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Add RG16 Sint (#517)

This commit is contained in:
HorrorTroll 2018-12-27 18:05:54 +07:00 committed by emmauss
parent 1fd1ec5664
commit 5d14040e66

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@ -53,7 +53,7 @@ namespace Ryujinx.Graphics.Texture
{ GalTextureFormat.RG8, GalImageFormat.RG8 | Snorm | Unorm | Sint | Uint }, { GalTextureFormat.RG8, GalImageFormat.RG8 | Snorm | Unorm | Sint | Uint },
{ GalTextureFormat.R16, GalImageFormat.R16 | Snorm | Unorm | Sint | Uint | Float }, { GalTextureFormat.R16, GalImageFormat.R16 | Snorm | Unorm | Sint | Uint | Float },
{ GalTextureFormat.R8, GalImageFormat.R8 | Snorm | Unorm | Sint | Uint }, { GalTextureFormat.R8, GalImageFormat.R8 | Snorm | Unorm | Sint | Uint },
{ GalTextureFormat.RG16, GalImageFormat.RG16 | Snorm | Unorm | Float }, { GalTextureFormat.RG16, GalImageFormat.RG16 | Snorm | Unorm | Sint | Float },
{ GalTextureFormat.R32, GalImageFormat.R32 | Sint | Uint | Float }, { GalTextureFormat.R32, GalImageFormat.R32 | Sint | Uint | Float },
{ GalTextureFormat.RGBA4, GalImageFormat.RGBA4 | Unorm }, { GalTextureFormat.RGBA4, GalImageFormat.RGBA4 | Unorm },
{ GalTextureFormat.RGB5A1, GalImageFormat.RGB5A1 | Unorm }, { GalTextureFormat.RGB5A1, GalImageFormat.RGB5A1 | Unorm },
@ -188,6 +188,7 @@ namespace Ryujinx.Graphics.Texture
case GalSurfaceFormat.RGBA8Snorm: return GalImageFormat.RGBA8 | Snorm; case GalSurfaceFormat.RGBA8Snorm: return GalImageFormat.RGBA8 | Snorm;
case GalSurfaceFormat.RG16Snorm: return GalImageFormat.RG16 | Snorm; case GalSurfaceFormat.RG16Snorm: return GalImageFormat.RG16 | Snorm;
case GalSurfaceFormat.RG16Unorm: return GalImageFormat.RG16 | Unorm; case GalSurfaceFormat.RG16Unorm: return GalImageFormat.RG16 | Unorm;
case GalSurfaceFormat.RG16Sint: return GalImageFormat.RG16 | Sint;
case GalSurfaceFormat.RG16Float: return GalImageFormat.RG16 | Float; case GalSurfaceFormat.RG16Float: return GalImageFormat.RG16 | Float;
case GalSurfaceFormat.R11G11B10Float: return GalImageFormat.R11G11B10 | Float; case GalSurfaceFormat.R11G11B10Float: return GalImageFormat.R11G11B10 | Float;
case GalSurfaceFormat.R32Float: return GalImageFormat.R32 | Float; case GalSurfaceFormat.R32Float: return GalImageFormat.R32 | Float;