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Fix fullscreen when using 'Show Title Bar' (#150)
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parent
20cc21add6
commit
47b8145809
2 changed files with 9 additions and 7 deletions
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@ -1776,6 +1776,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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if (WindowState is not WindowState.Normal)
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if (WindowState is not WindowState.Normal)
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{
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{
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WindowState = WindowState.Normal;
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WindowState = WindowState.Normal;
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Window.TitleBar.ExtendsContentIntoTitleBar = !ConfigurationState.Instance.ShowTitleBar;
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if (IsGameRunning)
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if (IsGameRunning)
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{
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{
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@ -1785,6 +1786,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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else
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else
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{
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{
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WindowState = WindowState.FullScreen;
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WindowState = WindowState.FullScreen;
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Window.TitleBar.ExtendsContentIntoTitleBar = true;
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if (IsGameRunning)
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if (IsGameRunning)
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{
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{
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@ -12,13 +12,13 @@
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<viewModels:MainWindowViewModel />
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<viewModels:MainWindowViewModel />
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</Design.DataContext>
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</Design.DataContext>
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<DockPanel HorizontalAlignment="Stretch">
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<DockPanel HorizontalAlignment="Stretch">
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<Border Name="RyuLogo" Padding="7, 0, 0, 0" VerticalAlignment="Center" HorizontalAlignment="Center">
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<Image
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<Image
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Name="RyuLogo"
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ToolTip.Tip="{Binding Title}"
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Margin="7,0"
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Height="25"
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Height="25"
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Width="25"
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Width="25"
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Source="resm:Ryujinx.UI.Common.Resources.Logo_Ryujinx.png?assembly=Ryujinx.UI.Common" />
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ToolTip.Tip="{Binding Title}"
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</Border>
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Source="resm:Ryujinx.UI.Common.Resources.Logo_Ryujinx.png?assembly=Ryujinx.UI.Common" />
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<Menu
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<Menu
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Name="Menu"
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Name="Menu"
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Height="35"
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Height="35"
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