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Fix fullscreen when using 'Show Title Bar' (#150)

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Luke Warner 2024-11-06 18:36:30 -05:00 committed by GitHub
parent 20cc21add6
commit 47b8145809
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GPG key ID: B5690EEEBB952194
2 changed files with 9 additions and 7 deletions

View file

@ -1776,6 +1776,7 @@ namespace Ryujinx.Ava.UI.ViewModels
if (WindowState is not WindowState.Normal) if (WindowState is not WindowState.Normal)
{ {
WindowState = WindowState.Normal; WindowState = WindowState.Normal;
Window.TitleBar.ExtendsContentIntoTitleBar = !ConfigurationState.Instance.ShowTitleBar;
if (IsGameRunning) if (IsGameRunning)
{ {
@ -1785,6 +1786,7 @@ namespace Ryujinx.Ava.UI.ViewModels
else else
{ {
WindowState = WindowState.FullScreen; WindowState = WindowState.FullScreen;
Window.TitleBar.ExtendsContentIntoTitleBar = true;
if (IsGameRunning) if (IsGameRunning)
{ {

View file

@ -12,13 +12,13 @@
<viewModels:MainWindowViewModel /> <viewModels:MainWindowViewModel />
</Design.DataContext> </Design.DataContext>
<DockPanel HorizontalAlignment="Stretch"> <DockPanel HorizontalAlignment="Stretch">
<Border Name="RyuLogo" Padding="7, 0, 0, 0" VerticalAlignment="Center" HorizontalAlignment="Center">
<Image <Image
ToolTip.Tip="{Binding Title}" Name="RyuLogo"
Margin="7,0"
Height="25" Height="25"
Width="25" Width="25"
ToolTip.Tip="{Binding Title}"
Source="resm:Ryujinx.UI.Common.Resources.Logo_Ryujinx.png?assembly=Ryujinx.UI.Common" /> Source="resm:Ryujinx.UI.Common.Resources.Logo_Ryujinx.png?assembly=Ryujinx.UI.Common" />
</Border>
<Menu <Menu
Name="Menu" Name="Menu"
Height="35" Height="35"