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Revert Maximized = Fullscreen changes, fixes #20

This commit is contained in:
Evan Husted 2024-10-21 02:42:32 -05:00
parent f3efada444
commit 509f6d738c
4 changed files with 14 additions and 16 deletions

View file

@ -33,6 +33,7 @@ jobs:
id: version_info id: version_info
run: | run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
shell: bash shell: bash
- name: Create tag - name: Create tag
@ -51,6 +52,7 @@ jobs:
with: with:
name: ${{ steps.version_info.outputs.build_version }} name: ${{ steps.version_info.outputs.build_version }}
tag: ${{ steps.version_info.outputs.build_version }} tag: ${{ steps.version_info.outputs.build_version }}
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
omitBodyDuringUpdate: true omitBodyDuringUpdate: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }} owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }} repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
@ -79,6 +81,7 @@ jobs:
id: version_info id: version_info
run: | run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash shell: bash
@ -132,6 +135,7 @@ jobs:
name: ${{ steps.version_info.outputs.build_version }} name: ${{ steps.version_info.outputs.build_version }}
artifacts: "release_output/*.tar.gz,release_output/*.zip" artifacts: "release_output/*.tar.gz,release_output/*.zip"
tag: ${{ steps.version_info.outputs.build_version }} tag: ${{ steps.version_info.outputs.build_version }}
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
omitBodyDuringUpdate: true omitBodyDuringUpdate: true
allowUpdates: true allowUpdates: true
replacesArtifacts: true replacesArtifacts: true
@ -170,6 +174,7 @@ jobs:
id: version_info id: version_info
run: | run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Configure for release - name: Configure for release
@ -196,6 +201,7 @@ jobs:
name: ${{ steps.version_info.outputs.build_version }} name: ${{ steps.version_info.outputs.build_version }}
artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz" artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }} tag: ${{ steps.version_info.outputs.build_version }}
body: "**Full Changelog**: https://github.com/${{ github.repository }}/compare/${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}"
omitBodyDuringUpdate: true omitBodyDuringUpdate: true
allowUpdates: true allowUpdates: true
replacesArtifacts: true replacesArtifacts: true

View file

@ -964,10 +964,10 @@ namespace Ryujinx.Ava
{ {
if (_viewModel.StartGamesInFullscreen) if (_viewModel.StartGamesInFullscreen)
{ {
_viewModel.WindowState = MainWindow.FullScreenWindowState; _viewModel.WindowState = WindowState.FullScreen;
} }
if (_viewModel.WindowState == MainWindow.FullScreenWindowState) if (_viewModel.WindowState is WindowState.FullScreen)
{ {
_viewModel.ShowMenuAndStatusBar = false; _viewModel.ShowMenuAndStatusBar = false;
} }
@ -1138,7 +1138,7 @@ namespace Ryujinx.Ava
Dispatcher.UIThread.Post(() => Dispatcher.UIThread.Post(() =>
{ {
if (_keyboardInterface.GetKeyboardStateSnapshot().IsPressed(Key.Delete) && _viewModel.WindowState != MainWindow.FullScreenWindowState) if (_keyboardInterface.GetKeyboardStateSnapshot().IsPressed(Key.Delete) && _viewModel.WindowState is not WindowState.FullScreen)
{ {
Device.Processes.ActiveApplication.DiskCacheLoadState?.Cancel(); Device.Processes.ActiveApplication.DiskCacheLoadState?.Cancel();
} }

View file

@ -1426,7 +1426,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public async Task ExitCurrentState() public async Task ExitCurrentState()
{ {
if (WindowState == MainWindow.FullScreenWindowState) if (WindowState is WindowState.FullScreen)
{ {
ToggleFullscreen(); ToggleFullscreen();
} }
@ -1754,7 +1754,7 @@ namespace Ryujinx.Ava.UI.ViewModels
} }
else else
{ {
WindowState = MainWindow.FullScreenWindowState; WindowState = WindowState.FullScreen;
if (IsGameRunning) if (IsGameRunning)
{ {
@ -1762,7 +1762,7 @@ namespace Ryujinx.Ava.UI.ViewModels
} }
} }
IsFullScreen = WindowState == MainWindow.FullScreenWindowState; IsFullScreen = WindowState is WindowState.FullScreen;
} }
public static void SaveConfig() public static void SaveConfig()

View file

@ -67,14 +67,6 @@ namespace Ryujinx.Ava.UI.Windows
public readonly double StatusBarHeight; public readonly double StatusBarHeight;
public readonly double MenuBarHeight; public readonly double MenuBarHeight;
// The special window decoration from AppWindow in FluentAvalonia is only present on Windows;
// and as such optimizing for the fact that the menu bar and the title bar are the same is only needed on Windows.
// Maximized is considered superior to FullScreen on Windows in this case because you get the benefits of being in full screen,
// while still being able to use the standard 3 window controls in the top right to minimize, make the window smaller, or close the app.
public static readonly WindowState FullScreenWindowState =
OperatingSystem.IsWindows() ? WindowState.Maximized : WindowState.FullScreen;
public MainWindow() public MainWindow()
{ {
DataContext = ViewModel = new MainWindowViewModel DataContext = ViewModel = new MainWindowViewModel
@ -193,7 +185,7 @@ namespace Ryujinx.Ava.UI.Windows
ViewModel.ShowContent = true; ViewModel.ShowContent = true;
ViewModel.IsLoadingIndeterminate = false; ViewModel.IsLoadingIndeterminate = false;
if (startFullscreen && ViewModel.WindowState != MainWindow.FullScreenWindowState) if (startFullscreen && ViewModel.WindowState is not WindowState.FullScreen)
{ {
ViewModel.ToggleFullscreen(); ViewModel.ToggleFullscreen();
} }
@ -205,7 +197,7 @@ namespace Ryujinx.Ava.UI.Windows
ViewModel.ShowLoadProgress = true; ViewModel.ShowLoadProgress = true;
ViewModel.IsLoadingIndeterminate = true; ViewModel.IsLoadingIndeterminate = true;
if (startFullscreen && ViewModel.WindowState != MainWindow.FullScreenWindowState) if (startFullscreen && ViewModel.WindowState is not WindowState.FullScreen)
{ {
ViewModel.ToggleFullscreen(); ViewModel.ToggleFullscreen();
} }