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docs: compat: Remove issue_number & events_count columns
That's mostly for archival purposes; we don't need it.
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2 changed files with 4319 additions and 4320 deletions
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@ -3,6 +3,7 @@ using nietras.SeparatedValues;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.Common.Locale;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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@ -32,21 +33,22 @@ namespace Ryujinx.Ava.Utilities.Compat
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{
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{
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public CompatibilityEntry(SepReaderHeader header, SepReader.Row row)
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public CompatibilityEntry(SepReaderHeader header, SepReader.Row row)
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{
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{
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IssueNumber = row[header.IndexOf("issue_number")].Parse<int>();
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if (row.ColCount != header.ColNames.Count)
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throw new InvalidDataException($"CSV row {row.RowIndex} ({row.ToString()}) has mismatched column count");
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var titleIdRow = row[header.IndexOf("extracted_game_id")].ToString();
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var titleIdRow = ColStr(row[header.IndexOf("\"extracted_game_id\"")]);
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TitleId = !string.IsNullOrEmpty(titleIdRow)
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TitleId = !string.IsNullOrEmpty(titleIdRow)
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? titleIdRow
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? titleIdRow
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: default(Optional<string>);
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: default(Optional<string>);
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var issueTitleRow = row[header.IndexOf("issue_title")].ToString();
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var issueTitleRow = ColStr(row[header.IndexOf("\"issue_title\"")]);
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if (TitleId.HasValue)
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if (TitleId.HasValue)
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issueTitleRow = issueTitleRow.ReplaceIgnoreCase($" - {TitleId}", string.Empty);
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issueTitleRow = issueTitleRow.ReplaceIgnoreCase($" - {TitleId}", string.Empty);
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GameName = issueTitleRow.Trim().Trim('"');
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GameName = issueTitleRow.Trim().Trim('"');
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IssueLabels = row[header.IndexOf("issue_labels")].ToString().Split(';');
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IssueLabels = ColStr(row[header.IndexOf("\"issue_labels\"")]).Split(';');
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Status = row[header.IndexOf("extracted_status")].ToString().ToLower() switch
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Status = ColStr(row[header.IndexOf("\"extracted_status\"")]).ToLower() switch
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{
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{
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"playable" => LocaleKeys.CompatibilityListPlayable,
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"playable" => LocaleKeys.CompatibilityListPlayable,
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"ingame" => LocaleKeys.CompatibilityListIngame,
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"ingame" => LocaleKeys.CompatibilityListIngame,
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@ -56,20 +58,19 @@ namespace Ryujinx.Ava.Utilities.Compat
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_ => null
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_ => null
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};
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};
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if (row[header.IndexOf("last_event_date")].TryParse<DateTime>(out var dt))
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if (DateTime.TryParse(ColStr(row[header.IndexOf("\"last_event_date\"")]), out var dt))
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LastEvent = dt;
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LastEvent = dt;
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if (row[header.IndexOf("events_count")].TryParse<int>(out var eventsCount))
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return;
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EventCount = eventsCount;
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string ColStr(SepReader.Col col) => col.ToString().Trim('"');
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}
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}
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public int IssueNumber { get; }
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public string GameName { get; }
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public string GameName { get; }
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public Optional<string> TitleId { get; }
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public Optional<string> TitleId { get; }
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public string[] IssueLabels { get; }
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public string[] IssueLabels { get; }
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public LocaleKeys? Status { get; }
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public LocaleKeys? Status { get; }
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public DateTime LastEvent { get; }
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public DateTime LastEvent { get; }
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public int EventCount { get; }
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public string LocalizedStatus => LocaleManager.Instance[Status!.Value];
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public string LocalizedStatus => LocaleManager.Instance[Status!.Value];
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public string FormattedTitleId => TitleId
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public string FormattedTitleId => TitleId
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@ -83,13 +84,11 @@ namespace Ryujinx.Ava.Utilities.Compat
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public override string ToString()
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public override string ToString()
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{
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{
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var sb = new StringBuilder("CompatibilityEntry: {");
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var sb = new StringBuilder("CompatibilityEntry: {");
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sb.Append($"{nameof(IssueNumber)}={IssueNumber}, ");
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sb.Append($"{nameof(GameName)}=\"{GameName}\", ");
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sb.Append($"{nameof(GameName)}=\"{GameName}\", ");
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sb.Append($"{nameof(TitleId)}={TitleId}, ");
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sb.Append($"{nameof(TitleId)}={TitleId}, ");
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sb.Append($"{nameof(IssueLabels)}=\"{IssueLabels}\", ");
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sb.Append($"{nameof(IssueLabels)}=\"{IssueLabels}\", ");
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sb.Append($"{nameof(Status)}=\"{Status}\", ");
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sb.Append($"{nameof(Status)}=\"{Status}\", ");
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sb.Append($"{nameof(LastEvent)}=\"{LastEvent}\", ");
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sb.Append($"{nameof(LastEvent)}=\"{LastEvent}\"");
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sb.Append($"{nameof(EventCount)}={EventCount}");
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sb.Append('}');
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sb.Append('}');
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return sb.ToString();
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return sb.ToString();
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