, ShaderStage.Compute, program.Language);
ShaderInfo info = ShaderInfoBuilder.BuildForVertexAsCompute(_context, program.Info, tfEnabled);
ShaderInfo info = ShaderInfoBuilder.BuildForVertexAsCompute(_context, program.Info, context.GetVertexAsComputeInfo(), tfEnabled);
return new(_context.Renderer.CreateProgram(new[] { source }, info), program.Info, context.GetResourceReservations());
}

View file

@ -98,7 +98,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
private void PopulateDescriptorAndUsages(ResourceStages stages, ResourceType type, int setIndex, int start, int count, bool write = false)
{
AddDescriptor(stages, type, setIndex, start, count);
AddUsage(stages, type, setIndex, start, count, write);
// AddUsage(stages, type, setIndex, start, count, write);
}
/// <summary>
@ -162,6 +162,25 @@ namespace Ryujinx.Graphics.Gpu.Shader
AddUsage(info.Images, stages, isImage: true);
}
public void AddStageInfoVac(ShaderProgramInfo info)
{
ResourceStages stages = info.Stage switch
{
ShaderStage.Compute => ResourceStages.Compute,
ShaderStage.Vertex => ResourceStages.Vertex,
ShaderStage.TessellationControl => ResourceStages.TessellationControl,
ShaderStage.TessellationEvaluation => ResourceStages.TessellationEvaluation,
ShaderStage.Geometry => ResourceStages.Geometry,
ShaderStage.Fragment => ResourceStages.Fragment,
_ => ResourceStages.None,
};
AddUsage(info.CBuffers, stages, isStorage: false);
AddUsage(info.SBuffers, stages, isStorage: true);
AddUsage(info.Textures, stages, isImage: false);
AddUsage(info.Images, stages, isImage: true);
}
/// <summary>
/// Adds a resource descriptor to the list of descriptors.
/// </summary>
@ -421,11 +440,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
/// <param name="fromCache">True if the compute shader comes from a disk cache, false otherwise</param>
/// <returns>Shader information</returns>
public static ShaderInfo BuildForVertexAsCompute(GpuContext context, ShaderProgramInfo info, bool tfEnabled, bool fromCache = false)
public static ShaderInfo BuildForVertexAsCompute(GpuContext context, ShaderProgramInfo info, ShaderProgramInfo info2, bool tfEnabled, bool fromCache = false)
{
ShaderInfoBuilder builder = new(context, tfEnabled, vertexAsCompute: true, computeLocalSize: ComputeSize.VtgAsCompute);
builder.AddStageInfo(info, vertexAsCompute: true);
builder.AddStageInfoVac(info2);
return builder.Build(null, fromCache);
}

View file

@ -43,6 +43,11 @@ namespace Ryujinx.Graphics.Shader.Translation
private readonly Dictionary<TextureInfo, TextureMeta> _usedTextures;
private readonly Dictionary<TextureInfo, TextureMeta> _usedImages;
private readonly List<BufferDefinition> _vacConstantBuffers;
private readonly List<BufferDefinition> _vacStorageBuffers;
private readonly List<TextureDefinition> _vacTextures;
private readonly List<TextureDefinition> _vacImages;
public int LocalMemoryId { get; private set; }
public int SharedMemoryId { get; private set; }
@ -78,6 +83,11 @@ namespace Ryujinx.Graphics.Shader.Translation
_usedTextures = new();
_usedImages = new();
_vacConstantBuffers = new();
_vacStorageBuffers = new();
_vacTextures = new();
_vacImages = new();
Properties.AddOrUpdateConstantBuffer(new(BufferLayout.Std140, 0, SupportBuffer.Binding, "support_buffer", SupportBuffer.GetStructureType()));
LocalMemoryId = -1;
@ -563,6 +573,75 @@ namespace Ryujinx.Graphics.Shader.Translation
return descriptors.ToArray();
}
public ShaderProgramInfo GetVertexAsComputeInfo()
{
var cbDescriptors = new BufferDescriptor[_vacConstantBuffers.Count];
int cbDescriptorIndex = 0;
foreach (BufferDefinition definition in _vacConstantBuffers)
{
cbDescriptors[cbDescriptorIndex++] = new BufferDescriptor(definition.Set, definition.Binding, 0, 0, 0, BufferUsageFlags.None);
}
var sbDescriptors = new BufferDescriptor[_vacStorageBuffers.Count];
int sbDescriptorIndex = 0;
foreach (BufferDefinition definition in _vacStorageBuffers)
{
sbDescriptors[sbDescriptorIndex++] = new BufferDescriptor(definition.Set, definition.Binding, 0, 0, 0, BufferUsageFlags.Write);
}
var tDescriptors = new TextureDescriptor[_vacTextures.Count];
int tDescriptorIndex = 0;
foreach (TextureDefinition definition in _vacTextures)
{
tDescriptors[tDescriptorIndex++] = new TextureDescriptor(
definition.Set,
definition.Binding,
definition.Type,
definition.Format,
0,
0,
definition.ArrayLength,
definition.Separate,
definition.Flags);
}
var iDescriptors = new TextureDescriptor[_vacImages.Count];
int iDescriptorIndex = 0;
foreach (TextureDefinition definition in _vacImages)
{
iDescriptors[iDescriptorIndex++] = new TextureDescriptor(
definition.Set,
definition.Binding,
definition.Type,
definition.Format,
0,
0,
definition.ArrayLength,
definition.Separate,
definition.Flags);
}
return new ShaderProgramInfo(
cbDescriptors,
sbDescriptors,
tDescriptors,
iDescriptors,
ShaderStage.Compute,
0,
0,
0,
false,
false,
false,
false,
0,
0);
}
public bool TryGetCbufSlotAndHandleForTexture(int binding, out int cbufSlot, out int handle)
{
foreach ((TextureInfo info, TextureMeta meta) in _usedTextures)
@ -629,6 +708,30 @@ namespace Ryujinx.Graphics.Shader.Translation
Properties.AddOrUpdateStorageBuffer(new(BufferLayout.Std430, setIndex, binding, name, type));
}
public void AddVertexAsComputeConstantBuffer(BufferDefinition definition)
{
_vacConstantBuffers.Add(definition);
Properties.AddOrUpdateConstantBuffer(definition);
}
public void AddVertexAsComputeStorageBuffer(BufferDefinition definition)
{
_vacStorageBuffers.Add(definition);
Properties.AddOrUpdateStorageBuffer(definition);
}
public void AddVertexAsComputeTexture(TextureDefinition definition)
{
_vacTextures.Add(definition);
Properties.AddOrUpdateTexture(definition);
}
public void AddVertexAsComputeImage(TextureDefinition definition)
{
_vacImages.Add(definition);
Properties.AddOrUpdateImage(definition);
}
public static string GetShaderStagePrefix(ShaderStage stage)
{
uint index = (uint)stage;

View file

@ -394,7 +394,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
int binding = resourceManager.Reservations.GetTfeBufferStorageBufferBinding(i);
BufferDefinition tfeDataBuffer = new(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct);
resourceManager.Properties.AddOrUpdateStorageBuffer(tfeDataBuffer);
resourceManager.AddVertexAsComputeStorageBuffer(tfeDataBuffer);
}
}
@ -402,7 +402,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
int vertexInfoCbBinding = resourceManager.Reservations.VertexInfoConstantBufferBinding;
BufferDefinition vertexInfoBuffer = new(BufferLayout.Std140, 0, vertexInfoCbBinding, "vb_info", VertexInfoBuffer.GetStructureType());
resourceManager.Properties.AddOrUpdateConstantBuffer(vertexInfoBuffer);
resourceManager.AddVertexAsComputeConstantBuffer(vertexInfoBuffer);
StructureType vertexOutputStruct = new(new StructureField[]
{
@ -411,13 +411,13 @@ namespace Ryujinx.Graphics.Shader.Translation
int vertexOutputSbBinding = resourceManager.Reservations.VertexOutputStorageBufferBinding;
BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexOutputSbBinding, "vertex_output", vertexOutputStruct);
resourceManager.Properties.AddOrUpdateStorageBuffer(vertexOutputBuffer);
resourceManager.AddVertexAsComputeStorageBuffer(vertexOutputBuffer);
if (Stage == ShaderStage.Vertex)
{
SetBindingPair ibSetAndBinding = resourceManager.Reservations.GetIndexBufferTextureSetAndBinding();
TextureDefinition indexBuffer = new(ibSetAndBinding.SetIndex, ibSetAndBinding.Binding, "ib_data", SamplerType.TextureBuffer);
resourceManager.Properties.AddOrUpdateTexture(indexBuffer);
resourceManager.AddVertexAsComputeTexture(indexBuffer);
int inputMap = _program.AttributeUsage.UsedInputAttributes;
@ -426,7 +426,7 @@ namespace Ryujinx.Graphics.Shader.Translation
int location = BitOperations.TrailingZeroCount(inputMap);
SetBindingPair setAndBinding = resourceManager.Reservations.GetVertexBufferTextureSetAndBinding(location);
TextureDefinition vaBuffer = new(setAndBinding.SetIndex, setAndBinding.Binding, $"vb_data{location}", SamplerType.TextureBuffer);
resourceManager.Properties.AddOrUpdateTexture(vaBuffer);
resourceManager.AddVertexAsComputeTexture(vaBuffer);
inputMap &= ~(1 << location);
}
@ -435,11 +435,11 @@ namespace Ryujinx.Graphics.Shader.Translation
{
SetBindingPair trbSetAndBinding = resourceManager.Reservations.GetTopologyRemapBufferTextureSetAndBinding();
TextureDefinition remapBuffer = new(trbSetAndBinding.SetIndex, trbSetAndBinding.Binding, "trb_data", SamplerType.TextureBuffer);
resourceManager.Properties.AddOrUpdateTexture(remapBuffer);
resourceManager.AddVertexAsComputeTexture(remapBuffer);
int geometryVbOutputSbBinding = resourceManager.Reservations.GeometryVertexOutputStorageBufferBinding;
BufferDefinition geometryVbOutputBuffer = new(BufferLayout.Std430, 1, geometryVbOutputSbBinding, "geometry_vb_output", vertexOutputStruct);
resourceManager.Properties.AddOrUpdateStorageBuffer(geometryVbOutputBuffer);
resourceManager.AddVertexAsComputeStorageBuffer(geometryVbOutputBuffer);
StructureType geometryIbOutputStruct = new(new StructureField[]
{
@ -448,7 +448,7 @@ namespace Ryujinx.Graphics.Shader.Translation
int geometryIbOutputSbBinding = resourceManager.Reservations.GeometryIndexOutputStorageBufferBinding;
BufferDefinition geometryIbOutputBuffer = new(BufferLayout.Std430, 1, geometryIbOutputSbBinding, "geometry_ib_output", geometryIbOutputStruct);
resourceManager.Properties.AddOrUpdateStorageBuffer(geometryIbOutputBuffer);
resourceManager.AddVertexAsComputeStorageBuffer(geometryIbOutputBuffer);
}
resourceManager.SetVertexAsComputeLocalMemories(Definitions.Stage, Definitions.InputTopology);
@ -481,6 +481,11 @@ namespace Ryujinx.Graphics.Shader.Translation
return new ResourceReservations(GpuAccessor, IsTransformFeedbackEmulated, vertexAsCompute: true, _vertexOutput, ioUsage);
}
public ShaderProgramInfo GetVertexAsComputeInfo()
{
return CreateResourceManager(true).GetVertexAsComputeInfo();
}
public void SetVertexOutputMapForGeometryAsCompute(TranslatorContext vertexContext)
{
_vertexOutput = vertexContext._program.GetIoUsage();
@ -498,7 +503,7 @@ namespace Ryujinx.Graphics.Shader.Translation
if (Stage == ShaderStage.Vertex)
{
BufferDefinition vertexInfoBuffer = new(BufferLayout.Std140, 0, vertexInfoCbBinding, "vb_info", VertexInfoBuffer.GetStructureType());
resourceManager.Properties.AddOrUpdateConstantBuffer(vertexInfoBuffer);
resourceManager.AddVertexAsComputeConstantBuffer(vertexInfoBuffer);
}
StructureType vertexInputStruct = new(new StructureField[]
@ -508,7 +513,7 @@ namespace Ryujinx.Graphics.Shader.Translation
int vertexDataSbBinding = reservations.VertexOutputStorageBufferBinding;
BufferDefinition vertexOutputBuffer = new(BufferLayout.Std430, 1, vertexDataSbBinding, "vb_input", vertexInputStruct);
resourceManager.Properties.AddOrUpdateStorageBuffer(vertexOutputBuffer);
resourceManager.AddVertexAsComputeStorageBuffer(vertexOutputBuffer);
var context = new EmitterContext();