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misc: Headless: Inherit main input config
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parent
fd2b5a7fc1
commit
391f57bdd2
2 changed files with 57 additions and 12 deletions
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@ -162,6 +162,11 @@ namespace Ryujinx.Headless
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}
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ReloadConfig();
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if (option.InheritConfig)
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{
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option.InheritMainConfigInput(originalArgs, ConfigurationState.Instance);
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}
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_virtualFileSystem = VirtualFileSystem.CreateInstance();
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_libHacHorizonManager = new LibHacHorizonManager();
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@ -224,15 +229,7 @@ namespace Ryujinx.Headless
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_enableKeyboard = option.EnableKeyboard;
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_enableMouse = option.EnableMouse;
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static void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
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{
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InputConfig inputConfig = HandlePlayerConfiguration(inputProfileName, inputId, index);
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if (inputConfig != null)
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{
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_inputConfiguration.Add(inputConfig);
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}
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}
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LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
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LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
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@ -244,7 +241,6 @@ namespace Ryujinx.Headless
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LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8);
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LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld);
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if (_inputConfiguration.Count == 0)
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{
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return;
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@ -306,6 +302,24 @@ namespace Ryujinx.Headless
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}
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_inputManager.Dispose();
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return;
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void LoadPlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
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{
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if (index == PlayerIndex.Handheld && _inputConfiguration.Count > 0)
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{
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Logger.Info?.Print(LogClass.Configuration, "Skipping handheld configuration as there are already other players configured.");
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return;
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}
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InputConfig inputConfig = option.InheritedInputConfigs[index] ?? HandlePlayerConfiguration(inputProfileName, inputId, index);
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if (inputConfig != null)
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{
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_inputConfiguration.Add(inputConfig);
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}
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}
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}
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private static void SetupProgressHandler()
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@ -154,10 +154,39 @@ namespace Ryujinx.Headless
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return;
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bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey)));
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string OptionName(string propertyName) =>
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typeof(Options)!.GetProperty(propertyName)!.GetCustomAttribute<OptionAttribute>()!.LongName;
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}
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public void InheritMainConfigInput(string[] originalArgs, ConfigurationState configurationState)
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{
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Dictionary<PlayerIndex, (string InputId, string InputProfileName)> indicesToProperties = new()
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{
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{ PlayerIndex.Handheld, (nameof(InputIdHandheld), nameof(InputProfileHandheldName)) },
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{ PlayerIndex.Player1, (nameof(InputId1), nameof(InputProfile1Name)) },
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{ PlayerIndex.Player2, (nameof(InputId2), nameof(InputProfile2Name)) },
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{ PlayerIndex.Player3, (nameof(InputId3), nameof(InputProfile3Name)) },
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{ PlayerIndex.Player4, (nameof(InputId4), nameof(InputProfile4Name)) },
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{ PlayerIndex.Player5, (nameof(InputId5), nameof(InputProfile5Name)) },
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{ PlayerIndex.Player6, (nameof(InputId6), nameof(InputProfile6Name)) },
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{ PlayerIndex.Player7, (nameof(InputId7), nameof(InputProfile7Name)) },
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{ PlayerIndex.Player8, (nameof(InputId8), nameof(InputProfile8Name)) }
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};
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foreach ((PlayerIndex playerIndex, (string id, string profile)) in indicesToProperties)
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{
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if (NeedsOverride(id) && NeedsOverride(profile))
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{
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configurationState.Hid.InputConfig.Value.FindFirst(x => x.PlayerIndex == playerIndex)
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.IfPresent(ic => InheritedInputConfigs[playerIndex] = ic);
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}
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}
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return;
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bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey)));
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}
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private static string OptionName(string propertyName) =>
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typeof(Options)!.GetProperty(propertyName)!.GetCustomAttribute<OptionAttribute>()!.LongName;
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// General
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@ -391,5 +420,7 @@ namespace Ryujinx.Headless
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[Value(0, MetaName = "input", HelpText = "Input to load.", Required = true)]
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public string InputPath { get; set; }
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public SafeDictionary<PlayerIndex, InputConfig> InheritedInputConfigs = new();
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}
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}
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