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Move shader resource descriptor creation out of the backend (#2290)

* Move shader resource descriptor creation out of the backend

* Remove now unused code, and other nits

* Shader cache version bump

* Nits

* Set format for bindless image load/store

* Fix buffer write flag
This commit is contained in:
gdkchan 2021-05-19 18:15:26 -03:00 committed by GitHub
parent b5c72b44de
commit 49745cfa37
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
25 changed files with 565 additions and 516 deletions

View file

@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
private const ulong ShaderCodeGenVersion = 2261;
private const ulong ShaderCodeGenVersion = 2290;
// Progress reporting helpers
private volatile int _shaderCount;

View file

@ -1,7 +1,5 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
@ -10,22 +8,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
public const string Tab = " ";
private readonly StructuredProgramInfo _info;
public StructuredFunction CurrentFunction { get; set; }
public ShaderConfig Config { get; }
public bool CbIndexable => _info.UsesCbIndexing;
public List<BufferDescriptor> CBufferDescriptors { get; }
public List<BufferDescriptor> SBufferDescriptors { get; }
public List<TextureDescriptor> TextureDescriptors { get; }
public List<TextureDescriptor> ImageDescriptors { get; }
public OperandManager OperandManager { get; }
private StringBuilder _sb;
private readonly StructuredProgramInfo _info;
private readonly StringBuilder _sb;
private int _level;
@ -36,11 +27,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
_info = info;
Config = config;
CBufferDescriptors = new List<BufferDescriptor>();
SBufferDescriptors = new List<BufferDescriptor>();
TextureDescriptors = new List<TextureDescriptor>();
ImageDescriptors = new List<TextureDescriptor>();
OperandManager = new OperandManager();
_sb = new StringBuilder();
@ -84,23 +70,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
AppendLine("}" + suffix);
}
private int FindDescriptorIndex(List<TextureDescriptor> list, AstTextureOperation texOp)
private static int FindDescriptorIndex(TextureDescriptor[] array, AstTextureOperation texOp)
{
return list.FindIndex(descriptor =>
descriptor.Type == texOp.Type &&
for (int i = 0; i < array.Length; i++)
{
var descriptor = array[i];
if (descriptor.Type == texOp.Type &&
descriptor.CbufSlot == texOp.CbufSlot &&
descriptor.HandleIndex == texOp.Handle &&
descriptor.Format == texOp.Format);
descriptor.Format == texOp.Format)
{
return i;
}
}
return -1;
}
public int FindTextureDescriptorIndex(AstTextureOperation texOp)
{
return FindDescriptorIndex(TextureDescriptors, texOp);
return FindDescriptorIndex(Config.GetTextureDescriptors(), texOp);
}
public int FindImageDescriptorIndex(AstTextureOperation texOp)
{
return FindDescriptorIndex(ImageDescriptors, texOp);
return FindDescriptorIndex(Config.GetImageDescriptors(), texOp);
}
public StructuredFunction GetFunction(int id)

View file

@ -70,30 +70,34 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine();
}
if (info.CBuffers.Count != 0)
var cBufferDescriptors = context.Config.GetConstantBufferDescriptors();
if (cBufferDescriptors.Length != 0)
{
DeclareUniforms(context, info);
DeclareUniforms(context, cBufferDescriptors);
context.AppendLine();
}
if (info.SBuffers.Count != 0)
var sBufferDescriptors = context.Config.GetStorageBufferDescriptors();
if (sBufferDescriptors.Length != 0)
{
DeclareStorages(context, info);
DeclareStorages(context, sBufferDescriptors);
context.AppendLine();
}
if (info.Samplers.Count != 0)
var textureDescriptors = context.Config.GetTextureDescriptors();
if (textureDescriptors.Length != 0)
{
DeclareSamplers(context, info);
DeclareSamplers(context, textureDescriptors);
context.AppendLine();
}
if (info.Images.Count != 0)
var imageDescriptors = context.Config.GetImageDescriptors();
if (imageDescriptors.Length != 0)
{
DeclareImages(context, info);
DeclareImages(context, imageDescriptors);
context.AppendLine();
}
@ -246,58 +250,40 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
throw new ArgumentException($"Invalid variable type \"{type}\".");
}
private static void DeclareUniforms(CodeGenContext context, StructuredProgramInfo info)
private static void DeclareUniforms(CodeGenContext context, BufferDescriptor[] descriptors)
{
string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
if (info.UsesCbIndexing)
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
{
int count = info.CBuffers.Max() + 1;
int[] bindings = new int[count];
for (int i = 0; i < count; i++)
{
bindings[i] = context.Config.Counts.IncrementUniformBuffersCount();
}
foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
{
context.CBufferDescriptors.Add(new BufferDescriptor(bindings[cbufSlot], cbufSlot));
}
string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
ubName += "_" + DefaultNames.UniformNamePrefix;
string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";
context.AppendLine($"layout (binding = {bindings[0]}, std140) uniform {blockName}");
context.AppendLine($"layout (binding = {descriptors[0].Binding}, std140) uniform {blockName}");
context.EnterScope();
context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(count)}];");
context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(descriptors.Length)}];");
}
else
{
foreach (int cbufSlot in info.CBuffers.OrderBy(x => x))
foreach (var descriptor in descriptors)
{
int binding = context.Config.Counts.IncrementUniformBuffersCount();
context.CBufferDescriptors.Add(new BufferDescriptor(binding, cbufSlot));
string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
ubName += "_" + DefaultNames.UniformNamePrefix + cbufSlot;
ubName += "_" + DefaultNames.UniformNamePrefix + descriptor.Slot;
context.AppendLine($"layout (binding = {binding}, std140) uniform {ubName}");
context.AppendLine($"layout (binding = {descriptor.Binding}, std140) uniform {ubName}");
context.EnterScope();
context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, cbufSlot, false) + ubSize + ";");
context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, descriptor.Slot, false) + ubSize + ";");
context.LeaveScope(";");
}
}
}
private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
private static void DeclareStorages(CodeGenContext context, BufferDescriptor[] descriptors)
{
string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
@ -305,130 +291,81 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
int count = info.SBuffers.Max() + 1;
int[] bindings = new int[count];
for (int i = 0; i < count; i++)
{
bindings[i] = context.Config.Counts.IncrementStorageBuffersCount();
}
foreach (int sbufSlot in info.SBuffers)
{
context.SBufferDescriptors.Add(new BufferDescriptor(bindings[sbufSlot], sbufSlot));
}
context.AppendLine($"layout (binding = {bindings[0]}, std430) buffer {blockName}");
context.AppendLine($"layout (binding = {descriptors[0].Binding}, std430) buffer {blockName}");
context.EnterScope();
context.AppendLine("uint " + DefaultNames.DataName + "[];");
context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(count)}];");
context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Length)}];");
}
private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors)
{
HashSet<string> samplers = new HashSet<string>();
// Texture instructions other than TextureSample (like TextureSize)
// may have incomplete sampler type information. In those cases,
// we prefer instead the more accurate information from the
// TextureSample instruction, if both are available.
foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle * 2 + (x.Inst == Instruction.TextureSample ? 0 : 1)))
int arraySize = 0;
foreach (var descriptor in descriptors)
{
string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
if ((texOp.Flags & TextureFlags.Bindless) != 0 || !samplers.Add(samplerName))
if (descriptor.Type.HasFlag(SamplerType.Indexed))
{
if (arraySize == 0)
{
arraySize = ShaderConfig.SamplerArraySize;
}
else if (--arraySize != 0)
{
continue;
}
int firstBinding = -1;
if ((texOp.Type & SamplerType.Indexed) != 0)
{
for (int index = 0; index < texOp.ArraySize; index++)
{
int binding = context.Config.Counts.IncrementTexturesCount();
if (firstBinding < 0)
{
firstBinding = binding;
}
var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle + index * 2);
string indexExpr = NumberFormatter.FormatInt(arraySize);
context.TextureDescriptors.Add(desc);
}
}
else
{
firstBinding = context.Config.Counts.IncrementTexturesCount();
string samplerName = OperandManager.GetSamplerName(
context.Config.Stage,
descriptor.CbufSlot,
descriptor.HandleIndex,
descriptor.Type.HasFlag(SamplerType.Indexed),
indexExpr);
var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle);
string samplerTypeName = descriptor.Type.ToGlslSamplerType();
context.TextureDescriptors.Add(desc);
}
string samplerTypeName = texOp.Type.ToGlslSamplerType();
context.AppendLine($"layout (binding = {firstBinding}) uniform {samplerTypeName} {samplerName};");
context.AppendLine($"layout (binding = {descriptor.Binding}) uniform {samplerTypeName} {samplerName};");
}
}
private static void DeclareImages(CodeGenContext context, StructuredProgramInfo info)
private static void DeclareImages(CodeGenContext context, TextureDescriptor[] descriptors)
{
HashSet<string> images = new HashSet<string>();
foreach (AstTextureOperation texOp in info.Images.OrderBy(x => x.Handle))
int arraySize = 0;
foreach (var descriptor in descriptors)
{
string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
if ((texOp.Flags & TextureFlags.Bindless) != 0 || !images.Add(imageName))
if (descriptor.Type.HasFlag(SamplerType.Indexed))
{
if (arraySize == 0)
{
arraySize = ShaderConfig.SamplerArraySize;
}
else if (--arraySize != 0)
{
continue;
}
int firstBinding = -1;
if ((texOp.Type & SamplerType.Indexed) != 0)
{
for (int index = 0; index < texOp.ArraySize; index++)
{
int binding = context.Config.Counts.IncrementImagesCount();
if (firstBinding < 0)
{
firstBinding = binding;
}
var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle + index * 2);
string indexExpr = NumberFormatter.FormatInt(arraySize);
context.ImageDescriptors.Add(desc);
}
}
else
{
firstBinding = context.Config.Counts.IncrementImagesCount();
string imageName = OperandManager.GetImageName(
context.Config.Stage,
descriptor.CbufSlot,
descriptor.HandleIndex,
descriptor.Format,
descriptor.Type.HasFlag(SamplerType.Indexed),
indexExpr);
var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle);
context.ImageDescriptors.Add(desc);
}
string layout = texOp.Format.ToGlslFormat();
string layout = descriptor.Format.ToGlslFormat();
if (!string.IsNullOrEmpty(layout))
{
layout = ", " + layout;
}
string imageTypeName = texOp.Type.ToGlslImageType(texOp.Format.GetComponentType());
string imageTypeName = descriptor.Type.ToGlslImageType(descriptor.Format.GetComponentType());
context.AppendLine($"layout (binding = {firstBinding}{layout}) uniform {imageTypeName} {imageName};");
context.AppendLine($"layout (binding = {descriptor.Binding}{layout}) uniform {imageTypeName} {imageName};");
}
}
@ -528,7 +465,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
int scaleElements = context.TextureDescriptors.Count + context.ImageDescriptors.Count;
int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length;
if (context.Config.Stage == ShaderStage.Fragment)
{

View file

@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
private const string MainFunctionName = "main";
public static GlslProgram Generate(StructuredProgramInfo info, ShaderConfig config)
public static string Generate(StructuredProgramInfo info, ShaderConfig config)
{
CodeGenContext context = new CodeGenContext(info, config);
@ -37,12 +37,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
PrintFunction(context, info, info.Functions[0], MainFunctionName);
return new GlslProgram(
context.CBufferDescriptors.ToArray(),
context.SBufferDescriptors.ToArray(),
context.TextureDescriptors.ToArray(),
context.ImageDescriptors.ToArray(),
context.GetCode());
return context.GetCode();
}
private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null)

View file

@ -1,26 +0,0 @@
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
class GlslProgram
{
public BufferDescriptor[] CBufferDescriptors { get; }
public BufferDescriptor[] SBufferDescriptors { get; }
public TextureDescriptor[] TextureDescriptors { get; }
public TextureDescriptor[] ImageDescriptors { get; }
public string Code { get; }
public GlslProgram(
BufferDescriptor[] cBufferDescriptors,
BufferDescriptor[] sBufferDescriptors,
TextureDescriptor[] textureDescriptors,
TextureDescriptor[] imageDescriptors,
string code)
{
CBufferDescriptors = cBufferDescriptors;
SBufferDescriptors = sBufferDescriptors;
TextureDescriptors = textureDescriptors;
ImageDescriptors = imageDescriptors;
Code = code;
}
}
}

View file

@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
else if (node is AstOperand operand)
{
return context.OperandManager.GetExpression(operand, context.Config, context.CbIndexable);
return context.OperandManager.GetExpression(operand, context.Config);
}
throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
switch (memRegion)
{
case Instruction.MrShared: args += LoadShared(context, operation); break;
case Instruction.MrStorage: args += LoadStorage(context, operation, forAtomic: true); break;
case Instruction.MrStorage: args += LoadStorage(context, operation); break;
default: throw new InvalidOperationException($"Invalid memory region \"{memRegion}\".");
}

View file

@ -56,7 +56,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string ApplyScaling(string vector)
{
int index = context.FindImageDescriptorIndex(texOp);
TextureUsageFlags flags = TextureUsageFlags.NeedsScaleValue;
if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
texOp.Inst == Instruction.ImageLoad &&
@ -64,7 +63,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
!isIndexed)
{
// Image scales start after texture ones.
int scaleIndex = context.TextureDescriptors.Count + index;
int scaleIndex = context.Config.GetTextureDescriptors().Length + index;
if (pCount == 3 && isArray)
{
@ -75,19 +74,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
vector = "Helper_TexelFetchScale(" + vector + ", " + scaleIndex + ")";
}
else
{
flags |= TextureUsageFlags.ResScaleUnsupported;
}
}
else
{
flags |= TextureUsageFlags.ResScaleUnsupported;
}
if (!isBindless)
{
context.ImageDescriptors[index] = context.ImageDescriptors[index].SetFlag(flags);
}
return vector;
@ -112,7 +98,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (texOp.Inst == Instruction.ImageStore)
{
int texIndex = context.FindImageDescriptorIndex(texOp);
context.ImageDescriptors[texIndex] = context.ImageDescriptors[texIndex].SetFlag(TextureUsageFlags.ImageStore);
VariableType type = texOp.Format.GetComponentType();
@ -176,12 +161,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (src1 is AstOperand oper && oper.Type == OperandType.Constant)
{
return OperandManager.GetConstantBufferName(oper.Value, offsetExpr, context.Config.Stage, context.CbIndexable);
bool cbIndexable = context.Config.UsedFeatures.HasFlag(Translation.FeatureFlags.CbIndexing);
return OperandManager.GetConstantBufferName(oper.Value, offsetExpr, context.Config.Stage, cbIndexable);
}
else
{
string slotExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
return OperandManager.GetConstantBufferName(slotExpr, offsetExpr, context.Config.Stage);
}
}
@ -205,7 +190,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return $"{arrayName}[{offsetExpr}]";
}
public static string LoadStorage(CodeGenContext context, AstOperation operation, bool forAtomic = false)
public static string LoadStorage(CodeGenContext context, AstOperation operation)
{
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
@ -213,11 +198,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
if (forAtomic)
{
SetStorageWriteFlag(context, src1, context.Config.Stage);
}
return GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
}
@ -306,7 +286,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);
SetStorageWriteFlag(context, src1, context.Config.Stage);
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
return $"{sb} = {src}";
@ -471,7 +450,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
if (intCoords)
{
int index = context.FindTextureDescriptorIndex(texOp);
TextureUsageFlags flags = TextureUsageFlags.NeedsScaleValue;
if ((context.Config.Stage == ShaderStage.Fragment || context.Config.Stage == ShaderStage.Compute) &&
!isBindless &&
@ -486,22 +464,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
vector = "Helper_TexelFetchScale(" + vector + ", " + index + ")";
}
else
{
flags |= TextureUsageFlags.ResScaleUnsupported;
}
}
else
{
// Resolution scaling cannot be applied to this texture right now.
// Flag so that we know to blacklist scaling on related textures when binding them.
flags |= TextureUsageFlags.ResScaleUnsupported;
}
if (!isBindless)
{
context.TextureDescriptors[index] = context.TextureDescriptors[index].SetFlag(flags);
}
}
@ -638,32 +600,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
}
private static void SetStorageWriteFlag(CodeGenContext context, IAstNode indexExpr, ShaderStage stage)
{
// Attempt to find a BufferDescriptor with the given index.
// If it cannot be resolved or is not constant, assume that the slot expression could potentially index any of them,
// and set the flag on all storage buffers.
int index = -1;
if (indexExpr is AstOperand operand && operand.Type == OperandType.Constant)
{
index = context.SBufferDescriptors.FindIndex(buffer => buffer.Slot == operand.Value);
}
if (index != -1)
{
context.SBufferDescriptors[index] = context.SBufferDescriptors[index].SetFlag(BufferUsageFlags.Write);
}
else
{
for (int i = 0; i < context.SBufferDescriptors.Count; i++)
{
context.SBufferDescriptors[i] = context.SBufferDescriptors[i].SetFlag(BufferUsageFlags.Write);
}
}
}
private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage)
{
string sbName = OperandManager.GetShaderStagePrefix(stage);

View file

@ -94,30 +94,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return name;
}
public string GetExpression(AstOperand operand, ShaderConfig config, bool cbIndexable)
public string GetExpression(AstOperand operand, ShaderConfig config)
{
switch (operand.Type)
return operand.Type switch
{
case OperandType.Argument:
return GetArgumentName(operand.Value);
case OperandType.Attribute:
return GetAttributeName(operand, config);
case OperandType.Constant:
return NumberFormatter.FormatInt(operand.Value);
case OperandType.ConstantBuffer:
return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, cbIndexable);
case OperandType.LocalVariable:
return _locals[operand];
case OperandType.Undefined:
return DefaultNames.UndefinedName;
}
throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
OperandType.Argument => GetArgumentName(operand.Value),
OperandType.Attribute => GetAttributeName(operand, config),
OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
OperandType.ConstantBuffer => GetConstantBufferName(
operand.CbufSlot,
operand.CbufOffset,
config.Stage,
config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing)),
OperandType.LocalVariable => _locals[operand],
OperandType.Undefined => DefaultNames.UndefinedName,
_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
};
}
public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
@ -242,9 +234,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
{
string suffix = texOp.CbufSlot < 0 ? $"_tcb_{texOp.Handle:X}" : $"_cb{texOp.CbufSlot}_{texOp.Handle:X}";
return GetSamplerName(stage, texOp.CbufSlot, texOp.Handle, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
}
if ((texOp.Type & SamplerType.Indexed) != 0)
public static string GetSamplerName(ShaderStage stage, int cbufSlot, int handle, bool indexed, string indexExpr)
{
string suffix = cbufSlot < 0 ? $"_tcb_{handle:X}" : $"_cb{cbufSlot}_{handle:X}";
if (indexed)
{
suffix += $"a[{indexExpr}]";
}
@ -254,9 +251,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
{
string suffix = texOp.CbufSlot < 0 ? $"_tcb_{texOp.Handle:X}_{texOp.Format.ToGlslFormat()}" : $"_cb{texOp.CbufSlot}_{texOp.Handle:X}_{texOp.Format.ToGlslFormat()}";
return GetImageName(stage, texOp.CbufSlot, texOp.Handle, texOp.Format, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
}
if ((texOp.Type & SamplerType.Indexed) != 0)
public static string GetImageName(
ShaderStage stage,
int cbufSlot,
int handle,
TextureFormat format,
bool indexed,
string indexExpr)
{
string suffix = cbufSlot < 0
? $"_tcb_{handle:X}_{format.ToGlslFormat()}"
: $"_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
if (indexed)
{
suffix += $"a[{indexExpr}]";
}

View file

@ -82,7 +82,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
switch (context.CurrOp)
{
case IOpCodeCbuf op:
return context.PackDouble2x32(Cbuf(op.Slot, op.Offset), Cbuf(op.Slot, op.Offset + 1));
return context.PackDouble2x32(
context.Config.CreateCbuf(op.Slot, op.Offset),
context.Config.CreateCbuf(op.Slot, op.Offset + 1));
case IOpCodeImmF op:
return context.FP32ConvertToFP64(ConstF(op.Immediate));
@ -99,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
switch (context.CurrOp)
{
case IOpCodeCbuf op:
return Cbuf(op.Slot, op.Offset);
return context.Config.CreateCbuf(op.Slot, op.Offset);
case IOpCodeImm op:
return Const(op.Immediate);
@ -125,7 +127,9 @@ namespace Ryujinx.Graphics.Shader.Instructions
switch (context.CurrOp)
{
case IOpCodeRegCbuf op:
return context.PackDouble2x32(Cbuf(op.Slot, op.Offset), Cbuf(op.Slot, op.Offset + 1));
return context.PackDouble2x32(
context.Config.CreateCbuf(op.Slot, op.Offset),
context.Config.CreateCbuf(op.Slot, op.Offset + 1));
case IOpCodeRc op:
return context.PackDouble2x32(Register(op.Rc.Index, op.Rc.Type), Register(op.Rc.Index | 1, op.Rc.Type));
@ -136,7 +140,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
switch (context.CurrOp)
{
case IOpCodeRegCbuf op:
return Cbuf(op.Slot, op.Offset);
return context.Config.CreateCbuf(op.Slot, op.Offset);
case IOpCodeRc op:
return Register(op.Rc);

View file

@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand rd = Register(rdIndex++, RegisterType.Gpr);
TextureOperation operation = new TextureOperation(
TextureOperation operation = context.CreateTextureOperation(
Instruction.ImageLoad,
type,
flags,
@ -132,17 +132,15 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand rd = Register(rdIndex++, RegisterType.Gpr);
TextureOperation operation = new TextureOperation(
TextureOperation operation = context.CreateTextureOperation(
Instruction.ImageLoad,
type,
GetTextureFormat(op.Size),
flags,
handle,
compIndex,
rd,
sources)
{
Format = GetTextureFormat(op.Size)
};
sources);
context.Add(operation);
@ -266,17 +264,15 @@ namespace Ryujinx.Graphics.Shader.Instructions
TextureFlags flags = op.IsBindless ? TextureFlags.Bindless : TextureFlags.None;
TextureOperation operation = new TextureOperation(
TextureOperation operation = context.CreateTextureOperation(
Instruction.ImageStore,
type,
format,
flags,
handle,
0,
null,
sources)
{
Format = format
};
sources);
context.Add(operation);
}
@ -615,7 +611,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
Operand dest = GetDest();
TextureOperation operation = new TextureOperation(
TextureOperation operation = context.CreateTextureOperation(
Instruction.TextureSample,
type,
flags,
@ -764,7 +760,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
Operand dest = GetDest();
TextureOperation operation = new TextureOperation(
TextureOperation operation = context.CreateTextureOperation(
Instruction.TextureSample,
type,
flags,
@ -888,7 +884,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
Operand tempDest = Local();
TextureOperation operation = new TextureOperation(
TextureOperation operation = context.CreateTextureOperation(
Instruction.Lod,
type,
flags,
@ -1027,7 +1023,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
Operand dest = GetDest();
TextureOperation operation = new TextureOperation(
TextureOperation operation = context.CreateTextureOperation(
Instruction.TextureSample,
type,
flags,
@ -1112,7 +1108,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
Operand dest = GetDest();
TextureOperation operation = new TextureOperation(
TextureOperation operation = context.CreateTextureOperation(
inst,
type,
flags,
@ -1277,7 +1273,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
Operand dest = GetDest();
TextureOperation operation = new TextureOperation(
TextureOperation operation = context.CreateTextureOperation(
Instruction.TextureSample,
type,
flags,

View file

@ -2,20 +2,19 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
class TextureOperation : Operation
{
private const int DefaultCbufSlot = -1;
public const int DefaultCbufSlot = -1;
public SamplerType Type { get; private set; }
public TextureFormat Format { get; set; }
public TextureFlags Flags { get; private set; }
public int CbufSlot { get; private set; }
public int Handle { get; private set; }
public TextureFormat Format { get; set; }
public TextureOperation(
Instruction inst,
SamplerType type,
TextureFormat format,
TextureFlags flags,
int handle,
int compIndex,
@ -23,6 +22,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
params Operand[] sources) : base(inst, compIndex, dest, sources)
{
Type = type;
Format = format;
Flags = flags;
CbufSlot = DefaultCbufSlot;
Handle = handle;

View file

@ -10,7 +10,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public int CbufSlot { get; }
public int Handle { get; }
public int ArraySize { get; }
public AstTextureOperation(
Instruction inst,
@ -19,7 +18,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
TextureFlags flags,
int cbufSlot,
int handle,
int arraySize,
int index,
params IAstNode[] sources) : base(inst, index, sources, sources.Length)
{
@ -28,7 +26,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Flags = flags;
CbufSlot = cbufSlot;
Handle = handle;
ArraySize = arraySize;
}
}
}

View file

@ -2,7 +2,6 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.Numerics;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
@ -100,7 +99,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
texOp.Flags,
texOp.CbufSlot,
texOp.Handle,
4, // TODO: Non-hardcoded array size.
texOp.Index,
sources);
}
@ -109,34 +107,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
AstOperand dest = context.GetOperandDef(operation.Dest);
if (inst == Instruction.LoadConstant)
{
Operand slot = operation.GetSource(0);
if (slot.Type == OperandType.Constant)
{
context.Info.CBuffers.Add(slot.Value);
}
else
{
// If the value is not constant, then we don't know
// how many constant buffers are used, so we assume
// all of them are used.
int cbCount = 32 - BitOperations.LeadingZeroCount(context.Config.GpuAccessor.QueryConstantBufferUse());
for (int index = 0; index < cbCount; index++)
{
context.Info.CBuffers.Add(index);
}
context.Info.UsesCbIndexing = true;
}
}
else if (UsesStorage(inst))
{
AddSBufferUse(context.Info.SBuffers, operation);
}
// If all the sources are bool, it's better to use short-circuiting
// logical operations, rather than forcing a cast to int and doing
// a bitwise operation with the value, as it is likely to be used as
@ -169,23 +139,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
if (operation is TextureOperation texOp)
{
if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
if (texOp.Inst == Instruction.ImageLoad)
{
dest.VarType = texOp.Format.GetComponentType();
}
AstTextureOperation astTexOp = GetAstTextureOperation(texOp);
if (texOp.Inst == Instruction.ImageLoad)
{
context.Info.Images.Add(astTexOp);
}
else
{
context.Info.Samplers.Add(astTexOp);
}
source = astTexOp;
source = GetAstTextureOperation(texOp);
}
else if (!isCopy)
{
@ -206,17 +165,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
AstTextureOperation astTexOp = GetAstTextureOperation(texOp);
context.Info.Images.Add(astTexOp);
context.AddNode(astTexOp);
}
else
{
if (UsesStorage(inst))
{
AddSBufferUse(context.Info.SBuffers, operation);
}
context.AddNode(new AstOperation(inst, operation.Index, sources, operation.SourcesCount));
}
@ -257,26 +209,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
}
private static void AddSBufferUse(HashSet<int> sBuffers, Operation operation)
{
Operand slot = operation.GetSource(0);
if (slot.Type == OperandType.Constant)
{
sBuffers.Add(slot.Value);
}
else
{
// If the value is not constant, then we don't know
// how many storage buffers are used, so we assume
// all of them are used.
for (int index = 0; index < GlobalMemory.StorageMaxCount; index++)
{
sBuffers.Add(index);
}
}
}
private static VariableType GetVarTypeFromUses(Operand dest)
{
HashSet<Operand> visited = new HashSet<Operand>();
@ -301,7 +233,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
foreach (INode useNode in operand.UseOps)
{
if (!(useNode is Operation operation))
if (useNode is not Operation operation)
{
continue;
}
@ -340,7 +272,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
foreach (IAstNode node in sources)
{
if (!(node is AstOperand operand))
if (node is not AstOperand operand)
{
return false;
}
@ -356,52 +288,37 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
private static bool IsBranchInst(Instruction inst)
{
switch (inst)
return inst switch
{
case Instruction.Branch:
case Instruction.BranchIfFalse:
case Instruction.BranchIfTrue:
return true;
}
return false;
Instruction.Branch or
Instruction.BranchIfFalse or
Instruction.BranchIfTrue => true,
_ => false,
};
}
private static bool IsBitwiseInst(Instruction inst)
{
switch (inst)
return inst switch
{
case Instruction.BitwiseAnd:
case Instruction.BitwiseExclusiveOr:
case Instruction.BitwiseNot:
case Instruction.BitwiseOr:
return true;
}
return false;
Instruction.BitwiseAnd or
Instruction.BitwiseExclusiveOr or
Instruction.BitwiseNot or
Instruction.BitwiseOr => true,
_ => false
};
}
private static Instruction GetLogicalFromBitwiseInst(Instruction inst)
{
switch (inst)
return inst switch
{
case Instruction.BitwiseAnd: return Instruction.LogicalAnd;
case Instruction.BitwiseExclusiveOr: return Instruction.LogicalExclusiveOr;
case Instruction.BitwiseNot: return Instruction.LogicalNot;
case Instruction.BitwiseOr: return Instruction.LogicalOr;
}
throw new ArgumentException($"Unexpected instruction \"{inst}\".");
}
private static bool UsesStorage(Instruction inst)
{
if (inst == Instruction.LoadStorage || inst == Instruction.StoreStorage)
{
return true;
}
return inst.IsAtomic() && (inst & Instruction.MrMask) == Instruction.MrStorage;
Instruction.BitwiseAnd => Instruction.LogicalAnd,
Instruction.BitwiseExclusiveOr => Instruction.LogicalExclusiveOr,
Instruction.BitwiseNot => Instruction.LogicalNot,
Instruction.BitwiseOr => Instruction.LogicalOr,
_ => throw new ArgumentException($"Unexpected instruction \"{inst}\".")
};
}
}
}

View file

@ -291,10 +291,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
Info.IAttributes.Add(attrIndex);
}
else if (operand.Type == OperandType.ConstantBuffer)
{
Info.CBuffers.Add(operand.GetCbufSlot());
}
return GetOperand(operand);
}

View file

@ -6,31 +6,17 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
public List<StructuredFunction> Functions { get; }
public HashSet<int> CBuffers { get; }
public HashSet<int> SBuffers { get; }
public HashSet<int> IAttributes { get; }
public HashSet<int> OAttributes { get; }
public bool UsesCbIndexing { get; set; }
public HelperFunctionsMask HelperFunctionsMask { get; set; }
public HashSet<AstTextureOperation> Samplers { get; }
public HashSet<AstTextureOperation> Images { get; }
public StructuredProgramInfo()
{
Functions = new List<StructuredFunction>();
CBuffers = new HashSet<int>();
SBuffers = new HashSet<int>();
IAttributes = new HashSet<int>();
OAttributes = new HashSet<int>();
Samplers = new HashSet<AstTextureOperation>();
Images = new HashSet<AstTextureOperation>();
}
}
}

View file

@ -53,6 +53,36 @@ namespace Ryujinx.Graphics.Shader.Translation
_operations.Add(operation);
}
public TextureOperation CreateTextureOperation(
Instruction inst,
SamplerType type,
TextureFlags flags,
int handle,
int compIndex,
Operand dest,
params Operand[] sources)
{
return CreateTextureOperation(inst, type, TextureFormat.Unknown, flags, handle, compIndex, dest, sources);
}
public TextureOperation CreateTextureOperation(
Instruction inst,
SamplerType type,
TextureFormat format,
TextureFlags flags,
int handle,
int compIndex,
Operand dest,
params Operand[] sources)
{
if (!flags.HasFlag(TextureFlags.Bindless))
{
Config.SetUsedTexture(inst, type, format, flags, TextureOperation.DefaultCbufSlot, handle);
}
return new TextureOperation(inst, type, format, flags, handle, compIndex, dest, sources);
}
public void FlagAttributeRead(int attribute)
{
if (Config.Stage == ShaderStage.Vertex && attribute == AttributeConsts.InstanceId)

View file

@ -518,6 +518,15 @@ namespace Ryujinx.Graphics.Shader.Translation
public static Operand LoadConstant(this EmitterContext context, Operand a, Operand b)
{
if (a.Type == OperandType.Constant)
{
context.Config.SetUsedConstantBuffer(a.Value);
}
else
{
context.Config.SetUsedFeature(FeatureFlags.CbIndexing);
}
return context.Add(Instruction.LoadConstant, Local(), a, b);
}

View file

@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.Translation
FragCoordXY = 1 << 1,
Bindless = 1 << 2,
InstanceId = 1 << 3
InstanceId = 1 << 3,
CbIndexing = 1 << 4
}
}

View file

@ -33,7 +33,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (bindlessHandle.Type == OperandType.ConstantBuffer)
{
texOp.SetHandle(bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot());
SetHandle(config, texOp, bindlessHandle.GetCbufOffset(), bindlessHandle.GetCbufSlot());
continue;
}
@ -56,7 +56,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue;
}
texOp.SetHandle(src0.GetCbufOffset() | (src1.GetCbufOffset() << 16), src0.GetCbufSlot());
SetHandle(config, texOp, src0.GetCbufOffset() | (src1.GetCbufOffset() << 16), src0.GetCbufSlot());
}
else if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)
{
@ -64,11 +64,19 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (src0.Type == OperandType.ConstantBuffer)
{
texOp.SetHandle(src0.GetCbufOffset(), src0.GetCbufSlot());
texOp.Format = config.GetTextureFormat(texOp.Handle, texOp.CbufSlot);
int cbufOffset = src0.GetCbufOffset();
int cbufSlot = src0.GetCbufSlot();
texOp.Format = config.GetTextureFormat(cbufOffset, cbufSlot);
SetHandle(config, texOp, cbufOffset, cbufSlot);
}
}
}
}
private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot)
{
texOp.SetHandle(cbufOffset, cbufSlot);
config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, cbufSlot, cbufOffset);
}
}
}

View file

@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class BindlessToIndexed
{
public static void RunPass(BasicBlock block)
public static void RunPass(BasicBlock block, ShaderConfig config)
{
// We can turn a bindless texture access into a indexed access,
// as long the following conditions are true:
@ -62,7 +62,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue;
}
texOp.TurnIntoIndexed(addSrc1.Value / 4);
TurnIntoIndexed(config, texOp, addSrc1.Value / 4);
Operand index = Local();
@ -75,5 +75,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
texOp.SetSource(0, index);
}
}
private static void TurnIntoIndexed(ShaderConfig config, TextureOperation texOp, int handle)
{
texOp.TurnIntoIndexed(handle);
config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, handle);
}
}
}

View file

@ -58,11 +58,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
Operation operation = (Operation)node.Value;
bool isAtomic = operation.Inst.IsAtomic();
bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal;
config.SetUsedStorageBuffer(storageIndex, isWrite);
Operand GetStorageOffset()
{
Operand addrLow = operation.GetSource(0);
Operand baseAddrLow = Cbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
Operand baseAddrLow = config.CreateCbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
Operand baseAddrTrunc = Local();
@ -96,7 +101,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
Operation storageOp;
if (operation.Inst.IsAtomic())
if (isAtomic)
{
Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
@ -133,7 +138,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
Operand addrLow = operation.GetSource(0);
Operand baseAddrLow = Cbuf(0, UbeBaseOffset + storageIndex * StorageDescSize);
Operand baseAddrLow = config.CreateCbuf(0, UbeBaseOffset + storageIndex * StorageDescSize);
Operand baseAddrTrunc = Local();
@ -157,9 +162,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
Operand[] sources = new Operand[operation.SourcesCount];
sources[0] = Const(UbeFirstCbuf + storageIndex);
int cbSlot = UbeFirstCbuf + storageIndex;
sources[0] = Const(cbSlot);
sources[1] = GetCbufOffset();
config.SetUsedConstantBuffer(cbSlot);
for (int index = 2; index < operation.SourcesCount; index++)
{
sources[index] = operation.GetSource(index);

View file

@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
GlobalToStorage.RunPass(blocks[blkIndex], config);
BindlessToIndexed.RunPass(blocks[blkIndex]);
BindlessToIndexed.RunPass(blocks[blkIndex], config);
BindlessElimination.RunPass(blocks[blkIndex], config);
}

View file

@ -48,6 +48,9 @@ namespace Ryujinx.Graphics.Shader.Translation
{
Operation operation = (Operation)node.Value;
bool isAtomic = operation.Inst.IsAtomic();
bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal;
Operation storageOp;
Operand PrependOperation(Instruction inst, params Operand[] sources)
@ -67,11 +70,13 @@ namespace Ryujinx.Graphics.Shader.Translation
for (int slot = 0; slot < StorageMaxCount; slot++)
{
config.SetUsedStorageBuffer(slot, isWrite);
int cbOffset = GetStorageCbOffset(config.Stage, slot);
Operand baseAddrLow = Cbuf(0, cbOffset);
Operand baseAddrHigh = Cbuf(0, cbOffset + 1);
Operand size = Cbuf(0, cbOffset + 2);
Operand baseAddrLow = config.CreateCbuf(0, cbOffset);
Operand baseAddrHigh = config.CreateCbuf(0, cbOffset + 1);
Operand size = config.CreateCbuf(0, cbOffset + 2);
Operand offset = PrependOperation(Instruction.Subtract, addrLow, baseAddrLow);
Operand borrow = PrependOperation(Instruction.CompareLessU32, addrLow, baseAddrLow);
@ -104,7 +109,7 @@ namespace Ryujinx.Graphics.Shader.Translation
sources[index] = operation.GetSource(index);
}
if (operation.Inst.IsAtomic())
if (isAtomic)
{
Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
@ -303,6 +308,7 @@ namespace Ryujinx.Graphics.Shader.Translation
node.List.AddBefore(node, new TextureOperation(
Instruction.TextureSize,
texOp.Type,
texOp.Format,
texOp.Flags,
texOp.Handle,
index,
@ -350,6 +356,7 @@ namespace Ryujinx.Graphics.Shader.Translation
node.List.AddBefore(node, new TextureOperation(
Instruction.Lod,
texOp.Type,
texOp.Format,
texOp.Flags,
texOp.Handle,
1,
@ -374,6 +381,7 @@ namespace Ryujinx.Graphics.Shader.Translation
node.List.AddBefore(node, new TextureOperation(
Instruction.TextureSize,
texOp.Type,
texOp.Format,
texOp.Flags,
texOp.Handle,
index,
@ -409,6 +417,7 @@ namespace Ryujinx.Graphics.Shader.Translation
TextureOperation newTexOp = new TextureOperation(
Instruction.TextureSample,
texOp.Type,
texOp.Format,
texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets),
texOp.Handle,
componentIndex,

View file

@ -1,9 +1,16 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Ryujinx.Graphics.Shader.Translation
{
class ShaderConfig
{
// TODO: Non-hardcoded array size.
public const int SamplerArraySize = 4;
public ShaderStage Stage { get; }
public bool GpPassthrough { get; }
@ -24,8 +31,6 @@ namespace Ryujinx.Graphics.Shader.Translation
public TranslationFlags Flags { get; }
public TranslationCounts Counts { get; }
public int Size { get; private set; }
public byte ClipDistancesWritten { get; private set; }
@ -34,26 +39,70 @@ namespace Ryujinx.Graphics.Shader.Translation
public HashSet<int> TextureHandlesForCache { get; }
private readonly TranslationCounts _counts;
private int _usedConstantBuffers;
private int _usedStorageBuffers;
private int _usedStorageBuffersWrite;
private struct TextureInfo : IEquatable<TextureInfo>
{
public int CbufSlot { get; }
public int Handle { get; }
public bool Indexed { get; }
public TextureFormat Format { get; }
public TextureInfo(int cbufSlot, int handle, bool indexed, TextureFormat format)
{
CbufSlot = cbufSlot;
Handle = handle;
Indexed = indexed;
Format = format;
}
public override bool Equals(object obj)
{
return obj is TextureInfo other && Equals(other);
}
public bool Equals(TextureInfo other)
{
return CbufSlot == other.CbufSlot && Handle == other.Handle && Indexed == other.Indexed && Format == other.Format;
}
public override int GetHashCode()
{
return HashCode.Combine(CbufSlot, Handle, Indexed, Format);
}
}
private struct TextureMeta
{
public bool AccurateType;
public SamplerType Type;
public TextureUsageFlags UsageFlags;
}
private readonly Dictionary<TextureInfo, TextureMeta> _usedTextures;
private readonly Dictionary<TextureInfo, TextureMeta> _usedImages;
private BufferDescriptor[] _cachedConstantBufferDescriptors;
private BufferDescriptor[] _cachedStorageBufferDescriptors;
private TextureDescriptor[] _cachedTextureDescriptors;
private TextureDescriptor[] _cachedImageDescriptors;
public ShaderConfig(IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts)
{
Stage = ShaderStage.Compute;
GpPassthrough = false;
OutputTopology = OutputTopology.PointList;
MaxOutputVertices = 0;
LocalMemorySize = 0;
ImapTypes = null;
OmapTargets = null;
OmapSampleMask = false;
OmapDepth = false;
GpuAccessor = gpuAccessor;
Flags = flags;
Size = 0;
UsedFeatures = FeatureFlags.None;
Counts = counts;
_counts = counts;
TextureHandlesForCache = new HashSet<int>();
_usedTextures = new Dictionary<TextureInfo, TextureMeta>();
_usedImages = new Dictionary<TextureInfo, TextureMeta>();
}
public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts)
public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationFlags flags, TranslationCounts counts) : this(gpuAccessor, flags, counts)
{
Stage = header.Stage;
GpPassthrough = header.Stage == ShaderStage.Geometry && header.GpPassthrough;
@ -64,12 +113,6 @@ namespace Ryujinx.Graphics.Shader.Translation
OmapTargets = header.OmapTargets;
OmapSampleMask = header.OmapSampleMask;
OmapDepth = header.OmapDepth;
GpuAccessor = gpuAccessor;
Flags = flags;
Size = 0;
UsedFeatures = FeatureFlags.None;
Counts = counts;
TextureHandlesForCache = new HashSet<int>();
}
public int GetDepthRegister()
@ -126,5 +169,199 @@ namespace Ryujinx.Graphics.Shader.Translation
{
UsedFeatures |= flags;
}
public Operand CreateCbuf(int slot, int offset)
{
SetUsedConstantBuffer(slot);
return OperandHelper.Cbuf(slot, offset);
}
public void SetUsedConstantBuffer(int slot)
{
_usedConstantBuffers |= 1 << slot;
}
public void SetUsedStorageBuffer(int slot, bool write)
{
int mask = 1 << slot;
_usedStorageBuffers |= mask;
if (write)
{
_usedStorageBuffersWrite |= mask;
}
}
public void SetUsedTexture(
Instruction inst,
SamplerType type,
TextureFormat format,
TextureFlags flags,
int cbufSlot,
int handle)
{
inst &= Instruction.Mask;
bool isImage = inst == Instruction.ImageLoad || inst == Instruction.ImageStore;
bool isWrite = inst == Instruction.ImageStore;
bool accurateType = inst != Instruction.TextureSize && inst != Instruction.Lod;
if (isImage)
{
SetUsedTextureOrImage(_usedImages, cbufSlot, handle, type, format, true, isWrite, false);
}
else
{
SetUsedTextureOrImage(_usedTextures, cbufSlot, handle, type, TextureFormat.Unknown, flags.HasFlag(TextureFlags.IntCoords), false, accurateType);
}
}
private static void SetUsedTextureOrImage(
Dictionary<TextureInfo, TextureMeta> dict,
int cbufSlot,
int handle,
SamplerType type,
TextureFormat format,
bool intCoords,
bool write,
bool accurateType)
{
var dimensions = type.GetDimensions();
var isArray = type.HasFlag(SamplerType.Array);
var isIndexed = type.HasFlag(SamplerType.Indexed);
var usageFlags = TextureUsageFlags.None;
if (intCoords)
{
usageFlags |= TextureUsageFlags.NeedsScaleValue;
var canScale = (dimensions == 2 && !isArray) || (dimensions == 3 && isArray);
if (!canScale)
{
// Resolution scaling cannot be applied to this texture right now.
// Flag so that we know to blacklist scaling on related textures when binding them.
usageFlags |= TextureUsageFlags.ResScaleUnsupported;
}
}
if (write)
{
usageFlags |= TextureUsageFlags.ImageStore;
}
int arraySize = isIndexed ? SamplerArraySize : 1;
for (int layer = 0; layer < arraySize; layer++)
{
var info = new TextureInfo(cbufSlot, handle + layer * 2, isIndexed, format);
var meta = new TextureMeta()
{
AccurateType = accurateType,
Type = type,
UsageFlags = usageFlags
};
if (dict.TryGetValue(info, out var existingMeta))
{
meta.UsageFlags |= existingMeta.UsageFlags;
// If the texture we have has inaccurate type information, then
// we prefer the most accurate one.
if (existingMeta.AccurateType)
{
meta.AccurateType = true;
meta.Type = existingMeta.Type;
}
dict[info] = meta;
}
else
{
dict.Add(info, meta);
}
}
}
public BufferDescriptor[] GetConstantBufferDescriptors()
{
if (_cachedConstantBufferDescriptors != null)
{
return _cachedConstantBufferDescriptors;
}
int usedMask = _usedConstantBuffers;
if (UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
{
usedMask = FillMask(usedMask);
}
return _cachedConstantBufferDescriptors = GetBufferDescriptors(usedMask, 0, _counts.IncrementUniformBuffersCount);
}
public BufferDescriptor[] GetStorageBufferDescriptors()
{
return _cachedStorageBufferDescriptors ??= GetBufferDescriptors(FillMask(_usedStorageBuffers), _usedStorageBuffersWrite, _counts.IncrementStorageBuffersCount);
}
private static int FillMask(int mask)
{
// When the storage or uniform buffers are used as array, we must allocate a binding
// even for the "gaps" that are not used on the shader.
// For this reason, fill up the gaps so that all slots up to the highest one are
// marked as "used".
return mask != 0 ? (int)(uint.MaxValue >> BitOperations.LeadingZeroCount((uint)mask)) : 0;
}
private static BufferDescriptor[] GetBufferDescriptors(int usedMask, int writtenMask, Func<int> getBindingCallback)
{
var descriptors = new BufferDescriptor[BitOperations.PopCount((uint)usedMask)];
for (int i = 0; i < descriptors.Length; i++)
{
int slot = BitOperations.TrailingZeroCount(usedMask);
descriptors[i] = new BufferDescriptor(getBindingCallback(), slot);
if ((writtenMask & (1 << slot)) != 0)
{
descriptors[i].SetFlag(BufferUsageFlags.Write);
}
usedMask &= ~(1 << slot);
}
return descriptors;
}
public TextureDescriptor[] GetTextureDescriptors()
{
return _cachedTextureDescriptors ??= GetTextureOrImageDescriptors(_usedTextures, _counts.IncrementTexturesCount);
}
public TextureDescriptor[] GetImageDescriptors()
{
return _cachedImageDescriptors ??= GetTextureOrImageDescriptors(_usedImages, _counts.IncrementImagesCount);
}
private static TextureDescriptor[] GetTextureOrImageDescriptors(Dictionary<TextureInfo, TextureMeta> dict, Func<int> getBindingCallback)
{
var descriptors = new TextureDescriptor[dict.Count];
int i = 0;
foreach (var kv in dict.OrderBy(x => x.Key.Indexed).OrderBy(x => x.Key.Handle))
{
var info = kv.Key;
var meta = kv.Value;
int binding = getBindingCallback();
descriptors[i] = new TextureDescriptor(binding, meta.Type, info.Format, info.CbufSlot, info.Handle);
descriptors[i].SetFlag(meta.UsageFlags);
i++;
}
return descriptors;
}
}
}

View file

@ -87,18 +87,16 @@ namespace Ryujinx.Graphics.Shader.Translation
StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
GlslProgram program = GlslGenerator.Generate(sInfo, config);
string glslCode = GlslGenerator.Generate(sInfo, config);
shaderProgramInfo = new ShaderProgramInfo(
program.CBufferDescriptors,
program.SBufferDescriptors,
program.TextureDescriptors,
program.ImageDescriptors,
config.GetConstantBufferDescriptors(),
config.GetStorageBufferDescriptors(),
config.GetTextureDescriptors(),
config.GetImageDescriptors(),
config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
config.ClipDistancesWritten);
string glslCode = program.Code;
return new ShaderProgram(config.Stage, glslCode);
}
@ -112,7 +110,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Block[][] cfg;
ulong maxEndAddress = 0;
bool hasBindless = false;
bool hasBindless;
if ((flags & TranslationFlags.Compute) != 0)
{