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fix: for pooled memory used for reference types, clear it on return to the pool so that it doesn't prevent GC of the instances it contained (#6937)

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jhorv 2024-06-16 16:47:47 -04:00 committed by GitHub
parent 3193ef1083
commit 311ca3c3f1
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4 changed files with 4 additions and 4 deletions

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@ -124,7 +124,7 @@ namespace Ryujinx.Common.Memory
if (array is not null)
{
ArrayPool<T>.Shared.Return(array);
ArrayPool<T>.Shared.Return(array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
}
}

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@ -108,7 +108,7 @@ namespace Ryujinx.Common.Memory
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Dispose()
{
ArrayPool<T>.Shared.Return(_array);
ArrayPool<T>.Shared.Return(_array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
}
}
}

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@ -616,7 +616,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
}
}
ArrayPool<KSynchronizationObject>.Shared.Return(syncObjsArray);
ArrayPool<KSynchronizationObject>.Shared.Return(syncObjsArray, true);
return result;
}

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@ -104,7 +104,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
}
}
ArrayPool<LinkedListNode<KThread>>.Shared.Return(syncNodesArray);
ArrayPool<LinkedListNode<KThread>>.Shared.Return(syncNodesArray, true);
}
_context.CriticalSection.Leave();