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https://github.com/GreemDev/Ryujinx.git
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UI: Improve Discord RPC for select games & show play time in place of title ID.
This commit is contained in:
parent
289e6dbbf6
commit
6da83688b2
3 changed files with 27 additions and 37 deletions
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@ -1,14 +1,20 @@
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using DiscordRPC;
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using DiscordRPC;
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using Humanizer;
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using Ryujinx.Common;
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using Ryujinx.Common;
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using Ryujinx.UI.App.Common;
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using Ryujinx.UI.Common.Configuration;
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using Ryujinx.UI.Common.Configuration;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text;
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namespace Ryujinx.UI.Common
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namespace Ryujinx.UI.Common
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{
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{
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public static class DiscordIntegrationModule
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public static class DiscordIntegrationModule
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{
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{
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public static Timestamps StartedAt { get; set; }
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private const string Description = "A simple, experimental Nintendo Switch emulator.";
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private const string Description = "A simple, experimental Nintendo Switch emulator.";
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private const string ApplicationId = "1216775165866807456";
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private const string ApplicationId = "1293250299716173864";
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private const int ApplicationByteLimit = 128;
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private const int ApplicationByteLimit = 128;
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private const string Ellipsis = "…";
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private const string Ellipsis = "…";
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@ -23,19 +29,11 @@ namespace Ryujinx.UI.Common
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Assets = new Assets
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Assets = new Assets
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{
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{
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LargeImageKey = "ryujinx",
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LargeImageKey = "ryujinx",
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LargeImageText = Description,
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LargeImageText = Description
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},
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},
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Details = "Main Menu",
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Details = "Main Menu",
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State = "Idling",
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State = "Idling",
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Timestamps = Timestamps.Now,
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Timestamps = StartedAt
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Buttons =
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[
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new Button
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{
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Label = "Website",
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Url = "https://ryujinx.org/",
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},
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],
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};
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};
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ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
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ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
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@ -64,36 +62,29 @@ namespace Ryujinx.UI.Common
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}
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}
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}
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}
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public static void SwitchToPlayingState(string titleId, string applicationName)
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private static readonly string[] _discordGameAssets = [
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"0100f2c0115b6000", // Tears of the Kingdom
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"0100744001588000", // Cars 3: Driven to Win
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];
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public static void SwitchToPlayingState(string titleId, ApplicationMetadata appMeta)
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{
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{
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_discordClient?.SetPresence(new RichPresence
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_discordClient?.SetPresence(new RichPresence
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{
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{
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Assets = new Assets
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Assets = new Assets
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{
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{
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LargeImageKey = "game",
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LargeImageKey = _discordGameAssets.Contains(titleId.ToLower()) ? titleId : "game",
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LargeImageText = TruncateToByteLength(applicationName, ApplicationByteLimit),
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LargeImageText = TruncateToByteLength(appMeta.Title, ApplicationByteLimit),
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SmallImageKey = "ryujinx",
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SmallImageKey = "ryujinx",
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SmallImageText = Description,
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SmallImageText = Description
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},
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},
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Details = TruncateToByteLength($"Playing {applicationName}", ApplicationByteLimit),
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Details = TruncateToByteLength($"Playing {appMeta.Title}", ApplicationByteLimit),
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State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(),
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State = $"Total play time: {appMeta.TimePlayed.Humanize(2, false)}",
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Timestamps = Timestamps.Now,
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Timestamps = Timestamps.Now
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Buttons =
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[
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new Button
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{
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Label = "Website",
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Url = "https://ryujinx.org/",
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},
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],
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});
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});
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}
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}
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public static void SwitchToMainMenu()
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{
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_discordClient?.SetPresence(_discordPresenceMain);
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}
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private static string TruncateToByteLength(string input, int byteLimit)
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private static string TruncateToByteLength(string input, int byteLimit)
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{
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{
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if (Encoding.UTF8.GetByteCount(input) <= byteLimit)
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if (Encoding.UTF8.GetByteCount(input) <= byteLimit)
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@ -57,6 +57,7 @@
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="DiscordRichPresence" />
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<PackageReference Include="DiscordRichPresence" />
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<PackageReference Include="DynamicData" />
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<PackageReference Include="DynamicData" />
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<PackageReference Include="Humanizer" />
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<PackageReference Include="securifybv.ShellLink" />
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<PackageReference Include="securifybv.ShellLink" />
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</ItemGroup>
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</ItemGroup>
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@ -785,13 +785,13 @@ namespace Ryujinx.Ava
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return false;
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return false;
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}
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}
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DiscordIntegrationModule.SwitchToPlayingState(Device.Processes.ActiveApplication.ProgramIdText, Device.Processes.ActiveApplication.Name);
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ApplicationMetadata appMeta = ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText, appMetadata =>
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ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText, appMetadata =>
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{
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{
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appMetadata.UpdatePreGame();
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appMetadata.UpdatePreGame();
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});
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});
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DiscordIntegrationModule.SwitchToPlayingState(Device.Processes.ActiveApplication.ProgramIdText, appMeta);
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return true;
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return true;
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}
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}
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@ -948,10 +948,8 @@ namespace Ryujinx.Ava
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private void MainLoop()
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private void MainLoop()
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{
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{
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while (_isActive)
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while (UpdateFrame())
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{
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{
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UpdateFrame();
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// Polling becomes expensive if it's not slept.
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// Polling becomes expensive if it's not slept.
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Thread.Sleep(1);
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Thread.Sleep(1);
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}
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}
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