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Only enumerate cached textures that are modified when flushing. (#918)

* Only enumarate cached textures that are modified when flushing, rather than all of them.

* Remove locking.

* Add missing clear.

* Remove texture from modified list when data is disposed.

In case the game does not call either flush method at any point.

* Add ReferenceEqualityComparer from jD for the HashSet
This commit is contained in:
riperiperi 2020-02-06 21:49:26 +00:00 committed by GitHub
parent a906f2071c
commit 6db16b4110
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
5 changed files with 71 additions and 13 deletions

View file

@ -0,0 +1,19 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace Ryujinx.Common
{
public class ReferenceEqualityComparer<T> : IEqualityComparer<T>
where T : class
{
public bool Equals(T x, T y)
{
return x == y;
}
public int GetHashCode([DisallowNull] T obj)
{
return obj.GetHashCode();
}
}
}

View file

@ -94,7 +94,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
srcTexture.HostTexture.CopyTo(dstTexture.HostTexture, srcRegion, dstRegion, linearFilter);
}
dstTexture.Modified = true;
dstTexture.SignalModified();
}
}
}

View file

@ -286,7 +286,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (color != null)
{
color.Modified = true;
color.SignalModified();
}
}
@ -306,7 +306,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (depthStencil != null)
{
depthStencil.Modified = true;
depthStencil.SignalModified();
}
}

View file

@ -54,9 +54,14 @@ namespace Ryujinx.Graphics.Gpu.Image
public LinkedListNode<Texture> CacheNode { get; set; }
/// <summary>
/// Texture data modified by the GPU.
/// Event to fire when texture data is modified by the GPU.
/// </summary>
public bool Modified { get; set; }
public event Action<Texture> Modified;
/// <summary>
/// Event to fire when texture data is disposed.
/// </summary>
public event Action<Texture> Disposed;
/// <summary>
/// Start address of the texture in guest memory.
@ -933,6 +938,14 @@ namespace Ryujinx.Graphics.Gpu.Image
_layers = info.GetLayers();
}
/// <summary>
/// Signals that the texture has been modified.
/// </summary>
public void SignalModified()
{
Modified?.Invoke(this);
}
/// <summary>
/// Replaces the host texture, while disposing of the old one if needed.
/// </summary>
@ -1012,6 +1025,8 @@ namespace Ryujinx.Graphics.Gpu.Image
_arrayViewTexture?.Dispose();
_arrayViewTexture = null;
Disposed?.Invoke(this);
}
/// <summary>

View file

@ -5,6 +5,7 @@ using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Texture;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Image
{
@ -35,6 +36,8 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly AutoDeleteCache _cache;
private readonly HashSet<Texture> _modified;
/// <summary>
/// Constructs a new instance of the texture manager.
/// </summary>
@ -57,6 +60,8 @@ namespace Ryujinx.Graphics.Gpu.Image
_textureOverlaps = new Texture[OverlapsBufferInitialCapacity];
_cache = new AutoDeleteCache();
_modified = new HashSet<Texture>(new ReferenceEqualityComparer<Texture>());
}
/// <summary>
@ -579,6 +584,8 @@ namespace Ryujinx.Graphics.Gpu.Image
if (!isSamplerTexture)
{
_cache.Add(texture);
texture.Modified += CacheTextureModified;
texture.Disposed += CacheTextureDisposed;
}
_textures.Add(texture);
@ -588,6 +595,24 @@ namespace Ryujinx.Graphics.Gpu.Image
return texture;
}
/// <summary>
/// Signaled when a cache texture is modified, and adds it to a set to be enumerated when flushing textures.
/// </summary>
/// <param name="texture">The texture that was modified.</param>
private void CacheTextureModified(Texture texture)
{
_modified.Add(texture);
}
/// <summary>
/// Signaled when a cache texture is disposed, so it can be removed from the set of modified textures if present.
/// </summary>
/// <param name="texture">The texture that was diosposed.</param>
private void CacheTextureDisposed(Texture texture)
{
_modified.Remove(texture);
}
/// <summary>
/// Resizes the temporary buffer used for range list intersection results, if it has grown too much.
/// </summary>
@ -722,15 +747,14 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void Flush()
{
foreach (Texture texture in _cache)
foreach (Texture texture in _modified)
{
if (texture.Info.IsLinear && texture.Modified)
if (texture.Info.IsLinear)
{
texture.Flush();
texture.Modified = false;
}
}
_modified.Clear();
}
/// <summary>
@ -740,15 +764,14 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="size">The range size</param>
public void Flush(ulong address, ulong size)
{
foreach (Texture texture in _cache)
foreach (Texture texture in _modified)
{
if (texture.OverlapsWith(address, size) && texture.Modified)
if (texture.OverlapsWith(address, size))
{
texture.Flush();
texture.Modified = false;
}
}
_modified.Clear();
}
/// <summary>
@ -772,6 +795,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
foreach (Texture texture in _textures)
{
_modified.Remove(texture);
texture.Dispose();
}
}