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Prevent raw Unicode control codes from showing on software keyboard applet. (#3845)
* Revert "Add support for releasing a semaphore to DmaClass (#2926)"
This reverts commit 521a07e612
.
* Revert "Revert "Add support for releasing a semaphore to DmaClass (#2926)""
This reverts commit ec8a5fd05362f04cc77436ee3e45a9188777f75e.
* Strip non-visible control codes from strings before they are sent to the software keyboard to prevent ugly unicode blocks from being shown on the UI.
* remove debugging junk
* Initialize stringbuilder capacity at the start to prevent resizing (a tiny tiny microoptimization)
* Update remarks documentation. Remove unneeded imports.
* Removing a test that's actually just redundant
Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
This commit is contained in:
parent
d536cc8ae6
commit
2c9ab5e45f
3 changed files with 112 additions and 4 deletions
3
Ryujinx.HLE/AssemblyInfo.cs
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3
Ryujinx.HLE/AssemblyInfo.cs
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@ -0,0 +1,3 @@
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("Ryujinx.Tests")]
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@ -204,12 +204,11 @@ namespace Ryujinx.HLE.HOS.Applets
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else
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else
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{
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{
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// Call the configured GUI handler to get user's input.
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// Call the configured GUI handler to get user's input.
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var args = new SoftwareKeyboardUiArgs
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var args = new SoftwareKeyboardUiArgs
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{
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{
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HeaderText = _keyboardForegroundConfig.HeaderText,
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HeaderText = StripUnicodeControlCodes(_keyboardForegroundConfig.HeaderText),
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SubtitleText = _keyboardForegroundConfig.SubtitleText,
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SubtitleText = StripUnicodeControlCodes(_keyboardForegroundConfig.SubtitleText),
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GuideText = _keyboardForegroundConfig.GuideText,
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GuideText = StripUnicodeControlCodes(_keyboardForegroundConfig.GuideText),
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SubmitText = (!string.IsNullOrWhiteSpace(_keyboardForegroundConfig.SubmitText) ?
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SubmitText = (!string.IsNullOrWhiteSpace(_keyboardForegroundConfig.SubmitText) ?
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_keyboardForegroundConfig.SubmitText : "OK"),
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_keyboardForegroundConfig.SubmitText : "OK"),
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StringLengthMin = _keyboardForegroundConfig.StringLengthMin,
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StringLengthMin = _keyboardForegroundConfig.StringLengthMin,
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@ -764,6 +763,41 @@ namespace Ryujinx.HLE.HOS.Applets
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}
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}
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}
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}
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/// <summary>
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/// Removes all Unicode control code characters from the input string.
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/// This includes CR/LF, tabs, null characters, escape characters,
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/// and special control codes which are used for formatting by the real keyboard applet.
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/// </summary>
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/// <remarks>
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/// Some games send special control codes (such as 0x13 "Device Control 3") as part of the string.
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/// Future implementations of the emulated keyboard applet will need to handle these as well.
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/// </remarks>
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/// <param name="input">The input string to sanitize (may be null).</param>
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/// <returns>The sanitized string.</returns>
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internal static string StripUnicodeControlCodes(string input)
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{
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if (input is null)
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{
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return null;
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}
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if (input.Length == 0)
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{
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return string.Empty;
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}
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StringBuilder sb = new StringBuilder(capacity: input.Length);
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foreach (char c in input)
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{
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if (!char.IsControl(c))
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{
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sb.Append(c);
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}
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}
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return sb.ToString();
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}
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private static T ReadStruct<T>(byte[] data)
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private static T ReadStruct<T>(byte[] data)
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where T : struct
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where T : struct
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{
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{
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71
Ryujinx.Tests/HLE/SoftwareKeyboardTests.cs
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Ryujinx.Tests/HLE/SoftwareKeyboardTests.cs
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using NUnit.Framework;
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using Ryujinx.HLE.HOS.Applets;
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using System.Text;
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namespace Ryujinx.Tests.HLE
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{
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public class SoftwareKeyboardTests
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{
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[Test]
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public void StripUnicodeControlCodes_NullInput()
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{
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Assert.IsNull(SoftwareKeyboardApplet.StripUnicodeControlCodes(null));
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}
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[Test]
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public void StripUnicodeControlCodes_EmptyInput()
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{
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Assert.AreEqual(string.Empty, SoftwareKeyboardApplet.StripUnicodeControlCodes(string.Empty));
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}
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[Test]
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public void StripUnicodeControlCodes_Passthrough()
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{
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string[] prompts = new string[]
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{
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"Please name him.",
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"Name her, too.",
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"Name your friend.",
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"Name another friend.",
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"Name your pet.",
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"Favorite homemade food?",
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"What’s your favorite thing?",
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"Are you sure?",
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};
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foreach (string prompt in prompts)
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{
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Assert.AreEqual(prompt, SoftwareKeyboardApplet.StripUnicodeControlCodes(prompt));
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}
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}
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[Test]
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public void StripUnicodeControlCodes_StripsNewlines()
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{
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Assert.AreEqual("I am very tall", SoftwareKeyboardApplet.StripUnicodeControlCodes("I \r\nam \r\nvery \r\ntall"));
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}
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[Test]
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public void StripUnicodeControlCodes_StripsDeviceControls()
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{
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// 0x13 is control code DC3 used by some games
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string specialInput = Encoding.UTF8.GetString(new byte[] { 0x13, 0x53, 0x68, 0x69, 0x6E, 0x65, 0x13 });
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Assert.AreEqual("Shine", SoftwareKeyboardApplet.StripUnicodeControlCodes(specialInput));
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}
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[Test]
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public void StripUnicodeControlCodes_StripsToEmptyString()
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{
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string specialInput = Encoding.UTF8.GetString(new byte[] { 17, 18, 19, 20 }); // DC1 - DC4 special codes
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Assert.AreEqual(string.Empty, SoftwareKeyboardApplet.StripUnicodeControlCodes(specialInput));
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}
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[Test]
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public void StripUnicodeControlCodes_PreservesMultiCodePoints()
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{
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// Turtles are a good example of multi-codepoint Unicode chars
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string specialInput = "♀ 🐢 🐢 ♂ ";
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Assert.AreEqual(specialInput, SoftwareKeyboardApplet.StripUnicodeControlCodes(specialInput));
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}
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}
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}
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