mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-22 07:35:47 +00:00
hia: prevent infinite loading
This commit is contained in:
parent
657bd4a7d0
commit
66fdad6d64
3 changed files with 382 additions and 378 deletions
361
src/Ryujinx/Headless/HeadlessRyujinx.Init.cs
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361
src/Ryujinx/Headless/HeadlessRyujinx.Init.cs
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@ -0,0 +1,361 @@
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using DiscordRPC;
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using LibHac.Tools.FsSystem;
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using Ryujinx.Audio.Backends.SDL2;
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using Ryujinx.Ava;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Controller.Motion;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.Graphics.Vulkan;
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using Ryujinx.HLE;
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using Ryujinx.Input;
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using Ryujinx.UI.Common;
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using Ryujinx.UI.Common.Configuration;
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using Silk.NET.Vulkan;
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using System;
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using System.IO;
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using System.Text.Json;
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using System.Threading.Tasks;
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using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
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using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
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using Key = Ryujinx.Common.Configuration.Hid.Key;
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namespace Ryujinx.Headless
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{
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public partial class HeadlessRyujinx
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{
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public static void Initialize()
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{
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// Ensure Discord presence timestamp begins at the absolute start of when Ryujinx is launched
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DiscordIntegrationModule.StartedAt = Timestamps.Now;
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// Delete backup files after updating.
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Task.Run(Updater.CleanupUpdate);
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// Hook unhandled exception and process exit events.
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AppDomain.CurrentDomain.UnhandledException += (sender, e)
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=> Program.ProcessUnhandledException(sender, e.ExceptionObject as Exception, e.IsTerminating);
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AppDomain.CurrentDomain.ProcessExit += (_, _) => Program.Exit();
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// Initialize the configuration.
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ConfigurationState.Initialize();
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// Initialize Discord integration.
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DiscordIntegrationModule.Initialize();
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// Logging system information.
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Program.PrintSystemInfo();
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}
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private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
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{
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if (inputId == null)
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{
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if (index == PlayerIndex.Player1)
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{
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Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard.");
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// Default to keyboard
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inputId = "0";
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}
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else
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{
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Logger.Info?.Print(LogClass.Application, $"{index} not configured");
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return null;
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}
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}
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IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId);
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bool isKeyboard = true;
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if (gamepad == null)
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{
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gamepad = _inputManager.GamepadDriver.GetGamepad(inputId);
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isKeyboard = false;
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if (gamepad == null)
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{
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Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")");
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return null;
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}
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}
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string gamepadName = gamepad.Name;
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gamepad.Dispose();
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InputConfig config;
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if (inputProfileName == null || inputProfileName.Equals("default"))
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{
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if (isKeyboard)
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{
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config = new StandardKeyboardInputConfig
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{
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Version = InputConfig.CurrentVersion,
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Backend = InputBackendType.WindowKeyboard,
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Id = null,
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ControllerType = ControllerType.JoyconPair,
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LeftJoycon = new LeftJoyconCommonConfig<Key>
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{
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DpadUp = Key.Up,
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DpadDown = Key.Down,
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DpadLeft = Key.Left,
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DpadRight = Key.Right,
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ButtonMinus = Key.Minus,
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ButtonL = Key.E,
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ButtonZl = Key.Q,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound,
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},
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LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
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{
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StickUp = Key.W,
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StickDown = Key.S,
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StickLeft = Key.A,
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StickRight = Key.D,
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StickButton = Key.F,
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},
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RightJoycon = new RightJoyconCommonConfig<Key>
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{
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ButtonA = Key.Z,
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ButtonB = Key.X,
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ButtonX = Key.C,
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ButtonY = Key.V,
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ButtonPlus = Key.Plus,
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ButtonR = Key.U,
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ButtonZr = Key.O,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound,
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},
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RightJoyconStick = new JoyconConfigKeyboardStick<Key>
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{
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StickUp = Key.I,
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StickDown = Key.K,
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StickLeft = Key.J,
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StickRight = Key.L,
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StickButton = Key.H,
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},
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};
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}
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else
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{
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bool isNintendoStyle = gamepadName.Contains("Nintendo");
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config = new StandardControllerInputConfig
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{
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Version = InputConfig.CurrentVersion,
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Backend = InputBackendType.GamepadSDL2,
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Id = null,
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ControllerType = ControllerType.JoyconPair,
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DeadzoneLeft = 0.1f,
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DeadzoneRight = 0.1f,
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RangeLeft = 1.0f,
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RangeRight = 1.0f,
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TriggerThreshold = 0.5f,
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LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
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{
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DpadUp = ConfigGamepadInputId.DpadUp,
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DpadDown = ConfigGamepadInputId.DpadDown,
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DpadLeft = ConfigGamepadInputId.DpadLeft,
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DpadRight = ConfigGamepadInputId.DpadRight,
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ButtonMinus = ConfigGamepadInputId.Minus,
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ButtonL = ConfigGamepadInputId.LeftShoulder,
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ButtonZl = ConfigGamepadInputId.LeftTrigger,
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ButtonSl = ConfigGamepadInputId.Unbound,
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ButtonSr = ConfigGamepadInputId.Unbound,
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},
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LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
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{
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Joystick = ConfigStickInputId.Left,
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StickButton = ConfigGamepadInputId.LeftStick,
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InvertStickX = false,
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InvertStickY = false,
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Rotate90CW = false,
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},
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RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
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{
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ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
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ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
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ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
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ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
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ButtonPlus = ConfigGamepadInputId.Plus,
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ButtonR = ConfigGamepadInputId.RightShoulder,
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ButtonZr = ConfigGamepadInputId.RightTrigger,
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ButtonSl = ConfigGamepadInputId.Unbound,
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ButtonSr = ConfigGamepadInputId.Unbound,
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},
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RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
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{
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Joystick = ConfigStickInputId.Right,
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StickButton = ConfigGamepadInputId.RightStick,
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InvertStickX = false,
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InvertStickY = false,
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Rotate90CW = false,
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},
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Motion = new StandardMotionConfigController
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{
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MotionBackend = MotionInputBackendType.GamepadDriver,
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EnableMotion = true,
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Sensitivity = 100,
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GyroDeadzone = 1,
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},
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Rumble = new RumbleConfigController
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{
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StrongRumble = 1f,
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WeakRumble = 1f,
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EnableRumble = false,
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},
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};
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}
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}
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else
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{
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string profileBasePath;
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if (isKeyboard)
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{
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profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard");
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}
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else
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{
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profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller");
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}
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string path = Path.Combine(profileBasePath, inputProfileName + ".json");
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if (!File.Exists(path))
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{
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Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\"");
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return null;
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}
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try
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{
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config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig);
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}
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catch (JsonException)
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{
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Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\"");
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return null;
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}
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}
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config.Id = inputId;
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config.PlayerIndex = index;
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string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad";
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Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\"");
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// If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0.
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if (config is StandardControllerInputConfig controllerConfig)
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{
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if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f)
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{
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controllerConfig.RangeLeft = 1.0f;
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controllerConfig.RangeRight = 1.0f;
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Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
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}
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}
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return config;
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}
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private static IRenderer CreateRenderer(Options options, WindowBase window)
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{
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if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow)
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{
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string preferredGpuId = string.Empty;
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Vk api = Vk.GetApi();
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if (!string.IsNullOrEmpty(options.PreferredGPUVendor))
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{
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string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant();
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var devices = VulkanRenderer.GetPhysicalDevices(api);
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foreach (var device in devices)
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{
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if (device.Vendor.ToLowerInvariant() == preferredGpuVendor)
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{
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preferredGpuId = device.Id;
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break;
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}
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}
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}
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return new VulkanRenderer(
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api,
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(instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))),
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vulkanWindow.GetRequiredInstanceExtensions,
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preferredGpuId);
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}
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return new OpenGLRenderer();
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}
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private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
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{
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BackendThreading threadingMode = options.BackendThreading;
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bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
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if (threadedGAL)
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{
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renderer = new ThreadedRenderer(renderer);
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}
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HLEConfiguration configuration = new(_virtualFileSystem,
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_libHacHorizonManager,
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_contentManager,
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_accountManager,
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_userChannelPersistence,
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renderer,
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new SDL2HardwareDeviceDriver(),
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options.DramSize,
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window,
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options.SystemLanguage,
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options.SystemRegion,
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options.VSyncMode,
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!options.DisableDockedMode,
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!options.DisablePTC,
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options.EnableInternetAccess,
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!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
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options.FsGlobalAccessLogMode,
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options.SystemTimeOffset,
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options.SystemTimeZone,
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options.MemoryManagerMode,
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options.IgnoreMissingServices,
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options.AspectRatio,
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options.AudioVolume,
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options.UseHypervisor ?? true,
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options.MultiplayerLanInterfaceId,
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Common.Configuration.Multiplayer.MultiplayerMode.Disabled,
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false,
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string.Empty,
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string.Empty,
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options.CustomVSyncInterval);
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return new Switch(configuration);
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}
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}
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}
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@ -1,18 +1,9 @@
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using Avalonia.Threading;
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using CommandLine;
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using DiscordRPC;
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using Gommon;
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using LibHac.Tools.FsSystem;
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using Ryujinx.Audio.Backends.SDL2;
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using Ryujinx.Ava;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Windows;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Controller.Motion;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using Ryujinx.Common.GraphicsDriver;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Logging.Targets;
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@ -20,11 +11,8 @@ using Ryujinx.Common.SystemInterop;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Cpu;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.Multithreading;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.Graphics.Gpu.Shader;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.Graphics.Vulkan;
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using Ryujinx.Graphics.Vulkan.MoltenVK;
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using Ryujinx.HLE;
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using Ryujinx.HLE.FileSystem;
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@ -34,24 +22,15 @@ using Ryujinx.Input;
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using Ryujinx.Input.HLE;
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using Ryujinx.Input.SDL2;
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using Ryujinx.SDL2.Common;
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using Ryujinx.UI.App.Common;
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using Ryujinx.UI.Common;
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using Ryujinx.UI.Common.Configuration;
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using Ryujinx.UI.Common.Helper;
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using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text.Json;
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using System.Threading;
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using System.Threading.Tasks;
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using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
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using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
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using Key = Ryujinx.Common.Configuration.Hid.Key;
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namespace Ryujinx.Headless
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{
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public class HeadlessRyujinx
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public partial class HeadlessRyujinx
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{
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private static VirtualFileSystem _virtualFileSystem;
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private static ContentManager _contentManager;
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|
@ -62,35 +41,12 @@ namespace Ryujinx.Headless
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private static Switch _emulationContext;
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private static WindowBase _window;
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private static WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
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private static List<InputConfig> _inputConfiguration;
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private static List<InputConfig> _inputConfiguration = [];
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private static bool _enableKeyboard;
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private static bool _enableMouse;
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private static readonly InputConfigJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
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public static void Initialize()
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{
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// Ensure Discord presence timestamp begins at the absolute start of when Ryujinx is launched
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DiscordIntegrationModule.StartedAt = Timestamps.Now;
|
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|
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// Delete backup files after updating.
|
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Task.Run(Updater.CleanupUpdate);
|
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|
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// Hook unhandled exception and process exit events.
|
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AppDomain.CurrentDomain.UnhandledException += (sender, e)
|
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=> Program.ProcessUnhandledException(sender, e.ExceptionObject as Exception, e.IsTerminating);
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AppDomain.CurrentDomain.ProcessExit += (_, _) => Program.Exit();
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// Initialize the configuration.
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ConfigurationState.Initialize();
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// Initialize Discord integration.
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DiscordIntegrationModule.Initialize();
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// Logging system information.
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Program.PrintSystemInfo();
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}
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public static void Entrypoint(string[] args)
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{
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// Make process DPI aware for proper window sizing on high-res screens.
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|
@ -180,234 +136,6 @@ namespace Ryujinx.Headless
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}
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}
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private static InputConfig HandlePlayerConfiguration(string inputProfileName, string inputId, PlayerIndex index)
|
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{
|
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if (inputId == null)
|
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{
|
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if (index == PlayerIndex.Player1)
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{
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Logger.Info?.Print(LogClass.Application, $"{index} not configured, defaulting to default keyboard.");
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// Default to keyboard
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inputId = "0";
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}
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else
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{
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Logger.Info?.Print(LogClass.Application, $"{index} not configured");
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return null;
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}
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}
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IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId);
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bool isKeyboard = true;
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if (gamepad == null)
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{
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gamepad = _inputManager.GamepadDriver.GetGamepad(inputId);
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isKeyboard = false;
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if (gamepad == null)
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{
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Logger.Error?.Print(LogClass.Application, $"{index} gamepad not found (\"{inputId}\")");
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return null;
|
||||
}
|
||||
}
|
||||
|
||||
string gamepadName = gamepad.Name;
|
||||
|
||||
gamepad.Dispose();
|
||||
|
||||
InputConfig config;
|
||||
|
||||
if (inputProfileName == null || inputProfileName.Equals("default"))
|
||||
{
|
||||
if (isKeyboard)
|
||||
{
|
||||
config = new StandardKeyboardInputConfig
|
||||
{
|
||||
Version = InputConfig.CurrentVersion,
|
||||
Backend = InputBackendType.WindowKeyboard,
|
||||
Id = null,
|
||||
ControllerType = ControllerType.JoyconPair,
|
||||
LeftJoycon = new LeftJoyconCommonConfig<Key>
|
||||
{
|
||||
DpadUp = Key.Up,
|
||||
DpadDown = Key.Down,
|
||||
DpadLeft = Key.Left,
|
||||
DpadRight = Key.Right,
|
||||
ButtonMinus = Key.Minus,
|
||||
ButtonL = Key.E,
|
||||
ButtonZl = Key.Q,
|
||||
ButtonSl = Key.Unbound,
|
||||
ButtonSr = Key.Unbound,
|
||||
},
|
||||
|
||||
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
|
||||
{
|
||||
StickUp = Key.W,
|
||||
StickDown = Key.S,
|
||||
StickLeft = Key.A,
|
||||
StickRight = Key.D,
|
||||
StickButton = Key.F,
|
||||
},
|
||||
|
||||
RightJoycon = new RightJoyconCommonConfig<Key>
|
||||
{
|
||||
ButtonA = Key.Z,
|
||||
ButtonB = Key.X,
|
||||
ButtonX = Key.C,
|
||||
ButtonY = Key.V,
|
||||
ButtonPlus = Key.Plus,
|
||||
ButtonR = Key.U,
|
||||
ButtonZr = Key.O,
|
||||
ButtonSl = Key.Unbound,
|
||||
ButtonSr = Key.Unbound,
|
||||
},
|
||||
|
||||
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
|
||||
{
|
||||
StickUp = Key.I,
|
||||
StickDown = Key.K,
|
||||
StickLeft = Key.J,
|
||||
StickRight = Key.L,
|
||||
StickButton = Key.H,
|
||||
},
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
bool isNintendoStyle = gamepadName.Contains("Nintendo");
|
||||
|
||||
config = new StandardControllerInputConfig
|
||||
{
|
||||
Version = InputConfig.CurrentVersion,
|
||||
Backend = InputBackendType.GamepadSDL2,
|
||||
Id = null,
|
||||
ControllerType = ControllerType.JoyconPair,
|
||||
DeadzoneLeft = 0.1f,
|
||||
DeadzoneRight = 0.1f,
|
||||
RangeLeft = 1.0f,
|
||||
RangeRight = 1.0f,
|
||||
TriggerThreshold = 0.5f,
|
||||
LeftJoycon = new LeftJoyconCommonConfig<ConfigGamepadInputId>
|
||||
{
|
||||
DpadUp = ConfigGamepadInputId.DpadUp,
|
||||
DpadDown = ConfigGamepadInputId.DpadDown,
|
||||
DpadLeft = ConfigGamepadInputId.DpadLeft,
|
||||
DpadRight = ConfigGamepadInputId.DpadRight,
|
||||
ButtonMinus = ConfigGamepadInputId.Minus,
|
||||
ButtonL = ConfigGamepadInputId.LeftShoulder,
|
||||
ButtonZl = ConfigGamepadInputId.LeftTrigger,
|
||||
ButtonSl = ConfigGamepadInputId.Unbound,
|
||||
ButtonSr = ConfigGamepadInputId.Unbound,
|
||||
},
|
||||
|
||||
LeftJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
||||
{
|
||||
Joystick = ConfigStickInputId.Left,
|
||||
StickButton = ConfigGamepadInputId.LeftStick,
|
||||
InvertStickX = false,
|
||||
InvertStickY = false,
|
||||
Rotate90CW = false,
|
||||
},
|
||||
|
||||
RightJoycon = new RightJoyconCommonConfig<ConfigGamepadInputId>
|
||||
{
|
||||
ButtonA = isNintendoStyle ? ConfigGamepadInputId.A : ConfigGamepadInputId.B,
|
||||
ButtonB = isNintendoStyle ? ConfigGamepadInputId.B : ConfigGamepadInputId.A,
|
||||
ButtonX = isNintendoStyle ? ConfigGamepadInputId.X : ConfigGamepadInputId.Y,
|
||||
ButtonY = isNintendoStyle ? ConfigGamepadInputId.Y : ConfigGamepadInputId.X,
|
||||
ButtonPlus = ConfigGamepadInputId.Plus,
|
||||
ButtonR = ConfigGamepadInputId.RightShoulder,
|
||||
ButtonZr = ConfigGamepadInputId.RightTrigger,
|
||||
ButtonSl = ConfigGamepadInputId.Unbound,
|
||||
ButtonSr = ConfigGamepadInputId.Unbound,
|
||||
},
|
||||
|
||||
RightJoyconStick = new JoyconConfigControllerStick<ConfigGamepadInputId, ConfigStickInputId>
|
||||
{
|
||||
Joystick = ConfigStickInputId.Right,
|
||||
StickButton = ConfigGamepadInputId.RightStick,
|
||||
InvertStickX = false,
|
||||
InvertStickY = false,
|
||||
Rotate90CW = false,
|
||||
},
|
||||
|
||||
Motion = new StandardMotionConfigController
|
||||
{
|
||||
MotionBackend = MotionInputBackendType.GamepadDriver,
|
||||
EnableMotion = true,
|
||||
Sensitivity = 100,
|
||||
GyroDeadzone = 1,
|
||||
},
|
||||
Rumble = new RumbleConfigController
|
||||
{
|
||||
StrongRumble = 1f,
|
||||
WeakRumble = 1f,
|
||||
EnableRumble = false,
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string profileBasePath;
|
||||
|
||||
if (isKeyboard)
|
||||
{
|
||||
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "keyboard");
|
||||
}
|
||||
else
|
||||
{
|
||||
profileBasePath = Path.Combine(AppDataManager.ProfilesDirPath, "controller");
|
||||
}
|
||||
|
||||
string path = Path.Combine(profileBasePath, inputProfileName + ".json");
|
||||
|
||||
if (!File.Exists(path))
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" not found for \"{inputId}\"");
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
config = JsonHelper.DeserializeFromFile(path, _serializerContext.InputConfig);
|
||||
}
|
||||
catch (JsonException)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, $"Input profile \"{inputProfileName}\" parsing failed for \"{inputId}\"");
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
config.Id = inputId;
|
||||
config.PlayerIndex = index;
|
||||
|
||||
string inputTypeName = isKeyboard ? "Keyboard" : "Gamepad";
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} configured with {inputTypeName} \"{config.Id}\"");
|
||||
|
||||
// If both stick ranges are 0 (usually indicative of an outdated profile load) then both sticks will be set to 1.0.
|
||||
if (config is StandardControllerInputConfig controllerConfig)
|
||||
{
|
||||
if (controllerConfig.RangeLeft <= 0.0f && controllerConfig.RangeRight <= 0.0f)
|
||||
{
|
||||
controllerConfig.RangeLeft = 1.0f;
|
||||
controllerConfig.RangeRight = 1.0f;
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, $"{config.PlayerIndex} stick range reset. Save the profile now to update your configuration");
|
||||
}
|
||||
}
|
||||
|
||||
return config;
|
||||
}
|
||||
|
||||
static void Load(string[] originalArgs, Options option)
|
||||
{
|
||||
Initialize();
|
||||
|
@ -416,8 +144,7 @@ namespace Ryujinx.Headless
|
|||
|
||||
if (option.InheritConfig)
|
||||
{
|
||||
option.InheritMainConfig(originalArgs, ConfigurationState.Instance, out _inputConfiguration,
|
||||
out useLastUsedProfile);
|
||||
option.InheritMainConfig(originalArgs, ConfigurationState.Instance, out useLastUsedProfile);
|
||||
}
|
||||
|
||||
AppDataManager.Initialize(option.BaseDataDir);
|
||||
|
@ -450,7 +177,7 @@ namespace Ryujinx.Headless
|
|||
|
||||
_inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver());
|
||||
|
||||
GraphicsConfig.EnableShaderCache = true;
|
||||
GraphicsConfig.EnableShaderCache = !option.DisableShaderCache;
|
||||
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
|
@ -461,15 +188,13 @@ namespace Ryujinx.Headless
|
|||
}
|
||||
}
|
||||
|
||||
IGamepad gamepad;
|
||||
|
||||
if (option.ListInputIds)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Application, "Input Ids:");
|
||||
|
||||
foreach (string id in _inputManager.KeyboardDriver.GamepadsIds)
|
||||
{
|
||||
gamepad = _inputManager.KeyboardDriver.GetGamepad(id);
|
||||
IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(id);
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
|
||||
|
||||
|
@ -478,7 +203,7 @@ namespace Ryujinx.Headless
|
|||
|
||||
foreach (string id in _inputManager.GamepadDriver.GamepadsIds)
|
||||
{
|
||||
gamepad = _inputManager.GamepadDriver.GetGamepad(id);
|
||||
IGamepad gamepad = _inputManager.GamepadDriver.GetGamepad(id);
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, $"- {id} (\"{gamepad.Name}\")");
|
||||
|
||||
|
@ -495,7 +220,7 @@ namespace Ryujinx.Headless
|
|||
return;
|
||||
}
|
||||
|
||||
_inputConfiguration = new List<InputConfig>();
|
||||
_inputConfiguration ??= [];
|
||||
_enableKeyboard = option.EnableKeyboard;
|
||||
_enableMouse = option.EnableMouse;
|
||||
|
||||
|
@ -508,19 +233,17 @@ namespace Ryujinx.Headless
|
|||
_inputConfiguration.Add(inputConfig);
|
||||
}
|
||||
}
|
||||
|
||||
if (!option.InheritConfig)
|
||||
{
|
||||
LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
|
||||
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
|
||||
LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3);
|
||||
LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4);
|
||||
LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5);
|
||||
LoadPlayerConfiguration(option.InputProfile6Name, option.InputId6, PlayerIndex.Player6);
|
||||
LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7);
|
||||
LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8);
|
||||
LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld);
|
||||
}
|
||||
|
||||
LoadPlayerConfiguration(option.InputProfile1Name, option.InputId1, PlayerIndex.Player1);
|
||||
LoadPlayerConfiguration(option.InputProfile2Name, option.InputId2, PlayerIndex.Player2);
|
||||
LoadPlayerConfiguration(option.InputProfile3Name, option.InputId3, PlayerIndex.Player3);
|
||||
LoadPlayerConfiguration(option.InputProfile4Name, option.InputId4, PlayerIndex.Player4);
|
||||
LoadPlayerConfiguration(option.InputProfile5Name, option.InputId5, PlayerIndex.Player5);
|
||||
LoadPlayerConfiguration(option.InputProfile6Name, option.InputId6, PlayerIndex.Player6);
|
||||
LoadPlayerConfiguration(option.InputProfile7Name, option.InputId7, PlayerIndex.Player7);
|
||||
LoadPlayerConfiguration(option.InputProfile8Name, option.InputId8, PlayerIndex.Player8);
|
||||
LoadPlayerConfiguration(option.InputProfileHandheldName, option.InputIdHandheld, PlayerIndex.Handheld);
|
||||
|
||||
|
||||
if (_inputConfiguration.Count == 0)
|
||||
{
|
||||
|
@ -616,83 +339,6 @@ namespace Ryujinx.Headless
|
|||
: new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode, options.IgnoreControllerApplet);
|
||||
}
|
||||
|
||||
private static IRenderer CreateRenderer(Options options, WindowBase window)
|
||||
{
|
||||
if (options.GraphicsBackend == GraphicsBackend.Vulkan && window is VulkanWindow vulkanWindow)
|
||||
{
|
||||
string preferredGpuId = string.Empty;
|
||||
Vk api = Vk.GetApi();
|
||||
|
||||
if (!string.IsNullOrEmpty(options.PreferredGPUVendor))
|
||||
{
|
||||
string preferredGpuVendor = options.PreferredGPUVendor.ToLowerInvariant();
|
||||
var devices = VulkanRenderer.GetPhysicalDevices(api);
|
||||
|
||||
foreach (var device in devices)
|
||||
{
|
||||
if (device.Vendor.ToLowerInvariant() == preferredGpuVendor)
|
||||
{
|
||||
preferredGpuId = device.Id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return new VulkanRenderer(
|
||||
api,
|
||||
(instance, vk) => new SurfaceKHR((ulong)(vulkanWindow.CreateWindowSurface(instance.Handle))),
|
||||
vulkanWindow.GetRequiredInstanceExtensions,
|
||||
preferredGpuId);
|
||||
}
|
||||
|
||||
return new OpenGLRenderer();
|
||||
}
|
||||
|
||||
private static Switch InitializeEmulationContext(WindowBase window, IRenderer renderer, Options options)
|
||||
{
|
||||
BackendThreading threadingMode = options.BackendThreading;
|
||||
|
||||
bool threadedGAL = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
|
||||
|
||||
if (threadedGAL)
|
||||
{
|
||||
renderer = new ThreadedRenderer(renderer);
|
||||
}
|
||||
|
||||
HLEConfiguration configuration = new(_virtualFileSystem,
|
||||
_libHacHorizonManager,
|
||||
_contentManager,
|
||||
_accountManager,
|
||||
_userChannelPersistence,
|
||||
renderer,
|
||||
new SDL2HardwareDeviceDriver(),
|
||||
options.DramSize,
|
||||
window,
|
||||
options.SystemLanguage,
|
||||
options.SystemRegion,
|
||||
options.VSyncMode,
|
||||
!options.DisableDockedMode,
|
||||
!options.DisablePTC,
|
||||
options.EnableInternetAccess,
|
||||
!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
|
||||
options.FsGlobalAccessLogMode,
|
||||
options.SystemTimeOffset,
|
||||
options.SystemTimeZone,
|
||||
options.MemoryManagerMode,
|
||||
options.IgnoreMissingServices,
|
||||
options.AspectRatio,
|
||||
options.AudioVolume,
|
||||
options.UseHypervisor ?? true,
|
||||
options.MultiplayerLanInterfaceId,
|
||||
Common.Configuration.Multiplayer.MultiplayerMode.Disabled,
|
||||
false,
|
||||
string.Empty,
|
||||
string.Empty,
|
||||
options.CustomVSyncInterval);
|
||||
|
||||
return new Switch(configuration);
|
||||
}
|
||||
|
||||
private static void ExecutionEntrypoint()
|
||||
{
|
||||
if (OperatingSystem.IsWindows())
|
||||
|
|
|
@ -15,9 +15,7 @@ namespace Ryujinx.Headless
|
|||
{
|
||||
public class Options
|
||||
{
|
||||
// General
|
||||
|
||||
public void InheritMainConfig(string[] originalArgs, ConfigurationState configurationState, out List<InputConfig> inputConfigs, out bool needsProfileSet)
|
||||
public void InheritMainConfig(string[] originalArgs, ConfigurationState configurationState, out bool needsProfileSet)
|
||||
{
|
||||
needsProfileSet = NeedsOverride(nameof(UserProfile));
|
||||
|
||||
|
@ -152,9 +150,6 @@ namespace Ryujinx.Headless
|
|||
|
||||
if (NeedsOverride(nameof(IgnoreControllerApplet)))
|
||||
IgnoreControllerApplet = configurationState.IgnoreApplet;
|
||||
|
||||
|
||||
inputConfigs = configurationState.Hid.InputConfig;
|
||||
|
||||
return;
|
||||
|
||||
|
@ -164,6 +159,8 @@ namespace Ryujinx.Headless
|
|||
typeof(Options)!.GetProperty(propertyName)!.GetCustomAttribute<OptionAttribute>()!.LongName;
|
||||
}
|
||||
|
||||
// General
|
||||
|
||||
[Option("use-main-config", Required = false, Default = false, HelpText = "Use the settings from what was configured via the UI.")]
|
||||
public bool InheritConfig { get; set; }
|
||||
|
||||
|
|
Loading…
Reference in a new issue