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UI: Create a ColumnIndices struct and pass it by reference to the row ctor instead of recomputing the column index for every column on every row
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a8c3407d11
commit
606e149bd3
3 changed files with 51 additions and 40 deletions
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@ -1,50 +1,71 @@
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using Gommon;
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using nietras.SeparatedValues;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Common.Logging;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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namespace Ryujinx.Ava.Utilities.Compat
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{
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public struct ColumnIndices(SepReaderHeader header)
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{
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public const string TitleIdCol = "\"title_id\"";
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public const string GameNameCol = "\"game_name\"";
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public const string LabelsCol = "\"labels\"";
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public const string StatusCol = "\"status\"";
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public const string LastUpdatedCol = "\"last_updated\"";
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public readonly int TitleId = header.IndexOf(TitleIdCol);
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public readonly int GameName = header.IndexOf(GameNameCol);
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public readonly int Labels = header.IndexOf(LabelsCol);
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public readonly int Status = header.IndexOf(StatusCol);
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public readonly int LastUpdated = header.IndexOf(LastUpdatedCol);
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}
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public class CompatibilityCsv
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{
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public static CompatibilityCsv Shared { get; set; }
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public CompatibilityCsv(SepReader reader)
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static CompatibilityCsv()
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{
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var entries = new List<CompatibilityEntry>();
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using Stream csvStream = Assembly.GetExecutingAssembly()
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.GetManifestResourceStream("RyujinxGameCompatibilityList")!;
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csvStream.Position = 0;
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foreach (var row in reader)
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{
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entries.Add(new CompatibilityEntry(reader.Header, row));
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}
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LoadFromStream(csvStream);
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}
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public static void LoadFromStream(Stream stream)
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{
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var reader = Sep.Reader().From(stream);
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var columnIndices = new ColumnIndices(reader.Header);
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Entries = entries.Where(x => x.Status != null)
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.OrderBy(it => it.GameName).ToArray();
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Entries = reader
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.Enumerate(row => new CompatibilityEntry(ref columnIndices, row))
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.OrderBy(it => it.GameName)
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.ToArray();
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Logger.Debug?.Print(LogClass.UI, "Compatibility CSV loaded.");
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}
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public CompatibilityEntry[] Entries { get; }
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public static CompatibilityEntry[] Entries { get; private set; }
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}
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public class CompatibilityEntry
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{
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public CompatibilityEntry(SepReaderHeader header, SepReader.Row row)
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public CompatibilityEntry(ref ColumnIndices indices, SepReader.Row row)
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{
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if (row.ColCount != header.ColNames.Count)
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throw new InvalidDataException($"CSV row {row.RowIndex} ({row.ToString()}) has mismatched column count");
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var titleIdRow = ColStr(row[header.IndexOf("\"title_id\"")]);
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var titleIdRow = ColStr(row[indices.TitleId]);
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TitleId = !string.IsNullOrEmpty(titleIdRow)
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? titleIdRow
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: default(Optional<string>);
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GameName = ColStr(row[header.IndexOf("\"game_name\"")]).Trim().Trim('"');
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GameName = ColStr(row[indices.GameName]).Trim().Trim('"');
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IssueLabels = ColStr(row[header.IndexOf("\"labels\"")]).Split(';');
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Status = ColStr(row[header.IndexOf("\"status\"")]).ToLower() switch
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Labels = ColStr(row[indices.Labels]).Split(';');
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Status = ColStr(row[indices.Status]).ToLower() switch
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{
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"playable" => LocaleKeys.CompatibilityListPlayable,
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"ingame" => LocaleKeys.CompatibilityListIngame,
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@ -54,8 +75,8 @@ namespace Ryujinx.Ava.Utilities.Compat
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_ => null
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};
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if (DateTime.TryParse(ColStr(row[header.IndexOf("\"last_updated\"")]), out var dt))
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LastEvent = dt;
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if (DateTime.TryParse(ColStr(row[indices.LastUpdated]), out var dt))
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LastUpdated = dt;
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return;
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@ -64,15 +85,15 @@ namespace Ryujinx.Ava.Utilities.Compat
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public string GameName { get; }
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public Optional<string> TitleId { get; }
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public string[] IssueLabels { get; }
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public string[] Labels { get; }
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public LocaleKeys? Status { get; }
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public DateTime LastEvent { get; }
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public DateTime LastUpdated { get; }
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public string LocalizedStatus => LocaleManager.Instance[Status!.Value];
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public string FormattedTitleId => TitleId
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.OrElse(new string(' ', 16));
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public string FormattedIssueLabels => IssueLabels
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public string FormattedIssueLabels => Labels
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.Where(it => !it.StartsWithIgnoreCase("status"))
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.Select(FormatLabelName)
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.JoinToString(", ");
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@ -82,9 +103,9 @@ namespace Ryujinx.Ava.Utilities.Compat
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var sb = new StringBuilder("CompatibilityEntry: {");
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sb.Append($"{nameof(GameName)}=\"{GameName}\", ");
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sb.Append($"{nameof(TitleId)}={TitleId}, ");
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sb.Append($"{nameof(IssueLabels)}=\"{IssueLabels}\", ");
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sb.Append($"{nameof(Labels)}=\"{Labels}\", ");
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sb.Append($"{nameof(Status)}=\"{Status}\", ");
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sb.Append($"{nameof(LastEvent)}=\"{LastEvent}\"");
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sb.Append($"{nameof(LastUpdated)}=\"{LastUpdated}\"");
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sb.Append('}');
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return sb.ToString();
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@ -14,15 +14,6 @@ namespace Ryujinx.Ava.Utilities.Compat
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{
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public static async Task Show()
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{
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if (CompatibilityCsv.Shared is null)
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{
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await using Stream csvStream = Assembly.GetExecutingAssembly()
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.GetManifestResourceStream("RyujinxGameCompatibilityList")!;
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csvStream.Position = 0;
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CompatibilityCsv.Shared = new CompatibilityCsv(Sep.Reader().From(csvStream));
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}
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ContentDialog contentDialog = new()
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{
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PrimaryButtonText = string.Empty,
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@ -11,14 +11,13 @@ namespace Ryujinx.Ava.Utilities.Compat
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{
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[ObservableProperty] private bool _onlyShowOwnedGames = true;
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private IEnumerable<CompatibilityEntry> _currentEntries = CompatibilityCsv.Shared.Entries;
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private IEnumerable<CompatibilityEntry> _currentEntries = CompatibilityCsv.Entries;
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private readonly string[] _ownedGameTitleIds = [];
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private readonly ApplicationLibrary _appLibrary;
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public IEnumerable<CompatibilityEntry> CurrentEntries => OnlyShowOwnedGames
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? _currentEntries.Where(x =>
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x.TitleId.Check(tid => _ownedGameTitleIds.ContainsIgnoreCase(tid))
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|| _appLibrary.Applications.Items.Any(a => a.Name.EqualsIgnoreCase(x.GameName)))
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x.TitleId.Check(tid => _ownedGameTitleIds.ContainsIgnoreCase(tid)))
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: _currentEntries;
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public CompatibilityViewModel() {}
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@ -39,11 +38,11 @@ namespace Ryujinx.Ava.Utilities.Compat
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{
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if (string.IsNullOrEmpty(searchTerm))
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{
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SetEntries(CompatibilityCsv.Shared.Entries);
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SetEntries(CompatibilityCsv.Entries);
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return;
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}
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SetEntries(CompatibilityCsv.Shared.Entries.Where(x =>
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SetEntries(CompatibilityCsv.Entries.Where(x =>
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x.GameName.ContainsIgnoreCase(searchTerm)
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|| x.TitleId.Check(tid => tid.ContainsIgnoreCase(searchTerm))));
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}
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