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Use correct shared memory size (in words, not bytes)

This commit is contained in:
gdkchan 2019-12-09 19:23:44 -03:00 committed by Thog
parent ad3bc2531b
commit 3323a3a042
2 changed files with 2 additions and 2 deletions

View file

@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
ulong shaderGpuVa = shaderBaseAddress.Pack() + (uint)dispatchParams.ShaderOffset;
// Note: A size of 0 is also invalid, the size must be at least 1.
int sharedMemorySize = Math.Clamp(dispatchParams.SharedMemorySize & 0xffff, 1, _context.Capabilities.MaximumComputeSharedMemorySize);
int sharedMemorySize = Math.Clamp(dispatchParams.SharedMemorySize & 0xffff, 4, _context.Capabilities.MaximumComputeSharedMemorySize);
ComputeShader cs = _shaderCache.GetComputeShader(
shaderGpuVa,

View file

@ -212,7 +212,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
int[] codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();
program.Replace(DefineNames.SharedMemorySize, sharedMemorySize.ToString(CultureInfo.InvariantCulture));
program.Replace(DefineNames.SharedMemorySize, (sharedMemorySize / 4).ToString(CultureInfo.InvariantCulture));
program.Replace(DefineNames.LocalSizeX, localSizeX.ToString(CultureInfo.InvariantCulture));
program.Replace(DefineNames.LocalSizeY, localSizeY.ToString(CultureInfo.InvariantCulture));