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UI: Create a ColumnIndices struct and pass it by reference to the row ctor instead of recomputing the column index for every column on every row

This commit is contained in:
Evan Husted 2025-01-09 18:48:15 -06:00
parent a8c3407d11
commit 606e149bd3
3 changed files with 51 additions and 40 deletions

View file

@ -1,50 +1,71 @@
using Gommon; using Gommon;
using nietras.SeparatedValues; using nietras.SeparatedValues;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using Ryujinx.Common.Logging;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Reflection;
using System.Text; using System.Text;
namespace Ryujinx.Ava.Utilities.Compat namespace Ryujinx.Ava.Utilities.Compat
{ {
public struct ColumnIndices(SepReaderHeader header)
{
public const string TitleIdCol = "\"title_id\"";
public const string GameNameCol = "\"game_name\"";
public const string LabelsCol = "\"labels\"";
public const string StatusCol = "\"status\"";
public const string LastUpdatedCol = "\"last_updated\"";
public readonly int TitleId = header.IndexOf(TitleIdCol);
public readonly int GameName = header.IndexOf(GameNameCol);
public readonly int Labels = header.IndexOf(LabelsCol);
public readonly int Status = header.IndexOf(StatusCol);
public readonly int LastUpdated = header.IndexOf(LastUpdatedCol);
}
public class CompatibilityCsv public class CompatibilityCsv
{ {
public static CompatibilityCsv Shared { get; set; } static CompatibilityCsv()
public CompatibilityCsv(SepReader reader)
{ {
var entries = new List<CompatibilityEntry>(); using Stream csvStream = Assembly.GetExecutingAssembly()
.GetManifestResourceStream("RyujinxGameCompatibilityList")!;
csvStream.Position = 0;
foreach (var row in reader) LoadFromStream(csvStream);
{
entries.Add(new CompatibilityEntry(reader.Header, row));
}
Entries = entries.Where(x => x.Status != null)
.OrderBy(it => it.GameName).ToArray();
} }
public CompatibilityEntry[] Entries { get; } public static void LoadFromStream(Stream stream)
{
var reader = Sep.Reader().From(stream);
var columnIndices = new ColumnIndices(reader.Header);
Entries = reader
.Enumerate(row => new CompatibilityEntry(ref columnIndices, row))
.OrderBy(it => it.GameName)
.ToArray();
Logger.Debug?.Print(LogClass.UI, "Compatibility CSV loaded.");
}
public static CompatibilityEntry[] Entries { get; private set; }
} }
public class CompatibilityEntry public class CompatibilityEntry
{ {
public CompatibilityEntry(SepReaderHeader header, SepReader.Row row) public CompatibilityEntry(ref ColumnIndices indices, SepReader.Row row)
{ {
if (row.ColCount != header.ColNames.Count) var titleIdRow = ColStr(row[indices.TitleId]);
throw new InvalidDataException($"CSV row {row.RowIndex} ({row.ToString()}) has mismatched column count");
var titleIdRow = ColStr(row[header.IndexOf("\"title_id\"")]);
TitleId = !string.IsNullOrEmpty(titleIdRow) TitleId = !string.IsNullOrEmpty(titleIdRow)
? titleIdRow ? titleIdRow
: default(Optional<string>); : default(Optional<string>);
GameName = ColStr(row[header.IndexOf("\"game_name\"")]).Trim().Trim('"'); GameName = ColStr(row[indices.GameName]).Trim().Trim('"');
IssueLabels = ColStr(row[header.IndexOf("\"labels\"")]).Split(';'); Labels = ColStr(row[indices.Labels]).Split(';');
Status = ColStr(row[header.IndexOf("\"status\"")]).ToLower() switch Status = ColStr(row[indices.Status]).ToLower() switch
{ {
"playable" => LocaleKeys.CompatibilityListPlayable, "playable" => LocaleKeys.CompatibilityListPlayable,
"ingame" => LocaleKeys.CompatibilityListIngame, "ingame" => LocaleKeys.CompatibilityListIngame,
@ -54,8 +75,8 @@ namespace Ryujinx.Ava.Utilities.Compat
_ => null _ => null
}; };
if (DateTime.TryParse(ColStr(row[header.IndexOf("\"last_updated\"")]), out var dt)) if (DateTime.TryParse(ColStr(row[indices.LastUpdated]), out var dt))
LastEvent = dt; LastUpdated = dt;
return; return;
@ -64,15 +85,15 @@ namespace Ryujinx.Ava.Utilities.Compat
public string GameName { get; } public string GameName { get; }
public Optional<string> TitleId { get; } public Optional<string> TitleId { get; }
public string[] IssueLabels { get; } public string[] Labels { get; }
public LocaleKeys? Status { get; } public LocaleKeys? Status { get; }
public DateTime LastEvent { get; } public DateTime LastUpdated { get; }
public string LocalizedStatus => LocaleManager.Instance[Status!.Value]; public string LocalizedStatus => LocaleManager.Instance[Status!.Value];
public string FormattedTitleId => TitleId public string FormattedTitleId => TitleId
.OrElse(new string(' ', 16)); .OrElse(new string(' ', 16));
public string FormattedIssueLabels => IssueLabels public string FormattedIssueLabels => Labels
.Where(it => !it.StartsWithIgnoreCase("status")) .Where(it => !it.StartsWithIgnoreCase("status"))
.Select(FormatLabelName) .Select(FormatLabelName)
.JoinToString(", "); .JoinToString(", ");
@ -82,9 +103,9 @@ namespace Ryujinx.Ava.Utilities.Compat
var sb = new StringBuilder("CompatibilityEntry: {"); var sb = new StringBuilder("CompatibilityEntry: {");
sb.Append($"{nameof(GameName)}=\"{GameName}\", "); sb.Append($"{nameof(GameName)}=\"{GameName}\", ");
sb.Append($"{nameof(TitleId)}={TitleId}, "); sb.Append($"{nameof(TitleId)}={TitleId}, ");
sb.Append($"{nameof(IssueLabels)}=\"{IssueLabels}\", "); sb.Append($"{nameof(Labels)}=\"{Labels}\", ");
sb.Append($"{nameof(Status)}=\"{Status}\", "); sb.Append($"{nameof(Status)}=\"{Status}\", ");
sb.Append($"{nameof(LastEvent)}=\"{LastEvent}\""); sb.Append($"{nameof(LastUpdated)}=\"{LastUpdated}\"");
sb.Append('}'); sb.Append('}');
return sb.ToString(); return sb.ToString();

View file

@ -14,15 +14,6 @@ namespace Ryujinx.Ava.Utilities.Compat
{ {
public static async Task Show() public static async Task Show()
{ {
if (CompatibilityCsv.Shared is null)
{
await using Stream csvStream = Assembly.GetExecutingAssembly()
.GetManifestResourceStream("RyujinxGameCompatibilityList")!;
csvStream.Position = 0;
CompatibilityCsv.Shared = new CompatibilityCsv(Sep.Reader().From(csvStream));
}
ContentDialog contentDialog = new() ContentDialog contentDialog = new()
{ {
PrimaryButtonText = string.Empty, PrimaryButtonText = string.Empty,

View file

@ -11,14 +11,13 @@ namespace Ryujinx.Ava.Utilities.Compat
{ {
[ObservableProperty] private bool _onlyShowOwnedGames = true; [ObservableProperty] private bool _onlyShowOwnedGames = true;
private IEnumerable<CompatibilityEntry> _currentEntries = CompatibilityCsv.Shared.Entries; private IEnumerable<CompatibilityEntry> _currentEntries = CompatibilityCsv.Entries;
private readonly string[] _ownedGameTitleIds = []; private readonly string[] _ownedGameTitleIds = [];
private readonly ApplicationLibrary _appLibrary; private readonly ApplicationLibrary _appLibrary;
public IEnumerable<CompatibilityEntry> CurrentEntries => OnlyShowOwnedGames public IEnumerable<CompatibilityEntry> CurrentEntries => OnlyShowOwnedGames
? _currentEntries.Where(x => ? _currentEntries.Where(x =>
x.TitleId.Check(tid => _ownedGameTitleIds.ContainsIgnoreCase(tid)) x.TitleId.Check(tid => _ownedGameTitleIds.ContainsIgnoreCase(tid)))
|| _appLibrary.Applications.Items.Any(a => a.Name.EqualsIgnoreCase(x.GameName)))
: _currentEntries; : _currentEntries;
public CompatibilityViewModel() {} public CompatibilityViewModel() {}
@ -39,11 +38,11 @@ namespace Ryujinx.Ava.Utilities.Compat
{ {
if (string.IsNullOrEmpty(searchTerm)) if (string.IsNullOrEmpty(searchTerm))
{ {
SetEntries(CompatibilityCsv.Shared.Entries); SetEntries(CompatibilityCsv.Entries);
return; return;
} }
SetEntries(CompatibilityCsv.Shared.Entries.Where(x => SetEntries(CompatibilityCsv.Entries.Where(x =>
x.GameName.ContainsIgnoreCase(searchTerm) x.GameName.ContainsIgnoreCase(searchTerm)
|| x.TitleId.Check(tid => tid.ContainsIgnoreCase(searchTerm)))); || x.TitleId.Check(tid => tid.ContainsIgnoreCase(searchTerm))));
} }