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fix: don't dispose stencil state before using

This commit is contained in:
Samuliak 2024-05-25 13:15:30 +02:00 committed by Isaac Marovitz
parent acce02bdf5
commit 704a78c11f

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@ -36,6 +36,10 @@ namespace Ryujinx.Graphics.Metal
public void Dispose()
{
// State
_currentState.FrontFaceStencil.Dispose();
_currentState.BackFaceStencil.Dispose();
_renderPipelineCache.Dispose();
_depthStencilCache.Dispose();
}
@ -327,18 +331,11 @@ namespace Ryujinx.Graphics.Metal
// Inlineable
public void UpdateStencilState(StencilTestDescriptor stencilTest)
{
var backFace = new MTLStencilDescriptor
{
StencilFailureOperation = stencilTest.BackSFail.Convert(),
DepthFailureOperation = stencilTest.BackDpFail.Convert(),
DepthStencilPassOperation = stencilTest.BackDpPass.Convert(),
StencilCompareFunction = stencilTest.BackFunc.Convert(),
ReadMask = (uint)stencilTest.BackFuncMask,
WriteMask = (uint)stencilTest.BackMask
};
_currentState.BackFaceStencil = backFace;
// Cleanup old state
_currentState.FrontFaceStencil.Dispose();
_currentState.BackFaceStencil.Dispose();
var frontFace = new MTLStencilDescriptor
_currentState.FrontFaceStencil = new MTLStencilDescriptor
{
StencilFailureOperation = stencilTest.FrontSFail.Convert(),
DepthFailureOperation = stencilTest.FrontDpFail.Convert(),
@ -347,7 +344,16 @@ namespace Ryujinx.Graphics.Metal
ReadMask = (uint)stencilTest.FrontFuncMask,
WriteMask = (uint)stencilTest.FrontMask
};
_currentState.FrontFaceStencil = frontFace;
_currentState.BackFaceStencil = new MTLStencilDescriptor
{
StencilFailureOperation = stencilTest.BackSFail.Convert(),
DepthFailureOperation = stencilTest.BackDpFail.Convert(),
DepthStencilPassOperation = stencilTest.BackDpPass.Convert(),
StencilCompareFunction = stencilTest.BackFunc.Convert(),
ReadMask = (uint)stencilTest.BackFuncMask,
WriteMask = (uint)stencilTest.BackMask
};
_currentState.StencilTestEnabled = stencilTest.TestEnable;
@ -370,8 +376,6 @@ namespace Ryujinx.Graphics.Metal
// Cleanup
descriptor.Dispose();
frontFace.Dispose();
backFace.Dispose();
}
// Inlineable