mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 06:55:48 +00:00
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
This commit is contained in:
parent
1e8bc29f32
commit
769c02235f
44 changed files with 949 additions and 242 deletions
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@ -298,23 +298,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
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BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size);
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_context.Renderer.Pipeline.BindUniformBuffer(index, ShaderStage.Compute, buffer);
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_context.Renderer.Pipeline.BindUniformBuffer(index, ShaderStage.Compute, buffer);
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if (index == 0)
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{
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// TODO: Improve
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Span<byte> data = _context.PhysicalMemory.Read(bounds.Address + 0x310, 0x100);
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Span<int> words = MemoryMarshal.Cast<byte, int>(data);
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for (int offset = 0; offset < 0x40; offset += 4)
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{
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words[offset] &= 0x3f;
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}
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buffer = GetBufferRange(bounds.Address + 0x310, 0x100);
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buffer.Buffer.SetData(buffer.Offset, data);
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}
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}
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}
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// Force rebind after doing compute work.
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// Force rebind after doing compute work.
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@ -460,23 +443,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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{
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_context.Renderer.Pipeline.BindUniformBuffer(index, stage, buffer);
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_context.Renderer.Pipeline.BindUniformBuffer(index, stage, buffer);
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}
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}
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if (!isStorage && index == 0)
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{
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// TODO: Improve
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Span<byte> data = _context.PhysicalMemory.Read(bounds.Address + 0x110, 0x100);
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Span<int> words = MemoryMarshal.Cast<byte, int>(data);
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for (int offset = 0; offset < 0x40; offset += 4)
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{
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words[offset] &= 0x3f;
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}
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buffer = GetBufferRange(bounds.Address + 0x110, 0x100);
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buffer.Buffer.SetData(buffer.Offset, data);
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}
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}
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}
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public void CopyBuffer(GpuVa srcVa, GpuVa dstVa, ulong size)
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public void CopyBuffer(GpuVa srcVa, GpuVa dstVa, ulong size)
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@ -6,8 +6,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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{
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private List<T> _items;
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private List<T> _items;
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public int Count => _items.Count;
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public ConcurrentRangeList()
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public ConcurrentRangeList()
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{
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{
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_items = new List<T>();
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_items = new List<T>();
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@ -6,8 +6,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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{
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{
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private List<T> _items;
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private List<T> _items;
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public int Count => _items.Count;
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public RangeList()
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public RangeList()
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{
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{
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_items = new List<T>();
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_items = new List<T>();
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@ -57,20 +55,6 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return false;
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return false;
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}
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}
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public bool CanExitEarly(ulong address, ulong size)
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{
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int index = BinarySearch(address, size);
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if (index >= 0)
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{
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T item = _items[index];
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return address >= item.Address && address + size <= item.Address + item.Size;
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}
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return false;
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}
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public T FindFirstOverlap(T item)
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public T FindFirstOverlap(T item)
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{
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{
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return FindFirstOverlap(item.Address, item.Size);
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return FindFirstOverlap(item.Address, item.Size);
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7
Ryujinx.Graphics.Shader/CodeGen/Constants.cs
Normal file
7
Ryujinx.Graphics.Shader/CodeGen/Constants.cs
Normal file
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@ -0,0 +1,7 @@
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namespace Ryujinx.Graphics.Shader.CodeGen
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{
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static class Constants
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{
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public const int MaxShaderStorageBuffers = 16;
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}
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}
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@ -16,7 +16,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public static void Declare(CodeGenContext context, StructuredProgramInfo info)
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public static void Declare(CodeGenContext context, StructuredProgramInfo info)
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{
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{
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context.AppendLine("#version 420 core");
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context.AppendLine("#version 420 core");
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context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
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context.AppendLine("#extension GL_ARB_shader_ballot : enable");
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context.AppendLine("#extension GL_ARB_shader_ballot : enable");
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context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
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context.AppendLine("#extension GL_ARB_shader_storage_buffer_object : enable");
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context.AppendLine("#extension GL_ARB_shader_storage_buffer_object : enable");
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if (context.Config.Stage == ShaderStage.Compute)
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if (context.Config.Stage == ShaderStage.Compute)
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@ -66,9 +68,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.AppendLine();
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context.AppendLine();
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context.AppendLine($"precise float {DefaultNames.LocalMemoryName}[0x100];");
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context.AppendLine($"uint {DefaultNames.LocalMemoryName}[0x100];");
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context.AppendLine();
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context.AppendLine();
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if (context.Config.Stage == ShaderStage.Compute)
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{
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context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[0x100];");
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context.AppendLine();
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}
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if (info.CBuffers.Count != 0)
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if (info.CBuffers.Count != 0)
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{
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{
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DeclareUniforms(context, info);
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DeclareUniforms(context, info);
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@ -78,7 +86,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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if (info.SBuffers.Count != 0)
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if (info.SBuffers.Count != 0)
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{
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{
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DeclareStorage(context, info);
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DeclareUsedStorage(context, info);
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context.AppendLine();
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context.AppendLine();
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}
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}
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@ -168,6 +176,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
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context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
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}
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}
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if ((info.HelperFunctionsMask & HelperFunctionsMask.GlobalMemory) != 0)
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{
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context.AppendLine($"ivec2 {DefaultNames.GmemOffsetName};");
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}
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}
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}
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private static string GetVarTypeName(VariableType type)
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private static string GetVarTypeName(VariableType type)
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@ -205,26 +218,61 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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}
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}
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}
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}
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private static void DeclareStorage(CodeGenContext context, StructuredProgramInfo info)
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private static void DeclareAllStorage(CodeGenContext context, StructuredProgramInfo info)
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{
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{
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foreach (int sbufSlot in info.SBuffers.OrderBy(x => x))
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string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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sbName += "_" + DefaultNames.StorageNamePrefix;
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string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
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context.AppendLine("layout (std430) buffer " + blockName);
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context.EnterScope();
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context.AppendLine("uint " + DefaultNames.DataName + "[];");
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string arraySize = NumberFormatter.FormatInt(Constants.MaxShaderStorageBuffers);
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context.LeaveScope($" {sbName}[{arraySize}];");
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for (int sbufSlot = 0; sbufSlot < Constants.MaxShaderStorageBuffers; sbufSlot++)
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{
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{
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string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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context.SBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{sbufSlot}]", sbufSlot));
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sbName += "_" + DefaultNames.StorageNamePrefix + sbufSlot;
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context.SBufferDescriptors.Add(new BufferDescriptor(sbName, sbufSlot));
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context.AppendLine("layout (std430) buffer " + sbName);
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context.EnterScope();
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context.AppendLine("precise float " + OperandManager.GetSbName(context.Config.Stage, sbufSlot) + "[];");
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context.LeaveScope(";");
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}
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}
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}
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}
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private static void DeclareUsedStorage(CodeGenContext context, StructuredProgramInfo info)
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{
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string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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sbName += "_" + DefaultNames.StorageNamePrefix;
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string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
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int maxSlot = 0;
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foreach (int sbufSlot in info.SBuffers)
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{
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context.SBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{sbufSlot}]", sbufSlot));
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if (maxSlot < sbufSlot)
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{
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maxSlot = sbufSlot;
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}
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}
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context.AppendLine("layout (std430) buffer " + blockName);
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context.EnterScope();
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context.AppendLine("uint " + DefaultNames.DataName + "[];");
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string arraySize = NumberFormatter.FormatInt(maxSlot + 1);
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context.LeaveScope($" {sbName}[{arraySize}];");
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}
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private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
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private static void DeclareSamplers(CodeGenContext context, StructuredProgramInfo info)
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{
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{
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Dictionary<string, AstTextureOperation> samplers = new Dictionary<string, AstTextureOperation>();
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Dictionary<string, AstTextureOperation> samplers = new Dictionary<string, AstTextureOperation>();
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@ -11,12 +11,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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public const string OAttributePrefix = "out_attr";
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public const string OAttributePrefix = "out_attr";
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public const string StorageNamePrefix = "s";
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public const string StorageNamePrefix = "s";
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public const string StorageNameSuffix = "data";
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public const string DataName = "data";
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public const string BlockSuffix = "block";
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public const string UniformNamePrefix = "c";
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public const string UniformNamePrefix = "c";
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public const string UniformNameSuffix = "data";
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public const string UniformNameSuffix = "data";
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public const string LocalMemoryName = "local_mem";
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public const string LocalMemoryName = "local_mem";
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public const string SharedMemoryName = "shared_mem";
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public const string GmemOffsetName = "gmemOffset";
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public const string UndefinedName = "undef";
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public const string UndefinedName = "undef";
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}
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}
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ivec2 Helper_GetStorageBuffer(uint aLow, uint aHigh)
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{
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uint64_t address = packUint2x32(uvec2(aLow, aHigh));
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int i;
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for (i = 0; i < 16; i++)
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{
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int offset = 0x40 + i * 4;
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uint baseLow = fp_c0_data[offset];
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uint baseHigh = fp_c0_data[offset + 1];
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uint size = fp_c0_data[offset + 2];
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uint64_t baseAddr = packUint2x32(uvec2(baseLow, baseHigh));
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if (address >= baseAddr && address < baseAddr + packUint2x32(uvec2(size, 0)))
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{
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return ivec2(i, int(unpackUint2x32(address - (baseAddr & ~63ul)).x) >> 2);
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}
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}
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return ivec2(0);
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}
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@ -2,6 +2,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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{
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static class HelperFunctionNames
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static class HelperFunctionNames
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{
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{
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public static string GetStorageBuffer = "Helper_GetStorageBuffer";
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public static string Shuffle = "Helper_Shuffle";
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public static string Shuffle = "Helper_Shuffle";
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public static string ShuffleDown = "Helper_ShuffleDown";
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public static string ShuffleDown = "Helper_ShuffleDown";
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public static string ShuffleUp = "Helper_ShuffleUp";
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public static string ShuffleUp = "Helper_ShuffleUp";
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@ -3,6 +3,7 @@ using Ryujinx.Graphics.Shader.StructuredIr;
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using System;
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using System;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenMemory;
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using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
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using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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@ -31,6 +32,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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if ((info.Type & InstType.Call) != 0)
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if ((info.Type & InstType.Call) != 0)
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{
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{
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bool atomic = (info.Type & InstType.Atomic) != 0;
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int arity = (int)(info.Type & InstType.ArityMask);
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int arity = (int)(info.Type & InstType.ArityMask);
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string args = string.Empty;
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string args = string.Empty;
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@ -44,10 +47,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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VariableType dstType = GetSrcVarType(inst, argIndex);
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VariableType dstType = GetSrcVarType(inst, argIndex);
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args += GetSoureExpr(context, operation.GetSource(argIndex), dstType);
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if (argIndex == 0 && atomic)
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{
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switch (inst & Instruction.MrMask)
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{
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// TODO: Global.
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case Instruction.MrShared: args += LoadShared (context, operation); break;
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case Instruction.MrStorage: args += LoadStorage(context, operation); break;
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}
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}
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else
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{
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args += GetSoureExpr(context, operation.GetSource(argIndex), dstType);
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}
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}
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}
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return info.OpName + "(" + args + ")";
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if (inst == Instruction.Ballot)
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{
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return $"unpackUint2x32({info.OpName}({args})).x";
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}
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else
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{
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return info.OpName + "(" + args + ")";
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}
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}
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}
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else if ((info.Type & InstType.Op) != 0)
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else if ((info.Type & InstType.Op) != 0)
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{
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{
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@ -99,6 +121,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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case Instruction.LoadLocal:
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case Instruction.LoadLocal:
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return InstGenMemory.LoadLocal(context, operation);
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return InstGenMemory.LoadLocal(context, operation);
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case Instruction.LoadShared:
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return InstGenMemory.LoadShared(context, operation);
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case Instruction.LoadStorage:
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case Instruction.LoadStorage:
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return InstGenMemory.LoadStorage(context, operation);
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return InstGenMemory.LoadStorage(context, operation);
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@ -108,6 +133,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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case Instruction.StoreLocal:
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case Instruction.StoreLocal:
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return InstGenMemory.StoreLocal(context, operation);
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return InstGenMemory.StoreLocal(context, operation);
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case Instruction.StoreShared:
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return InstGenMemory.StoreShared(context, operation);
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case Instruction.StoreStorage:
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case Instruction.StoreStorage:
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return InstGenMemory.StoreStorage(context, operation);
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return InstGenMemory.StoreStorage(context, operation);
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@ -13,8 +13,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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{
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_infoTbl = new InstInfo[(int)Instruction.Count];
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_infoTbl = new InstInfo[(int)Instruction.Count];
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Add(Instruction.AtomicAdd, InstType.AtomicBinary, "atomicAdd");
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Add(Instruction.AtomicAnd, InstType.AtomicBinary, "atomicAnd");
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Add(Instruction.AtomicCompareAndSwap, InstType.AtomicTernary, "atomicCompSwap");
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Add(Instruction.AtomicMaxS32, InstType.AtomicBinary, "atomicMax");
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||||||
|
Add(Instruction.AtomicMaxU32, InstType.AtomicBinary, "atomicMax");
|
||||||
|
Add(Instruction.AtomicMinS32, InstType.AtomicBinary, "atomicMin");
|
||||||
|
Add(Instruction.AtomicMinU32, InstType.AtomicBinary, "atomicMin");
|
||||||
|
Add(Instruction.AtomicOr, InstType.AtomicBinary, "atomicOr");
|
||||||
|
Add(Instruction.AtomicSwap, InstType.AtomicBinary, "atomicExchange");
|
||||||
|
Add(Instruction.AtomicXor, InstType.AtomicBinary, "atomicXor");
|
||||||
Add(Instruction.Absolute, InstType.CallUnary, "abs");
|
Add(Instruction.Absolute, InstType.CallUnary, "abs");
|
||||||
Add(Instruction.Add, InstType.OpBinaryCom, "+", 2);
|
Add(Instruction.Add, InstType.OpBinaryCom, "+", 2);
|
||||||
|
Add(Instruction.Ballot, InstType.CallUnary, "ballotARB");
|
||||||
Add(Instruction.BitCount, InstType.CallUnary, "bitCount");
|
Add(Instruction.BitCount, InstType.CallUnary, "bitCount");
|
||||||
Add(Instruction.BitfieldExtractS32, InstType.CallTernary, "bitfieldExtract");
|
Add(Instruction.BitfieldExtractS32, InstType.CallTernary, "bitfieldExtract");
|
||||||
Add(Instruction.BitfieldExtractU32, InstType.CallTernary, "bitfieldExtract");
|
Add(Instruction.BitfieldExtractU32, InstType.CallTernary, "bitfieldExtract");
|
||||||
|
@ -59,6 +70,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||||
Add(Instruction.LoadAttribute, InstType.Special);
|
Add(Instruction.LoadAttribute, InstType.Special);
|
||||||
Add(Instruction.LoadConstant, InstType.Special);
|
Add(Instruction.LoadConstant, InstType.Special);
|
||||||
Add(Instruction.LoadLocal, InstType.Special);
|
Add(Instruction.LoadLocal, InstType.Special);
|
||||||
|
Add(Instruction.LoadShared, InstType.Special);
|
||||||
Add(Instruction.LoadStorage, InstType.Special);
|
Add(Instruction.LoadStorage, InstType.Special);
|
||||||
Add(Instruction.LogarithmB2, InstType.CallUnary, "log2");
|
Add(Instruction.LogarithmB2, InstType.CallUnary, "log2");
|
||||||
Add(Instruction.LogicalAnd, InstType.OpBinaryCom, "&&", 9);
|
Add(Instruction.LogicalAnd, InstType.OpBinaryCom, "&&", 9);
|
||||||
|
@ -87,6 +99,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||||
Add(Instruction.Sine, InstType.CallUnary, "sin");
|
Add(Instruction.Sine, InstType.CallUnary, "sin");
|
||||||
Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
|
Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
|
||||||
Add(Instruction.StoreLocal, InstType.Special);
|
Add(Instruction.StoreLocal, InstType.Special);
|
||||||
|
Add(Instruction.StoreShared, InstType.Special);
|
||||||
Add(Instruction.StoreStorage, InstType.Special);
|
Add(Instruction.StoreStorage, InstType.Special);
|
||||||
Add(Instruction.Subtract, InstType.OpBinary, "-", 2);
|
Add(Instruction.Subtract, InstType.OpBinary, "-", 2);
|
||||||
Add(Instruction.SwizzleAdd, InstType.CallTernary, HelperFunctionNames.SwizzleAdd);
|
Add(Instruction.SwizzleAdd, InstType.CallTernary, HelperFunctionNames.SwizzleAdd);
|
||||||
|
@ -94,6 +107,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||||
Add(Instruction.TextureSize, InstType.Special);
|
Add(Instruction.TextureSize, InstType.Special);
|
||||||
Add(Instruction.Truncate, InstType.CallUnary, "trunc");
|
Add(Instruction.Truncate, InstType.CallUnary, "trunc");
|
||||||
Add(Instruction.UnpackHalf2x16, InstType.Special);
|
Add(Instruction.UnpackHalf2x16, InstType.Special);
|
||||||
|
Add(Instruction.VoteAll, InstType.CallUnary, "allInvocationsARB");
|
||||||
|
Add(Instruction.VoteAllEqual, InstType.CallUnary, "allInvocationsEqualARB");
|
||||||
|
Add(Instruction.VoteAny, InstType.CallUnary, "anyInvocationARB");
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void Add(Instruction inst, InstType flags, string opName = null, int precedence = 0)
|
private static void Add(Instruction inst, InstType flags, string opName = null, int precedence = 0)
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||||
|
using Ryujinx.Graphics.Shader.Translation.Optimizations;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
|
||||||
|
@ -118,26 +119,75 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||||
return OperandManager.GetConstantBufferName(src1, offsetExpr, context.Config.Stage);
|
return OperandManager.GetConstantBufferName(src1, offsetExpr, context.Config.Stage);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static string LoadGlobal(CodeGenContext context, AstOperation operation)
|
||||||
|
{
|
||||||
|
IAstNode src1 = operation.GetSource(0);
|
||||||
|
IAstNode src2 = operation.GetSource(1);
|
||||||
|
|
||||||
|
string addrLowExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||||
|
string addrHighExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
||||||
|
|
||||||
|
context.AppendLine($"{DefaultNames.GmemOffsetName} = {HelperFunctionNames.GetStorageBuffer}({addrLowExpr}, {addrHighExpr});");
|
||||||
|
|
||||||
|
return GetStorageBufferAccessor($"{DefaultNames.GmemOffsetName}.x", $"{DefaultNames.GmemOffsetName}.y", context.Config.Stage);
|
||||||
|
}
|
||||||
|
|
||||||
public static string LoadLocal(CodeGenContext context, AstOperation operation)
|
public static string LoadLocal(CodeGenContext context, AstOperation operation)
|
||||||
|
{
|
||||||
|
return LoadLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string LoadShared(CodeGenContext context, AstOperation operation)
|
||||||
|
{
|
||||||
|
return LoadLocalOrShared(context, operation, DefaultNames.SharedMemoryName);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string LoadLocalOrShared(CodeGenContext context, AstOperation operation, string arrayName)
|
||||||
{
|
{
|
||||||
IAstNode src1 = operation.GetSource(0);
|
IAstNode src1 = operation.GetSource(0);
|
||||||
|
|
||||||
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||||
|
|
||||||
return $"{DefaultNames.LocalMemoryName}[{offsetExpr}]";
|
return $"{arrayName}[{offsetExpr}]";
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string LoadStorage(CodeGenContext context, AstOperation operation)
|
public static string LoadStorage(CodeGenContext context, AstOperation operation)
|
||||||
|
{
|
||||||
|
IAstNode src1 = operation.GetSource(0);
|
||||||
|
|
||||||
|
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||||
|
|
||||||
|
return GetStorageBufferAccessor(operation.Index, offsetExpr, context.Config.Stage);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string StoreGlobal(CodeGenContext context, AstOperation operation)
|
||||||
{
|
{
|
||||||
IAstNode src1 = operation.GetSource(0);
|
IAstNode src1 = operation.GetSource(0);
|
||||||
IAstNode src2 = operation.GetSource(1);
|
IAstNode src2 = operation.GetSource(1);
|
||||||
|
IAstNode src3 = operation.GetSource(2);
|
||||||
|
|
||||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
string addrLowExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||||
|
string addrHighExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
||||||
|
string valueExpr = GetSoureExpr(context, src3, GetSrcVarType(operation.Inst, 2));
|
||||||
|
|
||||||
return OperandManager.GetStorageBufferName(src1, offsetExpr, context.Config.Stage);
|
context.AppendLine($"{DefaultNames.GmemOffsetName} = {HelperFunctionNames.GetStorageBuffer}({addrLowExpr}, {addrHighExpr});");
|
||||||
|
|
||||||
|
string sb = GetStorageBufferAccessor($"{DefaultNames.GmemOffsetName}.x", $"{DefaultNames.GmemOffsetName}.y", context.Config.Stage);
|
||||||
|
|
||||||
|
return $"{sb} = {valueExpr}";
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string StoreLocal(CodeGenContext context, AstOperation operation)
|
public static string StoreLocal(CodeGenContext context, AstOperation operation)
|
||||||
|
{
|
||||||
|
return StoreLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string StoreShared(CodeGenContext context, AstOperation operation)
|
||||||
|
{
|
||||||
|
return StoreLocalOrShared(context, operation, DefaultNames.SharedMemoryName);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string StoreLocalOrShared(CodeGenContext context, AstOperation operation, string arrayName)
|
||||||
{
|
{
|
||||||
IAstNode src1 = operation.GetSource(0);
|
IAstNode src1 = operation.GetSource(0);
|
||||||
IAstNode src2 = operation.GetSource(1);
|
IAstNode src2 = operation.GetSource(1);
|
||||||
|
@ -146,26 +196,25 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||||
|
|
||||||
VariableType srcType = OperandManager.GetNodeDestType(src2);
|
VariableType srcType = OperandManager.GetNodeDestType(src2);
|
||||||
|
|
||||||
string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.F32);
|
string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
|
||||||
|
|
||||||
return $"{DefaultNames.LocalMemoryName}[{offsetExpr}] = {src}";
|
return $"{arrayName}[{offsetExpr}] = {src}";
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string StoreStorage(CodeGenContext context, AstOperation operation)
|
public static string StoreStorage(CodeGenContext context, AstOperation operation)
|
||||||
{
|
{
|
||||||
IAstNode src1 = operation.GetSource(0);
|
IAstNode src1 = operation.GetSource(0);
|
||||||
IAstNode src2 = operation.GetSource(1);
|
IAstNode src2 = operation.GetSource(1);
|
||||||
IAstNode src3 = operation.GetSource(2);
|
|
||||||
|
|
||||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||||
|
|
||||||
VariableType srcType = OperandManager.GetNodeDestType(src3);
|
VariableType srcType = OperandManager.GetNodeDestType(src2);
|
||||||
|
|
||||||
string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.F32);
|
string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
|
||||||
|
|
||||||
string sbName = OperandManager.GetStorageBufferName(src1, offsetExpr, context.Config.Stage);
|
string sb = GetStorageBufferAccessor(operation.Index, offsetExpr, context.Config.Stage);
|
||||||
|
|
||||||
return $"{sbName} = {src}";
|
return $"{sb} = {src}";
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string TextureSample(CodeGenContext context, AstOperation operation)
|
public static string TextureSample(CodeGenContext context, AstOperation operation)
|
||||||
|
@ -402,7 +451,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||||
Append(Src(VariableType.S32));
|
Append(Src(VariableType.S32));
|
||||||
}
|
}
|
||||||
|
|
||||||
texCall += ")" + (isGather || !isShadow ? GetMask(texOp.ComponentMask) : "");
|
texCall += ")" + (isGather || !isShadow ? GetMask(texOp.Index) : "");
|
||||||
|
|
||||||
return texCall;
|
return texCall;
|
||||||
}
|
}
|
||||||
|
@ -428,22 +477,42 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||||
|
|
||||||
string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
|
string src0Expr = GetSoureExpr(context, src0, GetSrcVarType(operation.Inst, 0));
|
||||||
|
|
||||||
return $"textureSize({samplerName}, {src0Expr}){GetMask(texOp.ComponentMask)}";
|
return $"textureSize({samplerName}, {src0Expr}){GetMask(texOp.Index)}";
|
||||||
}
|
}
|
||||||
|
|
||||||
private static string GetMask(int compMask)
|
private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage)
|
||||||
{
|
{
|
||||||
string mask = ".";
|
string sbName = OperandManager.GetShaderStagePrefix(stage);
|
||||||
|
|
||||||
for (int index = 0; index < 4; index++)
|
sbName += "_" + DefaultNames.StorageNamePrefix;
|
||||||
{
|
|
||||||
if ((compMask & (1 << index)) != 0)
|
|
||||||
{
|
|
||||||
mask += "rgba".Substring(index, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return mask;
|
return $"{sbName}[{slotExpr}].{DefaultNames.DataName}[{offsetExpr}]";
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string GetStorageBufferAccessor(int slot, string offsetExpr, ShaderStage stage)
|
||||||
|
{
|
||||||
|
string sbName = OperandManager.GetShaderStagePrefix(stage);
|
||||||
|
|
||||||
|
sbName += "_" + DefaultNames.StorageNamePrefix;
|
||||||
|
|
||||||
|
string mask = NumberFormatter.FormatUint(~(64u - 1));
|
||||||
|
|
||||||
|
// Subtract the base address of the global memory, to get the
|
||||||
|
// storage buffer offset. The mask is used to keep the lower bits,
|
||||||
|
// since the bound storage buffer must match the host alignment
|
||||||
|
// restrictions.
|
||||||
|
int ubOffset = GlobalToStorage.GetStorageCbOffset(stage, slot);
|
||||||
|
|
||||||
|
string ubName = OperandManager.GetConstantBufferName(0, ubOffset, stage);
|
||||||
|
|
||||||
|
offsetExpr = $"{offsetExpr} - int((floatBitsToUint({ubName}) & {mask}) >> 2)";
|
||||||
|
|
||||||
|
return $"{sbName}[{NumberFormatter.FormatInt(slot)}].{DefaultNames.DataName}[{offsetExpr}]";
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string GetMask(int index)
|
||||||
|
{
|
||||||
|
return '.' + "rgba".Substring(index, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -24,22 +24,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||||
|
|
||||||
string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0));
|
string srcExpr = GetSoureExpr(context, src, GetSrcVarType(operation.Inst, 0));
|
||||||
|
|
||||||
return $"unpackHalf2x16({srcExpr}){GetMask(operation.ComponentMask)}";
|
return $"unpackHalf2x16({srcExpr}){GetMask(operation.Index)}";
|
||||||
}
|
}
|
||||||
|
|
||||||
private static string GetMask(int compMask)
|
private static string GetMask(int index)
|
||||||
{
|
{
|
||||||
string mask = ".";
|
return '.' + "xy".Substring(index, 1);
|
||||||
|
|
||||||
for (int index = 0; index < 2; index++)
|
|
||||||
{
|
|
||||||
if ((compMask & (1 << index)) != 0)
|
|
||||||
{
|
|
||||||
mask += "xy".Substring(index, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return mask;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -8,8 +8,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||||
OpNullary = Op | 0,
|
OpNullary = Op | 0,
|
||||||
OpUnary = Op | 1,
|
OpUnary = Op | 1,
|
||||||
OpBinary = Op | 2,
|
OpBinary = Op | 2,
|
||||||
|
OpBinaryCom = Op | 2 | Commutative,
|
||||||
OpTernary = Op | 3,
|
OpTernary = Op | 3,
|
||||||
OpBinaryCom = OpBinary | Commutative,
|
|
||||||
|
AtomicBinary = CallBinary | Atomic,
|
||||||
|
AtomicTernary = CallTernary | Atomic,
|
||||||
|
|
||||||
CallNullary = Call | 0,
|
CallNullary = Call | 0,
|
||||||
CallUnary = Call | 1,
|
CallUnary = Call | 1,
|
||||||
|
@ -20,7 +23,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||||
Commutative = 1 << 8,
|
Commutative = 1 << 8,
|
||||||
Op = 1 << 9,
|
Op = 1 << 9,
|
||||||
Call = 1 << 10,
|
Call = 1 << 10,
|
||||||
Special = 1 << 11,
|
Atomic = 1 << 11,
|
||||||
|
Special = 1 << 12,
|
||||||
|
|
||||||
ArityMask = 0xff
|
ArityMask = 0xff
|
||||||
}
|
}
|
||||||
|
|
|
@ -51,13 +51,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
|
{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", VariableType.Bool) },
|
||||||
|
|
||||||
// Special.
|
// Special.
|
||||||
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
|
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", VariableType.F32) },
|
||||||
{ AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", VariableType.U32) },
|
{ AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", VariableType.U32) },
|
||||||
{ AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", VariableType.U32) },
|
{ AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", VariableType.U32) },
|
||||||
{ AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", VariableType.U32) },
|
{ AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", VariableType.U32) },
|
||||||
{ AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) },
|
{ AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", VariableType.U32) },
|
||||||
{ AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
|
{ AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", VariableType.U32) },
|
||||||
{ AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
|
{ AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", VariableType.U32) },
|
||||||
|
{ AttributeConsts.LaneId, new BuiltInAttribute("gl_SubGroupInvocationARB", VariableType.U32) },
|
||||||
|
{ AttributeConsts.EqMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupEqMaskARB).x", VariableType.U32) },
|
||||||
|
{ AttributeConsts.GeMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupGeMaskARB).x", VariableType.U32) },
|
||||||
|
{ AttributeConsts.GtMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupGtMaskARB).x", VariableType.U32) },
|
||||||
|
{ AttributeConsts.LeMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupLeMaskARB).x", VariableType.U32) },
|
||||||
|
{ AttributeConsts.LtMask, new BuiltInAttribute("unpackUint2x32(gl_SubGroupLtMaskARB).x", VariableType.U32) },
|
||||||
};
|
};
|
||||||
|
|
||||||
private Dictionary<AstOperand, string> _locals;
|
private Dictionary<AstOperand, string> _locals;
|
||||||
|
@ -87,7 +93,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
return NumberFormatter.FormatInt(operand.Value);
|
return NumberFormatter.FormatInt(operand.Value);
|
||||||
|
|
||||||
case OperandType.ConstantBuffer:
|
case OperandType.ConstantBuffer:
|
||||||
return GetConstantBufferName(operand, stage);
|
return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, stage);
|
||||||
|
|
||||||
case OperandType.LocalVariable:
|
case OperandType.LocalVariable:
|
||||||
return _locals[operand];
|
return _locals[operand];
|
||||||
|
@ -99,25 +105,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
|
throw new ArgumentException($"Invalid operand type \"{operand.Type}\".");
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string GetConstantBufferName(AstOperand cbuf, ShaderStage stage)
|
public static string GetConstantBufferName(int slot, int offset, ShaderStage stage)
|
||||||
{
|
{
|
||||||
string ubName = GetUbName(stage, cbuf.CbufSlot);
|
string ubName = GetUbName(stage, slot);
|
||||||
|
|
||||||
ubName += "[" + (cbuf.CbufOffset >> 2) + "]";
|
ubName += "[" + (offset >> 2) + "]";
|
||||||
|
|
||||||
return ubName + "." + GetSwizzleMask(cbuf.CbufOffset & 3);
|
return ubName + "." + GetSwizzleMask(offset & 3);
|
||||||
}
|
|
||||||
|
|
||||||
public static string GetStorageBufferName(IAstNode slot, string offsetExpr, ShaderStage stage)
|
|
||||||
{
|
|
||||||
// Non-constant slots are not supported.
|
|
||||||
// It is expected that upstream stages are never going to generate non-constant
|
|
||||||
// slot access.
|
|
||||||
AstOperand operand = (AstOperand)slot;
|
|
||||||
|
|
||||||
string sbName = GetSbName(stage, operand.Value);
|
|
||||||
|
|
||||||
return $"{sbName}[{offsetExpr}]";
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string GetConstantBufferName(IAstNode slot, string offsetExpr, ShaderStage stage)
|
public static string GetConstantBufferName(IAstNode slot, string offsetExpr, ShaderStage stage)
|
||||||
|
@ -205,15 +199,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
|
return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string GetSbName(ShaderStage stage, int slot)
|
|
||||||
{
|
|
||||||
string sbName = GetShaderStagePrefix(stage);
|
|
||||||
|
|
||||||
sbName += "_" + DefaultNames.StorageNamePrefix + slot;
|
|
||||||
|
|
||||||
return sbName + "_" + DefaultNames.StorageNameSuffix;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static string GetUbName(ShaderStage stage, int slot)
|
public static string GetUbName(ShaderStage stage, int slot)
|
||||||
{
|
{
|
||||||
string ubName = GetShaderStagePrefix(stage);
|
string ubName = GetShaderStagePrefix(stage);
|
||||||
|
|
15
Ryujinx.Graphics.Shader/Decoders/AtomicOp.cs
Normal file
15
Ryujinx.Graphics.Shader/Decoders/AtomicOp.cs
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
|
{
|
||||||
|
enum AtomicOp
|
||||||
|
{
|
||||||
|
Add = 0,
|
||||||
|
Minimum = 1,
|
||||||
|
Maximum = 2,
|
||||||
|
Increment = 3,
|
||||||
|
Decrement = 4,
|
||||||
|
BitwiseAnd = 5,
|
||||||
|
BitwiseOr = 6,
|
||||||
|
BitwiseExclusiveOr = 7,
|
||||||
|
Swap = 8
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,10 +1,7 @@
|
||||||
namespace Ryujinx.Graphics.Shader.Decoders
|
namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
{
|
{
|
||||||
interface IOpCodeAlu : IOpCodeRd, IOpCodeRa
|
interface IOpCodeAlu : IOpCodeRd, IOpCodeRa, IOpCodePredicate39
|
||||||
{
|
{
|
||||||
Register Predicate39 { get; }
|
|
||||||
|
|
||||||
bool InvertP { get; }
|
|
||||||
bool Extended { get; }
|
bool Extended { get; }
|
||||||
bool SetCondCode { get; }
|
bool SetCondCode { get; }
|
||||||
bool Saturate { get; }
|
bool Saturate { get; }
|
||||||
|
|
9
Ryujinx.Graphics.Shader/Decoders/IOpCodePredicate39.cs
Normal file
9
Ryujinx.Graphics.Shader/Decoders/IOpCodePredicate39.cs
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
|
{
|
||||||
|
interface IOpCodePredicate39
|
||||||
|
{
|
||||||
|
Register Predicate39 { get; }
|
||||||
|
|
||||||
|
bool InvertP { get; }
|
||||||
|
}
|
||||||
|
}
|
39
Ryujinx.Graphics.Shader/Decoders/OpCodeAtom.cs
Normal file
39
Ryujinx.Graphics.Shader/Decoders/OpCodeAtom.cs
Normal file
|
@ -0,0 +1,39 @@
|
||||||
|
using Ryujinx.Graphics.Shader.Instructions;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
|
{
|
||||||
|
class OpCodeAtom : OpCode, IOpCodeRd, IOpCodeRa, IOpCodeReg
|
||||||
|
{
|
||||||
|
public Register Rd { get; }
|
||||||
|
public Register Ra { get; }
|
||||||
|
public Register Rb { get; }
|
||||||
|
|
||||||
|
public ReductionType Type { get; }
|
||||||
|
|
||||||
|
public int Offset { get; }
|
||||||
|
|
||||||
|
public bool Extended { get; }
|
||||||
|
|
||||||
|
public AtomicOp AtomicOp { get; }
|
||||||
|
|
||||||
|
public OpCodeAtom(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
||||||
|
{
|
||||||
|
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
|
||||||
|
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
|
||||||
|
Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
|
||||||
|
|
||||||
|
Type = (ReductionType)opCode.Extract(28, 2);
|
||||||
|
|
||||||
|
if (Type == ReductionType.FP32FtzRn)
|
||||||
|
{
|
||||||
|
Type = ReductionType.S64;
|
||||||
|
}
|
||||||
|
|
||||||
|
Offset = opCode.Extract(30, 22);
|
||||||
|
|
||||||
|
Extended = opCode.Extract(48);
|
||||||
|
|
||||||
|
AtomicOp = (AtomicOp)opCode.Extract(52, 4);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
32
Ryujinx.Graphics.Shader/Decoders/OpCodeRed.cs
Normal file
32
Ryujinx.Graphics.Shader/Decoders/OpCodeRed.cs
Normal file
|
@ -0,0 +1,32 @@
|
||||||
|
using Ryujinx.Graphics.Shader.Instructions;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
|
{
|
||||||
|
class OpCodeRed : OpCode, IOpCodeRd, IOpCodeRa
|
||||||
|
{
|
||||||
|
public Register Rd { get; }
|
||||||
|
public Register Ra { get; }
|
||||||
|
|
||||||
|
public AtomicOp AtomicOp { get; }
|
||||||
|
|
||||||
|
public ReductionType Type { get; }
|
||||||
|
|
||||||
|
public int Offset { get; }
|
||||||
|
|
||||||
|
public bool Extended { get; }
|
||||||
|
|
||||||
|
public OpCodeRed(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
||||||
|
{
|
||||||
|
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
|
||||||
|
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
|
||||||
|
|
||||||
|
Type = (ReductionType)opCode.Extract(20, 3);
|
||||||
|
|
||||||
|
AtomicOp = (AtomicOp)opCode.Extract(23, 3);
|
||||||
|
|
||||||
|
Offset = opCode.Extract(28, 20);
|
||||||
|
|
||||||
|
Extended = opCode.Extract(48);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -32,6 +32,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
#region Instructions
|
#region Instructions
|
||||||
Set("1110111111011x", InstEmit.Ald, typeof(OpCodeAttribute));
|
Set("1110111111011x", InstEmit.Ald, typeof(OpCodeAttribute));
|
||||||
Set("1110111111110x", InstEmit.Ast, typeof(OpCodeAttribute));
|
Set("1110111111110x", InstEmit.Ast, typeof(OpCodeAttribute));
|
||||||
|
Set("11101100xxxxxx", InstEmit.Atoms, typeof(OpCodeAtom));
|
||||||
Set("0100110000000x", InstEmit.Bfe, typeof(OpCodeAluCbuf));
|
Set("0100110000000x", InstEmit.Bfe, typeof(OpCodeAluCbuf));
|
||||||
Set("0011100x00000x", InstEmit.Bfe, typeof(OpCodeAluImm));
|
Set("0011100x00000x", InstEmit.Bfe, typeof(OpCodeAluImm));
|
||||||
Set("0101110000000x", InstEmit.Bfe, typeof(OpCodeAluReg));
|
Set("0101110000000x", InstEmit.Bfe, typeof(OpCodeAluReg));
|
||||||
|
@ -122,6 +123,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
Set("1110111101000x", InstEmit.Ld, typeof(OpCodeMemory));
|
Set("1110111101000x", InstEmit.Ld, typeof(OpCodeMemory));
|
||||||
Set("1110111110010x", InstEmit.Ldc, typeof(OpCodeLdc));
|
Set("1110111110010x", InstEmit.Ldc, typeof(OpCodeLdc));
|
||||||
Set("1110111011010x", InstEmit.Ldg, typeof(OpCodeMemory));
|
Set("1110111011010x", InstEmit.Ldg, typeof(OpCodeMemory));
|
||||||
|
Set("1110111101001x", InstEmit.Lds, typeof(OpCodeMemory));
|
||||||
Set("0100110001000x", InstEmit.Lop, typeof(OpCodeLopCbuf));
|
Set("0100110001000x", InstEmit.Lop, typeof(OpCodeLopCbuf));
|
||||||
Set("0011100001000x", InstEmit.Lop, typeof(OpCodeLopImm));
|
Set("0011100001000x", InstEmit.Lop, typeof(OpCodeLopImm));
|
||||||
Set("000001xxxxxxxx", InstEmit.Lop, typeof(OpCodeLopImm32));
|
Set("000001xxxxxxxx", InstEmit.Lop, typeof(OpCodeLopImm32));
|
||||||
|
@ -136,7 +138,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
Set("0101000010000x", InstEmit.Mufu, typeof(OpCodeFArith));
|
Set("0101000010000x", InstEmit.Mufu, typeof(OpCodeFArith));
|
||||||
Set("1111101111100x", InstEmit.Out, typeof(OpCode));
|
Set("1111101111100x", InstEmit.Out, typeof(OpCode));
|
||||||
Set("111000101010xx", InstEmit.Pbk, typeof(OpCodeSsy));
|
Set("111000101010xx", InstEmit.Pbk, typeof(OpCodeSsy));
|
||||||
|
Set("0100110000001x", InstEmit.Popc, typeof(OpCodeAluCbuf));
|
||||||
|
Set("0011100x00001x", InstEmit.Popc, typeof(OpCodeAluImm));
|
||||||
|
Set("0101110000001x", InstEmit.Popc, typeof(OpCodeAluReg));
|
||||||
Set("0101000010010x", InstEmit.Psetp, typeof(OpCodePsetp));
|
Set("0101000010010x", InstEmit.Psetp, typeof(OpCodePsetp));
|
||||||
|
Set("1110101111111x", InstEmit.Red, typeof(OpCodeRed));
|
||||||
Set("0100110010010x", InstEmit.Rro, typeof(OpCodeFArithCbuf));
|
Set("0100110010010x", InstEmit.Rro, typeof(OpCodeFArithCbuf));
|
||||||
Set("0011100x10010x", InstEmit.Rro, typeof(OpCodeFArithImm));
|
Set("0011100x10010x", InstEmit.Rro, typeof(OpCodeFArithImm));
|
||||||
Set("0101110010010x", InstEmit.Rro, typeof(OpCodeFArithReg));
|
Set("0101110010010x", InstEmit.Rro, typeof(OpCodeFArithReg));
|
||||||
|
@ -154,6 +160,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
Set("111000101001xx", InstEmit.Ssy, typeof(OpCodeSsy));
|
Set("111000101001xx", InstEmit.Ssy, typeof(OpCodeSsy));
|
||||||
Set("1110111101010x", InstEmit.St, typeof(OpCodeMemory));
|
Set("1110111101010x", InstEmit.St, typeof(OpCodeMemory));
|
||||||
Set("1110111011011x", InstEmit.Stg, typeof(OpCodeMemory));
|
Set("1110111011011x", InstEmit.Stg, typeof(OpCodeMemory));
|
||||||
|
Set("1110111101011x", InstEmit.Sts, typeof(OpCodeMemory));
|
||||||
Set("11101011001xxx", InstEmit.Sust, typeof(OpCodeImage));
|
Set("11101011001xxx", InstEmit.Sust, typeof(OpCodeImage));
|
||||||
Set("1111000011111x", InstEmit.Sync, typeof(OpCodeSync));
|
Set("1111000011111x", InstEmit.Sync, typeof(OpCodeSync));
|
||||||
Set("110000xxxx111x", InstEmit.Tex, typeof(OpCodeTex));
|
Set("110000xxxx111x", InstEmit.Tex, typeof(OpCodeTex));
|
||||||
|
@ -168,6 +175,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
Set("1101111101001x", InstEmit.Txq, typeof(OpCodeTex));
|
Set("1101111101001x", InstEmit.Txq, typeof(OpCodeTex));
|
||||||
Set("1101111101010x", InstEmit.TxqB, typeof(OpCodeTex));
|
Set("1101111101010x", InstEmit.TxqB, typeof(OpCodeTex));
|
||||||
Set("01011111xxxxxx", InstEmit.Vmad, typeof(OpCodeVideo));
|
Set("01011111xxxxxx", InstEmit.Vmad, typeof(OpCodeVideo));
|
||||||
|
Set("0101000011011x", InstEmit.Vote, typeof(OpCodeVote));
|
||||||
Set("0100111xxxxxxx", InstEmit.Xmad, typeof(OpCodeAluCbuf));
|
Set("0100111xxxxxxx", InstEmit.Xmad, typeof(OpCodeAluCbuf));
|
||||||
Set("0011011x00xxxx", InstEmit.Xmad, typeof(OpCodeAluImm));
|
Set("0011011x00xxxx", InstEmit.Xmad, typeof(OpCodeAluImm));
|
||||||
Set("010100010xxxxx", InstEmit.Xmad, typeof(OpCodeAluRegCbuf));
|
Set("010100010xxxxx", InstEmit.Xmad, typeof(OpCodeAluRegCbuf));
|
||||||
|
|
26
Ryujinx.Graphics.Shader/Decoders/OpCodeVote.cs
Normal file
26
Ryujinx.Graphics.Shader/Decoders/OpCodeVote.cs
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
using Ryujinx.Graphics.Shader.Instructions;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
|
{
|
||||||
|
class OpCodeVote : OpCode, IOpCodeRd, IOpCodePredicate39
|
||||||
|
{
|
||||||
|
public Register Rd { get; }
|
||||||
|
public Register Predicate39 { get; }
|
||||||
|
public Register Predicate45 { get; }
|
||||||
|
|
||||||
|
public VoteOp VoteOp { get; }
|
||||||
|
|
||||||
|
public bool InvertP { get; }
|
||||||
|
|
||||||
|
public OpCodeVote(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
|
||||||
|
{
|
||||||
|
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
|
||||||
|
Predicate39 = new Register(opCode.Extract(39, 3), RegisterType.Predicate);
|
||||||
|
Predicate45 = new Register(opCode.Extract(45, 3), RegisterType.Predicate);
|
||||||
|
|
||||||
|
InvertP = opCode.Extract(42);
|
||||||
|
|
||||||
|
VoteOp = (VoteOp)opCode.Extract(48, 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
12
Ryujinx.Graphics.Shader/Decoders/ReductionType.cs
Normal file
12
Ryujinx.Graphics.Shader/Decoders/ReductionType.cs
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
|
{
|
||||||
|
enum ReductionType
|
||||||
|
{
|
||||||
|
U32 = 0,
|
||||||
|
S32 = 1,
|
||||||
|
U64 = 2,
|
||||||
|
FP32FtzRn = 3,
|
||||||
|
U128 = 4,
|
||||||
|
S64 = 5
|
||||||
|
}
|
||||||
|
}
|
|
@ -2,6 +2,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
{
|
{
|
||||||
enum SystemRegister
|
enum SystemRegister
|
||||||
{
|
{
|
||||||
|
LaneId = 0,
|
||||||
YDirection = 0x12,
|
YDirection = 0x12,
|
||||||
ThreadId = 0x20,
|
ThreadId = 0x20,
|
||||||
ThreadIdX = 0x21,
|
ThreadIdX = 0x21,
|
||||||
|
@ -9,6 +10,11 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
ThreadIdZ = 0x23,
|
ThreadIdZ = 0x23,
|
||||||
CtaIdX = 0x25,
|
CtaIdX = 0x25,
|
||||||
CtaIdY = 0x26,
|
CtaIdY = 0x26,
|
||||||
CtaIdZ = 0x27
|
CtaIdZ = 0x27,
|
||||||
|
EqMask = 0x38,
|
||||||
|
LtMask = 0x39,
|
||||||
|
LeMask = 0x3a,
|
||||||
|
GtMask = 0x3b,
|
||||||
|
GeMask = 0x3c
|
||||||
}
|
}
|
||||||
}
|
}
|
9
Ryujinx.Graphics.Shader/Decoders/VoteOp.cs
Normal file
9
Ryujinx.Graphics.Shader/Decoders/VoteOp.cs
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
|
{
|
||||||
|
enum VoteOp
|
||||||
|
{
|
||||||
|
All = 0,
|
||||||
|
Any = 1,
|
||||||
|
AllEqual = 2
|
||||||
|
}
|
||||||
|
}
|
|
@ -368,6 +368,19 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
SetZnFlags(context, dest, op.SetCondCode, op.Extended);
|
SetZnFlags(context, dest, op.SetCondCode, op.Extended);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void Popc(EmitterContext context)
|
||||||
|
{
|
||||||
|
OpCodeAlu op = (OpCodeAlu)context.CurrOp;
|
||||||
|
|
||||||
|
bool invert = op.RawOpCode.Extract(40);
|
||||||
|
|
||||||
|
Operand srcB = context.BitwiseNot(GetSrcB(context), invert);
|
||||||
|
|
||||||
|
Operand res = context.BitCount(srcB);
|
||||||
|
|
||||||
|
context.Copy(GetDest(context), res);
|
||||||
|
}
|
||||||
|
|
||||||
public static void Psetp(EmitterContext context)
|
public static void Psetp(EmitterContext context)
|
||||||
{
|
{
|
||||||
OpCodePsetp op = (OpCodePsetp)context.CurrOp;
|
OpCodePsetp op = (OpCodePsetp)context.CurrOp;
|
||||||
|
|
|
@ -240,7 +240,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
|
|
||||||
public static Operand GetPredicate39(EmitterContext context)
|
public static Operand GetPredicate39(EmitterContext context)
|
||||||
{
|
{
|
||||||
IOpCodeAlu op = (IOpCodeAlu)context.CurrOp;
|
IOpCodePredicate39 op = (IOpCodePredicate39)context.CurrOp;
|
||||||
|
|
||||||
Operand local = Register(op.Predicate39);
|
Operand local = Register(op.Predicate39);
|
||||||
|
|
||||||
|
|
|
@ -9,6 +9,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
{
|
{
|
||||||
static partial class InstEmit
|
static partial class InstEmit
|
||||||
{
|
{
|
||||||
|
private enum MemoryRegion
|
||||||
|
{
|
||||||
|
Global,
|
||||||
|
Local,
|
||||||
|
Shared
|
||||||
|
}
|
||||||
|
|
||||||
public static void Ald(EmitterContext context)
|
public static void Ald(EmitterContext context)
|
||||||
{
|
{
|
||||||
OpCodeAttribute op = (OpCodeAttribute)context.CurrOp;
|
OpCodeAttribute op = (OpCodeAttribute)context.CurrOp;
|
||||||
|
@ -49,6 +56,21 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void Atoms(EmitterContext context)
|
||||||
|
{
|
||||||
|
OpCodeAtom op = (OpCodeAtom)context.CurrOp;
|
||||||
|
|
||||||
|
Operand mem = context.ShiftRightU32(GetSrcA(context), Const(2));
|
||||||
|
|
||||||
|
mem = context.IAdd(mem, Const(op.Offset));
|
||||||
|
|
||||||
|
Operand value = GetSrcB(context);
|
||||||
|
|
||||||
|
Operand res = EmitAtomicOp(context, Instruction.MrShared, op.AtomicOp, op.Type, mem, value);
|
||||||
|
|
||||||
|
context.Copy(GetDest(context), res);
|
||||||
|
}
|
||||||
|
|
||||||
public static void Ipa(EmitterContext context)
|
public static void Ipa(EmitterContext context)
|
||||||
{
|
{
|
||||||
OpCodeIpa op = (OpCodeIpa)context.CurrOp;
|
OpCodeIpa op = (OpCodeIpa)context.CurrOp;
|
||||||
|
@ -80,7 +102,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
|
|
||||||
public static void Ld(EmitterContext context)
|
public static void Ld(EmitterContext context)
|
||||||
{
|
{
|
||||||
LoadLocalOrGlobal(context, isGlobal: false);
|
EmitLoad(context, MemoryRegion.Local);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Ldc(EmitterContext context)
|
public static void Ldc(EmitterContext context)
|
||||||
|
@ -126,7 +148,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
|
|
||||||
public static void Ldg(EmitterContext context)
|
public static void Ldg(EmitterContext context)
|
||||||
{
|
{
|
||||||
LoadLocalOrGlobal(context, isGlobal: true);
|
EmitLoad(context, MemoryRegion.Global);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Lds(EmitterContext context)
|
||||||
|
{
|
||||||
|
EmitLoad(context, MemoryRegion.Shared);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Out(EmitterContext context)
|
public static void Out(EmitterContext context)
|
||||||
|
@ -152,17 +179,118 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void Red(EmitterContext context)
|
||||||
|
{
|
||||||
|
OpCodeRed op = (OpCodeRed)context.CurrOp;
|
||||||
|
|
||||||
|
Operand offset = context.IAdd(GetSrcA(context), Const(op.Offset));
|
||||||
|
|
||||||
|
Operand mem = context.ShiftRightU32(offset, Const(2));
|
||||||
|
|
||||||
|
EmitAtomicOp(context, Instruction.MrGlobal, op.AtomicOp, op.Type, mem, GetDest(context));
|
||||||
|
}
|
||||||
|
|
||||||
public static void St(EmitterContext context)
|
public static void St(EmitterContext context)
|
||||||
{
|
{
|
||||||
StoreLocalOrGlobal(context, isGlobal: false);
|
EmitStore(context, MemoryRegion.Local);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Stg(EmitterContext context)
|
public static void Stg(EmitterContext context)
|
||||||
{
|
{
|
||||||
StoreLocalOrGlobal(context, isGlobal: true);
|
EmitStore(context, MemoryRegion.Global);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void LoadLocalOrGlobal(EmitterContext context, bool isGlobal)
|
public static void Sts(EmitterContext context)
|
||||||
|
{
|
||||||
|
EmitStore(context, MemoryRegion.Shared);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Operand EmitAtomicOp(
|
||||||
|
EmitterContext context,
|
||||||
|
Instruction mr,
|
||||||
|
AtomicOp op,
|
||||||
|
ReductionType type,
|
||||||
|
Operand mem,
|
||||||
|
Operand value)
|
||||||
|
{
|
||||||
|
Operand res = null;
|
||||||
|
|
||||||
|
switch (op)
|
||||||
|
{
|
||||||
|
case AtomicOp.Add:
|
||||||
|
if (type == ReductionType.S32 || type == ReductionType.U32)
|
||||||
|
{
|
||||||
|
res = context.AtomicAdd(mr, mem, value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Not supported or invalid.
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case AtomicOp.BitwiseAnd:
|
||||||
|
if (type == ReductionType.S32 || type == ReductionType.U32)
|
||||||
|
{
|
||||||
|
res = context.AtomicAnd(mr, mem, value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Not supported or invalid.
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case AtomicOp.BitwiseExclusiveOr:
|
||||||
|
if (type == ReductionType.S32 || type == ReductionType.U32)
|
||||||
|
{
|
||||||
|
res = context.AtomicXor(mr, mem, value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Not supported or invalid.
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case AtomicOp.BitwiseOr:
|
||||||
|
if (type == ReductionType.S32 || type == ReductionType.U32)
|
||||||
|
{
|
||||||
|
res = context.AtomicOr(mr, mem, value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Not supported or invalid.
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case AtomicOp.Maximum:
|
||||||
|
if (type == ReductionType.S32)
|
||||||
|
{
|
||||||
|
res = context.AtomicMaxS32(mr, mem, value);
|
||||||
|
}
|
||||||
|
else if (type == ReductionType.U32)
|
||||||
|
{
|
||||||
|
res = context.AtomicMaxU32(mr, mem, value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Not supported or invalid.
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case AtomicOp.Minimum:
|
||||||
|
if (type == ReductionType.S32)
|
||||||
|
{
|
||||||
|
res = context.AtomicMinS32(mr, mem, value);
|
||||||
|
}
|
||||||
|
else if (type == ReductionType.U32)
|
||||||
|
{
|
||||||
|
res = context.AtomicMinU32(mr, mem, value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Not supported or invalid.
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return res;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void EmitLoad(EmitterContext context, MemoryRegion region)
|
||||||
{
|
{
|
||||||
OpCodeMemory op = (OpCodeMemory)context.CurrOp;
|
OpCodeMemory op = (OpCodeMemory)context.CurrOp;
|
||||||
|
|
||||||
|
@ -199,9 +327,14 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
|
|
||||||
Operand offset = context.IAdd(wordOffset, Const(index));
|
Operand offset = context.IAdd(wordOffset, Const(index));
|
||||||
|
|
||||||
Operand value = isGlobal
|
Operand value = null;
|
||||||
? context.LoadGlobal(offset)
|
|
||||||
: context.LoadLocal (offset);
|
switch (region)
|
||||||
|
{
|
||||||
|
case MemoryRegion.Global: value = context.LoadGlobal(offset); break;
|
||||||
|
case MemoryRegion.Local: value = context.LoadLocal (offset); break;
|
||||||
|
case MemoryRegion.Shared: value = context.LoadShared(offset); break;
|
||||||
|
}
|
||||||
|
|
||||||
if (isSmallInt)
|
if (isSmallInt)
|
||||||
{
|
{
|
||||||
|
@ -212,7 +345,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void StoreLocalOrGlobal(EmitterContext context, bool isGlobal)
|
private static void EmitStore(EmitterContext context, MemoryRegion region)
|
||||||
{
|
{
|
||||||
OpCodeMemory op = (OpCodeMemory)context.CurrOp;
|
OpCodeMemory op = (OpCodeMemory)context.CurrOp;
|
||||||
|
|
||||||
|
@ -241,31 +374,34 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
{
|
{
|
||||||
Register rd = new Register(op.Rd.Index + index, RegisterType.Gpr);
|
Register rd = new Register(op.Rd.Index + index, RegisterType.Gpr);
|
||||||
|
|
||||||
if (rd.IsRZ)
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
Operand value = Register(rd);
|
Operand value = Register(rd);
|
||||||
|
|
||||||
Operand offset = context.IAdd(wordOffset, Const(index));
|
Operand offset = context.IAdd(wordOffset, Const(index));
|
||||||
|
|
||||||
if (isSmallInt)
|
if (isSmallInt)
|
||||||
{
|
{
|
||||||
Operand word = isGlobal
|
Operand word = null;
|
||||||
? context.LoadGlobal(offset)
|
|
||||||
: context.LoadLocal (offset);
|
switch (region)
|
||||||
|
{
|
||||||
|
case MemoryRegion.Global: word = context.LoadGlobal(offset); break;
|
||||||
|
case MemoryRegion.Local: word = context.LoadLocal (offset); break;
|
||||||
|
case MemoryRegion.Shared: word = context.LoadShared(offset); break;
|
||||||
|
}
|
||||||
|
|
||||||
value = InsertSmallInt(context, op.Size, bitOffset, word, value);
|
value = InsertSmallInt(context, op.Size, bitOffset, word, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isGlobal)
|
switch (region)
|
||||||
{
|
{
|
||||||
context.StoreGlobal(offset, value);
|
case MemoryRegion.Global: context.StoreGlobal(offset, value); break;
|
||||||
|
case MemoryRegion.Local: context.StoreLocal (offset, value); break;
|
||||||
|
case MemoryRegion.Shared: context.StoreShared(offset, value); break;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
|
if (rd.IsRZ)
|
||||||
{
|
{
|
||||||
context.StoreLocal(offset, value);
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -27,6 +27,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
|
|
||||||
switch (sysReg)
|
switch (sysReg)
|
||||||
{
|
{
|
||||||
|
case SystemRegister.LaneId: src = Attribute(AttributeConsts.LaneId); break;
|
||||||
|
|
||||||
// TODO: Use value from Y direction GPU register.
|
// TODO: Use value from Y direction GPU register.
|
||||||
case SystemRegister.YDirection: src = ConstF(1); break;
|
case SystemRegister.YDirection: src = ConstF(1); break;
|
||||||
|
|
||||||
|
@ -50,6 +52,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
case SystemRegister.CtaIdX: src = Attribute(AttributeConsts.CtaIdX); break;
|
case SystemRegister.CtaIdX: src = Attribute(AttributeConsts.CtaIdX); break;
|
||||||
case SystemRegister.CtaIdY: src = Attribute(AttributeConsts.CtaIdY); break;
|
case SystemRegister.CtaIdY: src = Attribute(AttributeConsts.CtaIdY); break;
|
||||||
case SystemRegister.CtaIdZ: src = Attribute(AttributeConsts.CtaIdZ); break;
|
case SystemRegister.CtaIdZ: src = Attribute(AttributeConsts.CtaIdZ); break;
|
||||||
|
case SystemRegister.EqMask: src = Attribute(AttributeConsts.EqMask); break;
|
||||||
|
case SystemRegister.LtMask: src = Attribute(AttributeConsts.LtMask); break;
|
||||||
|
case SystemRegister.LeMask: src = Attribute(AttributeConsts.LeMask); break;
|
||||||
|
case SystemRegister.GtMask: src = Attribute(AttributeConsts.GtMask); break;
|
||||||
|
case SystemRegister.GeMask: src = Attribute(AttributeConsts.GeMask); break;
|
||||||
|
|
||||||
default: src = Const(0); break;
|
default: src = Const(0); break;
|
||||||
}
|
}
|
||||||
|
|
48
Ryujinx.Graphics.Shader/Instructions/InstEmitVote.cs
Normal file
48
Ryujinx.Graphics.Shader/Instructions/InstEmitVote.cs
Normal file
|
@ -0,0 +1,48 @@
|
||||||
|
using Ryujinx.Graphics.Shader.Decoders;
|
||||||
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||||
|
using Ryujinx.Graphics.Shader.Translation;
|
||||||
|
|
||||||
|
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
|
||||||
|
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
|
{
|
||||||
|
static partial class InstEmit
|
||||||
|
{
|
||||||
|
public static void Vote(EmitterContext context)
|
||||||
|
{
|
||||||
|
OpCodeVote op = (OpCodeVote)context.CurrOp;
|
||||||
|
|
||||||
|
Operand pred = GetPredicate39(context);
|
||||||
|
|
||||||
|
Operand res = null;
|
||||||
|
|
||||||
|
switch (op.VoteOp)
|
||||||
|
{
|
||||||
|
case VoteOp.All:
|
||||||
|
res = context.VoteAll(pred);
|
||||||
|
break;
|
||||||
|
case VoteOp.Any:
|
||||||
|
res = context.VoteAny(pred);
|
||||||
|
break;
|
||||||
|
case VoteOp.AllEqual:
|
||||||
|
res = context.VoteAllEqual(pred);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (res != null)
|
||||||
|
{
|
||||||
|
context.Copy(Register(op.Predicate45), res);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Invalid.
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!op.Rd.IsRZ)
|
||||||
|
{
|
||||||
|
context.Copy(Register(op.Rd), context.Ballot(pred));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -7,6 +7,17 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||||
{
|
{
|
||||||
Absolute = 1,
|
Absolute = 1,
|
||||||
Add,
|
Add,
|
||||||
|
AtomicAdd,
|
||||||
|
AtomicAnd,
|
||||||
|
AtomicCompareAndSwap,
|
||||||
|
AtomicMinS32,
|
||||||
|
AtomicMinU32,
|
||||||
|
AtomicMaxS32,
|
||||||
|
AtomicMaxU32,
|
||||||
|
AtomicOr,
|
||||||
|
AtomicSwap,
|
||||||
|
AtomicXor,
|
||||||
|
Ballot,
|
||||||
BitCount,
|
BitCount,
|
||||||
BitfieldExtractS32,
|
BitfieldExtractS32,
|
||||||
BitfieldExtractU32,
|
BitfieldExtractU32,
|
||||||
|
@ -57,6 +68,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||||
LoadConstant,
|
LoadConstant,
|
||||||
LoadGlobal,
|
LoadGlobal,
|
||||||
LoadLocal,
|
LoadLocal,
|
||||||
|
LoadShared,
|
||||||
LoadStorage,
|
LoadStorage,
|
||||||
LogarithmB2,
|
LogarithmB2,
|
||||||
LogicalAnd,
|
LogicalAnd,
|
||||||
|
@ -88,6 +100,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||||
SquareRoot,
|
SquareRoot,
|
||||||
StoreGlobal,
|
StoreGlobal,
|
||||||
StoreLocal,
|
StoreLocal,
|
||||||
|
StoreShared,
|
||||||
StoreStorage,
|
StoreStorage,
|
||||||
Subtract,
|
Subtract,
|
||||||
SwizzleAdd,
|
SwizzleAdd,
|
||||||
|
@ -96,9 +109,44 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||||
Truncate,
|
Truncate,
|
||||||
UnpackDouble2x32,
|
UnpackDouble2x32,
|
||||||
UnpackHalf2x16,
|
UnpackHalf2x16,
|
||||||
|
VoteAll,
|
||||||
|
VoteAllEqual,
|
||||||
|
VoteAny,
|
||||||
|
|
||||||
Count,
|
Count,
|
||||||
FP = 1 << 16,
|
|
||||||
|
FP = 1 << 16,
|
||||||
|
|
||||||
|
MrShift = 17,
|
||||||
|
|
||||||
|
MrGlobal = 0 << MrShift,
|
||||||
|
MrShared = 1 << MrShift,
|
||||||
|
MrStorage = 2 << MrShift,
|
||||||
|
MrMask = 3 << MrShift,
|
||||||
|
|
||||||
Mask = 0xffff
|
Mask = 0xffff
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static class InstructionExtensions
|
||||||
|
{
|
||||||
|
public static bool IsAtomic(this Instruction inst)
|
||||||
|
{
|
||||||
|
switch (inst & Instruction.Mask)
|
||||||
|
{
|
||||||
|
case Instruction.AtomicAdd:
|
||||||
|
case Instruction.AtomicAnd:
|
||||||
|
case Instruction.AtomicCompareAndSwap:
|
||||||
|
case Instruction.AtomicMaxS32:
|
||||||
|
case Instruction.AtomicMaxU32:
|
||||||
|
case Instruction.AtomicMinS32:
|
||||||
|
case Instruction.AtomicMinU32:
|
||||||
|
case Instruction.AtomicOr:
|
||||||
|
case Instruction.AtomicSwap:
|
||||||
|
case Instruction.AtomicXor:
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||||
|
|
||||||
public int SourcesCount => _sources.Length;
|
public int SourcesCount => _sources.Length;
|
||||||
|
|
||||||
public int ComponentIndex { get; }
|
public int Index { get; }
|
||||||
|
|
||||||
public Operation(Instruction inst, Operand dest, params Operand[] sources)
|
public Operation(Instruction inst, Operand dest, params Operand[] sources)
|
||||||
{
|
{
|
||||||
|
@ -39,11 +39,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||||
|
|
||||||
public Operation(
|
public Operation(
|
||||||
Instruction inst,
|
Instruction inst,
|
||||||
int compIndex,
|
int index,
|
||||||
Operand dest,
|
Operand dest,
|
||||||
params Operand[] sources) : this(inst, dest, sources)
|
params Operand[] sources) : this(inst, dest, sources)
|
||||||
{
|
{
|
||||||
ComponentIndex = compIndex;
|
Index = index;
|
||||||
}
|
}
|
||||||
|
|
||||||
private Operand AssignDest(Operand dest)
|
private Operand AssignDest(Operand dest)
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
<Project Sdk="Microsoft.NET.Sdk">
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\GlobalMemory.glsl" />
|
||||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\Shuffle.glsl" />
|
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\Shuffle.glsl" />
|
||||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleDown.glsl" />
|
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleDown.glsl" />
|
||||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleUp.glsl" />
|
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleUp.glsl" />
|
||||||
|
|
|
@ -1,3 +1,5 @@
|
||||||
|
using System;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Shader
|
namespace Ryujinx.Graphics.Shader
|
||||||
{
|
{
|
||||||
public class ShaderProgram
|
public class ShaderProgram
|
||||||
|
@ -15,6 +17,11 @@ namespace Ryujinx.Graphics.Shader
|
||||||
Code = code;
|
Code = code;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void Prepend(string line)
|
||||||
|
{
|
||||||
|
Code = line + Environment.NewLine + Code;
|
||||||
|
}
|
||||||
|
|
||||||
public void Replace(string name, string value)
|
public void Replace(string name, string value)
|
||||||
{
|
{
|
||||||
Code = Code.Replace(name, value);
|
Code = Code.Replace(name, value);
|
||||||
|
|
|
@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
{
|
{
|
||||||
public Instruction Inst { get; }
|
public Instruction Inst { get; }
|
||||||
|
|
||||||
public int ComponentMask { get; }
|
public int Index { get; }
|
||||||
|
|
||||||
private IAstNode[] _sources;
|
private IAstNode[] _sources;
|
||||||
|
|
||||||
|
@ -24,12 +24,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
AddUse(source, this);
|
AddUse(source, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
ComponentMask = 1;
|
Index = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public AstOperation(Instruction inst, int compMask, params IAstNode[] sources) : this(inst, sources)
|
public AstOperation(Instruction inst, int index, params IAstNode[] sources) : this(inst, sources)
|
||||||
{
|
{
|
||||||
ComponentMask = compMask;
|
Index = index;
|
||||||
}
|
}
|
||||||
|
|
||||||
public IAstNode GetSource(int index)
|
public IAstNode GetSource(int index)
|
||||||
|
|
|
@ -16,8 +16,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
TextureFlags flags,
|
TextureFlags flags,
|
||||||
int handle,
|
int handle,
|
||||||
int arraySize,
|
int arraySize,
|
||||||
int compMask,
|
int index,
|
||||||
params IAstNode[] sources) : base(inst, compMask, sources)
|
params IAstNode[] sources) : base(inst, index, sources)
|
||||||
{
|
{
|
||||||
Type = type;
|
Type = type;
|
||||||
Flags = flags;
|
Flags = flags;
|
||||||
|
|
|
@ -5,10 +5,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
[Flags]
|
[Flags]
|
||||||
enum HelperFunctionsMask
|
enum HelperFunctionsMask
|
||||||
{
|
{
|
||||||
Shuffle = 1 << 0,
|
GlobalMemory = 1 << 0,
|
||||||
ShuffleDown = 1 << 1,
|
Shuffle = 1 << 1,
|
||||||
ShuffleUp = 1 << 2,
|
ShuffleDown = 1 << 2,
|
||||||
ShuffleXor = 1 << 3,
|
ShuffleUp = 1 << 3,
|
||||||
SwizzleAdd = 1 << 4
|
ShuffleXor = 1 << 4,
|
||||||
|
SwizzleAdd = 1 << 5
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -25,8 +25,19 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
_infoTbl = new InstInfo[(int)Instruction.Count];
|
_infoTbl = new InstInfo[(int)Instruction.Count];
|
||||||
|
|
||||||
// Inst Destination type Source 1 type Source 2 type Source 3 type Source 4 type
|
// Inst Destination type Source 1 type Source 2 type Source 3 type Source 4 type
|
||||||
|
Add(Instruction.AtomicAdd, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||||
|
Add(Instruction.AtomicAnd, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||||
|
Add(Instruction.AtomicCompareAndSwap, VariableType.U32, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||||
|
Add(Instruction.AtomicMaxS32, VariableType.S32, VariableType.S32, VariableType.S32);
|
||||||
|
Add(Instruction.AtomicMaxU32, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||||
|
Add(Instruction.AtomicMinS32, VariableType.S32, VariableType.S32, VariableType.S32);
|
||||||
|
Add(Instruction.AtomicMinU32, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||||
|
Add(Instruction.AtomicOr, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||||
|
Add(Instruction.AtomicSwap, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||||
|
Add(Instruction.AtomicXor, VariableType.U32, VariableType.U32, VariableType.U32);
|
||||||
Add(Instruction.Absolute, VariableType.Scalar, VariableType.Scalar);
|
Add(Instruction.Absolute, VariableType.Scalar, VariableType.Scalar);
|
||||||
Add(Instruction.Add, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
Add(Instruction.Add, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||||
|
Add(Instruction.Ballot, VariableType.U32, VariableType.Bool);
|
||||||
Add(Instruction.BitCount, VariableType.Int, VariableType.Int);
|
Add(Instruction.BitCount, VariableType.Int, VariableType.Int);
|
||||||
Add(Instruction.BitfieldExtractS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32);
|
Add(Instruction.BitfieldExtractS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32);
|
||||||
Add(Instruction.BitfieldExtractU32, VariableType.U32, VariableType.U32, VariableType.S32, VariableType.S32);
|
Add(Instruction.BitfieldExtractU32, VariableType.U32, VariableType.U32, VariableType.S32, VariableType.S32);
|
||||||
|
@ -69,9 +80,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
Add(Instruction.IsNan, VariableType.Bool, VariableType.F32);
|
Add(Instruction.IsNan, VariableType.Bool, VariableType.F32);
|
||||||
Add(Instruction.LoadAttribute, VariableType.F32, VariableType.S32, VariableType.S32);
|
Add(Instruction.LoadAttribute, VariableType.F32, VariableType.S32, VariableType.S32);
|
||||||
Add(Instruction.LoadConstant, VariableType.F32, VariableType.S32, VariableType.S32);
|
Add(Instruction.LoadConstant, VariableType.F32, VariableType.S32, VariableType.S32);
|
||||||
Add(Instruction.LoadGlobal, VariableType.F32, VariableType.S32, VariableType.S32);
|
Add(Instruction.LoadGlobal, VariableType.U32, VariableType.S32, VariableType.S32);
|
||||||
Add(Instruction.LoadLocal, VariableType.F32, VariableType.S32);
|
Add(Instruction.LoadLocal, VariableType.F32, VariableType.S32);
|
||||||
Add(Instruction.LoadStorage, VariableType.F32, VariableType.S32, VariableType.S32);
|
Add(Instruction.LoadShared, VariableType.U32, VariableType.S32);
|
||||||
|
Add(Instruction.LoadStorage, VariableType.U32, VariableType.S32);
|
||||||
Add(Instruction.LogarithmB2, VariableType.Scalar, VariableType.Scalar);
|
Add(Instruction.LogarithmB2, VariableType.Scalar, VariableType.Scalar);
|
||||||
Add(Instruction.LogicalAnd, VariableType.Bool, VariableType.Bool, VariableType.Bool);
|
Add(Instruction.LogicalAnd, VariableType.Bool, VariableType.Bool, VariableType.Bool);
|
||||||
Add(Instruction.LogicalExclusiveOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
|
Add(Instruction.LogicalExclusiveOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
|
||||||
|
@ -95,15 +107,19 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
Add(Instruction.Round, VariableType.F32, VariableType.F32);
|
Add(Instruction.Round, VariableType.F32, VariableType.F32);
|
||||||
Add(Instruction.Sine, VariableType.Scalar, VariableType.Scalar);
|
Add(Instruction.Sine, VariableType.Scalar, VariableType.Scalar);
|
||||||
Add(Instruction.SquareRoot, VariableType.Scalar, VariableType.Scalar);
|
Add(Instruction.SquareRoot, VariableType.Scalar, VariableType.Scalar);
|
||||||
Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.F32);
|
Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
|
||||||
Add(Instruction.StoreLocal, VariableType.None, VariableType.S32, VariableType.F32);
|
Add(Instruction.StoreLocal, VariableType.None, VariableType.S32, VariableType.F32);
|
||||||
Add(Instruction.StoreStorage, VariableType.None, VariableType.S32, VariableType.S32, VariableType.F32);
|
Add(Instruction.StoreShared, VariableType.None, VariableType.S32, VariableType.U32);
|
||||||
|
Add(Instruction.StoreStorage, VariableType.None, VariableType.S32, VariableType.U32);
|
||||||
Add(Instruction.Subtract, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
Add(Instruction.Subtract, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
|
||||||
Add(Instruction.SwizzleAdd, VariableType.F32, VariableType.F32, VariableType.F32, VariableType.S32);
|
Add(Instruction.SwizzleAdd, VariableType.F32, VariableType.F32, VariableType.F32, VariableType.S32);
|
||||||
Add(Instruction.TextureSample, VariableType.F32);
|
Add(Instruction.TextureSample, VariableType.F32);
|
||||||
Add(Instruction.TextureSize, VariableType.S32, VariableType.S32, VariableType.S32);
|
Add(Instruction.TextureSize, VariableType.S32, VariableType.S32, VariableType.S32);
|
||||||
Add(Instruction.Truncate, VariableType.F32, VariableType.F32);
|
Add(Instruction.Truncate, VariableType.F32, VariableType.F32);
|
||||||
Add(Instruction.UnpackHalf2x16, VariableType.F32, VariableType.U32);
|
Add(Instruction.UnpackHalf2x16, VariableType.F32, VariableType.U32);
|
||||||
|
Add(Instruction.VoteAll, VariableType.Bool, VariableType.Bool);
|
||||||
|
Add(Instruction.VoteAllEqual, VariableType.Bool, VariableType.Bool);
|
||||||
|
Add(Instruction.VoteAny, VariableType.Bool, VariableType.Bool);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void Add(Instruction inst, VariableType destType, params VariableType[] srcTypes)
|
private static void Add(Instruction inst, VariableType destType, params VariableType[] srcTypes)
|
||||||
|
|
|
@ -51,8 +51,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
sources[index] = context.GetOperandUse(operation.GetSource(index));
|
sources[index] = context.GetOperandUse(operation.GetSource(index));
|
||||||
}
|
}
|
||||||
|
|
||||||
int componentMask = 1 << operation.ComponentIndex;
|
|
||||||
|
|
||||||
AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
|
AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
|
||||||
{
|
{
|
||||||
return new AstTextureOperation(
|
return new AstTextureOperation(
|
||||||
|
@ -61,7 +59,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
texOp.Flags,
|
texOp.Flags,
|
||||||
texOp.Handle,
|
texOp.Handle,
|
||||||
4, // TODO: Non-hardcoded array size.
|
4, // TODO: Non-hardcoded array size.
|
||||||
componentMask,
|
texOp.Index,
|
||||||
sources);
|
sources);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -80,16 +78,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
|
|
||||||
context.Info.CBuffers.Add(slot.Value);
|
context.Info.CBuffers.Add(slot.Value);
|
||||||
}
|
}
|
||||||
else if (inst == Instruction.LoadStorage)
|
else if (UsesStorage(inst))
|
||||||
{
|
{
|
||||||
Operand slot = operation.GetSource(0);
|
context.Info.SBuffers.Add(operation.Index);
|
||||||
|
|
||||||
if (slot.Type != OperandType.Constant)
|
|
||||||
{
|
|
||||||
throw new InvalidOperationException("Found load or store with non-constant storage buffer slot.");
|
|
||||||
}
|
|
||||||
|
|
||||||
context.Info.SBuffers.Add(slot.Value);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
AstAssignment assignment;
|
AstAssignment assignment;
|
||||||
|
@ -141,7 +132,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
}
|
}
|
||||||
else if (!isCopy)
|
else if (!isCopy)
|
||||||
{
|
{
|
||||||
source = new AstOperation(inst, componentMask, sources);
|
source = new AstOperation(inst, operation.Index, sources);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -166,19 +157,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (inst == Instruction.StoreStorage)
|
if (UsesStorage(inst))
|
||||||
{
|
{
|
||||||
Operand slot = operation.GetSource(0);
|
context.Info.SBuffers.Add(operation.Index);
|
||||||
|
|
||||||
if (slot.Type != OperandType.Constant)
|
|
||||||
{
|
|
||||||
throw new InvalidOperationException("Found load or store with non-constant storage buffer slot.");
|
|
||||||
}
|
|
||||||
|
|
||||||
context.Info.SBuffers.Add(slot.Value);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
context.AddNode(new AstOperation(inst, sources));
|
context.AddNode(new AstOperation(inst, operation.Index, sources));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Those instructions needs to be emulated by using helper functions,
|
// Those instructions needs to be emulated by using helper functions,
|
||||||
|
@ -186,6 +170,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
// decide which helper functions are needed on the final generated code.
|
// decide which helper functions are needed on the final generated code.
|
||||||
switch (operation.Inst)
|
switch (operation.Inst)
|
||||||
{
|
{
|
||||||
|
case Instruction.LoadGlobal:
|
||||||
|
case Instruction.StoreGlobal:
|
||||||
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.GlobalMemory;
|
||||||
|
break;
|
||||||
case Instruction.Shuffle:
|
case Instruction.Shuffle:
|
||||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.Shuffle;
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.Shuffle;
|
||||||
break;
|
break;
|
||||||
|
@ -320,5 +308,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
|
|
||||||
throw new ArgumentException($"Unexpected instruction \"{inst}\".");
|
throw new ArgumentException($"Unexpected instruction \"{inst}\".");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static bool UsesStorage(Instruction inst)
|
||||||
|
{
|
||||||
|
if (inst == Instruction.LoadStorage || inst == Instruction.StoreStorage)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return inst.IsAtomic() && (inst & Instruction.MrMask) == Instruction.MrStorage;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -42,5 +42,13 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
public const int CtaIdX = 0x2000010;
|
public const int CtaIdX = 0x2000010;
|
||||||
public const int CtaIdY = 0x2000014;
|
public const int CtaIdY = 0x2000014;
|
||||||
public const int CtaIdZ = 0x2000018;
|
public const int CtaIdZ = 0x2000018;
|
||||||
|
|
||||||
|
public const int LaneId = 0x2000020;
|
||||||
|
|
||||||
|
public const int EqMask = 0x2000024;
|
||||||
|
public const int GeMask = 0x2000028;
|
||||||
|
public const int GtMask = 0x200002c;
|
||||||
|
public const int LeMask = 0x2000030;
|
||||||
|
public const int LtMask = 0x2000034;
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -6,6 +6,61 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
{
|
{
|
||||||
static class EmitterContextInsts
|
static class EmitterContextInsts
|
||||||
{
|
{
|
||||||
|
public static Operand AtomicAdd(this EmitterContext context, Instruction mr, Operand a, Operand b)
|
||||||
|
{
|
||||||
|
return context.Add(Instruction.AtomicAdd | mr, Local(), a, b);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Operand AtomicAnd(this EmitterContext context, Instruction mr, Operand a, Operand b)
|
||||||
|
{
|
||||||
|
return context.Add(Instruction.AtomicAnd | mr, Local(), a, b);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Operand AtomicCompareAndSwap(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
|
||||||
|
{
|
||||||
|
return context.Add(Instruction.AtomicCompareAndSwap | mr, Local(), a, b, c);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Operand AtomicMaxS32(this EmitterContext context, Instruction mr, Operand a, Operand b)
|
||||||
|
{
|
||||||
|
return context.Add(Instruction.AtomicMaxS32 | mr, Local(), a, b);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Operand AtomicMaxU32(this EmitterContext context, Instruction mr, Operand a, Operand b)
|
||||||
|
{
|
||||||
|
return context.Add(Instruction.AtomicMaxU32 | mr, Local(), a, b);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Operand AtomicMinS32(this EmitterContext context, Instruction mr, Operand a, Operand b)
|
||||||
|
{
|
||||||
|
return context.Add(Instruction.AtomicMinS32 | mr, Local(), a, b);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Operand AtomicMinU32(this EmitterContext context, Instruction mr, Operand a, Operand b)
|
||||||
|
{
|
||||||
|
return context.Add(Instruction.AtomicMinU32 | mr, Local(), a, b);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Operand AtomicOr(this EmitterContext context, Instruction mr, Operand a, Operand b)
|
||||||
|
{
|
||||||
|
return context.Add(Instruction.AtomicOr | mr, Local(), a, b);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Operand AtomicSwap(this EmitterContext context, Instruction mr, Operand a, Operand b)
|
||||||
|
{
|
||||||
|
return context.Add(Instruction.AtomicSwap | mr, Local(), a, b);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Operand AtomicXor(this EmitterContext context, Instruction mr, Operand a, Operand b)
|
||||||
|
{
|
||||||
|
return context.Add(Instruction.AtomicXor | mr, Local(), a, b);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Operand Ballot(this EmitterContext context, Operand a)
|
||||||
|
{
|
||||||
|
return context.Add(Instruction.Ballot, Local(), a);
|
||||||
|
}
|
||||||
|
|
||||||
public static Operand BitCount(this EmitterContext context, Operand a)
|
public static Operand BitCount(this EmitterContext context, Operand a)
|
||||||
{
|
{
|
||||||
return context.Add(Instruction.BitCount, Local(), a);
|
return context.Add(Instruction.BitCount, Local(), a);
|
||||||
|
@ -411,6 +466,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
return context.Add(Instruction.LoadLocal, Local(), a);
|
return context.Add(Instruction.LoadLocal, Local(), a);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static Operand LoadShared(this EmitterContext context, Operand a)
|
||||||
|
{
|
||||||
|
return context.Add(Instruction.LoadShared, Local(), a);
|
||||||
|
}
|
||||||
|
|
||||||
public static Operand PackHalf2x16(this EmitterContext context, Operand a, Operand b)
|
public static Operand PackHalf2x16(this EmitterContext context, Operand a, Operand b)
|
||||||
{
|
{
|
||||||
return context.Add(Instruction.PackHalf2x16, Local(), a, b);
|
return context.Add(Instruction.PackHalf2x16, Local(), a, b);
|
||||||
|
@ -468,6 +528,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
return context.Add(Instruction.StoreLocal, null, a, b);
|
return context.Add(Instruction.StoreLocal, null, a, b);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static Operand StoreShared(this EmitterContext context, Operand a, Operand b)
|
||||||
|
{
|
||||||
|
return context.Add(Instruction.StoreShared, null, a, b);
|
||||||
|
}
|
||||||
|
|
||||||
public static Operand UnpackHalf2x16High(this EmitterContext context, Operand a)
|
public static Operand UnpackHalf2x16High(this EmitterContext context, Operand a)
|
||||||
{
|
{
|
||||||
return UnpackHalf2x16(context, a, 1);
|
return UnpackHalf2x16(context, a, 1);
|
||||||
|
@ -486,5 +551,20 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
|
||||||
return dest;
|
return dest;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static Operand VoteAll(this EmitterContext context, Operand a)
|
||||||
|
{
|
||||||
|
return context.Add(Instruction.VoteAll, Local(), a);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Operand VoteAllEqual(this EmitterContext context, Operand a)
|
||||||
|
{
|
||||||
|
return context.Add(Instruction.VoteAllEqual, Local(), a);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Operand VoteAny(this EmitterContext context, Operand a)
|
||||||
|
{
|
||||||
|
return context.Add(Instruction.VoteAny, Local(), a);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -256,7 +256,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||||
{
|
{
|
||||||
int value = operation.GetSource(0).Value;
|
int value = operation.GetSource(0).Value;
|
||||||
|
|
||||||
value = (value >> operation.ComponentIndex * 16) & 0xffff;
|
value = (value >> operation.Index * 16) & 0xffff;
|
||||||
|
|
||||||
operation.TurnIntoCopy(ConstF(HalfConversion.HalfToSingle(value)));
|
operation.TurnIntoCopy(ConstF(HalfConversion.HalfToSingle(value)));
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,8 +1,6 @@
|
||||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||||
{
|
{
|
||||||
static class GlobalToStorage
|
static class GlobalToStorage
|
||||||
|
@ -27,7 +25,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (operation.Inst == Instruction.LoadGlobal ||
|
if (operation.Inst.IsAtomic() ||
|
||||||
|
operation.Inst == Instruction.LoadGlobal ||
|
||||||
operation.Inst == Instruction.StoreGlobal)
|
operation.Inst == Instruction.StoreGlobal)
|
||||||
{
|
{
|
||||||
Operand source = operation.GetSource(0);
|
Operand source = operation.GetSource(0);
|
||||||
|
@ -51,18 +50,31 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||||
|
|
||||||
Operation storageOp;
|
Operation storageOp;
|
||||||
|
|
||||||
if (operation.Inst == Instruction.LoadGlobal)
|
if (operation.Inst.IsAtomic())
|
||||||
|
{
|
||||||
|
Operand[] sources = new Operand[operation.SourcesCount];
|
||||||
|
|
||||||
|
for (int index = 0; index < operation.SourcesCount; index++)
|
||||||
|
{
|
||||||
|
sources[index] = operation.GetSource(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
|
||||||
|
|
||||||
|
storageOp = new Operation(inst, storageIndex, operation.Dest, sources);
|
||||||
|
}
|
||||||
|
else if (operation.Inst == Instruction.LoadGlobal)
|
||||||
{
|
{
|
||||||
Operand source = operation.GetSource(0);
|
Operand source = operation.GetSource(0);
|
||||||
|
|
||||||
storageOp = new Operation(Instruction.LoadStorage, operation.Dest, Const(storageIndex), source);
|
storageOp = new Operation(Instruction.LoadStorage, storageIndex, operation.Dest, source);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Operand src1 = operation.GetSource(0);
|
Operand src1 = operation.GetSource(0);
|
||||||
Operand src2 = operation.GetSource(1);
|
Operand src2 = operation.GetSource(1);
|
||||||
|
|
||||||
storageOp = new Operation(Instruction.StoreStorage, null, Const(storageIndex), src1, src2);
|
storageOp = new Operation(Instruction.StoreStorage, storageIndex, null, src1, src2);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int index = 0; index < operation.SourcesCount; index++)
|
for (int index = 0; index < operation.SourcesCount; index++)
|
||||||
|
@ -114,6 +126,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static int GetStorageCbOffset(ShaderStage stage, int slot)
|
||||||
|
{
|
||||||
|
return GetStorageBaseCbOffset(stage) + slot * StorageDescSize;
|
||||||
|
}
|
||||||
|
|
||||||
private static int GetStorageBaseCbOffset(ShaderStage stage)
|
private static int GetStorageBaseCbOffset(ShaderStage stage)
|
||||||
{
|
{
|
||||||
switch (stage)
|
switch (stage)
|
||||||
|
|
|
@ -133,7 +133,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||||
|
|
||||||
if (operation.GetSource(0) == dest)
|
if (operation.GetSource(0) == dest)
|
||||||
{
|
{
|
||||||
operation.TurnIntoCopy(operation.ComponentIndex == 1 ? src1 : src0);
|
operation.TurnIntoCopy(operation.Index == 1 ? src1 : src0);
|
||||||
|
|
||||||
modified = true;
|
modified = true;
|
||||||
}
|
}
|
||||||
|
@ -251,7 +251,30 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||||
|
|
||||||
private static bool IsUnused(INode node)
|
private static bool IsUnused(INode node)
|
||||||
{
|
{
|
||||||
return DestIsLocalVar(node) && node.Dest.UseOps.Count == 0;
|
return !HasSideEffects(node) && DestIsLocalVar(node) && node.Dest.UseOps.Count == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static bool HasSideEffects(INode node)
|
||||||
|
{
|
||||||
|
if (node is Operation operation)
|
||||||
|
{
|
||||||
|
switch (operation.Inst & Instruction.Mask)
|
||||||
|
{
|
||||||
|
case Instruction.AtomicAdd:
|
||||||
|
case Instruction.AtomicAnd:
|
||||||
|
case Instruction.AtomicCompareAndSwap:
|
||||||
|
case Instruction.AtomicMaxS32:
|
||||||
|
case Instruction.AtomicMaxU32:
|
||||||
|
case Instruction.AtomicMinS32:
|
||||||
|
case Instruction.AtomicMinU32:
|
||||||
|
case Instruction.AtomicOr:
|
||||||
|
case Instruction.AtomicSwap:
|
||||||
|
case Instruction.AtomicXor:
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static bool DestIsLocalVar(INode node)
|
private static bool DestIsLocalVar(INode node)
|
||||||
|
|
|
@ -15,25 +15,38 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
{
|
{
|
||||||
private const int HeaderSize = 0x50;
|
private const int HeaderSize = 0x50;
|
||||||
|
|
||||||
public static ShaderProgram Translate(Span<byte> code, TranslationConfig translationConfig)
|
public static Span<byte> ExtractCode(Span<byte> code, bool compute, out int headerSize)
|
||||||
{
|
{
|
||||||
return Translate(code, Span<byte>.Empty, translationConfig);
|
if (compute)
|
||||||
|
{
|
||||||
|
headerSize = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
headerSize = HeaderSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
Block[] cfg = Decoder.Decode(code, (ulong)headerSize);
|
||||||
|
|
||||||
|
ulong endAddress = 0;
|
||||||
|
|
||||||
|
foreach (Block block in cfg)
|
||||||
|
{
|
||||||
|
if (endAddress < block.EndAddress)
|
||||||
|
{
|
||||||
|
endAddress = block.EndAddress;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return code.Slice(0, headerSize + (int)endAddress);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static ShaderProgram Translate(Span<byte> code, Span<byte> code2, TranslationConfig translationConfig)
|
public static ShaderProgram Translate(Span<byte> code, TranslationConfig translationConfig)
|
||||||
{
|
{
|
||||||
bool compute = (translationConfig.Flags & TranslationFlags.Compute) != 0;
|
bool compute = (translationConfig.Flags & TranslationFlags.Compute) != 0;
|
||||||
bool debugMode = (translationConfig.Flags & TranslationFlags.DebugMode) != 0;
|
bool debugMode = (translationConfig.Flags & TranslationFlags.DebugMode) != 0;
|
||||||
|
|
||||||
Operation[] shaderOps = DecodeShader(code, compute, debugMode, out ShaderHeader header);
|
Operation[] ops = DecodeShader(code, compute, debugMode, out ShaderHeader header);
|
||||||
|
|
||||||
if (code2 != Span<byte>.Empty)
|
|
||||||
{
|
|
||||||
// Dual vertex shader.
|
|
||||||
Operation[] shaderOpsB = DecodeShader(code2, compute, debugMode, out header);
|
|
||||||
|
|
||||||
shaderOps = Combine(shaderOps, shaderOpsB);
|
|
||||||
}
|
|
||||||
|
|
||||||
ShaderStage stage;
|
ShaderStage stage;
|
||||||
|
|
||||||
|
@ -63,7 +76,29 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
maxOutputVertexCount,
|
maxOutputVertexCount,
|
||||||
outputTopology);
|
outputTopology);
|
||||||
|
|
||||||
BasicBlock[] irBlocks = ControlFlowGraph.MakeCfg(shaderOps);
|
return Translate(ops, config);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ShaderProgram Translate(Span<byte> vpACode, Span<byte> vpBCode, TranslationConfig translationConfig)
|
||||||
|
{
|
||||||
|
bool debugMode = (translationConfig.Flags & TranslationFlags.DebugMode) != 0;
|
||||||
|
|
||||||
|
Operation[] vpAOps = DecodeShader(vpACode, compute: false, debugMode, out _);
|
||||||
|
Operation[] vpBOps = DecodeShader(vpBCode, compute: false, debugMode, out ShaderHeader header);
|
||||||
|
|
||||||
|
ShaderConfig config = new ShaderConfig(
|
||||||
|
header.Stage,
|
||||||
|
translationConfig.Flags,
|
||||||
|
translationConfig.MaxCBufferSize,
|
||||||
|
header.MaxOutputVertexCount,
|
||||||
|
header.OutputTopology);
|
||||||
|
|
||||||
|
return Translate(Combine(vpAOps, vpBOps), config);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static ShaderProgram Translate(Operation[] ops, ShaderConfig config)
|
||||||
|
{
|
||||||
|
BasicBlock[] irBlocks = ControlFlowGraph.MakeCfg(ops);
|
||||||
|
|
||||||
Dominance.FindDominators(irBlocks[0], irBlocks.Length);
|
Dominance.FindDominators(irBlocks[0], irBlocks.Length);
|
||||||
|
|
||||||
|
@ -71,7 +106,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
|
||||||
Ssa.Rename(irBlocks);
|
Ssa.Rename(irBlocks);
|
||||||
|
|
||||||
Optimizer.Optimize(irBlocks, stage);
|
Optimizer.Optimize(irBlocks, config.Stage);
|
||||||
|
|
||||||
StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(irBlocks, config);
|
StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(irBlocks, config);
|
||||||
|
|
||||||
|
@ -87,12 +122,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
|
||||||
string glslCode = program.Code;
|
string glslCode = program.Code;
|
||||||
|
|
||||||
if (translationConfig.Version != 0)
|
return new ShaderProgram(spInfo, config.Stage, glslCode);
|
||||||
{
|
|
||||||
glslCode = "// " + translationConfig.Version + Environment.NewLine + glslCode;
|
|
||||||
}
|
|
||||||
|
|
||||||
return new ShaderProgram(spInfo, stage, glslCode);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private static Operation[] DecodeShader(Span<byte> code, bool compute, bool debugMode, out ShaderHeader header)
|
private static Operation[] DecodeShader(Span<byte> code, bool compute, bool debugMode, out ShaderHeader header)
|
||||||
|
|
Loading…
Reference in a new issue