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misc: Cache LocalesJson when loading locale

This commit is contained in:
Evan Husted 2024-12-21 18:57:05 -06:00
parent ba199f4325
commit 77ef82d92a
2 changed files with 28 additions and 31 deletions

View file

@ -1,3 +1,4 @@
using System;
using System.IO;
using System.Text;
using System.Text.Json;
@ -27,9 +28,14 @@ namespace Ryujinx.Common.Utilities
ReadCommentHandling = JsonCommentHandling.Skip
};
public static string Serialize<T>(T value, JsonTypeInfo<T> typeInfo) => JsonSerializer.Serialize(value, typeInfo);
public static string Serialize<T>(T value, JsonTypeInfo<T> typeInfo)
=> JsonSerializer.Serialize(value, typeInfo);
public static T Deserialize<T>(string value, JsonTypeInfo<T> typeInfo) => JsonSerializer.Deserialize(value, typeInfo);
public static T Deserialize<T>(string value, JsonTypeInfo<T> typeInfo)
=> JsonSerializer.Deserialize(value, typeInfo);
public static T Deserialize<T>(ReadOnlySpan<byte> utf8Value, JsonTypeInfo<T> typeInfo)
=> JsonSerializer.Deserialize<T>(utf8Value, typeInfo);
public static void SerializeToFile<T>(string filePath, T value, JsonTypeInfo<T> typeInfo)
{

View file

@ -1,3 +1,4 @@
using Gommon;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
@ -7,12 +8,7 @@ using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text.Encodings.Web;
using System.Text.Json;
using System.Text.Json.Serialization;
using System.Text.Unicode;
namespace Ryujinx.Ava.Common.Locale
{
@ -147,39 +143,34 @@ namespace Ryujinx.Ava.Common.Locale
LocaleChanged?.Invoke();
}
#nullable enable
private static LocalesJson? _localeData;
#nullable disable
private static Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode)
{
var localeStrings = new Dictionary<LocaleKeys, string>();
string fileData = EmbeddedResources.ReadAllText($"Ryujinx/Assets/locales.json");
if (fileData == null)
_localeData ??= EmbeddedResources.ReadAllText("Ryujinx/Assets/locales.json")
.Into(it => JsonHelper.Deserialize(it, LocalesJsonContext.Default.LocalesJson));
foreach (LocalesEntry locale in _localeData.Value.Locales)
{
// We were unable to find file for that language code.
return null;
}
LocalesJson json = JsonHelper.Deserialize(fileData, LocalesJsonContext.Default.LocalesJson);
foreach (LocalesEntry locale in json.Locales)
{
if (locale.Translations.Count != json.Languages.Count)
if (locale.Translations.Count != _localeData.Value.Languages.Count)
{
Logger.Error?.Print(LogClass.UI, $"Locale key {{{locale.ID}}} is missing languages!");
throw new Exception("Missing locale data!");
}
if (Enum.TryParse<LocaleKeys>(locale.ID, out var localeKey))
{
if (locale.Translations.TryGetValue(languageCode, out string val) && val != "")
{
localeStrings[localeKey] = val;
}
else
{
locale.Translations.TryGetValue("en_US", out val);
localeStrings[localeKey] = val;
}
}
if (!Enum.TryParse<LocaleKeys>(locale.ID, out var localeKey))
continue;
localeStrings[localeKey] =
locale.Translations.TryGetValue(languageCode, out string val) && val != string.Empty
? val
: locale.Translations[DefaultLanguageCode];
}
return localeStrings;
@ -200,5 +191,5 @@ namespace Ryujinx.Ava.Common.Locale
[JsonSourceGenerationOptions(WriteIndented = true)]
[JsonSerializable(typeof(LocalesJson))]
internal partial class LocalesJsonContext : JsonSerializerContext { }
internal partial class LocalesJsonContext : JsonSerializerContext;
}