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sdl2: Update to Ryujinx.SDL2-CS 2.0.17 (#2553)

* sdl2: Update to Ryujinx.SDL2-CS 2.0.17

Update to latest SDL2 commit

* Update to Ryujinx.SDL2-CS 2.0.17-build18
This commit is contained in:
Mary 2021-08-26 22:26:28 +02:00 committed by GitHub
parent 5e99bff7de
commit 6d9bc7cf90
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 4 additions and 19 deletions

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@ -96,23 +96,13 @@ namespace Ryujinx.Audio.Backends.SDL2
};
}
// TODO: Fix this in SDL2-CS.
[DllImport("SDL2", EntryPoint = "SDL_OpenAudioDevice", CallingConvention = CallingConvention.Cdecl)]
private static extern uint SDL_OpenAudioDevice_Workaround(
IntPtr name,
int iscapture,
ref SDL_AudioSpec desired,
out SDL_AudioSpec obtained,
uint allowed_changes
);
internal static uint OpenStream(SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, uint sampleCount, SDL_AudioCallback callback)
{
SDL_AudioSpec desired = GetSDL2Spec(requestedSampleFormat, requestedSampleRate, requestedChannelCount, sampleCount);
desired.callback = callback;
uint device = SDL_OpenAudioDevice_Workaround(IntPtr.Zero, 0, ref desired, out SDL_AudioSpec got, 0);
uint device = SDL_OpenAudioDevice(IntPtr.Zero, 0, ref desired, out SDL_AudioSpec got, 0);
if (device == 0)
{

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@ -71,10 +71,6 @@ namespace Ryujinx.Audio.Backends.SDL2
}
}
// TODO: Add this variant with pointer to SDL2-CS.
[DllImport("SDL2", EntryPoint = "SDL_MixAudioFormat", CallingConvention = CallingConvention.Cdecl)]
private static extern unsafe uint SDL_MixAudioFormat(IntPtr dst, IntPtr src, ushort format, uint len, int volume);
private unsafe void Update(IntPtr userdata, IntPtr stream, int streamLength)
{
Span<byte> streamSpan = new Span<byte>((void*)stream, streamLength);

View file

@ -5,7 +5,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Ryujinx.SDL2-CS" Version="2.0.15-build11" />
<PackageReference Include="Ryujinx.SDL2-CS" Version="2.0.17-build18" />
</ItemGroup>
<ItemGroup>

View file

@ -56,9 +56,8 @@ namespace Ryujinx.SDL2.Common
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
// TODO: Add this in nuget package once SDL2 2.0.15 hit stable release.
SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0");
SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED, "0");
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS, "1");
if (SDL_Init(SdlInitFlags) != 0)
{