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Do not clamp SNorm outputs to the [0, 1] range on OpenGL (#3260)
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1 changed files with 6 additions and 0 deletions
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@ -155,6 +155,12 @@ namespace Ryujinx.Graphics.OpenGL
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_pipeline.Initialize(this);
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_pipeline.Initialize(this);
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_counters.Initialize();
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_counters.Initialize();
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// This is required to disable [0, 1] clamping for SNorm outputs on compatibility profiles.
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// This call is expected to fail if we're running with a core profile,
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// as this clamp target was deprecated, but that's fine as a core profile
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// should already have the desired behaviour were outputs are not clamped.
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GL.ClampColor(ClampColorTarget.ClampFragmentColor, ClampColorMode.False);
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}
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}
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private void PrintGpuInformation()
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private void PrintGpuInformation()
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