mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-22 22:45:46 +00:00
amadeus: Update to REV11 (#3230)
This should implement all ABI changes from REV11 on 14.0.0 As Nintendo changed the channel disposition for "legacy" effects (Delay, Reverb and Reverb 3D) to match the standard channel mapping, I took the liberty to just remap to the old disposition for now. The proper changes will be handled at a later date with a complete rewriting of those 3 effects to be more readable (see https://github.com/Ryujinx/Ryujinx/pull/3205 for the first iteration of it).
This commit is contained in:
parent
56c56aa34d
commit
3f4fb8f73a
12 changed files with 358 additions and 28 deletions
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@ -45,7 +45,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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private const int FixedPointPrecision = 14;
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public DelayCommand(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, ulong workBuffer, int nodeId)
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public DelayCommand(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
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{
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Enabled = true;
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NodeId = nodeId;
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@ -63,6 +63,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
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}
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// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
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// TODO: Update delay processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
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DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
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DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@ -63,7 +63,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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private Reverb3dParameter _parameter;
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public Reverb3dCommand(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, ulong workBuffer, int nodeId)
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public Reverb3dCommand(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, ulong workBuffer, int nodeId, bool newEffectChannelMappingSupported)
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{
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Enabled = true;
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IsEffectEnabled = isEnabled;
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@ -80,6 +80,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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InputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Input[i]);
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OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
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}
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// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
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// TODO: Update reverb 3d processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
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DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
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DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@ -194,7 +199,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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if (isSurround)
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{
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*((float*)outputBuffers[4] + sampleIndex) += (outputValues[4] + state.BackLeftDelayLine.Update((values[2] - values[3]) * 0.5f) + channelInput[4] * state.DryGain);
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*((float*)outputBuffers[4] + sampleIndex) += (outputValues[4] + state.FrontCenterDelayLine.Update((values[2] - values[3]) * 0.5f) + channelInput[4] * state.DryGain);
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}
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}
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}
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@ -66,7 +66,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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private const int FixedPointPrecision = 14;
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public ReverbCommand(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported)
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public ReverbCommand(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, ulong workBuffer, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported)
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{
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Enabled = true;
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IsEffectEnabled = isEnabled;
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@ -85,6 +85,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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IsLongSizePreDelaySupported = isLongSizePreDelaySupported;
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// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
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// TODO: Update reverb processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
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DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
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DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@ -214,7 +219,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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if (isSurround)
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{
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outputValues[4] += state.BackLeftDelayLine.Update((feedbackOutputValues[2] - feedbackOutputValues[3]) * 0.5f);
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outputValues[4] += state.FrontCenterDelayLine.Update((feedbackOutputValues[2] - feedbackOutputValues[3]) * 0.5f);
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}
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for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
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@ -445,5 +445,39 @@ namespace Ryujinx.Audio.Renderer.Dsp
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ToIntSlow(output, input, sampleCount);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void RemapLegacyChannelEffectMappingToChannelResourceMapping(bool isSupported, Span<ushort> bufferIndices)
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{
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if (!isSupported && bufferIndices.Length == 6)
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{
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ushort backLeft = bufferIndices[2];
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ushort backRight = bufferIndices[3];
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ushort frontCenter = bufferIndices[4];
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ushort lowFrequency = bufferIndices[5];
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bufferIndices[2] = frontCenter;
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bufferIndices[3] = lowFrequency;
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bufferIndices[4] = backLeft;
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bufferIndices[5] = backRight;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void RemapChannelResourceMappingToLegacy(bool isSupported, Span<ushort> bufferIndices)
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{
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if (isSupported && bufferIndices.Length == 6)
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{
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ushort frontCenter = bufferIndices[2];
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ushort lowFrequency = bufferIndices[3];
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ushort backLeft = bufferIndices[4];
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ushort backRight = bufferIndices[5];
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bufferIndices[2] = backLeft;
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bufferIndices[3] = backRight;
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bufferIndices[4] = frontCenter;
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bufferIndices[5] = lowFrequency;
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}
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}
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}
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}
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@ -34,7 +34,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
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public DecayDelay[] DecayDelays1 { get; }
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public DecayDelay[] DecayDelays2 { get; }
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public IDelayLine PreDelayLine { get; }
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public IDelayLine BackLeftDelayLine { get; }
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public IDelayLine FrontCenterDelayLine { get; }
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public float DryGain { get; private set; }
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public uint[] EarlyDelayTime { get; private set; }
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public float PreviousPreDelayValue { get; set; }
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@ -69,7 +69,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
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}
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PreDelayLine = new DelayLine3d(sampleRate, 400);
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BackLeftDelayLine = new DelayLine3d(sampleRate, 5);
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FrontCenterDelayLine = new DelayLine3d(sampleRate, 5);
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UpdateParameter(ref parameter);
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}
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@ -97,7 +97,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
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public DelayLine[] FdnDelayLines { get; }
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public DecayDelay[] DecayDelays { get; }
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public DelayLine PreDelayLine { get; }
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public DelayLine BackLeftDelayLine { get; }
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public DelayLine FrontCenterDelayLine { get; }
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public uint[] EarlyDelayTime { get; }
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public float[] EarlyGain { get; }
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public uint PreDelayLineDelayTime { get; private set; }
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@ -149,7 +149,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
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}
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PreDelayLine = new DelayLine(sampleRate, preDelayTimeMax);
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BackLeftDelayLine = new DelayLine(sampleRate, 5.0f);
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FrontCenterDelayLine = new DelayLine(sampleRate, 5.0f);
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UpdateParameter(ref parameter);
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}
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@ -363,6 +363,9 @@ namespace Ryujinx.Audio.Renderer.Server
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case 4:
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_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion4(_sampleCount, _mixBufferCount);
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break;
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case 5:
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_commandProcessingTimeEstimator = new CommandProcessingTimeEstimatorVersion5(_sampleCount, _mixBufferCount);
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break;
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default:
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throw new NotImplementedException($"Unsupported processing time estimator version {_behaviourContext.GetCommandProcessingTimeEstimatorVersion()}.");
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}
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@ -107,10 +107,18 @@ namespace Ryujinx.Audio.Renderer.Server
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/// <remarks>This was added in system update 13.0.0</remarks>
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public const int Revision10 = 10 << 24;
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/// <summary>
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/// REV11:
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/// The "legacy" effects (Delay, Reverb and Reverb 3D) were updated to match the standard channel mapping used by the audio renderer.
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/// A new version of the command estimator was added to address timing changes caused by the legacy effects changes.
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/// </summary>
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/// <remarks>This was added in system update 14.0.0</remarks>
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public const int Revision11 = 11 << 24;
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/// <summary>
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/// Last revision supported by the implementation.
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/// </summary>
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public const int LastRevision = Revision10;
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public const int LastRevision = Revision11;
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/// <summary>
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/// Target revision magic supported by the implementation.
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@ -366,12 +374,26 @@ namespace Ryujinx.Audio.Renderer.Server
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10);
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}
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/// <summary>
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/// Check if the audio renderer should support new channel resource mapping for 5.1 on Delay, Reverb and Reverb 3D effects.
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/// </summary>
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/// <returns>True if the audio renderer support new channel resource mapping for 5.1.</returns>
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public bool IsNewEffectChannelMappingSupported()
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{
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return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision11);
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}
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/// <summary>
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/// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
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/// </summary>
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/// <returns>The version of the <see cref="ICommandProcessingTimeEstimator"/>.</returns>
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public int GetCommandProcessingTimeEstimatorVersion()
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{
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if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision11))
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{
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return 5;
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}
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if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10))
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{
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return 4;
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@ -336,11 +336,12 @@ namespace Ryujinx.Audio.Renderer.Server
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/// <param name="workBuffer">The work buffer to use for processing.</param>
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/// <param name="nodeId">The node id associated to this command.</param>
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/// <param name="isLongSizePreDelaySupported">If set to true, the long size pre-delay is supported.</param>
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public void GenerateReverbEffect(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, CpuAddress workBuffer, int nodeId, bool isLongSizePreDelaySupported)
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/// <param name="newEffectChannelMappingSupported">If set to true, the new effect channel mapping for 5.1 is supported.</param>
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public void GenerateReverbEffect(uint bufferOffset, ReverbParameter parameter, Memory<ReverbState> state, bool isEnabled, CpuAddress workBuffer, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported)
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{
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if (parameter.IsChannelCountValid())
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{
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ReverbCommand command = new ReverbCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, isLongSizePreDelaySupported);
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ReverbCommand command = new ReverbCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, isLongSizePreDelaySupported, newEffectChannelMappingSupported);
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command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
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/// <param name="isEnabled">Set to true if the effect should be active.</param>
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/// <param name="workBuffer">The work buffer to use for processing.</param>
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/// <param name="nodeId">The node id associated to this command.</param>
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public void GenerateReverb3dEffect(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, CpuAddress workBuffer, int nodeId)
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/// <param name="newEffectChannelMappingSupported">If set to true, the new effect channel mapping for 5.1 is supported.</param>
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public void GenerateReverb3dEffect(uint bufferOffset, Reverb3dParameter parameter, Memory<Reverb3dState> state, bool isEnabled, CpuAddress workBuffer, int nodeId, bool newEffectChannelMappingSupported)
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{
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if (parameter.IsChannelCountValid())
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{
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Reverb3dCommand command = new Reverb3dCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId);
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Reverb3dCommand command = new Reverb3dCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
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command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
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/// <param name="isEnabled">Set to true if the effect should be active.</param>
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/// <param name="workBuffer">The work buffer to use for processing.</param>
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/// <param name="nodeId">The node id associated to this command.</param>
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public void GenerateDelayEffect(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, CpuAddress workBuffer, int nodeId)
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/// <param name="newEffectChannelMappingSupported">If set to true, the new effect channel mapping for 5.1 is supported.</param>
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public void GenerateDelayEffect(uint bufferOffset, DelayParameter parameter, Memory<DelayState> state, bool isEnabled, CpuAddress workBuffer, int nodeId, bool newEffectChannelMappingSupported)
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{
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if (parameter.IsChannelCountValid())
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{
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DelayCommand command = new DelayCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId);
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DelayCommand command = new DelayCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
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command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
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@ -483,31 +483,31 @@ namespace Ryujinx.Audio.Renderer.Server
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}
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}
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private void GenerateDelayEffect(uint bufferOffset, DelayEffect effect, int nodeId)
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private void GenerateDelayEffect(uint bufferOffset, DelayEffect effect, int nodeId, bool newEffectChannelMappingSupported)
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{
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Debug.Assert(effect.Type == EffectType.Delay);
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ulong workBuffer = effect.GetWorkBuffer(-1);
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_commandBuffer.GenerateDelayEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId);
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_commandBuffer.GenerateDelayEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
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}
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private void GenerateReverbEffect(uint bufferOffset, ReverbEffect effect, int nodeId, bool isLongSizePreDelaySupported)
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private void GenerateReverbEffect(uint bufferOffset, ReverbEffect effect, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported)
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{
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Debug.Assert(effect.Type == EffectType.Reverb);
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ulong workBuffer = effect.GetWorkBuffer(-1);
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_commandBuffer.GenerateReverbEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, isLongSizePreDelaySupported);
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_commandBuffer.GenerateReverbEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, isLongSizePreDelaySupported, newEffectChannelMappingSupported);
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}
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private void GenerateReverb3dEffect(uint bufferOffset, Reverb3dEffect effect, int nodeId)
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private void GenerateReverb3dEffect(uint bufferOffset, Reverb3dEffect effect, int nodeId, bool newEffectChannelMappingSupported)
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{
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Debug.Assert(effect.Type == EffectType.Reverb3d);
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ulong workBuffer = effect.GetWorkBuffer(-1);
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_commandBuffer.GenerateReverb3dEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId);
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_commandBuffer.GenerateReverb3dEffect(bufferOffset, effect.Parameter, effect.State, effect.IsEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
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}
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private void GenerateBiquadFilterEffect(uint bufferOffset, BiquadFilterEffect effect, int nodeId)
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GenerateAuxEffect(mix.BufferOffset, (AuxiliaryBufferEffect)effect, nodeId);
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break;
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case EffectType.Delay:
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GenerateDelayEffect(mix.BufferOffset, (DelayEffect)effect, nodeId);
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GenerateDelayEffect(mix.BufferOffset, (DelayEffect)effect, nodeId, _rendererContext.BehaviourContext.IsNewEffectChannelMappingSupported());
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break;
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case EffectType.Reverb:
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GenerateReverbEffect(mix.BufferOffset, (ReverbEffect)effect, nodeId, mix.IsLongSizePreDelaySupported);
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GenerateReverbEffect(mix.BufferOffset, (ReverbEffect)effect, nodeId, mix.IsLongSizePreDelaySupported, _rendererContext.BehaviourContext.IsNewEffectChannelMappingSupported());
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break;
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case EffectType.Reverb3d:
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GenerateReverb3dEffect(mix.BufferOffset, (Reverb3dEffect)effect, nodeId);
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GenerateReverb3dEffect(mix.BufferOffset, (Reverb3dEffect)effect, nodeId, _rendererContext.BehaviourContext.IsNewEffectChannelMappingSupported());
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break;
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case EffectType.BiquadFilter:
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GenerateBiquadFilterEffect(mix.BufferOffset, (BiquadFilterEffect)effect, nodeId);
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@ -198,7 +198,7 @@ namespace Ryujinx.Audio.Renderer.Server
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return (uint)1853.2f;
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}
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public uint Estimate(DelayCommand command)
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public virtual uint Estimate(DelayCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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@ -272,7 +272,7 @@ namespace Ryujinx.Audio.Renderer.Server
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}
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}
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public uint Estimate(ReverbCommand command)
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public virtual uint Estimate(ReverbCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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@ -346,7 +346,7 @@ namespace Ryujinx.Audio.Renderer.Server
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}
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}
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public uint Estimate(Reverb3dCommand command)
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public virtual uint Estimate(Reverb3dCommand command)
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{
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Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
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@ -0,0 +1,253 @@
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//
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// Copyright (c) 2019-2022 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
|
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// the Free Software Foundation, either version 3 of the License, or
|
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU Lesser General Public License for more details.
|
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//
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||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Audio.Renderer.Dsp.Command;
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using System;
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using System.Diagnostics;
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namespace Ryujinx.Audio.Renderer.Server
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{
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/// <summary>
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/// <see cref="ICommandProcessingTimeEstimator"/> version 5. (added with REV11)
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/// </summary>
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public class CommandProcessingTimeEstimatorVersion5 : CommandProcessingTimeEstimatorVersion4
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{
|
||||
public CommandProcessingTimeEstimatorVersion5(uint sampleCount, uint bufferCount) : base(sampleCount, bufferCount) { }
|
||||
|
||||
public override uint Estimate(DelayCommand command)
|
||||
{
|
||||
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
|
||||
|
||||
if (_sampleCount == 160)
|
||||
{
|
||||
if (command.Enabled)
|
||||
{
|
||||
switch (command.Parameter.ChannelCount)
|
||||
{
|
||||
case 1:
|
||||
return 8929;
|
||||
case 2:
|
||||
return 25501;
|
||||
case 4:
|
||||
return 47760;
|
||||
case 6:
|
||||
return 82203;
|
||||
default:
|
||||
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (command.Parameter.ChannelCount)
|
||||
{
|
||||
case 1:
|
||||
return (uint)1295.20f;
|
||||
case 2:
|
||||
return (uint)1213.60f;
|
||||
case 4:
|
||||
return (uint)942.03f;
|
||||
case 6:
|
||||
return (uint)1001.6f;
|
||||
default:
|
||||
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (command.Enabled)
|
||||
{
|
||||
switch (command.Parameter.ChannelCount)
|
||||
{
|
||||
case 1:
|
||||
return 11941;
|
||||
case 2:
|
||||
return 37197;
|
||||
case 4:
|
||||
return 69750;
|
||||
case 6:
|
||||
return 12004;
|
||||
default:
|
||||
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (command.Parameter.ChannelCount)
|
||||
{
|
||||
case 1:
|
||||
return (uint)997.67f;
|
||||
case 2:
|
||||
return (uint)977.63f;
|
||||
case 4:
|
||||
return (uint)792.31f;
|
||||
case 6:
|
||||
return (uint)875.43f;
|
||||
default:
|
||||
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override uint Estimate(ReverbCommand command)
|
||||
{
|
||||
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
|
||||
|
||||
if (_sampleCount == 160)
|
||||
{
|
||||
if (command.Enabled)
|
||||
{
|
||||
switch (command.Parameter.ChannelCount)
|
||||
{
|
||||
case 1:
|
||||
return 81475;
|
||||
case 2:
|
||||
return 84975;
|
||||
case 4:
|
||||
return 91625;
|
||||
case 6:
|
||||
return 95332;
|
||||
default:
|
||||
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (command.Parameter.ChannelCount)
|
||||
{
|
||||
case 1:
|
||||
return (uint)536.30f;
|
||||
case 2:
|
||||
return (uint)588.80f;
|
||||
case 4:
|
||||
return (uint)643.70f;
|
||||
case 6:
|
||||
return (uint)706.0f;
|
||||
default:
|
||||
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (command.Enabled)
|
||||
{
|
||||
switch (command.Parameter.ChannelCount)
|
||||
{
|
||||
case 1:
|
||||
return 120170;
|
||||
case 2:
|
||||
return 125260;
|
||||
case 4:
|
||||
return 135750;
|
||||
case 6:
|
||||
return 141130;
|
||||
default:
|
||||
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (command.Parameter.ChannelCount)
|
||||
{
|
||||
case 1:
|
||||
return (uint)617.64f;
|
||||
case 2:
|
||||
return (uint)659.54f;
|
||||
case 4:
|
||||
return (uint)711.44f;
|
||||
case 6:
|
||||
return (uint)778.07f;
|
||||
default:
|
||||
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override uint Estimate(Reverb3dCommand command)
|
||||
{
|
||||
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
|
||||
|
||||
if (_sampleCount == 160)
|
||||
{
|
||||
if (command.Enabled)
|
||||
{
|
||||
switch (command.Parameter.ChannelCount)
|
||||
{
|
||||
case 1:
|
||||
return 116750;
|
||||
case 2:
|
||||
return 125910;
|
||||
case 4:
|
||||
return 146340;
|
||||
case 6:
|
||||
return 165810;
|
||||
default:
|
||||
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (command.Parameter.ChannelCount)
|
||||
{
|
||||
case 1:
|
||||
return 735;
|
||||
case 2:
|
||||
return (uint)766.62f;
|
||||
case 4:
|
||||
return (uint)834.07f;
|
||||
case 6:
|
||||
return (uint)875.44f;
|
||||
default:
|
||||
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (command.Enabled)
|
||||
{
|
||||
switch (command.Parameter.ChannelCount)
|
||||
{
|
||||
case 1:
|
||||
return 170290;
|
||||
case 2:
|
||||
return 183880;
|
||||
case 4:
|
||||
return 214700;
|
||||
case 6:
|
||||
return 243850;
|
||||
default:
|
||||
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (command.Parameter.ChannelCount)
|
||||
{
|
||||
case 1:
|
||||
return (uint)508.47f;
|
||||
case 2:
|
||||
return (uint)582.45f;
|
||||
case 4:
|
||||
return (uint)626.42f;
|
||||
case 6:
|
||||
return (uint)682.47f;
|
||||
default:
|
||||
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue