mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 03:25:46 +00:00
Fix NRE on gather operations with depth compare on macOS (#5832)
This commit is contained in:
parent
638be5f296
commit
33ba170315
1 changed files with 4 additions and 1 deletions
|
@ -766,7 +766,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
flags |= offset == TexOffset.Ptp ? TextureFlags.Offsets : TextureFlags.Offset;
|
flags |= offset == TexOffset.Ptp ? TextureFlags.Offsets : TextureFlags.Offset;
|
||||||
}
|
}
|
||||||
|
|
||||||
sourcesList.Add(Const((int)component));
|
if (!hasDepthCompare)
|
||||||
|
{
|
||||||
|
sourcesList.Add(Const((int)component));
|
||||||
|
}
|
||||||
|
|
||||||
Operand[] sources = sourcesList.ToArray();
|
Operand[] sources = sourcesList.ToArray();
|
||||||
Operand[] dests = new Operand[BitOperations.PopCount((uint)componentMask)];
|
Operand[] dests = new Operand[BitOperations.PopCount((uint)componentMask)];
|
||||||
|
|
Loading…
Reference in a new issue