mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-22 12:15:47 +00:00
Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
This commit is contained in:
parent
ae13f0ab4d
commit
4da44e09cb
133 changed files with 156 additions and 378 deletions
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@ -89,6 +89,7 @@ csharp_style_conditional_delegate_call = true:suggestion
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# Modifier preferences
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csharp_prefer_static_local_function = true:suggestion
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csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:silent
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csharp_style_prefer_readonly_struct = true
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# Code-block preferences
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csharp_prefer_braces = true:silent
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@ -1,6 +1,6 @@
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namespace ARMeilleure.CodeGen.RegisterAllocators
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{
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struct AllocationResult
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readonly struct AllocationResult
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{
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public int IntUsedRegisters { get; }
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public int VecUsedRegisters { get; }
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@ -11,7 +11,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
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{
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private class ParallelCopy
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{
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private struct Copy
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private readonly struct Copy
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{
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public Register Dest { get; }
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public Register Source { get; }
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@ -11,7 +11,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
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{
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class HybridAllocator : IRegisterAllocator
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{
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private struct BlockInfo
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private readonly struct BlockInfo
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{
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public bool HasCall { get; }
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@ -3,7 +3,7 @@ using System;
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namespace ARMeilleure.CodeGen.RegisterAllocators
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{
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struct RegisterMasks
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readonly struct RegisterMasks
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{
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public int IntAvailableRegisters { get; }
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public int VecAvailableRegisters { get; }
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@ -1,6 +1,6 @@
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namespace ARMeilleure.CodeGen.X86
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{
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struct IntrinsicInfo
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readonly struct IntrinsicInfo
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{
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public X86Instruction Inst { get; }
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public IntrinsicType Type { get; }
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@ -2,7 +2,7 @@ using ARMeilleure.Instructions;
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namespace ARMeilleure.Decoders
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{
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struct InstDescriptor
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readonly struct InstDescriptor
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{
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public static InstDescriptor Undefined => new InstDescriptor(InstName.Und, InstEmit.Und);
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@ -11,7 +11,7 @@ namespace ARMeilleure.Decoders
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private const int FastLookupSize = 0x1000;
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private struct InstInfo
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private readonly struct InstInfo
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{
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public int Mask { get; }
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public int Value { get; }
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@ -6,7 +6,7 @@ namespace ARMeilleure.Diagnostics
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{
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static class Symbols
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{
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private struct RangedSymbol
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private readonly struct RangedSymbol
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{
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public readonly ulong Start;
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public readonly ulong End;
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@ -3,7 +3,7 @@ using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
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namespace ARMeilleure.IntermediateRepresentation
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{
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struct PhiOperation
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readonly struct PhiOperation
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{
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private readonly Operation _operation;
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@ -2,7 +2,7 @@ using System;
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namespace ARMeilleure.IntermediateRepresentation
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{
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struct Register : IEquatable<Register>
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readonly struct Register : IEquatable<Register>
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{
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public int Index { get; }
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@ -4,7 +4,7 @@ using System.Diagnostics.CodeAnalysis;
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namespace ARMeilleure.Translation.Cache
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{
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struct CacheEntry : IComparable<CacheEntry>
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readonly struct CacheEntry : IComparable<CacheEntry>
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{
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public int Offset { get; }
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public int Size { get; }
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@ -6,7 +6,7 @@ namespace ARMeilleure.Translation.Cache
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{
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class CacheMemoryAllocator
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{
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private struct MemoryBlock : IComparable<MemoryBlock>
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private readonly struct MemoryBlock : IComparable<MemoryBlock>
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{
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public int Offset { get; }
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public int Size { get; }
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@ -2,7 +2,7 @@ using ARMeilleure.IntermediateRepresentation;
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namespace ARMeilleure.Translation
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{
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struct CompilerContext
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readonly struct CompilerContext
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{
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public ControlFlowGraph Cfg { get; }
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@ -14,7 +14,7 @@ namespace ARMeilleure.Translation
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private const int RegsCount = 32;
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private const int RegsMask = RegsCount - 1;
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private struct RegisterMask : IEquatable<RegisterMask>
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private readonly struct RegisterMask : IEquatable<RegisterMask>
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{
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public long IntMask => Mask.GetElement(0);
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public long VecMask => Mask.GetElement(1);
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@ -293,7 +293,7 @@ namespace ARMeilleure.Translation
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}
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}
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private struct Range
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private readonly struct Range
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{
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public ulong Start { get; }
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public ulong End { get; }
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@ -4,7 +4,7 @@ using System.Runtime.InteropServices;
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namespace SoundIOSharp
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{
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public struct SoundIOChannelLayout
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public readonly struct SoundIOChannelLayout
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{
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public static int BuiltInCount
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{
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@ -1,6 +1,6 @@
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namespace SoundIOSharp
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{
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public struct SoundIOSampleRateRange
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public readonly struct SoundIOSampleRateRange
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{
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internal SoundIOSampleRateRange(int min, int max)
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{
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@ -20,7 +20,7 @@ namespace Ryujinx.Ava.Ui.Windows
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private const int CutOffLuminosity = 64;
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private struct PaletteColor
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private readonly struct PaletteColor
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{
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public int Qck { get; }
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public byte R { get; }
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@ -16,7 +16,7 @@ namespace Ryujinx.Common.Logging
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public static event EventHandler<LogEventArgs> Updated;
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public struct Log
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public readonly struct Log
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{
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internal readonly LogLevel Level;
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@ -7,7 +7,7 @@ namespace Ryujinx.Common.Memory
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/// This is useful to keep the Array representation when possible to avoid copies.
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/// </summary>
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/// <typeparam name="T">Element Type</typeparam>
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public ref struct SpanOrArray<T> where T : unmanaged
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public readonly ref struct SpanOrArray<T> where T : unmanaged
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{
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public readonly T[] Array;
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public readonly ReadOnlySpan<T> Span;
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@ -17,7 +17,7 @@ namespace Ryujinx.Cpu
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/// <summary>
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/// Stores handlers for the various CPU exceptions.
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/// </summary>
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public struct ExceptionCallbacks
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public readonly struct ExceptionCallbacks
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{
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/// <summary>
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/// Handler for CPU interrupts triggered using <see cref="IExecutionContext.RequestInterrupt"/>.
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@ -2,7 +2,7 @@
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namespace Ryujinx.Graphics.Device
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{
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public struct RwCallback
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public readonly struct RwCallback
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{
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public Action<int> Write { get; }
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public Func<int> Read { get; }
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@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.GAL
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{
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public struct BlendDescriptor
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public readonly struct BlendDescriptor
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{
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public bool Enable { get; }
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@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.GAL
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{
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public struct BufferAssignment
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public readonly struct BufferAssignment
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{
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public readonly int Binding;
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public readonly BufferRange Range;
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@ -1,22 +1,14 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.GAL
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{
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[StructLayout(LayoutKind.Sequential, Size = 8)]
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public struct BufferHandle : IEquatable<BufferHandle>
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public readonly record struct BufferHandle
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{
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private readonly ulong _value;
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public static BufferHandle Null => new BufferHandle(0);
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private BufferHandle(ulong value) => _value = value;
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public override bool Equals(object obj) => obj is BufferHandle handle && Equals(handle);
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public bool Equals([AllowNull] BufferHandle other) => other._value == _value;
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public override int GetHashCode() => _value.GetHashCode();
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public static bool operator ==(BufferHandle left, BufferHandle right) => left.Equals(right);
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public static bool operator !=(BufferHandle left, BufferHandle right) => !(left == right);
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}
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}
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@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.GAL
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{
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public struct BufferRange
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public readonly struct BufferRange
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{
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private static readonly BufferRange _empty = new BufferRange(BufferHandle.Null, 0, 0);
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@ -2,7 +2,7 @@ using Ryujinx.Graphics.Shader.Translation;
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namespace Ryujinx.Graphics.GAL
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{
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public struct Capabilities
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public readonly struct Capabilities
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{
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public readonly TargetApi Api;
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public readonly string VendorName;
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@ -1,32 +1,4 @@
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using System;
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namespace Ryujinx.Graphics.GAL
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{
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public struct ColorF : IEquatable<ColorF>
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{
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public float Red { get; }
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public float Green { get; }
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public float Blue { get; }
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public float Alpha { get; }
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public ColorF(float red, float green, float blue, float alpha)
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{
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Red = red;
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Green = green;
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Blue = blue;
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Alpha = alpha;
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}
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public bool Equals(ColorF color) => Red == color.Red &&
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Green == color.Green &&
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Blue == color.Blue &&
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Alpha == color.Alpha;
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public override bool Equals(object obj) => (obj is ColorF color) && Equals(color);
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public override int GetHashCode() => HashCode.Combine(Red, Green, Blue, Alpha);
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public static bool operator ==(ColorF l, ColorF r) => l.Equals(r);
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public static bool operator !=(ColorF l, ColorF r) => !l.Equals(r);
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}
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public readonly record struct ColorF(float Red, float Green, float Blue, float Alpha);
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}
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@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.GAL
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{
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public struct DepthTestDescriptor
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public readonly struct DepthTestDescriptor
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{
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public bool TestEnable { get; }
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public bool WriteEnable { get; }
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@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.GAL
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{
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public struct DeviceInfo
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public readonly struct DeviceInfo
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{
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public readonly string Id;
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public readonly string Vendor;
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@ -2,7 +2,7 @@ using Ryujinx.Common;
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namespace Ryujinx.Graphics.GAL
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{
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public struct Extents2D
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public readonly struct Extents2D
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{
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public int X1 { get; }
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public int Y1 { get; }
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@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.GAL
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{
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public struct Extents2DF
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public readonly struct Extents2DF
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{
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public float X1 { get; }
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public float Y1 { get; }
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@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.GAL
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{
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public struct HardwareInfo
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public readonly struct HardwareInfo
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{
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public string GpuVendor { get; }
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public string GpuModel { get; }
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@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.GAL
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{
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public struct ImageCrop
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public readonly struct ImageCrop
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{
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public int Left { get; }
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public int Right { get; }
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@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.GAL
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{
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public struct MultisampleDescriptor
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public readonly struct MultisampleDescriptor
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{
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public bool AlphaToCoverageEnable { get; }
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public bool AlphaToCoverageDitherEnable { get; }
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@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.GAL
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/// <summary>
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/// Descriptor for a pipeline buffer binding.
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/// </summary>
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public struct BufferPipelineDescriptor
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public readonly struct BufferPipelineDescriptor
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{
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public bool Enable { get; }
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public int Stride { get; }
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@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.GAL
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{
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public struct Rectangle<T> where T : unmanaged
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public readonly struct Rectangle<T> where T : unmanaged
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{
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public T X { get; }
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public T Y { get; }
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@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.GAL
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{
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public struct SamplerCreateInfo
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public readonly struct SamplerCreateInfo
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{
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public MinFilter MinFilter { get; }
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public MagFilter MagFilter { get; }
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@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.GAL
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{
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public struct ScreenCaptureImageInfo
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public readonly struct ScreenCaptureImageInfo
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{
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public ScreenCaptureImageInfo(int width, int height, bool isBgra, byte[] data, bool flipX, bool flipY)
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{
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@ -2,7 +2,7 @@
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namespace Ryujinx.Graphics.GAL
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{
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public struct ShaderBindings
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public readonly struct ShaderBindings
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{
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public IReadOnlyCollection<int> UniformBufferBindings { get; }
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public IReadOnlyCollection<int> StorageBufferBindings { get; }
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@ -3,7 +3,7 @@ using Ryujinx.Graphics.Shader.Translation;
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namespace Ryujinx.Graphics.GAL
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{
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public struct ShaderSource
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public readonly struct ShaderSource
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{
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public string Code { get; }
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public byte[] BinaryCode { get; }
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@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.GAL
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{
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public struct StencilTestDescriptor
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public readonly struct StencilTestDescriptor
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{
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public bool TestEnable { get; }
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@ -4,7 +4,7 @@ using System.Numerics;
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namespace Ryujinx.Graphics.GAL
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{
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public struct TextureCreateInfo : IEquatable<TextureCreateInfo>
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public readonly struct TextureCreateInfo : IEquatable<TextureCreateInfo>
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{
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public int Width { get; }
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public int Height { get; }
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@ -62,42 +62,42 @@ namespace Ryujinx.Graphics.GAL
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SwizzleA = swizzleA;
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}
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public readonly int GetMipSize(int level)
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public int GetMipSize(int level)
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{
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return GetMipStride(level) * GetLevelHeight(level) * GetLevelDepth(level);
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}
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public readonly int GetMipSize2D(int level)
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public int GetMipSize2D(int level)
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{
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return GetMipStride(level) * GetLevelHeight(level);
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}
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|
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public readonly int GetMipStride(int level)
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public int GetMipStride(int level)
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{
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return BitUtils.AlignUp(GetLevelWidth(level) * BytesPerPixel, 4);
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}
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|
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private readonly int GetLevelWidth(int level)
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private int GetLevelWidth(int level)
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{
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return BitUtils.DivRoundUp(GetLevelSize(Width, level), BlockWidth);
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}
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private readonly int GetLevelHeight(int level)
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private int GetLevelHeight(int level)
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{
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return BitUtils.DivRoundUp(GetLevelSize(Height, level), BlockHeight);
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}
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|
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private readonly int GetLevelDepth(int level)
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private int GetLevelDepth(int level)
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{
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return Target == Target.Texture3D ? GetLevelSize(Depth, level) : GetLayers();
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}
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|
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public readonly int GetDepthOrLayers()
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public int GetDepthOrLayers()
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{
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return Target == Target.Texture3D ? Depth : GetLayers();
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}
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|
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public readonly int GetLayers()
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public int GetLayers()
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{
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if (Target == Target.Texture2DArray ||
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Target == Target.Texture2DMultisampleArray ||
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|
@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.GAL
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return 1;
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}
|
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|
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public readonly int GetLevelsClamped()
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public int GetLevelsClamped()
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{
|
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int maxSize = Width;
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|
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|
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|
@ -1,40 +1,4 @@
|
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using System;
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|
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namespace Ryujinx.Graphics.GAL
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||||
{
|
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public struct VertexAttribDescriptor : IEquatable<VertexAttribDescriptor>
|
||||
{
|
||||
public int BufferIndex { get; }
|
||||
public int Offset { get; }
|
||||
|
||||
public bool IsZero { get; }
|
||||
|
||||
public Format Format { get; }
|
||||
|
||||
public VertexAttribDescriptor(int bufferIndex, int offset, bool isZero, Format format)
|
||||
{
|
||||
BufferIndex = bufferIndex;
|
||||
Offset = offset;
|
||||
IsZero = isZero;
|
||||
Format = format;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is VertexAttribDescriptor other && Equals(other);
|
||||
}
|
||||
|
||||
public bool Equals(VertexAttribDescriptor other)
|
||||
{
|
||||
return BufferIndex == other.BufferIndex &&
|
||||
Offset == other.Offset &&
|
||||
IsZero == other.IsZero &&
|
||||
Format == other.Format;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(BufferIndex, Offset, IsZero, Format);
|
||||
}
|
||||
}
|
||||
public readonly record struct VertexAttribDescriptor(int BufferIndex, int Offset, bool IsZero, Format Format);
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public struct VertexBufferDescriptor
|
||||
public readonly struct VertexBufferDescriptor
|
||||
{
|
||||
public BufferRange Buffer { get; }
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public struct Viewport
|
||||
public readonly struct Viewport
|
||||
{
|
||||
public Rectangle<float> Region { get; }
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
|||
/// <summary>
|
||||
/// FIFO word.
|
||||
/// </summary>
|
||||
struct FifoWord
|
||||
readonly struct FifoWord
|
||||
{
|
||||
/// <summary>
|
||||
/// GPU virtual address where the word is located in memory.
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
|||
/// <summary>
|
||||
/// Macroo High-level implementation table entry.
|
||||
/// </summary>
|
||||
struct TableEntry
|
||||
readonly struct TableEntry
|
||||
{
|
||||
/// <summary>
|
||||
/// Name of the Macro function.
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||
/// <summary>
|
||||
/// State update callback entry, with the callback function and associated field names.
|
||||
/// </summary>
|
||||
struct StateUpdateCallbackEntry
|
||||
readonly struct StateUpdateCallbackEntry
|
||||
{
|
||||
/// <summary>
|
||||
/// Callback function, to be called if the register was written as the state needs to be updated.
|
||||
|
|
|
@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <summary>
|
||||
/// Represents texture format information.
|
||||
/// </summary>
|
||||
struct FormatInfo
|
||||
readonly struct FormatInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// A default, generic RGBA8 texture format.
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// Texture binding information.
|
||||
/// This is used for textures that needs to be accessed from shaders.
|
||||
/// </summary>
|
||||
struct TextureBindingInfo
|
||||
readonly struct TextureBindingInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// Shader sampler target type.
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// </summary>
|
||||
class TextureCache : IDisposable
|
||||
{
|
||||
private struct OverlapInfo
|
||||
private readonly struct OverlapInfo
|
||||
{
|
||||
public TextureViewCompatibility Compatibility { get; }
|
||||
public int FirstLayer { get; }
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <summary>
|
||||
/// An overlapping texture group with a given view compatibility.
|
||||
/// </summary>
|
||||
struct TextureIncompatibleOverlap
|
||||
readonly struct TextureIncompatibleOverlap
|
||||
{
|
||||
public readonly TextureGroup Group;
|
||||
public readonly TextureViewCompatibility Compatibility;
|
||||
|
|
|
@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
/// <summary>
|
||||
/// Texture information.
|
||||
/// </summary>
|
||||
struct TextureInfo
|
||||
readonly struct TextureInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// Address of the texture in GPU mapped memory.
|
||||
|
|
|
@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <summary>
|
||||
/// Memory range used for buffers.
|
||||
/// </summary>
|
||||
struct BufferBounds
|
||||
readonly struct BufferBounds
|
||||
{
|
||||
/// <summary>
|
||||
/// Region virtual address.
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <summary>
|
||||
/// A buffer binding to apply to a buffer texture.
|
||||
/// </summary>
|
||||
struct BufferTextureBinding
|
||||
readonly struct BufferTextureBinding
|
||||
{
|
||||
/// <summary>
|
||||
/// Shader stage accessing the texture.
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// </summary>
|
||||
class CounterCache
|
||||
{
|
||||
private struct CounterEntry
|
||||
private readonly struct CounterEntry
|
||||
{
|
||||
public ulong Address { get; }
|
||||
public ICounterEvent Event { get; }
|
||||
|
|
|
@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
/// <summary>
|
||||
/// Represents an operation to perform on the <see cref="_fileWriterWorkerQueue"/>.
|
||||
/// </summary>
|
||||
private struct CacheFileOperationTask
|
||||
private readonly struct CacheFileOperationTask
|
||||
{
|
||||
/// <summary>
|
||||
/// The type of operation to perform.
|
||||
|
@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
/// <summary>
|
||||
/// Background shader cache write information.
|
||||
/// </summary>
|
||||
private struct AddShaderData
|
||||
private readonly struct AddShaderData
|
||||
{
|
||||
/// <summary>
|
||||
/// Cached shader program.
|
||||
|
|
|
@ -3,7 +3,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
/// <summary>
|
||||
/// Guest shader code and constant buffer data accessed by the shader.
|
||||
/// </summary>
|
||||
struct GuestCodeAndCbData
|
||||
readonly struct GuestCodeAndCbData
|
||||
{
|
||||
/// <summary>
|
||||
/// Maxwell binary shader code.
|
||||
|
|
|
@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
/// <summary>
|
||||
/// Program validation entry.
|
||||
/// </summary>
|
||||
private struct ProgramEntry
|
||||
private readonly struct ProgramEntry
|
||||
{
|
||||
/// <summary>
|
||||
/// Cached shader program.
|
||||
|
@ -90,7 +90,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
/// <summary>
|
||||
/// Translated shader compilation entry.
|
||||
/// </summary>
|
||||
private struct ProgramCompilation
|
||||
private readonly struct ProgramCompilation
|
||||
{
|
||||
/// <summary>
|
||||
/// Translated shader stages.
|
||||
|
@ -143,7 +143,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||
/// <summary>
|
||||
/// Program translation entry.
|
||||
/// </summary>
|
||||
private struct AsyncProgramTranslation
|
||||
private readonly struct AsyncProgramTranslation
|
||||
{
|
||||
/// <summary>
|
||||
/// Guest code for each active stage.
|
||||
|
|
|
@ -3,7 +3,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <summary>
|
||||
/// State used by the <see cref="GpuAccessor"/>.
|
||||
/// </summary>
|
||||
struct GpuChannelComputeState
|
||||
readonly struct GpuChannelComputeState
|
||||
{
|
||||
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <summary>
|
||||
/// State used by the <see cref="GpuAccessor"/>.
|
||||
/// </summary>
|
||||
struct GpuChannelPoolState : IEquatable<GpuChannelPoolState>
|
||||
readonly struct GpuChannelPoolState : IEquatable<GpuChannelPoolState>
|
||||
{
|
||||
/// <summary>
|
||||
/// GPU virtual address of the texture pool.
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
|
|||
/// <summary>
|
||||
/// Entry for a given data size.
|
||||
/// </summary>
|
||||
private struct SizeEntry
|
||||
private readonly struct SizeEntry
|
||||
{
|
||||
/// <summary>
|
||||
/// Size for the data that will be stored on the hash table on this entry.
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// </summary>
|
||||
public const TranslationFlags DefaultFlags = TranslationFlags.DebugMode;
|
||||
|
||||
private struct TranslatedShader
|
||||
private readonly struct TranslatedShader
|
||||
{
|
||||
public readonly CachedShaderStage Shader;
|
||||
public readonly ShaderProgram Program;
|
||||
|
@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
}
|
||||
}
|
||||
|
||||
private struct TranslatedShaderVertexPair
|
||||
private readonly struct TranslatedShaderVertexPair
|
||||
{
|
||||
public readonly CachedShaderStage VertexA;
|
||||
public readonly CachedShaderStage VertexB;
|
||||
|
@ -59,7 +59,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
private readonly Dictionary<ulong, CachedShaderProgram> _cpPrograms;
|
||||
private readonly Dictionary<ShaderAddresses, CachedShaderProgram> _gpPrograms;
|
||||
|
||||
private struct ProgramToSave
|
||||
private readonly struct ProgramToSave
|
||||
{
|
||||
public readonly CachedShaderProgram CachedProgram;
|
||||
public readonly IProgram HostProgram;
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <summary>
|
||||
/// Shader code accessor.
|
||||
/// </summary>
|
||||
struct ShaderCodeAccessor : IDataAccessor
|
||||
readonly struct ShaderCodeAccessor : IDataAccessor
|
||||
{
|
||||
private readonly MemoryManager _memoryManager;
|
||||
private readonly ulong _baseAddress;
|
||||
|
|
|
@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <summary>
|
||||
/// Paths where shader code was dumped on disk.
|
||||
/// </summary>
|
||||
struct ShaderDumpPaths
|
||||
readonly struct ShaderDumpPaths
|
||||
{
|
||||
/// <summary>
|
||||
/// Path where the full shader code with header was dumped, or null if not dumped.
|
||||
|
|
|
@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <summary>
|
||||
/// Texture binding information, used to identify each texture accessed by the shader.
|
||||
/// </summary>
|
||||
private struct TextureKey : IEquatable<TextureKey>
|
||||
private readonly record struct TextureKey
|
||||
{
|
||||
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
|
||||
|
||||
|
@ -152,21 +152,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
Handle = handle;
|
||||
CbufSlot = cbufSlot;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is TextureKey textureKey && Equals(textureKey);
|
||||
}
|
||||
|
||||
public bool Equals(TextureKey other)
|
||||
{
|
||||
return StageIndex == other.StageIndex && Handle == other.Handle && CbufSlot == other.CbufSlot;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(StageIndex, Handle, CbufSlot);
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Dictionary<TextureKey, Box<TextureSpecializationState>> _textureSpecialization;
|
||||
|
|
|
@ -20,7 +20,7 @@ namespace Ryujinx.Graphics.Gpu
|
|||
/// <summary>
|
||||
/// Texture presented on the window.
|
||||
/// </summary>
|
||||
private struct PresentationTexture
|
||||
private readonly struct PresentationTexture
|
||||
{
|
||||
/// <summary>
|
||||
/// Texture cache where the texture might be located.
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Host1x
|
|||
{
|
||||
public sealed class Host1xDevice : IDisposable
|
||||
{
|
||||
private struct Command
|
||||
private readonly struct Command
|
||||
{
|
||||
public int[] Buffer { get; }
|
||||
public long ContextId { get; }
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.Host1x
|
|||
{
|
||||
private readonly SynchronizationManager _syncMgr;
|
||||
|
||||
private struct SyncptIncr
|
||||
private readonly struct SyncptIncr
|
||||
{
|
||||
public uint Id { get; }
|
||||
public ClassId ClassId { get; }
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.Nvdec
|
||||
{
|
||||
public struct FrameDecodedEventArgs
|
||||
public readonly struct FrameDecodedEventArgs
|
||||
{
|
||||
public CodecId CodecId { get; }
|
||||
public uint LumaOffset { get; }
|
||||
|
|
|
@ -3,7 +3,7 @@ using Ryujinx.Graphics.Nvdec.Image;
|
|||
|
||||
namespace Ryujinx.Graphics.Nvdec
|
||||
{
|
||||
struct ResourceManager
|
||||
readonly struct ResourceManager
|
||||
{
|
||||
public MemoryManager Gmm { get; }
|
||||
public SurfaceCache Cache { get; }
|
||||
|
|
|
@ -2,7 +2,7 @@ using OpenTK.Graphics.OpenGL;
|
|||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
struct FormatInfo
|
||||
readonly struct FormatInfo
|
||||
{
|
||||
public int Components { get; }
|
||||
public bool Normalized { get; }
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
{
|
||||
struct InstInfo
|
||||
readonly struct InstInfo
|
||||
{
|
||||
public InstType Type { get; }
|
||||
|
||||
|
|
|
@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
{
|
||||
private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
|
||||
|
||||
private struct BuiltInAttribute
|
||||
private readonly struct BuiltInAttribute
|
||||
{
|
||||
public string Name { get; }
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ using Spv.Generator;
|
|||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
struct OperationResult
|
||||
readonly struct OperationResult
|
||||
{
|
||||
public static OperationResult Invalid => new OperationResult(AggregateType.Invalid, null);
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||
/// <summary>
|
||||
/// Delegate cache for SPIR-V instruction generators. Avoids delegate allocation when passing generators as arguments.
|
||||
/// </summary>
|
||||
internal struct SpirvDelegates
|
||||
internal readonly struct SpirvDelegates
|
||||
{
|
||||
// Unary
|
||||
public readonly FuncUnaryInstruction GlslFAbs;
|
||||
|
|
|
@ -1,33 +1,4 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
struct TextureMeta : IEquatable<TextureMeta>
|
||||
{
|
||||
public int CbufSlot { get; }
|
||||
public int Handle { get; }
|
||||
public TextureFormat Format { get; }
|
||||
|
||||
public TextureMeta(int cbufSlot, int handle, TextureFormat format)
|
||||
{
|
||||
CbufSlot = cbufSlot;
|
||||
Handle = handle;
|
||||
Format = format;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is TextureMeta other && Equals(other);
|
||||
}
|
||||
|
||||
public bool Equals(TextureMeta other)
|
||||
{
|
||||
return CbufSlot == other.CbufSlot && Handle == other.Handle && Format == other.Format;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(CbufSlot, Handle, Format);
|
||||
}
|
||||
}
|
||||
readonly record struct TextureMeta(int CbufSlot, int Handle, TextureFormat Format);
|
||||
}
|
|
@ -17,7 +17,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
}
|
||||
}
|
||||
|
||||
struct SyncTarget
|
||||
readonly struct SyncTarget
|
||||
{
|
||||
public PushOpInfo PushOpInfo { get; }
|
||||
public int PushOpId { get; }
|
||||
|
|
|
@ -4,7 +4,7 @@ using System.Collections.Generic;
|
|||
|
||||
namespace Ryujinx.Graphics.Shader.Decoders
|
||||
{
|
||||
struct DecodedProgram : IEnumerable<DecodedFunction>
|
||||
readonly struct DecodedProgram : IEnumerable<DecodedFunction>
|
||||
{
|
||||
public DecodedFunction MainFunction { get; }
|
||||
private readonly IReadOnlyDictionary<ulong, DecodedFunction> _functions;
|
||||
|
|
|
@ -473,7 +473,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
op = Unsafe.As<ulong, T>(ref rawOp);
|
||||
}
|
||||
|
||||
private struct BlockLocation
|
||||
private readonly struct BlockLocation
|
||||
{
|
||||
public Block Block { get; }
|
||||
public int Index { get; }
|
||||
|
|
|
@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
|||
{
|
||||
private const int EncodingBits = 14;
|
||||
|
||||
private struct TableEntry
|
||||
private readonly struct TableEntry
|
||||
{
|
||||
public InstName Name { get; }
|
||||
public InstEmitter Emitter { get; }
|
||||
|
|
|
@ -2,7 +2,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Graphics.Shader.Decoders
|
||||
{
|
||||
struct Register : IEquatable<Register>
|
||||
readonly struct Register : IEquatable<Register>
|
||||
{
|
||||
public int Index { get; }
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
{
|
||||
static class InstructionInfo
|
||||
{
|
||||
private struct InstInfo
|
||||
private readonly struct InstInfo
|
||||
{
|
||||
public VariableType DestType { get; }
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections.Generic;
|
|||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
struct TransformFeedbackOutput
|
||||
readonly struct TransformFeedbackOutput
|
||||
{
|
||||
public readonly bool Valid;
|
||||
public readonly int Buffer;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
struct AttributeInfo
|
||||
readonly struct AttributeInfo
|
||||
{
|
||||
private static readonly Dictionary<int, AttributeInfo> _builtInAttributes = new Dictionary<int, AttributeInfo>()
|
||||
{
|
||||
|
|
|
@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
|
||||
public int OperationsCount => _operations.Count;
|
||||
|
||||
private struct BrxTarget
|
||||
private readonly struct BrxTarget
|
||||
{
|
||||
public readonly Operand Selector;
|
||||
public readonly int ExpectedValue;
|
||||
|
|
|
@ -87,7 +87,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
}
|
||||
|
||||
private struct TreeNodeUse
|
||||
private readonly struct TreeNodeUse
|
||||
{
|
||||
public TreeNode Node { get; }
|
||||
public int Index { get; }
|
||||
|
@ -345,7 +345,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
bool Matches(in InstOp opInfo);
|
||||
}
|
||||
|
||||
private struct PatternTreeNodeUse
|
||||
private readonly struct PatternTreeNodeUse
|
||||
{
|
||||
public IPatternTreeNode Node { get; }
|
||||
public int Index { get; }
|
||||
|
|
|
@ -114,7 +114,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
}
|
||||
|
||||
public struct FunctionRegisterUsage
|
||||
public readonly struct FunctionRegisterUsage
|
||||
{
|
||||
public Register[] InArguments { get; }
|
||||
public Register[] OutArguments { get; }
|
||||
|
|
|
@ -69,36 +69,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
private int _usedStorageBuffers;
|
||||
private int _usedStorageBuffersWrite;
|
||||
|
||||
private struct TextureInfo : IEquatable<TextureInfo>
|
||||
{
|
||||
public int CbufSlot { get; }
|
||||
public int Handle { get; }
|
||||
public bool Indexed { get; }
|
||||
public TextureFormat Format { get; }
|
||||
|
||||
public TextureInfo(int cbufSlot, int handle, bool indexed, TextureFormat format)
|
||||
{
|
||||
CbufSlot = cbufSlot;
|
||||
Handle = handle;
|
||||
Indexed = indexed;
|
||||
Format = format;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is TextureInfo other && Equals(other);
|
||||
}
|
||||
|
||||
public bool Equals(TextureInfo other)
|
||||
{
|
||||
return CbufSlot == other.CbufSlot && Handle == other.Handle && Indexed == other.Indexed && Format == other.Format;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(CbufSlot, Handle, Indexed, Format);
|
||||
}
|
||||
}
|
||||
private readonly record struct TextureInfo(int CbufSlot, int Handle, bool Indexed, TextureFormat Format);
|
||||
|
||||
private struct TextureMeta
|
||||
{
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
ScreenLinear = 3
|
||||
}
|
||||
|
||||
struct ImapPixelType
|
||||
readonly struct ImapPixelType
|
||||
{
|
||||
public PixelImap X { get; }
|
||||
public PixelImap Y { get; }
|
||||
|
|
|
@ -108,7 +108,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
}
|
||||
}
|
||||
|
||||
private struct Definition
|
||||
private readonly struct Definition
|
||||
{
|
||||
public BasicBlock Block { get; }
|
||||
public Operand Local { get; }
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
public struct TranslationOptions
|
||||
public readonly struct TranslationOptions
|
||||
{
|
||||
public TargetLanguage TargetLanguage { get; }
|
||||
public TargetApi TargetApi { get; }
|
||||
|
|
|
@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
|||
{
|
||||
private const int HeaderSize = 0x50;
|
||||
|
||||
internal struct FunctionCode
|
||||
internal readonly struct FunctionCode
|
||||
{
|
||||
public Operation[] Code { get; }
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
public struct Region
|
||||
public readonly struct Region
|
||||
{
|
||||
public int Offset { get; }
|
||||
public int Size { get; }
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
public struct Size
|
||||
public readonly struct Size
|
||||
{
|
||||
public int Width { get; }
|
||||
public int Height { get; }
|
||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
|||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
public struct SizeInfo
|
||||
public readonly struct SizeInfo
|
||||
{
|
||||
private readonly int[] _mipOffsets;
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Graphics.Texture.Utils
|
||||
{
|
||||
struct BC7ModeInfo
|
||||
readonly struct BC7ModeInfo
|
||||
{
|
||||
public readonly int SubsetCount;
|
||||
public readonly int PartitionBitCount;
|
||||
|
|
|
@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
|
|||
|
||||
namespace Ryujinx.Graphics.Vic.Image
|
||||
{
|
||||
struct Surface : IDisposable
|
||||
readonly struct Surface : IDisposable
|
||||
{
|
||||
private readonly int _bufferIndex;
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue