mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 10:25:47 +00:00
Cleanup
This commit is contained in:
parent
7983bc062b
commit
684e025d61
2 changed files with 95 additions and 91 deletions
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@ -16,6 +16,12 @@ namespace Ryujinx.Graphics.Metal
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Pipeline = true;
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Pipeline = true;
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DepthStencil = true;
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DepthStencil = true;
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}
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}
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public void Clear()
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{
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Pipeline = false;
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DepthStencil = false;
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}
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}
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}
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[SupportedOSPlatform("macos")]
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[SupportedOSPlatform("macos")]
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@ -43,9 +43,7 @@ namespace Ryujinx.Graphics.Metal
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public MTLRenderCommandEncoder CreateRenderCommandEncoder()
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public MTLRenderCommandEncoder CreateRenderCommandEncoder()
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{
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{
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// Initialise Pass & State
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// Initialise Pass & State
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var renderPassDescriptor = new MTLRenderPassDescriptor();
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var renderPassDescriptor = new MTLRenderPassDescriptor();
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
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for (int i = 0; i < EncoderState.MaxColorAttachments; i++)
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for (int i = 0; i < EncoderState.MaxColorAttachments; i++)
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{
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{
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@ -95,7 +93,6 @@ namespace Ryujinx.Graphics.Metal
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}
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}
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// Initialise Encoder
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// Initialise Encoder
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var renderCommandEncoder = _pipeline.CommandBuffer.RenderCommandEncoder(renderPassDescriptor);
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var renderCommandEncoder = _pipeline.CommandBuffer.RenderCommandEncoder(renderPassDescriptor);
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// Mark all state as dirty to ensure it is set on the encoder
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// Mark all state as dirty to ensure it is set on the encoder
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@ -118,99 +115,103 @@ namespace Ryujinx.Graphics.Metal
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public void RebindState(MTLRenderCommandEncoder renderCommandEncoder)
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public void RebindState(MTLRenderCommandEncoder renderCommandEncoder)
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{
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{
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SetPipelineState(renderCommandEncoder);
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if (_currentState.Dirty.Pipeline)
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SetDepthStencilState(renderCommandEncoder);
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{
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SetPipelineState(renderCommandEncoder);
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}
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_currentState.Dirty = new();
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if (_currentState.Dirty.DepthStencil)
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{
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SetDepthStencilState(renderCommandEncoder);
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}
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_currentState.Dirty.Clear();
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}
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}
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private void SetPipelineState(MTLRenderCommandEncoder renderCommandEncoder) {
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private void SetPipelineState(MTLRenderCommandEncoder renderCommandEncoder) {
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if (_currentState.Dirty.Pipeline)
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
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for (int i = 0; i < EncoderState.MaxColorAttachments; i++)
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{
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{
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
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if (_currentState.RenderTargets[i] != IntPtr.Zero)
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for (int i = 0; i < EncoderState.MaxColorAttachments; i++)
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{
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{
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if (_currentState.RenderTargets[i] != IntPtr.Zero)
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var pipelineAttachment = renderPipelineDescriptor.ColorAttachments.Object((ulong)i);
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{
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pipelineAttachment.PixelFormat = _currentState.RenderTargets[i].PixelFormat;
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var pipelineAttachment = renderPipelineDescriptor.ColorAttachments.Object((ulong)i);
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pipelineAttachment.SourceAlphaBlendFactor = MTLBlendFactor.SourceAlpha;
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pipelineAttachment.PixelFormat = _currentState.RenderTargets[i].PixelFormat;
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pipelineAttachment.DestinationAlphaBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
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pipelineAttachment.SourceAlphaBlendFactor = MTLBlendFactor.SourceAlpha;
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pipelineAttachment.SourceRGBBlendFactor = MTLBlendFactor.SourceAlpha;
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pipelineAttachment.DestinationAlphaBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
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pipelineAttachment.DestinationRGBBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
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pipelineAttachment.SourceRGBBlendFactor = MTLBlendFactor.SourceAlpha;
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pipelineAttachment.DestinationRGBBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
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if (_currentState.BlendDescriptors.TryGetValue(i, out BlendDescriptor blendDescriptor))
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if (_currentState.BlendDescriptors.TryGetValue(i, out BlendDescriptor blendDescriptor))
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{
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{
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pipelineAttachment.SetBlendingEnabled(blendDescriptor.Enable);
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pipelineAttachment.SetBlendingEnabled(blendDescriptor.Enable);
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pipelineAttachment.AlphaBlendOperation = blendDescriptor.AlphaOp.Convert();
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pipelineAttachment.AlphaBlendOperation = blendDescriptor.AlphaOp.Convert();
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pipelineAttachment.RgbBlendOperation = blendDescriptor.ColorOp.Convert();
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pipelineAttachment.RgbBlendOperation = blendDescriptor.ColorOp.Convert();
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pipelineAttachment.SourceAlphaBlendFactor = blendDescriptor.AlphaSrcFactor.Convert();
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pipelineAttachment.SourceAlphaBlendFactor = blendDescriptor.AlphaSrcFactor.Convert();
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pipelineAttachment.DestinationAlphaBlendFactor = blendDescriptor.AlphaDstFactor.Convert();
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pipelineAttachment.DestinationAlphaBlendFactor = blendDescriptor.AlphaDstFactor.Convert();
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pipelineAttachment.SourceRGBBlendFactor = blendDescriptor.ColorSrcFactor.Convert();
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pipelineAttachment.SourceRGBBlendFactor = blendDescriptor.ColorSrcFactor.Convert();
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pipelineAttachment.DestinationRGBBlendFactor = blendDescriptor.ColorDstFactor.Convert();
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pipelineAttachment.DestinationRGBBlendFactor = blendDescriptor.ColorDstFactor.Convert();
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}
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}
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}
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}
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}
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if (_currentState.DepthStencil != IntPtr.Zero)
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{
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switch (_currentState.DepthStencil.PixelFormat)
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{
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// Depth Only Attachment
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case MTLPixelFormat.Depth16Unorm:
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case MTLPixelFormat.Depth32Float:
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renderPipelineDescriptor.DepthAttachmentPixelFormat = _currentState.DepthStencil.PixelFormat;
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break;
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// Stencil Only Attachment
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case MTLPixelFormat.Stencil8:
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renderPipelineDescriptor.StencilAttachmentPixelFormat = _currentState.DepthStencil.PixelFormat;
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break;
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// Combined Attachment
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case MTLPixelFormat.Depth24UnormStencil8:
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case MTLPixelFormat.Depth32FloatStencil8:
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renderPipelineDescriptor.DepthAttachmentPixelFormat = _currentState.DepthStencil.PixelFormat;
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renderPipelineDescriptor.StencilAttachmentPixelFormat = _currentState.DepthStencil.PixelFormat;
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break;
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default:
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Logger.Error?.PrintMsg(LogClass.Gpu, $"Unsupported Depth/Stencil Format: {_currentState.DepthStencil.PixelFormat}!");
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break;
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}
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}
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renderPipelineDescriptor.VertexDescriptor = BuildVertexDescriptor(_currentState.VertexBuffers, _currentState.VertexAttribs);
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if (_currentState.VertexFunction != null)
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{
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renderPipelineDescriptor.VertexFunction = _currentState.VertexFunction.Value;
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}
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else
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{
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return;
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}
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if (_currentState.FragmentFunction != null)
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{
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renderPipelineDescriptor.FragmentFunction = _currentState.FragmentFunction.Value;
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}
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var error = new NSError(IntPtr.Zero);
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var pipelineState = _device.NewRenderPipelineState(renderPipelineDescriptor, ref error);
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if (error != IntPtr.Zero)
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{
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Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Render Pipeline State: {StringHelper.String(error.LocalizedDescription)}");
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}
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renderCommandEncoder.SetRenderPipelineState(pipelineState);
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renderCommandEncoder.SetBlendColor(
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_currentState.BlendColor.Red,
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_currentState.BlendColor.Green,
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_currentState.BlendColor.Blue,
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_currentState.BlendColor.Alpha);
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}
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}
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if (_currentState.DepthStencil != IntPtr.Zero)
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{
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switch (_currentState.DepthStencil.PixelFormat)
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{
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// Depth Only Attachment
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case MTLPixelFormat.Depth16Unorm:
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case MTLPixelFormat.Depth32Float:
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renderPipelineDescriptor.DepthAttachmentPixelFormat = _currentState.DepthStencil.PixelFormat;
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break;
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// Stencil Only Attachment
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case MTLPixelFormat.Stencil8:
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renderPipelineDescriptor.StencilAttachmentPixelFormat = _currentState.DepthStencil.PixelFormat;
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break;
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// Combined Attachment
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case MTLPixelFormat.Depth24UnormStencil8:
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case MTLPixelFormat.Depth32FloatStencil8:
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renderPipelineDescriptor.DepthAttachmentPixelFormat = _currentState.DepthStencil.PixelFormat;
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renderPipelineDescriptor.StencilAttachmentPixelFormat = _currentState.DepthStencil.PixelFormat;
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break;
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default:
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Logger.Error?.PrintMsg(LogClass.Gpu, $"Unsupported Depth/Stencil Format: {_currentState.DepthStencil.PixelFormat}!");
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break;
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}
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}
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renderPipelineDescriptor.VertexDescriptor = BuildVertexDescriptor(_currentState.VertexBuffers, _currentState.VertexAttribs);
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if (_currentState.VertexFunction != null)
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{
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renderPipelineDescriptor.VertexFunction = _currentState.VertexFunction.Value;
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}
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else
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{
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return;
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}
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if (_currentState.FragmentFunction != null)
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{
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renderPipelineDescriptor.FragmentFunction = _currentState.FragmentFunction.Value;
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}
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var error = new NSError(IntPtr.Zero);
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var pipelineState = _device.NewRenderPipelineState(renderPipelineDescriptor, ref error);
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if (error != IntPtr.Zero)
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{
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Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Render Pipeline State: {StringHelper.String(error.LocalizedDescription)}");
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}
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renderCommandEncoder.SetRenderPipelineState(pipelineState);
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renderCommandEncoder.SetBlendColor(
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_currentState.BlendColor.Red,
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_currentState.BlendColor.Green,
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_currentState.BlendColor.Blue,
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_currentState.BlendColor.Alpha);
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}
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}
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public void UpdateIndexBuffer(BufferRange buffer, IndexType type)
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public void UpdateIndexBuffer(BufferRange buffer, IndexType type)
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@ -551,12 +552,9 @@ namespace Ryujinx.Graphics.Metal
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private void SetDepthStencilState(MTLRenderCommandEncoder renderCommandEncoder)
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private void SetDepthStencilState(MTLRenderCommandEncoder renderCommandEncoder)
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{
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{
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if (_currentState.Dirty.DepthStencil)
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if (_currentState.DepthStencilState != null)
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{
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{
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if (_currentState.DepthStencilState != null)
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renderCommandEncoder.SetDepthStencilState(_currentState.DepthStencilState.Value);
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{
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renderCommandEncoder.SetDepthStencilState(_currentState.DepthStencilState.Value);
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}
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}
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}
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}
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}
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