mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 09:15:46 +00:00
support fragment coord as an input to a shader
This commit is contained in:
parent
e638172753
commit
6295153a28
2 changed files with 7 additions and 0 deletions
|
@ -133,6 +133,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
|
|||
|
||||
context.EnterScope();
|
||||
|
||||
if (context.Definitions.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
// TODO: check if it's needed
|
||||
context.AppendLine("float4 position [[position]];");
|
||||
}
|
||||
|
||||
foreach (var ioDefinition in inputs.OrderBy(x => x.Location))
|
||||
{
|
||||
string type = GetVarTypeName(context, context.Definitions.GetUserDefinedType(ioDefinition.Location, isOutput: false));
|
||||
|
|
|
@ -30,6 +30,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
|||
IoVariable.UserDefined => GetUserDefinedVariableName(definitions, location, component, isOutput, isPerPatch),
|
||||
IoVariable.VertexId => ("vertex_id", AggregateType.S32),
|
||||
IoVariable.ViewportIndex => ("viewport_array_index", AggregateType.S32),
|
||||
IoVariable.FragmentCoord => ("in.position", AggregateType.Vector4 | AggregateType.FP32),
|
||||
_ => (null, AggregateType.Invalid),
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue