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Actually clear the right render target
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2 changed files with 2 additions and 2 deletions
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@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Metal
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public readonly MTLIndexType IndexType => _currentState.IndexType;
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public readonly ulong IndexBufferOffset => _currentState.IndexBufferOffset;
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public readonly PrimitiveTopology Topology => _currentState.Topology;
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public readonly Texture RenderTarget => _currentState.RenderTargets[0];
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public readonly Texture[] RenderTargets => _currentState.RenderTargets;
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public readonly Texture DepthStencil => _currentState.DepthStencil;
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// RGBA32F is the biggest format
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@ -307,7 +307,7 @@ namespace Ryujinx.Graphics.Metal
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public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color)
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{
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float[] colors = [color.Red, color.Green, color.Blue, color.Alpha];
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var dst = _encoderStateManager.RenderTarget;
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var dst = _encoderStateManager.RenderTargets[index];
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// TODO: Remove workaround for Wonder which has an invalid texture due to unsupported format
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if (dst == null)
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