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Fix "Hide Cursor on Idle" inefficiency (#2058)

* Rewrite cursor hiding code to be efficient

* Formatting nits
This commit is contained in:
mageven 2021-03-03 04:15:33 +05:30 committed by GitHub
parent b530f0e110
commit 3d04d7ef08
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@ -5,20 +5,23 @@ using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Input;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Configuration;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.HLE;
using Ryujinx.HLE.HOS.Services.Hid;
using Ryujinx.Modules.Motion;
using Ryujinx.Ui.Widgets;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
namespace Ryujinx.Ui
{
using Switch = HLE.Switch;
public class GlRenderer : GLWidget
{
static GlRenderer()
@ -42,8 +45,6 @@ namespace Ryujinx.Ui
private double _mouseY;
private bool _mousePressed;
private DateTime _lastCursorMoveTime = DateTime.Now;
private bool _toggleFullscreen;
private bool _toggleDockedMode;
@ -51,7 +52,7 @@ namespace Ryujinx.Ui
private long _ticks = 0;
private readonly System.Diagnostics.Stopwatch _chrono;
private readonly Stopwatch _chrono;
private readonly Switch _device;
@ -65,7 +66,11 @@ namespace Ryujinx.Ui
private readonly ManualResetEvent _exitEvent;
private Gdk.Cursor _invisibleCursor = new Gdk.Cursor (Gdk.Display.Default, Gdk.CursorType.BlankCursor);
// Hide Cursor
const int CursorHideIdleTime = 8; // seconds
private static readonly Cursor _invisibleCursor = new Cursor(Display.Default, CursorType.BlankCursor);
private long _lastCursorMoveTime;
private bool _hideCursorOnIdle;
public GlRenderer(Switch device, GraphicsDebugLevel glLogLevel)
: base (GetGraphicsMode(),
@ -84,9 +89,9 @@ namespace Ryujinx.Ui
Initialize();
_chrono = new System.Diagnostics.Stopwatch();
_chrono = new Stopwatch();
_ticksPerFrame = System.Diagnostics.Stopwatch.Frequency / TargetFps;
_ticksPerFrame = Stopwatch.Frequency / TargetFps;
AddEvents((int)(EventMask.ButtonPressMask
| EventMask.ButtonReleaseMask
@ -101,6 +106,28 @@ namespace Ryujinx.Ui
_glLogLevel = glLogLevel;
_exitEvent = new ManualResetEvent(false);
_hideCursorOnIdle = ConfigurationState.Instance.HideCursorOnIdle;
_lastCursorMoveTime = Stopwatch.GetTimestamp();
ConfigurationState.Instance.HideCursorOnIdle.Event += HideCursorStateChanged;
}
private void HideCursorStateChanged(object sender, ReactiveEventArgs<bool> state)
{
Gtk.Application.Invoke(delegate
{
_hideCursorOnIdle = state.NewValue;
if (_hideCursorOnIdle)
{
_lastCursorMoveTime = Stopwatch.GetTimestamp();
}
else
{
Window.Cursor = null;
}
});
}
private static GraphicsMode GetGraphicsMode()
@ -126,6 +153,8 @@ namespace Ryujinx.Ui
private void GLRenderer_Destroyed(object sender, EventArgs e)
{
ConfigurationState.Instance.HideCursorOnIdle.Event -= HideCursorStateChanged;
_dsuClient?.Dispose();
Dispose();
}
@ -186,6 +215,12 @@ namespace Ryujinx.Ui
}
_toggleDockedMode = toggleDockedMode;
if (_hideCursorOnIdle)
{
long cursorMoveDelta = Stopwatch.GetTimestamp() - _lastCursorMoveTime;
Window.Cursor = (cursorMoveDelta >= CursorHideIdleTime * Stopwatch.Frequency) ? _invisibleCursor : null;
}
}
private void GLRenderer_Initialized(object sender, EventArgs e)
@ -308,37 +343,14 @@ namespace Ryujinx.Ui
_mouseY = evnt.Y;
}
ResetCursorIdle();
if (_hideCursorOnIdle)
{
_lastCursorMoveTime = Stopwatch.GetTimestamp();
}
return false;
}
private void ResetCursorIdle()
{
if (ConfigurationState.Instance.HideCursorOnIdle)
{
_lastCursorMoveTime = DateTime.Now;
}
if (Window.Cursor != null)
{
Window.Cursor = null;
}
}
private void HideCursorIdle()
{
if (ConfigurationState.Instance.HideCursorOnIdle)
{
TimeSpan elapsedTime = DateTime.Now.Subtract(_lastCursorMoveTime);
if (elapsedTime.TotalSeconds > 8)
{
Gtk.Application.Invoke(delegate { Window.Cursor = _invisibleCursor; });
}
}
}
protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
{
Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
@ -517,8 +529,6 @@ namespace Ryujinx.Ui
MotionDevice motionDevice = new MotionDevice(_dsuClient);
HideCursorIdle();
foreach (InputConfig inputConfig in ConfigurationState.Instance.Hid.InputConfig.Value)
{
ControllerKeys currentButton = 0;