mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-22 23:55:47 +00:00
reset viewport before blit
This commit is contained in:
parent
e6e898b297
commit
57a173a671
2 changed files with 2 additions and 7 deletions
|
@ -416,11 +416,6 @@ namespace Ryujinx.Graphics.Metal
|
|||
{
|
||||
int maxScissors = Math.Min(regions.Length, _currentState.Viewports.Length);
|
||||
|
||||
if (maxScissors == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_currentState.Scissors = new MTLScissorRect[maxScissors];
|
||||
|
||||
for (int i = 0; i < maxScissors; i++)
|
||||
|
|
|
@ -74,8 +74,8 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
_pipeline.SetProgram(_programColorBlit);
|
||||
// Viewport and scissor needs to be set before render pass begin so as not to bind the old ones
|
||||
//_pipeline.SetViewports([]);
|
||||
//_pipeline.SetScissors([]);
|
||||
_pipeline.SetViewports([]);
|
||||
_pipeline.SetScissors([]);
|
||||
_pipeline.SetRenderTargets([destination], null);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, source, new Sampler(sampler));
|
||||
_pipeline.SetPrimitiveTopology(PrimitiveTopology.Triangles);
|
||||
|
|
Loading…
Reference in a new issue