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https://github.com/GreemDev/Ryujinx.git
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Fix fragment shaders (and fuck everything up)
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parent
2890fc1069
commit
511db833db
4 changed files with 21 additions and 6 deletions
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@ -20,8 +20,9 @@ namespace Ryujinx.Graphics.Metal
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{
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for (int index = 0; index < shaders.Length; index++)
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{
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var libraryError = new NSError(IntPtr.Zero);
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ShaderSource shader = shaders[index];
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var libraryError = new NSError(IntPtr.Zero);
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var shaderLibrary = device.NewLibrary(StringHelper.NSString(shader.Code), new MTLCompileOptions(IntPtr.Zero), ref libraryError);
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if (libraryError != IntPtr.Zero)
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{
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@ -67,6 +67,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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context.AppendLine("VertexOutput out;");
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}
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else if (stage == ShaderStage.Fragment)
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{
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context.AppendLine("FragmentOutput out;");
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}
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foreach (AstOperand decl in function.Locals)
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{
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@ -133,8 +137,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: false));
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string name = $"{DefaultNames.IAttributePrefix}{ioDefinition.Location}";
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string suffix = context.Definitions.Stage == ShaderStage.Vertex ? $" [[attribute({ioDefinition.Location})]]" : "";
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context.AppendLine($"{type} {name} [[attribute({ioDefinition.Location})]];");
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context.AppendLine($"{type} {name}{suffix};");
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}
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context.LeaveScope(";");
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@ -173,9 +178,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
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{
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string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: true));
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string name = $"{DefaultNames.OAttributePrefix}{ioDefinition.Location}";
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name = ioDefinition.IoVariable == IoVariable.Position ? "position" : name;
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string suffix = ioDefinition.IoVariable == IoVariable.Position ? " [[position]]" : "";
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string name = ioDefinition.IoVariable switch
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{
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IoVariable.Position => "position",
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IoVariable.FragmentOutputColor => "color",
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_ => $"{DefaultNames.OAttributePrefix}{ioDefinition.Location}"
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};
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string suffix = ioDefinition.IoVariable switch
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{
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IoVariable.Position => " [[position]]",
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_ => ""
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};
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context.AppendLine($"{type} {name}{suffix};");
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}
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@ -70,7 +70,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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{
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return $"{op} {GetSourceExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}";
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}
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else if (inst == Instruction.Return && context.Definitions.Stage == ShaderStage.Vertex)
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if (inst == Instruction.Return && context.Definitions.Stage is ShaderStage.Vertex or ShaderStage.Fragment)
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{
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return $"{op} out";
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}
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@ -91,6 +91,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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funcKeyword = "fragment";
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funcName = "fragmentMain";
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returnType = "FragmentOutput";
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}
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else if (stage == ShaderStage.Compute)
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{
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