mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-22 19:15:47 +00:00
Metal: Argument Buffer Pre-Pass (#38)
* Init * Fix missing flags * Cleanup
This commit is contained in:
parent
fff3a4f8f8
commit
6e3aaa6360
5 changed files with 187 additions and 61 deletions
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@ -18,11 +18,11 @@ class CommandBufferEncoder
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{
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public EncoderType CurrentEncoderType { get; private set; } = EncoderType.None;
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public MTLBlitCommandEncoder BlitEncoder => new MTLBlitCommandEncoder(CurrentEncoder.Value);
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public MTLBlitCommandEncoder BlitEncoder => new(CurrentEncoder.Value);
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public MTLComputeCommandEncoder ComputeEncoder => new MTLComputeCommandEncoder(CurrentEncoder.Value);
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public MTLComputeCommandEncoder ComputeEncoder => new(CurrentEncoder.Value);
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public MTLRenderCommandEncoder RenderEncoder => new MTLRenderCommandEncoder(CurrentEncoder.Value);
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public MTLRenderCommandEncoder RenderEncoder => new(CurrentEncoder.Value);
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internal MTLCommandEncoder? CurrentEncoder { get; private set; }
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63
src/Ryujinx.Graphics.Metal/EncoderResources.cs
Normal file
63
src/Ryujinx.Graphics.Metal/EncoderResources.cs
Normal file
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@ -0,0 +1,63 @@
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using SharpMetal.Metal;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Metal
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{
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public struct RenderEncoderResources
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{
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public List<Resource> Resources = new();
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public List<BufferResource> VertexBuffers = new();
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public List<BufferResource> FragmentBuffers = new();
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public RenderEncoderResources() { }
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public void Clear()
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{
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Resources.Clear();
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VertexBuffers.Clear();
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FragmentBuffers.Clear();
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}
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}
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public struct ComputeEncoderResources
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{
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public List<Resource> Resources = new();
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public List<BufferResource> Buffers = new();
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public ComputeEncoderResources() { }
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public void Clear()
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{
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Resources.Clear();
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Buffers.Clear();
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}
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}
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public struct BufferResource
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{
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public MTLBuffer Buffer;
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public ulong Offset;
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public ulong Binding;
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public BufferResource(MTLBuffer buffer, ulong offset, ulong binding)
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{
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Buffer = buffer;
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Offset = offset;
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Binding = binding;
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}
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}
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public struct Resource
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{
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public MTLResource MtlResource;
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public MTLResourceUsage ResourceUsage;
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public MTLRenderStages Stages;
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public Resource(MTLResource resource, MTLResourceUsage resourceUsage, MTLRenderStages stages)
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{
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MtlResource = resource;
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ResourceUsage = resourceUsage;
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Stages = stages;
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}
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}
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}
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@ -152,6 +152,9 @@ namespace Ryujinx.Graphics.Metal
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// Only to be used for present
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public bool ClearLoadAction = false;
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public RenderEncoderResources RenderEncoderResources = new();
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public ComputeEncoderResources ComputeEncoderResources = new();
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public EncoderState()
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{
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Pipeline.Initialize();
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@ -62,6 +62,16 @@ namespace Ryujinx.Graphics.Metal
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_currentState.Dirty |= flags;
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}
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public void SignalRenderDirty()
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{
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SignalDirty(DirtyFlags.RenderAll);
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}
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public void SignalComputeDirty()
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{
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SignalDirty(DirtyFlags.ComputeAll);
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}
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public EncoderState SwapState(EncoderState state, DirtyFlags flags = DirtyFlags.All)
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{
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_currentState = state ?? _mainState;
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@ -110,7 +120,7 @@ namespace Ryujinx.Graphics.Metal
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public readonly MTLRenderCommandEncoder CreateRenderCommandEncoder()
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{
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// Initialise Pass & State
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var renderPassDescriptor = new MTLRenderPassDescriptor();
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using var renderPassDescriptor = new MTLRenderPassDescriptor();
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for (int i = 0; i < Constants.MaxColorAttachments; i++)
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{
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@ -165,12 +175,6 @@ namespace Ryujinx.Graphics.Metal
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// Initialise Encoder
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var renderCommandEncoder = _pipeline.CommandBuffer.RenderCommandEncoder(renderPassDescriptor);
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// Mark all state as dirty to ensure it is set on the encoder
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SignalDirty(DirtyFlags.RenderAll);
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// Cleanup
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renderPassDescriptor.Dispose();
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return renderCommandEncoder;
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}
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@ -179,18 +183,69 @@ namespace Ryujinx.Graphics.Metal
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using var descriptor = new MTLComputePassDescriptor();
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var computeCommandEncoder = _pipeline.CommandBuffer.ComputeCommandEncoder(descriptor);
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// Mark all state as dirty to ensure it is set on the encoder
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SignalDirty(DirtyFlags.ComputeAll);
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return computeCommandEncoder;
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}
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public void RenderResourcesPrepass()
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{
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_currentState.RenderEncoderResources.Clear();
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if ((_currentState.Dirty & DirtyFlags.RenderPipeline) != 0)
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{
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SetVertexBuffers(_currentState.VertexBuffers, ref _currentState.RenderEncoderResources);
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}
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if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0)
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{
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UpdateAndBind(_currentState.RenderProgram, Constants.ConstantBuffersSetIndex, ref _currentState.RenderEncoderResources);
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}
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if ((_currentState.Dirty & DirtyFlags.Storages) != 0)
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{
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UpdateAndBind(_currentState.RenderProgram, Constants.StorageBuffersSetIndex, ref _currentState.RenderEncoderResources);
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}
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if ((_currentState.Dirty & DirtyFlags.Textures) != 0)
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{
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UpdateAndBind(_currentState.RenderProgram, Constants.TexturesSetIndex, ref _currentState.RenderEncoderResources);
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}
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if ((_currentState.Dirty & DirtyFlags.Images) != 0)
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{
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UpdateAndBind(_currentState.RenderProgram, Constants.ImagesSetIndex, ref _currentState.RenderEncoderResources);
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}
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}
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public void ComputeResourcesPrepass()
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{
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_currentState.ComputeEncoderResources.Clear();
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if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0)
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{
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UpdateAndBind(_currentState.ComputeProgram, Constants.ConstantBuffersSetIndex, ref _currentState.ComputeEncoderResources);
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}
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if ((_currentState.Dirty & DirtyFlags.Storages) != 0)
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{
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UpdateAndBind(_currentState.ComputeProgram, Constants.StorageBuffersSetIndex, ref _currentState.ComputeEncoderResources);
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}
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if ((_currentState.Dirty & DirtyFlags.Textures) != 0)
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{
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UpdateAndBind(_currentState.ComputeProgram, Constants.TexturesSetIndex, ref _currentState.ComputeEncoderResources);
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}
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if ((_currentState.Dirty & DirtyFlags.Images) != 0)
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{
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UpdateAndBind(_currentState.ComputeProgram, Constants.ImagesSetIndex, ref _currentState.ComputeEncoderResources);
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}
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}
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public void RebindRenderState(MTLRenderCommandEncoder renderCommandEncoder)
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{
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if ((_currentState.Dirty & DirtyFlags.RenderPipeline) != 0)
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{
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SetRenderPipelineState(renderCommandEncoder);
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SetVertexBuffers(renderCommandEncoder, _currentState.VertexBuffers);
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}
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if ((_currentState.Dirty & DirtyFlags.DepthStencil) != 0)
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@ -233,24 +288,19 @@ namespace Ryujinx.Graphics.Metal
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SetScissors(renderCommandEncoder);
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}
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if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0)
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foreach (var resource in _currentState.RenderEncoderResources.Resources)
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{
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UpdateAndBind(renderCommandEncoder, _currentState.RenderProgram, Constants.ConstantBuffersSetIndex);
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renderCommandEncoder.UseResource(resource.MtlResource, resource.ResourceUsage, resource.Stages);
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}
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if ((_currentState.Dirty & DirtyFlags.Storages) != 0)
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foreach (var buffer in _currentState.RenderEncoderResources.VertexBuffers)
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{
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UpdateAndBind(renderCommandEncoder, _currentState.RenderProgram, Constants.StorageBuffersSetIndex);
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renderCommandEncoder.SetVertexBuffer(buffer.Buffer, buffer.Offset, buffer.Binding);
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}
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if ((_currentState.Dirty & DirtyFlags.Textures) != 0)
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foreach (var buffer in _currentState.RenderEncoderResources.FragmentBuffers)
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{
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UpdateAndBind(renderCommandEncoder, _currentState.RenderProgram, Constants.TexturesSetIndex);
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}
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if ((_currentState.Dirty & DirtyFlags.Images) != 0)
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{
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UpdateAndBind(renderCommandEncoder, _currentState.RenderProgram, Constants.ImagesSetIndex);
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renderCommandEncoder.SetFragmentBuffer(buffer.Buffer, buffer.Offset, buffer.Binding);
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}
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_currentState.Dirty &= ~DirtyFlags.RenderAll;
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@ -263,24 +313,14 @@ namespace Ryujinx.Graphics.Metal
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SetComputePipelineState(computeCommandEncoder);
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}
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if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0)
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foreach (var resource in _currentState.ComputeEncoderResources.Resources)
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{
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UpdateAndBind(computeCommandEncoder, _currentState.ComputeProgram, Constants.ConstantBuffersSetIndex);
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computeCommandEncoder.UseResource(resource.MtlResource, resource.ResourceUsage);
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}
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if ((_currentState.Dirty & DirtyFlags.Storages) != 0)
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foreach (var buffer in _currentState.ComputeEncoderResources.Buffers)
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{
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UpdateAndBind(computeCommandEncoder, _currentState.ComputeProgram, Constants.StorageBuffersSetIndex);
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}
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if ((_currentState.Dirty & DirtyFlags.Textures) != 0)
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{
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UpdateAndBind(computeCommandEncoder, _currentState.ComputeProgram, Constants.TexturesSetIndex);
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}
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if ((_currentState.Dirty & DirtyFlags.Images) != 0)
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{
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UpdateAndBind(computeCommandEncoder, _currentState.ComputeProgram, Constants.ImagesSetIndex);
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computeCommandEncoder.SetBuffer(buffer.Buffer, buffer.Offset, buffer.Binding);
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}
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_currentState.Dirty &= ~DirtyFlags.ComputeAll;
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@ -1013,7 +1053,7 @@ namespace Ryujinx.Graphics.Metal
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pipeline.VertexBindingDescriptionsCount = Constants.ZeroBufferIndex + 1; // TODO: move this out?
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}
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private readonly void SetVertexBuffers(MTLRenderCommandEncoder renderCommandEncoder, VertexBufferState[] bufferStates)
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private readonly void SetVertexBuffers(VertexBufferState[] bufferStates, ref readonly RenderEncoderResources resources)
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{
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for (int i = 0; i < bufferStates.Length; i++)
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{
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@ -1021,7 +1061,7 @@ namespace Ryujinx.Graphics.Metal
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if (mtlBuffer.NativePtr != IntPtr.Zero)
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{
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renderCommandEncoder.SetVertexBuffer(mtlBuffer, (ulong)offset, (ulong)i);
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resources.VertexBuffers.Add(new BufferResource(mtlBuffer, (ulong)offset, (ulong)i));
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}
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}
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@ -1035,10 +1075,10 @@ namespace Ryujinx.Graphics.Metal
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}
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var zeroMtlBuffer = autoZeroBuffer.Get(_pipeline.Cbs).Value;
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renderCommandEncoder.SetVertexBuffer(zeroMtlBuffer, 0, Constants.ZeroBufferIndex);
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resources.VertexBuffers.Add(new BufferResource(zeroMtlBuffer, 0, Constants.ZeroBufferIndex));
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}
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private readonly void UpdateAndBind(MTLRenderCommandEncoder renderCommandEncoder, Program program, uint setIndex)
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private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly RenderEncoderResources resources)
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{
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var bindingSegments = program.BindingSegments[setIndex];
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@ -1120,7 +1160,7 @@ namespace Ryujinx.Graphics.Metal
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renderStages |= MTLRenderStages.RenderStageFragment;
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}
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renderCommandEncoder.UseResource(new MTLResource(mtlBuffer.NativePtr), MTLResourceUsage.Read, renderStages);
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resources.Resources.Add(new Resource(new MTLResource(mtlBuffer.NativePtr), MTLResourceUsage.Read, renderStages));
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}
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break;
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case Constants.StorageBuffersSetIndex:
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@ -1170,7 +1210,7 @@ namespace Ryujinx.Graphics.Metal
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renderStages |= MTLRenderStages.RenderStageFragment;
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}
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renderCommandEncoder.UseResource(new MTLResource(mtlBuffer.NativePtr), MTLResourceUsage.Read, renderStages);
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resources.Resources.Add(new Resource(new MTLResource(mtlBuffer.NativePtr), MTLResourceUsage.Read, renderStages));
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}
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break;
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case Constants.TexturesSetIndex:
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@ -1226,7 +1266,7 @@ namespace Ryujinx.Graphics.Metal
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renderStages |= MTLRenderStages.RenderStageFragment;
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}
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renderCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, renderStages);
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resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, renderStages));
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}
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}
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else
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@ -1268,8 +1308,7 @@ namespace Ryujinx.Graphics.Metal
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renderStages |= MTLRenderStages.RenderStageFragment;
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}
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renderCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr),
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MTLResourceUsage.Read, renderStages);
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resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, renderStages));
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}
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foreach (var sampler in samplers)
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@ -1325,7 +1364,7 @@ namespace Ryujinx.Graphics.Metal
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renderStages |= MTLRenderStages.RenderStageFragment;
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}
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renderCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, renderStages);
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resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, renderStages));
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}
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}
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}
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@ -1364,7 +1403,7 @@ namespace Ryujinx.Graphics.Metal
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renderStages |= MTLRenderStages.RenderStageFragment;
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}
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renderCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages);
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resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages));
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}
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}
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break;
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@ -1375,18 +1414,18 @@ namespace Ryujinx.Graphics.Metal
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{
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vertArgBuffer.Holder.SetDataUnchecked(vertArgBuffer.Offset, MemoryMarshal.AsBytes(vertResourceIds));
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var mtlVertArgBuffer = _bufferManager.GetBuffer(vertArgBuffer.Handle, false).Get(_pipeline.Cbs).Value;
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renderCommandEncoder.SetVertexBuffer(mtlVertArgBuffer, (uint)vertArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex));
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resources.VertexBuffers.Add(new BufferResource(mtlVertArgBuffer, (uint)vertArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
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}
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if (program.FragArgumentBufferSizes[setIndex] > 0)
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{
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fragArgBuffer.Holder.SetDataUnchecked(fragArgBuffer.Offset, MemoryMarshal.AsBytes(fragResourceIds));
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var mtlFragArgBuffer = _bufferManager.GetBuffer(fragArgBuffer.Handle, false).Get(_pipeline.Cbs).Value;
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renderCommandEncoder.SetFragmentBuffer(mtlFragArgBuffer, (uint)fragArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex));
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resources.FragmentBuffers.Add(new BufferResource(mtlFragArgBuffer, (uint)fragArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
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}
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}
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private readonly void UpdateAndBind(MTLComputeCommandEncoder computeCommandEncoder, Program program, uint setIndex)
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private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly ComputeEncoderResources resources)
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{
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var bindingSegments = program.BindingSegments[setIndex];
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@ -1443,7 +1482,7 @@ namespace Ryujinx.Graphics.Metal
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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computeCommandEncoder.UseResource(new MTLResource(mtlBuffer.NativePtr), MTLResourceUsage.Read);
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resources.Resources.Add(new Resource(new MTLResource(mtlBuffer.NativePtr), MTLResourceUsage.Read, 0));
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resourceIds[resourceIdIndex] = mtlBuffer.GpuAddress + (ulong)offset;
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resourceIdIndex++;
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}
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@ -1480,7 +1519,7 @@ namespace Ryujinx.Graphics.Metal
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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computeCommandEncoder.UseResource(new MTLResource(mtlBuffer.NativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write);
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resources.Resources.Add(new Resource(new MTLResource(mtlBuffer.NativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
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resourceIds[resourceIdIndex] = mtlBuffer.GpuAddress + (ulong)offset;
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resourceIdIndex++;
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}
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@ -1511,7 +1550,7 @@ namespace Ryujinx.Graphics.Metal
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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computeCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read);
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resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, 0));
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resourceIds[resourceIdIndex] = mtlTexture.GpuResourceID._impl;
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resourceIdIndex++;
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@ -1545,8 +1584,7 @@ namespace Ryujinx.Graphics.Metal
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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computeCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr),
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MTLResourceUsage.Read);
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resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, 0));
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resourceIds[resourceIdIndex] = mtlTexture.GpuResourceID._impl;
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resourceIdIndex++;
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@ -1580,7 +1618,7 @@ namespace Ryujinx.Graphics.Metal
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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computeCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read);
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resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read, 0));
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resourceIds[resourceIdIndex] = mtlTexture.GpuResourceID._impl;
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resourceIdIndex++;
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}
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@ -1610,7 +1648,7 @@ namespace Ryujinx.Graphics.Metal
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if ((segment.Stages & ResourceStages.Compute) != 0)
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{
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computeCommandEncoder.UseResource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write);
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resources.Resources.Add(new Resource(new MTLResource(mtlTexture.NativePtr), MTLResourceUsage.Read | MTLResourceUsage.Write, 0));
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resourceIds[resourceIdIndex] = mtlTexture.GpuResourceID._impl;
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resourceIdIndex++;
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}
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@ -1625,7 +1663,7 @@ namespace Ryujinx.Graphics.Metal
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{
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argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, MemoryMarshal.AsBytes(resourceIds));
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var mtlArgBuffer = _bufferManager.GetBuffer(argBuffer.Handle, false).Get(_pipeline.Cbs).Value;
|
||||
computeCommandEncoder.SetBuffer(mtlArgBuffer, (uint)argBuffer.Range.Offset, SetIndexToBindingIndex(setIndex));
|
||||
resources.Buffers.Add(new BufferResource(mtlArgBuffer, (uint)argBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -82,6 +82,17 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public MTLRenderCommandEncoder GetOrCreateRenderEncoder(bool forDraw = false)
|
||||
{
|
||||
// Mark all state as dirty to ensure it is set on the new encoder
|
||||
if (Cbs.Encoders.CurrentEncoderType != EncoderType.Render)
|
||||
{
|
||||
_encoderStateManager.SignalRenderDirty();
|
||||
}
|
||||
|
||||
if (forDraw)
|
||||
{
|
||||
_encoderStateManager.RenderResourcesPrepass();
|
||||
}
|
||||
|
||||
MTLRenderCommandEncoder renderCommandEncoder = Cbs.Encoders.EnsureRenderEncoder();
|
||||
|
||||
if (forDraw)
|
||||
|
@ -99,6 +110,17 @@ namespace Ryujinx.Graphics.Metal
|
|||
|
||||
public MTLComputeCommandEncoder GetOrCreateComputeEncoder(bool forDispatch = false)
|
||||
{
|
||||
// Mark all state as dirty to ensure it is set on the new encoder
|
||||
if (Cbs.Encoders.CurrentEncoderType != EncoderType.Compute)
|
||||
{
|
||||
_encoderStateManager.SignalComputeDirty();
|
||||
}
|
||||
|
||||
if (forDispatch)
|
||||
{
|
||||
_encoderStateManager.ComputeResourcesPrepass();
|
||||
}
|
||||
|
||||
MTLComputeCommandEncoder computeCommandEncoder = Cbs.Encoders.EnsureComputeEncoder();
|
||||
|
||||
if (forDispatch)
|
||||
|
|
Loading…
Reference in a new issue