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Fix missing data for new copy dependency textures with mismatching size (#6161)
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1 changed files with 5 additions and 1 deletions
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@ -790,8 +790,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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texture = new Texture(_context, _physicalMemory, info, sizeInfo, range.Value, scaleMode);
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// If the new texture is larger than the existing one, we need to fill the remaining space with CPU data,
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// otherwise we only need the data that is copied from the existing texture, without loading the CPU data.
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bool updateNewTexture = texture.Width > overlap.Width || texture.Height > overlap.Height;
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texture.InitializeGroup(true, true, new List<TextureIncompatibleOverlap>());
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texture.InitializeData(false, false);
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texture.InitializeData(false, updateNewTexture);
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overlap.SynchronizeMemory();
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overlap.CreateCopyDependency(texture, oInfo.FirstLayer, oInfo.FirstLevel, true);
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