mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-22 18:05:46 +00:00
UI: RPC: show game version when hovering large image asset.
This commit is contained in:
parent
5b6e3521d8
commit
4d311dfc1a
2 changed files with 15 additions and 12 deletions
|
@ -1,6 +1,8 @@
|
||||||
using DiscordRPC;
|
using DiscordRPC;
|
||||||
using Humanizer;
|
using Humanizer;
|
||||||
|
using LibHac.Bcat;
|
||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
|
using Ryujinx.HLE.Loaders.Processes;
|
||||||
using Ryujinx.UI.App.Common;
|
using Ryujinx.UI.App.Common;
|
||||||
using Ryujinx.UI.Common.Configuration;
|
using Ryujinx.UI.Common.Configuration;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
@ -13,7 +15,7 @@ namespace Ryujinx.UI.Common
|
||||||
{
|
{
|
||||||
public static Timestamps StartedAt { get; set; }
|
public static Timestamps StartedAt { get; set; }
|
||||||
|
|
||||||
private const string Description = "A simple, experimental Nintendo Switch emulator.";
|
private static readonly string _description = $"{ReleaseInformation.ReleaseChannelOwner}/{ReleaseInformation.ReleaseChannelRepo} {ReleaseInformation.Version}";
|
||||||
private const string ApplicationId = "1293250299716173864";
|
private const string ApplicationId = "1293250299716173864";
|
||||||
|
|
||||||
private const int ApplicationByteLimit = 128;
|
private const int ApplicationByteLimit = 128;
|
||||||
|
@ -29,7 +31,7 @@ namespace Ryujinx.UI.Common
|
||||||
Assets = new Assets
|
Assets = new Assets
|
||||||
{
|
{
|
||||||
LargeImageKey = "ryujinx",
|
LargeImageKey = "ryujinx",
|
||||||
LargeImageText = Description
|
LargeImageText = TruncateToByteLength(_description)
|
||||||
},
|
},
|
||||||
Details = "Main Menu",
|
Details = "Main Menu",
|
||||||
State = "Idling",
|
State = "Idling",
|
||||||
|
@ -62,19 +64,21 @@ namespace Ryujinx.UI.Common
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SwitchToPlayingState(string titleId, ApplicationMetadata appMeta)
|
public static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
|
||||||
{
|
{
|
||||||
_discordClient?.SetPresence(new RichPresence
|
_discordClient?.SetPresence(new RichPresence
|
||||||
{
|
{
|
||||||
Assets = new Assets
|
Assets = new Assets
|
||||||
{
|
{
|
||||||
LargeImageKey = _discordGameAssets.Contains(titleId.ToLower()) ? titleId : "game",
|
LargeImageKey = _discordGameAssets.Contains(procRes.ProgramIdText.ToLower()) ? procRes.ProgramIdText : "game",
|
||||||
LargeImageText = TruncateToByteLength(appMeta.Title),
|
LargeImageText = TruncateToByteLength($"{appMeta.Title} | {procRes.DisplayVersion}"),
|
||||||
SmallImageKey = "ryujinx",
|
SmallImageKey = "ryujinx",
|
||||||
SmallImageText = Description
|
SmallImageText = TruncateToByteLength(_description)
|
||||||
},
|
},
|
||||||
Details = TruncateToByteLength($"Playing {appMeta.Title}"),
|
Details = TruncateToByteLength($"Playing {appMeta.Title}"),
|
||||||
State = $"Total play time: {appMeta.TimePlayed.Humanize(2, false)}",
|
State = appMeta.LastPlayed.HasValue
|
||||||
|
? $"Total play time: {appMeta.TimePlayed.Humanize(2, false)}"
|
||||||
|
: "Never played",
|
||||||
Timestamps = Timestamps.Now
|
Timestamps = Timestamps.Now
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
|
@ -785,12 +785,11 @@ namespace Ryujinx.Ava
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
ApplicationMetadata appMeta = ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText, appMetadata =>
|
ApplicationMetadata appMeta = ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText,
|
||||||
{
|
appMetadata => appMetadata.UpdatePreGame()
|
||||||
appMetadata.UpdatePreGame();
|
);
|
||||||
});
|
|
||||||
|
|
||||||
DiscordIntegrationModule.SwitchToPlayingState(Device.Processes.ActiveApplication.ProgramIdText, appMeta);
|
DiscordIntegrationModule.SwitchToPlayingState(appMeta, Device.Processes.ActiveApplication);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue