From 2bf48f57d2f63cc2a3e459e38837646c7e15fc60 Mon Sep 17 00:00:00 2001 From: Otozinclus <58051309+Otozinclus@users.noreply.github.com> Date: Wed, 25 Dec 2024 21:19:53 +0100 Subject: [PATCH] Add more games to metal list (#447) Mario Kart 8 Deluxe and Deltarune got tested by Isaac with help from Peri previosly (His video: https://www.youtube.com/watch?v=GEVre_0ZVUg ) Captain Toad, Cuphead and Animal Crossing I tested myself (side-by-side Video comparison: https://youtu.be/auNS9MmZMPI ) Additional information: Cuphead has flickering issues with certain UI elements on Vulkan via MoltenVK. Metal fixes those and introduces no new issues, according to my testing. Animal Crossing is accurate, except for it having broken backgrounds in interiors, causing them to appear as white instead of black. This is caused by a hardware level sampler bug, that isaac never got to find a workaround for. However, this issue happens with Vulkan via MoltenVK as well, both Metal and Vulkan have this issue, therefore Metal shouldn't have any downside compared to using Vulkan in this game. --- src/Ryujinx/UI/Renderer/RendererHost.axaml.cs | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/src/Ryujinx/UI/Renderer/RendererHost.axaml.cs b/src/Ryujinx/UI/Renderer/RendererHost.axaml.cs index c66b266c0..93481a075 100644 --- a/src/Ryujinx/UI/Renderer/RendererHost.axaml.cs +++ b/src/Ryujinx/UI/Renderer/RendererHost.axaml.cs @@ -33,11 +33,16 @@ namespace Ryujinx.Ava.UI.Renderer public static readonly string[] KnownGreatMetalTitles = [ + "01006f8002326000", // Animal Crossings: New Horizons + "01009bf0072d4000", // Captain Toad: Treasure Tracker + "0100a5c00d162000", // Cuphead + "010023800d64a000", // Deltarune + "010028600EBDA000", // Mario 3D World + "0100152000022000", // Mario Kart 8 Deluxe + "01005CA01580E000", // Persona 5 + "01008C0016544000", // Sea of Stars "01006A800016E000", // Smash Ultimate "0100000000010000", // Super Mario Odyessy - "01008C0016544000", // Sea of Stars - "01005CA01580E000", // Persona 5 - "010028600EBDA000", // Mario 3D World ]; public GraphicsBackend Backend =>