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https://github.com/GreemDev/Ryujinx.git
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misc: Code cleanups.
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parent
a2cd3c2799
commit
7618ef134d
13 changed files with 45 additions and 113 deletions
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@ -85,7 +85,9 @@ namespace Ryujinx.HLE.Loaders.Processes
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}
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// TODO: LibHac npdm currently doesn't support version field.
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string version = ProgramId > 0x0100000000007FFF ? DisplayVersion : device.System.ContentManager.GetCurrentFirmwareVersion()?.VersionString ?? "?";
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string version = ProgramId > 0x0100000000007FFF
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? DisplayVersion
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: device.System.ContentManager.GetCurrentFirmwareVersion()?.VersionString ?? "?";
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Logger.Info?.Print(LogClass.Loader, $"Application Loaded: {Name} v{version} [{ProgramIdText}] [{(Is64Bit ? "64-bit" : "32-bit")}]");
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@ -119,12 +119,10 @@ namespace Ryujinx.Headless.SDL2
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}
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}
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IGamepad gamepad;
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IGamepad gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId);
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bool isKeyboard = true;
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gamepad = _inputManager.KeyboardDriver.GetGamepad(inputId);
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if (gamepad == null)
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{
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gamepad = _inputManager.GamepadDriver.GetGamepad(inputId);
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@ -325,12 +325,12 @@ namespace Ryujinx.UI.Common.Configuration
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public ReactiveObject<bool> EnableDockedMode { get; private set; }
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/// <summary>
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/// Enables or disables profiled translation cache persistency
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/// Enables or disables persistent profiled translation cache
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/// </summary>
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public ReactiveObject<bool> EnablePtc { get; private set; }
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/// <summary>
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/// Enables or disables low-power profiled translation cache persistency loading
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/// Enables or disables low-power persistent profiled translation cache loading
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/// </summary>
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public ReactiveObject<bool> EnableLowPowerPtc { get; private set; }
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@ -73,7 +73,7 @@ namespace Ryujinx.UI.Common
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{
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Assets = new Assets
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{
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LargeImageKey = _discordGameAssetKeys.Contains(procRes.ProgramIdText.ToLower()) ? procRes.ProgramIdText : "game",
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LargeImageKey = _discordGameAssetKeys.Contains(procRes.ProgramIdText) ? procRes.ProgramIdText : "game",
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LargeImageText = TruncateToByteLength($"{appMeta.Title} | {procRes.DisplayVersion}"),
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SmallImageKey = "ryujinx",
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SmallImageText = TruncateToByteLength(_description)
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@ -121,7 +121,7 @@ namespace Ryujinx.UI.Common
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}
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private static readonly string[] _discordGameAssetKeys =
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[
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[
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"01002da013484000", // The Legend of Zelda: Skyward Sword HD
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"01007ef00011e000", // The Legend of Zelda: Breath of the Wild
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"0100f2c0115b6000", // The Legend of Zelda: Tears of the Kingdom
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@ -131,9 +131,15 @@ namespace Ryujinx.UI.Common
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"0100000000010000", // SUPER MARIO ODYSSEY
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"010015100b514000", // Super Mario Bros. Wonder
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"0100152000022000", // Mario Kart 8 Deluxe
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"01006fe013472000", // Mario Party Superstars
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"0100965017338000", // Super Mario Party Jamboree
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"010049900f546000", // Super Mario 3D All-Stars
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"010028600ebda000", // Super Mario 3D World + Bowser's Fury
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"0100ecd018ebe000", // Paper Mario: The Thousand-Year Door
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"010019401051c000", // Mario Strikers League
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"0100ea80032ea000", // Super Mario Bros. U Deluxe
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"0100bc0018138000", // Super Mario RPG
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"0100bde00862a000", // Mario Tennis Aces
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"010048701995e000", // Luigi's Mansion 2 HD
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"0100dca0064a6000", // Luigi's Mansion 3
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@ -149,14 +155,21 @@ namespace Ryujinx.UI.Common
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"0100f4c009322000", // Pikmin 3 Deluxe
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"0100b7c00933a000", // Pikmin 4
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"01004ad014bf0000", // Sonic Frontiers
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"01004d300c5ae000", // Kirby and the Forgotten Land
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"01006b601380e000", // Kirby's Return to Dreamland Deluxe
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"01007e3006dda000", // Kirby Star Allies
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"0100c2500fc20000", // Splatoon 3
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"0100ba0018500000", // Splatoon 3: Splatfest World Premiere
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"01000a10041ea000", // The Elder Scrolls V: Skyrim
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"01007820196a6000", // Red Dead Redemption
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"01008c8012920000", // Dying Light Platinum Edition
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"0100744001588000", // Cars 3: Driven to Win
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"0100c1f0051b6000", // Donkey Kong Country: Tropical Freeze
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"01002b00111a2000", // Hyrule Warriors: Age of Calamity
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"01006f8002326000", // Animal Crossing: New Horizons
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"01004d300c5ae000", // Kirby and the Forgotten Land
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"0100853015e86000", // No Man's Sky
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"01008d100d43e000", // Saints Row IV
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"0100de600beee000", // Saints Row: The Third - The Full Package
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@ -68,7 +68,7 @@ namespace Ryujinx.Ava.Common
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Logger.Warning?.Print(LogClass.Application, "No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games.");
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}
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Uid user = new((ulong)_accountManager.LastOpenedUser.UserId.High, (ulong)_accountManager.LastOpenedUser.UserId.Low);
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Uid user = _accountManager.LastOpenedUser.UserId.ToLibHacUid();
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result = _horizonClient.Fs.EnsureApplicationSaveData(out _, new ApplicationId(titleId), in control, in user);
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if (result.IsFailure())
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@ -37,14 +37,9 @@ namespace Ryujinx.Ava.UI.Applet
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public ControllerAppletDialog(MainWindow mainWindow, ControllerAppletUIArgs args)
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{
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if (args.PlayerCountMin == args.PlayerCountMax)
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{
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PlayerCount = args.PlayerCountMin.ToString();
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}
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else
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{
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PlayerCount = $"{args.PlayerCountMin} - {args.PlayerCountMax}";
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}
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PlayerCount = args.PlayerCountMin == args.PlayerCountMax
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? args.PlayerCountMin.ToString()
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: $"{args.PlayerCountMin} - {args.PlayerCountMax}";
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SupportsProController = (args.SupportedStyles & ControllerType.ProController) != 0;
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SupportsLeftJoycon = (args.SupportedStyles & ControllerType.JoyconLeft) != 0;
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@ -13,20 +13,20 @@ namespace Ryujinx.Ava.UI.Helpers
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public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
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{
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if (value == null)
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switch (value)
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{
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case null:
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return null;
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}
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if (value is byte[] buffer && targetType == typeof(IImage))
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case byte[] buffer when targetType == typeof(IImage):
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{
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MemoryStream mem = new(buffer);
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return new Bitmap(mem);
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}
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default:
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throw new NotSupportedException();
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}
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}
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public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
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{
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@ -41,11 +41,7 @@ namespace Ryujinx.Ava.UI.Helpers
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if (_isWaitingForInput)
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{
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Dispatcher.UIThread.Post(() =>
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{
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Cancel();
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});
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Dispatcher.UIThread.Post(() => Cancel());
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return;
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}
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@ -22,22 +22,11 @@ namespace Ryujinx.Ava.UI.Helpers
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_key = key;
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}
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public string this[string key]
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{
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get
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{
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if (_glyphs.TryGetValue(Enum.Parse<Glyph>(key), out var val))
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{
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return val;
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}
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public string this[string key] =>
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_glyphs.TryGetValue(Enum.Parse<Glyph>(key), out var val)
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? val
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: string.Empty;
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return string.Empty;
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}
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}
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public override object ProvideValue(IServiceProvider serviceProvider)
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{
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return this[_key];
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}
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public override object ProvideValue(IServiceProvider serviceProvider) => this[_key];
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}
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}
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@ -1,44 +0,0 @@
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using Avalonia.Data.Converters;
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using Avalonia.Markup.Xaml;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.UI.Common.Helper;
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using System;
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using System.Globalization;
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namespace Ryujinx.Ava.UI.Helpers
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{
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/// <summary>
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/// This <see cref="IValueConverter"/> makes sure that the string "Never" that's returned by <see cref="ValueFormatUtils.FormatDateTime"/> is properly localized in the Avalonia UI.
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/// After the Avalonia UI has been made the default and the GTK UI is removed, <see cref="ValueFormatUtils"/> should be updated to directly return a localized string.
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/// </summary>
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// TODO: localize ValueFormatUtils.FormateDateTime
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internal class LocalizedNeverConverter : MarkupExtension, IValueConverter
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{
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private static readonly LocalizedNeverConverter _instance = new();
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public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
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{
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if (value is not string valStr)
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{
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return "";
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}
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if (valStr == "Never")
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{
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return LocaleManager.Instance[LocaleKeys.Never];
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}
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return valStr;
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}
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public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
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{
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throw new NotSupportedException();
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}
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public override object ProvideValue(IServiceProvider serviceProvider)
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{
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return _instance;
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}
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}
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}
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@ -1,16 +0,0 @@
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using System;
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namespace Ryujinx.Ava.UI.Models
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{
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internal class StatusInitEventArgs : EventArgs
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{
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public string GpuBackend { get; }
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public string GpuName { get; }
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public StatusInitEventArgs(string gpuBackend, string gpuName)
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{
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GpuBackend = gpuBackend;
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GpuName = gpuName;
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}
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}
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}
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@ -45,7 +45,6 @@ namespace Ryujinx.Ava.UI.ViewModels.Input
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private PlayerIndex _playerId;
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private int _controller;
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private readonly int _controllerNumber;
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private string _controllerImage;
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private int _device;
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private object _configViewModel;
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@ -139,7 +139,7 @@ namespace Ryujinx.Ava.UI.Windows
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var value = GetColorValue(color);
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// If the color is rarely used on the image,
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// then chances are that theres a better candidate, even if the saturation value
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// then chances are that there's a better candidate, even if the saturation value
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// is high. By multiplying the saturation value with a weight, we can lower
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// it if the color is almost never used (hit count is low).
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var satWeighted = quantSat;
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