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Headless in Avalonia, v1

It will get more advanced than this, this is for proof of concept.
This commit is contained in:
Evan Husted 2024-12-08 19:01:53 -06:00
parent 1a005f96e7
commit 4a545a00c6
4 changed files with 10 additions and 3 deletions

View file

@ -43,7 +43,7 @@ using Key = Ryujinx.Common.Configuration.Hid.Key;
namespace Ryujinx.Headless.SDL2 namespace Ryujinx.Headless.SDL2
{ {
class Program public class Program
{ {
public static string Version { get; private set; } public static string Version { get; private set; }
@ -62,7 +62,7 @@ namespace Ryujinx.Headless.SDL2
private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions()); private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
static void Main(string[] args) public static void Main(string[] args)
{ {
Version = ReleaseInformation.Version; Version = ReleaseInformation.Version;

View file

@ -132,7 +132,7 @@ namespace Ryujinx.UI.Common.Helper
if (uninstall) if (uninstall)
{ {
// If the types don't already exist, there's nothing to do and we can call this operation successful. // If the types don't already exist, there's nothing to do, and we can call this operation successful.
if (!AreMimeTypesRegisteredWindows()) if (!AreMimeTypesRegisteredWindows())
{ {
return true; return true;

View file

@ -55,6 +55,12 @@ namespace Ryujinx.Ava
Initialize(args); Initialize(args);
if (args[0] is "--no-gui" or "nogui")
{
Headless.SDL2.Program.Main(args.Skip(1).ToArray());
return 0;
}
LoggerAdapter.Register(); LoggerAdapter.Register();
IconProvider.Current IconProvider.Current

View file

@ -67,6 +67,7 @@
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" /> <ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" /> <ProjectReference Include="..\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" /> <ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.Headless.SDL2\Ryujinx.Headless.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" /> <ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" /> <ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" /> <ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />