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Fix separate bindless sampler at offset 0 (#2360)

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gdkchan 2021-06-20 15:48:12 -03:00 committed by GitHub
parent afd3153ca4
commit 65fee49e8a
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2 changed files with 2 additions and 2 deletions

View file

@ -473,7 +473,7 @@ namespace Ryujinx.Graphics.Gpu.Image
? bufferManager.GetComputeUniformBufferAddress(samplerBufferIndex) ? bufferManager.GetComputeUniformBufferAddress(samplerBufferIndex)
: bufferManager.GetGraphicsUniformBufferAddress(stageIndex, samplerBufferIndex); : bufferManager.GetGraphicsUniformBufferAddress(stageIndex, samplerBufferIndex);
handle |= _context.PhysicalMemory.Read<int>(samplerBufferAddress + (ulong)((uint)wordOffset >> HandleHigh) * 4); handle |= _context.PhysicalMemory.Read<int>(samplerBufferAddress + (ulong)((wordOffset >> HandleHigh) - 1) * 4);
} }
return handle; return handle;

View file

@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
SetHandle( SetHandle(
config, config,
texOp, texOp,
src0.GetCbufOffset() | (src1.GetCbufOffset() << 16), src0.GetCbufOffset() | ((src1.GetCbufOffset() + 1) << 16),
src0.GetCbufSlot() | ((src1.GetCbufSlot() + 1) << 16)); src0.GetCbufSlot() | ((src1.GetCbufSlot() + 1) << 16));
} }
else if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore) else if (texOp.Inst == Instruction.ImageLoad || texOp.Inst == Instruction.ImageStore)