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gpu: Implement missing texture formats (#1867)
* gpu: Implement Etc2Rgba texture format * Add more format * Fix wrong pixel format
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3 changed files with 7 additions and 0 deletions
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@ -82,6 +82,8 @@ namespace Ryujinx.Graphics.GAL
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Bc7Srgb,
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Bc6HSfloat,
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Bc6HUfloat,
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Etc2RgbaUnorm,
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Etc2RgbaSrgb,
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R8Uscaled,
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R8Sscaled,
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R16Uscaled,
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@ -53,6 +53,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{ 0x7ffaf, new FormatInfo(Format.D32Float, 1, 1, 4, 1) },
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{ 0x24a0e, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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{ 0x24a29, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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{ 0x48a29, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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{ 0x25385, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
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{ 0x253b0, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
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{ 0xa4908, new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4) },
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@ -77,6 +78,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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{ 0xa4917, new FormatInfo(Format.Bc7Srgb, 4, 4, 16, 4) },
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{ 0x7ff90, new FormatInfo(Format.Bc6HSfloat, 4, 4, 16, 4) },
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{ 0x7ff91, new FormatInfo(Format.Bc6HUfloat, 4, 4, 16, 4) },
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{ 0x2490b, new FormatInfo(Format.Etc2RgbaUnorm, 4, 4, 16, 4) },
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{ 0xa490b, new FormatInfo(Format.Etc2RgbaSrgb, 4, 4, 16, 4) },
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{ 0x24940, new FormatInfo(Format.Astc4x4Unorm, 4, 4, 16, 4) },
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{ 0x24950, new FormatInfo(Format.Astc5x4Unorm, 5, 4, 16, 4) },
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{ 0x24941, new FormatInfo(Format.Astc5x5Unorm, 5, 5, 16, 4) },
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@ -96,6 +96,8 @@ namespace Ryujinx.Graphics.OpenGL
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Add(Format.Bc7Srgb, new FormatInfo(1, false, false, All.CompressedSrgbAlphaBptcUnorm));
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Add(Format.Bc6HSfloat, new FormatInfo(1, false, false, All.CompressedRgbBptcSignedFloat));
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Add(Format.Bc6HUfloat, new FormatInfo(1, false, false, All.CompressedRgbBptcUnsignedFloat));
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Add(Format.Etc2RgbaUnorm, new FormatInfo(1, false, false, All.CompressedRgba8Etc2Eac));
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Add(Format.Etc2RgbaSrgb, new FormatInfo(1, false, false, All.CompressedSrgb8Alpha8Etc2Eac));
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Add(Format.R8Uscaled, new FormatInfo(1, false, true, All.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte));
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Add(Format.R8Sscaled, new FormatInfo(1, false, true, All.R8i, PixelFormat.RedInteger, PixelType.Byte));
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Add(Format.R16Uscaled, new FormatInfo(1, false, true, All.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort));
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