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CopyTo Buffer

This commit is contained in:
Isaac Marovitz 2023-07-28 23:50:00 -04:00 committed by Isaac Marovitz
parent 08126b26b1
commit 7a2ab77b4d

View file

@ -2,6 +2,7 @@ using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using SharpMetal.Metal;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
@ -100,15 +101,42 @@ namespace Ryujinx.Graphics.Metal
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
{
var samplerDescriptor = new MTLSamplerDescriptor();
samplerDescriptor.MinFilter = linearFilter ? MTLSamplerMinMagFilter.Linear : MTLSamplerMinMagFilter.Nearest;
samplerDescriptor.MagFilter = linearFilter ? MTLSamplerMinMagFilter.Linear : MTLSamplerMinMagFilter.Nearest;
var samplerState = _device.NewSamplerState(samplerDescriptor);
throw new NotImplementedException();
}
public void CopyTo(BufferRange range, int layer, int level, int stride)
{
throw new NotImplementedException();
MTLBlitCommandEncoder blitCommandEncoder;
if (_pipeline.CurrentEncoder is MTLBlitCommandEncoder encoder)
{
blitCommandEncoder = encoder;
}
else
{
blitCommandEncoder = _pipeline.BeginBlitPass();
}
ulong bytesPerRow = (ulong)Info.GetMipStride(level);
ulong bytesPerImage = 0;
if (MTLTexture.TextureType == MTLTextureType.Type3D)
{
bytesPerImage = bytesPerRow * (ulong)Info.Height;
}
var handle = range.Handle;
MTLBuffer mtlBuffer = new(Unsafe.As<BufferHandle, IntPtr>(ref handle));
blitCommandEncoder.CopyFromTexture(
MTLTexture,
(ulong)layer,
(ulong)level,
new MTLOrigin(),
new MTLSize { width = MTLTexture.Width, height = MTLTexture.Height, depth = MTLTexture.Depth },
mtlBuffer,
(ulong)range.Offset,
bytesPerRow,
bytesPerImage);
}
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
@ -163,7 +191,7 @@ namespace Ryujinx.Graphics.Metal
0,
bytesPerRow,
bytesPerImage,
new MTLSize { width = MTLTexture.Width, height = MTLTexture.Height },
new MTLSize { width = MTLTexture.Width, height = MTLTexture.Height, depth = MTLTexture.Depth},
MTLTexture,
(ulong)layer,
(ulong)level,
@ -204,7 +232,7 @@ namespace Ryujinx.Graphics.Metal
0,
bytesPerRow,
bytesPerImage,
new MTLSize { width = (ulong)region.Width, height = (ulong)region.Height },
new MTLSize { width = (ulong)region.Width, height = (ulong)region.Height, depth = 1 },
MTLTexture,
(ulong)layer,
(ulong)level,