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SDL: Move Mouse to the Input project instead of Headless.
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commit
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4 changed files with 7 additions and 8 deletions
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@ -10,6 +10,7 @@ using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationPr
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using Ryujinx.HLE.UI;
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using Ryujinx.Input;
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using Ryujinx.Input.HLE;
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using Ryujinx.Input.SDL2;
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using Ryujinx.SDL2.Common;
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using System;
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using System.Collections.Concurrent;
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@ -1,12 +1,11 @@
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Input;
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using System;
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using System.Drawing;
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using System.Numerics;
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namespace Ryujinx.Headless.SDL2
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namespace Ryujinx.Input.SDL2
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{
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class SDL2Mouse : IMouse
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public class SDL2Mouse : IMouse
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{
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private SDL2MouseDriver _driver;
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@ -1,6 +1,5 @@
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Input;
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using System;
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using System.Diagnostics;
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using System.Drawing;
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@ -8,9 +7,9 @@ using System.Numerics;
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using System.Runtime.CompilerServices;
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using static SDL2.SDL;
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namespace Ryujinx.Headless.SDL2
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namespace Ryujinx.Input.SDL2
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{
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class SDL2MouseDriver : IGamepadDriver
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public class SDL2MouseDriver : IGamepadDriver
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{
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private const int CursorHideIdleTime = 5; // seconds
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@ -44,7 +43,7 @@ namespace Ryujinx.Headless.SDL2
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static MouseButton DriverButtonToMouseButton(uint rawButton)
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{
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Debug.Assert(rawButton > 0 && rawButton <= (int)MouseButton.Count);
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Debug.Assert(rawButton is > 0 and <= (int)MouseButton.Count);
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return (MouseButton)(rawButton - 1);
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}
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@ -143,7 +143,7 @@ namespace Ryujinx.SDL2.Common
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OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
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}
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else if (evnt.type == SDL_EventType.SDL_WINDOWEVENT || evnt.type == SDL_EventType.SDL_MOUSEBUTTONDOWN || evnt.type == SDL_EventType.SDL_MOUSEBUTTONUP)
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else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
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{
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if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
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{
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