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GPU: Fix errors handling texture remapping (#4745)

* GPU: Fix errors handling texture remapping

- Fixes an error where a pool entry and memory mapping changing at the same time could cause a texture to rebind its data from the wrong GPU VA (data swaps)
- Fixes an error where the texture pool could act on a mapping change before the mapping has actually been changed ("Unmapped" event happens before change, we need to signal it changed _after_ it completes)

TODO: remove textures from partially mapped list... if they aren't.

* Add Remap actions for handling post-mapping behaviours

* Remove unused code.

* Address feedback

* Nit
This commit is contained in:
riperiperi 2023-05-01 19:32:32 +01:00 committed by GitHub
parent 680e548022
commit 36f10df775
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
7 changed files with 135 additions and 19 deletions

View file

@ -1610,6 +1610,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void UpdatePoolMappings()
{
ChangedMapping = true;
lock (_poolOwners)
{
ulong address = 0;
@ -1685,8 +1687,6 @@ namespace Ryujinx.Graphics.Gpu.Image
{
Group.ClearModified(unmapRange);
}
UpdatePoolMappings();
}
/// <summary>

View file

@ -64,7 +64,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
/// <summary>
/// Handles removal of textures written to a memory region being unmapped.
/// Handles marking of textures written to a memory region being (partially) remapped.
/// </summary>
/// <param name="sender">Sender object</param>
/// <param name="e">Event arguments</param>
@ -80,26 +80,41 @@ namespace Ryujinx.Graphics.Gpu.Image
overlapCount = _textures.FindOverlaps(unmapped, ref overlaps);
}
for (int i = 0; i < overlapCount; i++)
if (overlapCount > 0)
{
overlaps[i].Unmapped(unmapped);
for (int i = 0; i < overlapCount; i++)
{
overlaps[i].Unmapped(unmapped);
}
}
// If any range was previously unmapped, we also need to purge
// all partially mapped texture, as they might be fully mapped now.
for (int i = 0; i < unmapped.Count; i++)
lock (_partiallyMappedTextures)
{
if (unmapped.GetSubRange(i).Address == MemoryManager.PteUnmapped)
if (overlapCount > 0 || _partiallyMappedTextures.Count > 0)
{
lock (_partiallyMappedTextures)
e.AddRemapAction(() =>
{
foreach (var texture in _partiallyMappedTextures)
lock (_partiallyMappedTextures)
{
texture.Unmapped(unmapped);
}
}
if (overlapCount > 0)
{
for (int i = 0; i < overlapCount; i++)
{
_partiallyMappedTextures.Add(overlaps[i]);
}
}
break;
// Any texture that has been unmapped at any point or is partially unmapped
// should update their pool references after the remap completes.
MultiRange unmapped = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
foreach (var texture in _partiallyMappedTextures)
{
texture.UpdatePoolMappings();
}
}
});
}
}
}
@ -1135,6 +1150,44 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
/// <summary>
/// Queries a texture's memory range and marks it as partially mapped or not.
/// Partially mapped textures re-evaluate their memory range after each time GPU memory is mapped.
/// </summary>
/// <param name="memoryManager">GPU memory manager where the texture is mapped</param>
/// <param name="address">The virtual address of the texture</param>
/// <param name="texture">The texture to be marked</param>
/// <returns>The physical regions for the texture, found when evaluating whether the texture was partially mapped</returns>
public MultiRange UpdatePartiallyMapped(MemoryManager memoryManager, ulong address, Texture texture)
{
MultiRange range;
lock (_partiallyMappedTextures)
{
range = memoryManager.GetPhysicalRegions(address, texture.Size);
bool partiallyMapped = false;
for (int i = 0; i < range.Count; i++)
{
if (range.GetSubRange(i).Address == MemoryManager.PteUnmapped)
{
partiallyMapped = true;
break;
}
}
if (partiallyMapped)
{
_partiallyMappedTextures.Add(texture);
}
else
{
_partiallyMappedTextures.Remove(texture);
}
}
return range;
}
/// <summary>
/// Adds a texture to the short duration cache. This typically keeps it alive for two ticks.
/// </summary>

View file

@ -272,7 +272,15 @@ namespace Ryujinx.Graphics.Gpu.Image
ulong address = descriptor.UnpackAddress();
MultiRange range = _channel.MemoryManager.GetPhysicalRegions(address, texture.Size);
if (!descriptor.Equals(ref DescriptorCache[request.ID]))
{
// If the pool entry has already been replaced, just remove the texture.
texture.DecrementReferenceCount();
continue;
}
MultiRange range = _channel.MemoryManager.Physical.TextureCache.UpdatePartiallyMapped(_channel.MemoryManager, address, texture);
// If the texture is not mapped at all, delete its reference.

View file

@ -365,6 +365,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
/// <summary>
/// Runs remap actions that are added to an unmap event.
/// These must run after the mapping completes.
/// </summary>
/// <param name="e">Event with remap actions</param>
private void RunRemapActions(UnmapEventArgs e)
{
if (e.RemapActions != null)
{
foreach (Action action in e.RemapActions)
{
action();
}
}
}
/// <summary>
/// Maps a given range of pages to the specified CPU virtual address.
/// </summary>
@ -379,12 +395,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
lock (_pageTable)
{
MemoryUnmapped?.Invoke(this, new UnmapEventArgs(va, size));
UnmapEventArgs e = new(va, size);
MemoryUnmapped?.Invoke(this, e);
for (ulong offset = 0; offset < size; offset += PageSize)
{
SetPte(va + offset, PackPte(pa + offset, kind));
}
RunRemapActions(e);
}
}
@ -398,12 +417,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
lock (_pageTable)
{
// Event handlers are not expected to be thread safe.
MemoryUnmapped?.Invoke(this, new UnmapEventArgs(va, size));
UnmapEventArgs e = new(va, size);
MemoryUnmapped?.Invoke(this, e);
for (ulong offset = 0; offset < size; offset += PageSize)
{
SetPte(va + offset, PteUnmapped);
}
RunRemapActions(e);
}
}

View file

@ -1,14 +1,24 @@
namespace Ryujinx.Graphics.Gpu.Memory
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Memory
{
public class UnmapEventArgs
{
public ulong Address { get; }
public ulong Size { get; }
public List<Action> RemapActions { get; private set; }
public UnmapEventArgs(ulong address, ulong size)
{
Address = address;
Size = size;
}
public void AddRemapAction(Action action)
{
RemapActions ??= new List<Action>();
RemapActions.Add(action);
}
}
}

View file

@ -57,5 +57,19 @@
return thisAddress < otherEndAddress && otherAddress < thisEndAddress;
}
/// <summary>
/// Returns a string summary of the memory range.
/// </summary>
/// <returns>A string summary of the memory range</returns>
public override string ToString()
{
if (Address == ulong.MaxValue)
{
return $"[Unmapped 0x{Size:X}]";
}
return $"[0x{Address:X}, 0x{EndAddress:X})";
}
}
}

View file

@ -319,5 +319,14 @@ namespace Ryujinx.Memory.Range
return hash.ToHashCode();
}
/// <summary>
/// Returns a string summary of the ranges contained in the MultiRange.
/// </summary>
/// <returns>A string summary of the ranges contained within</returns>
public override string ToString()
{
return HasSingleRange ? _singleRange.ToString() : string.Join(", ", _ranges);
}
}
}