mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2025-01-09 10:01:59 +00:00
Only delay shader translation on Metal (#480)
This way the Arbitrary Shader Translation Delay hack will no longer affect shader loading when using Vulkan.
This commit is contained in:
parent
003a6d322b
commit
37c165e9fc
1 changed files with 1 additions and 1 deletions
|
@ -367,7 +367,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
if (_context.DirtyHacks.IsEnabled(DirtyHack.ShaderTranslationDelay))
|
if (_context.Capabilities.Api == TargetApi.Metal && _context.DirtyHacks.IsEnabled(DirtyHack.ShaderTranslationDelay))
|
||||||
Thread.Sleep(_context.DirtyHacks[DirtyHack.ShaderTranslationDelay]);
|
Thread.Sleep(_context.DirtyHacks[DirtyHack.ShaderTranslationDelay]);
|
||||||
|
|
||||||
AsyncProgramTranslation asyncTranslation = new(guestShaders, specState, programIndex, isCompute);
|
AsyncProgramTranslation asyncTranslation = new(guestShaders, specState, programIndex, isCompute);
|
||||||
|
|
Loading…
Reference in a new issue