mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-22 21:35:48 +00:00
audio: Cleanup Ryujinx.Audio and fix OpenAL issue (#1746)
* audio: Cleanup SoundIO and fix OpenAL issue * fix tabs by spaces * Fix extra spaces * Fix SoundIO.cs * Fix ContainsAudioOutBuffer
This commit is contained in:
parent
0108004691
commit
7b66cb0d90
25 changed files with 1459 additions and 1322 deletions
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@ -1,91 +0,0 @@
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namespace Ryujinx.Audio.Adpcm
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{
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public static class AdpcmDecoder
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{
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private const int SamplesPerFrame = 14;
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private const int BytesPerFrame = 8;
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public static int[] Decode(byte[] Buffer, AdpcmDecoderContext Context)
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{
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int Samples = GetSamplesCountFromSize(Buffer.Length);
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int[] Pcm = new int[Samples * 2];
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short History0 = Context.History0;
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short History1 = Context.History1;
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int InputOffset = 0;
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int OutputOffset = 0;
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while (InputOffset < Buffer.Length)
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{
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byte Header = Buffer[InputOffset++];
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int Scale = 0x800 << (Header & 0xf);
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int CoeffIndex = (Header >> 4) & 7;
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short Coeff0 = Context.Coefficients[CoeffIndex * 2 + 0];
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short Coeff1 = Context.Coefficients[CoeffIndex * 2 + 1];
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int FrameSamples = SamplesPerFrame;
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if (FrameSamples > Samples)
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{
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FrameSamples = Samples;
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}
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int Value = 0;
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for (int SampleIndex = 0; SampleIndex < FrameSamples; SampleIndex++)
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{
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int Sample;
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if ((SampleIndex & 1) == 0)
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{
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Value = Buffer[InputOffset++];
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Sample = (Value << 24) >> 28;
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}
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else
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{
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Sample = (Value << 28) >> 28;
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}
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int Prediction = Coeff0 * History0 + Coeff1 * History1;
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Sample = (Sample * Scale + Prediction + 0x400) >> 11;
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short SaturatedSample = DspUtils.Saturate(Sample);
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History1 = History0;
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History0 = SaturatedSample;
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Pcm[OutputOffset++] = SaturatedSample;
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Pcm[OutputOffset++] = SaturatedSample;
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}
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Samples -= FrameSamples;
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}
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Context.History0 = History0;
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Context.History1 = History1;
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return Pcm;
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}
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public static long GetSizeFromSamplesCount(int SamplesCount)
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{
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int Frames = SamplesCount / SamplesPerFrame;
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return Frames * BytesPerFrame;
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}
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public static int GetSamplesCountFromSize(long Size)
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{
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int Frames = (int)(Size / BytesPerFrame);
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return Frames * SamplesPerFrame;
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}
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}
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}
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@ -1,10 +0,0 @@
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namespace Ryujinx.Audio.Adpcm
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{
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public class AdpcmDecoderContext
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{
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public short[] Coefficients;
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public short History0;
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public short History1;
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}
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}
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@ -24,27 +24,31 @@ namespace Ryujinx.Audio
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public short Right;
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}
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private const int Q15Bits = 16;
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private const int RawQ15One = 1 << Q15Bits;
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private const int RawQ15HalfOne = (int)(0.5f * RawQ15One);
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private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One);
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private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
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private const int Q15Bits = 16;
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private const int RawQ15One = 1 << Q15Bits;
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private const int RawQ15HalfOne = (int)(0.5f * RawQ15One);
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private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One);
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private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
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private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);
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private static int[] DefaultSurroundToStereoCoefficients = new int[4]
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private static readonly int[] DefaultSurroundToStereoCoefficients = new int[4]
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{
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RawQ15One,
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Minus3dBInQ15,
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Minus12dBInQ15,
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Minus3dBInQ15,
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Minus3dBInQ15
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};
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private static int[] DefaultStereoToMonoCoefficients = new int[2]
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private static readonly int[] DefaultStereoToMonoCoefficients = new int[2]
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{
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Minus6dBInQ15,
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Minus6dBInQ15,
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Minus6dBInQ15
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};
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private const int SurroundChannelCount = 6;
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private const int StereoChannelCount = 2;
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private const int MonoChannelCount = 1;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static ReadOnlySpan<Channel51FormatPCM16> GetSurroundBuffer(ReadOnlySpan<short> data)
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{
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@ -72,9 +76,6 @@ namespace Ryujinx.Audio
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static short[] DownMixSurroundToStereo(ReadOnlySpan<int> coefficients, ReadOnlySpan<short> data)
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{
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const int SurroundChannelCount = 6;
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const int StereoChannelCount = 2;
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int samplePerChannelCount = data.Length / SurroundChannelCount;
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short[] downmixedBuffer = new short[samplePerChannelCount * StereoChannelCount];
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@ -85,7 +86,7 @@ namespace Ryujinx.Audio
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{
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Channel51FormatPCM16 channel = channels[i];
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downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft);
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downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft);
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downmixedBuffer[i * 2 + 1] = DownMixSurroundToStereo(coefficients, channel.BackRight, channel.LowFrequency, channel.FrontCenter, channel.FrontRight);
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}
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@ -95,9 +96,6 @@ namespace Ryujinx.Audio
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static short[] DownMixStereoToMono(ReadOnlySpan<int> coefficients, ReadOnlySpan<short> data)
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{
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const int StereoChannelCount = 2;
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const int MonoChannelCount = 1;
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int samplePerChannelCount = data.Length / StereoChannelCount;
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short[] downmixedBuffer = new short[samplePerChannelCount * MonoChannelCount];
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@ -1,16 +0,0 @@
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namespace Ryujinx.Audio
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{
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public static class DspUtils
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{
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public static short Saturate(int Value)
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{
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if (Value > short.MaxValue)
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Value = short.MaxValue;
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if (Value < short.MinValue)
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Value = short.MinValue;
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return (short)Value;
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}
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}
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}
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@ -13,17 +13,13 @@ namespace Ryujinx.Audio
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return targetChannelCount;
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}
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switch (targetChannelCount)
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return targetChannelCount switch
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{
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case 6:
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return SelectHardwareChannelCount(2);
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case 2:
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return SelectHardwareChannelCount(1);
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case 1:
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throw new ArgumentException("No valid channel configuration found!");
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default:
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throw new ArgumentException($"Invalid targetChannelCount {targetChannelCount}");
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}
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6 => SelectHardwareChannelCount(2),
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2 => SelectHardwareChannelCount(1),
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1 => throw new ArgumentException("No valid channel configuration found!"),
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_ => throw new ArgumentException($"Invalid targetChannelCount {targetChannelCount}"),
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};
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}
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int OpenTrack(int sampleRate, int channels, ReleaseCallback callback)
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@ -35,4 +35,4 @@ namespace SoundIOSharp
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Marshal.WriteInt32(handle, offset, BitConverter.SingleToInt32Bits(value));
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}
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}
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}
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}
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@ -4,308 +4,383 @@ using System.Runtime.InteropServices;
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namespace SoundIOSharp
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{
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public class SoundIO : IDisposable
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{
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Pointer<SoundIo> handle;
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public class SoundIO : IDisposable
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{
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Pointer<SoundIo> handle;
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public SoundIO ()
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{
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handle = Natives.soundio_create ();
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}
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public SoundIO()
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{
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handle = Natives.soundio_create();
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}
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internal SoundIO (Pointer<SoundIo> handle)
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{
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this.handle = handle;
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}
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internal SoundIO(Pointer<SoundIo> handle)
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{
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this.handle = handle;
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}
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public void Dispose ()
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{
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foreach (var h in allocated_hglobals)
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Marshal.FreeHGlobal (h);
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Natives.soundio_destroy (handle);
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}
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public void Dispose ()
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{
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foreach (var h in allocated_hglobals)
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{
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Marshal.FreeHGlobal(h);
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}
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// Equality (based on handle)
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Natives.soundio_destroy(handle);
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}
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public override bool Equals (object other)
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{
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var d = other as SoundIO;
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return d != null && this.handle == d.handle;
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}
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// Equality (based on handle)
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public override int GetHashCode ()
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{
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return (int) (IntPtr) handle;
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}
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public override bool Equals(object other)
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{
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var d = other as SoundIO;
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public static bool operator == (SoundIO obj1, SoundIO obj2)
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{
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return (object)obj1 == null ? (object)obj2 == null : obj1.Equals (obj2);
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}
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return d != null && this.handle == d.handle;
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}
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public static bool operator != (SoundIO obj1, SoundIO obj2)
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{
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return (object)obj1 == null ? (object)obj2 != null : !obj1.Equals (obj2);
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}
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public override int GetHashCode()
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{
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return (int)(IntPtr)handle;
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}
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// fields
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public static bool operator == (SoundIO obj1, SoundIO obj2)
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{
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return obj1 is null ? obj2 is null : obj1.Equals(obj2);
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}
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// FIXME: this should be taken care in more centralized/decent manner... we don't want to write
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// this kind of code anywhere we need string marshaling.
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List<IntPtr> allocated_hglobals = new List<IntPtr> ();
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public static bool operator != (SoundIO obj1, SoundIO obj2)
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{
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return obj1 is null ? obj2 is object : !obj1.Equals(obj2);
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}
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public string ApplicationName {
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get { return Marshal.PtrToStringAnsi (Marshal.ReadIntPtr (handle, app_name_offset)); }
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set {
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unsafe {
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var existing = Marshal.ReadIntPtr (handle, app_name_offset);
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if (allocated_hglobals.Contains (existing)) {
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allocated_hglobals.Remove (existing);
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Marshal.FreeHGlobal (existing);
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}
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var ptr = Marshal.StringToHGlobalAnsi (value);
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Marshal.WriteIntPtr (handle, app_name_offset, ptr);
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allocated_hglobals.Add (ptr);
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}
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}
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}
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static readonly int app_name_offset = (int)Marshal.OffsetOf<SoundIo> ("app_name");
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// fields
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public SoundIOBackend CurrentBackend {
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get { return (SoundIOBackend) Marshal.ReadInt32 (handle, current_backend_offset); }
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}
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static readonly int current_backend_offset = (int)Marshal.OffsetOf<SoundIo> ("current_backend");
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// FIXME: this should be taken care in more centralized/decent manner... we don't want to write
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// this kind of code anywhere we need string marshaling.
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List<IntPtr> allocated_hglobals = new List<IntPtr>();
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// emit_rtprio_warning
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public Action EmitRealtimePriorityWarning {
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get { return emit_rtprio_warning; }
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set {
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emit_rtprio_warning = value;
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var ptr = Marshal.GetFunctionPointerForDelegate (on_devices_change);
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Marshal.WriteIntPtr (handle, emit_rtprio_warning_offset, ptr);
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}
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}
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static readonly int emit_rtprio_warning_offset = (int)Marshal.OffsetOf<SoundIo> ("emit_rtprio_warning");
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Action emit_rtprio_warning;
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public string ApplicationName {
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get { return Marshal.PtrToStringAnsi(Marshal.ReadIntPtr(handle, app_name_offset)); }
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set
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{
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unsafe
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{
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var existing = Marshal.ReadIntPtr(handle, app_name_offset);
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if (allocated_hglobals.Contains (existing))
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{
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allocated_hglobals.Remove(existing);
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Marshal.FreeHGlobal(existing);
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}
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// jack_error_callback
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public Action<string> JackErrorCallback {
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get { return jack_error_callback; }
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set {
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jack_error_callback = value;
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if (value == null)
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jack_error_callback = null;
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else
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jack_error_callback_native = msg => jack_error_callback (msg);
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var ptr = Marshal.GetFunctionPointerForDelegate (jack_error_callback_native);
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Marshal.WriteIntPtr (handle, jack_error_callback_offset, ptr);
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}
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}
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static readonly int jack_error_callback_offset = (int)Marshal.OffsetOf<SoundIo> ("jack_error_callback");
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Action<string> jack_error_callback;
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delegate void jack_error_delegate (string message);
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jack_error_delegate jack_error_callback_native;
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var ptr = Marshal.StringToHGlobalAnsi(value);
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Marshal.WriteIntPtr(handle, app_name_offset, ptr);
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allocated_hglobals.Add(ptr);
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}
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}
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}
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// jack_info_callback
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public Action<string> JackInfoCallback {
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get { return jack_info_callback; }
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set {
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jack_info_callback = value;
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if (value == null)
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jack_info_callback = null;
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else
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jack_info_callback_native = msg => jack_info_callback (msg);
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var ptr = Marshal.GetFunctionPointerForDelegate (jack_info_callback_native);
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Marshal.WriteIntPtr (handle, jack_info_callback_offset, ptr);
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}
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}
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static readonly int jack_info_callback_offset = (int)Marshal.OffsetOf<SoundIo> ("jack_info_callback");
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Action<string> jack_info_callback;
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delegate void jack_info_delegate (string message);
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jack_info_delegate jack_info_callback_native;
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static readonly int app_name_offset = (int)Marshal.OffsetOf<SoundIo>("app_name");
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// on_backend_disconnect
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public Action<int> OnBackendDisconnect {
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get { return on_backend_disconnect; }
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set {
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on_backend_disconnect = value;
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if (value == null)
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on_backend_disconnect_native = null;
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else
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on_backend_disconnect_native = (sio, err) => on_backend_disconnect (err);
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var ptr = Marshal.GetFunctionPointerForDelegate (on_backend_disconnect_native);
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Marshal.WriteIntPtr (handle, on_backend_disconnect_offset, ptr);
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}
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}
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static readonly int on_backend_disconnect_offset = (int)Marshal.OffsetOf<SoundIo> ("on_backend_disconnect");
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Action<int> on_backend_disconnect;
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delegate void on_backend_disconnect_delegate (IntPtr handle, int errorCode);
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on_backend_disconnect_delegate on_backend_disconnect_native;
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public SoundIOBackend CurrentBackend
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{
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get { return (SoundIOBackend)Marshal.ReadInt32(handle, current_backend_offset); }
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}
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// on_devices_change
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public Action OnDevicesChange {
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get { return on_devices_change; }
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set {
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on_devices_change = value;
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if (value == null)
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on_devices_change_native = null;
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else
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on_devices_change_native = sio => on_devices_change ();
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var ptr = Marshal.GetFunctionPointerForDelegate (on_devices_change_native);
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Marshal.WriteIntPtr (handle, on_devices_change_offset, ptr);
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}
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}
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static readonly int on_devices_change_offset = (int)Marshal.OffsetOf<SoundIo> ("on_devices_change");
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Action on_devices_change;
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delegate void on_devices_change_delegate (IntPtr handle);
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on_devices_change_delegate on_devices_change_native;
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static readonly int current_backend_offset = (int)Marshal.OffsetOf<SoundIo>("current_backend");
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// on_events_signal
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public Action OnEventsSignal {
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get { return on_events_signal; }
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set {
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on_events_signal = value;
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if (value == null)
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on_events_signal_native = null;
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else
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on_events_signal_native = sio => on_events_signal ();
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var ptr = Marshal.GetFunctionPointerForDelegate (on_events_signal_native);
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Marshal.WriteIntPtr (handle, on_events_signal_offset, ptr);
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}
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}
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static readonly int on_events_signal_offset = (int)Marshal.OffsetOf<SoundIo> ("on_events_signal");
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Action on_events_signal;
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delegate void on_events_signal_delegate (IntPtr handle);
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on_events_signal_delegate on_events_signal_native;
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// emit_rtprio_warning
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public Action EmitRealtimePriorityWarning
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{
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get { return emit_rtprio_warning; }
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set
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{
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emit_rtprio_warning = value;
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var ptr = Marshal.GetFunctionPointerForDelegate(on_devices_change);
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Marshal.WriteIntPtr(handle, emit_rtprio_warning_offset, ptr);
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}
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}
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static readonly int emit_rtprio_warning_offset = (int)Marshal.OffsetOf<SoundIo>("emit_rtprio_warning");
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Action emit_rtprio_warning;
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// jack_error_callback
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public Action<string> JackErrorCallback
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{
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get { return jack_error_callback; }
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set
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{
|
||||
jack_error_callback = value;
|
||||
if (value == null)
|
||||
{
|
||||
jack_error_callback = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
jack_error_callback_native = msg => jack_error_callback(msg);
|
||||
}
|
||||
|
||||
var ptr = Marshal.GetFunctionPointerForDelegate(jack_error_callback_native);
|
||||
Marshal.WriteIntPtr(handle, jack_error_callback_offset, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
static readonly int jack_error_callback_offset = (int)Marshal.OffsetOf<SoundIo>("jack_error_callback");
|
||||
|
||||
Action<string> jack_error_callback;
|
||||
delegate void jack_error_delegate(string message);
|
||||
jack_error_delegate jack_error_callback_native;
|
||||
|
||||
// jack_info_callback
|
||||
public Action<string> JackInfoCallback
|
||||
{
|
||||
get { return jack_info_callback; }
|
||||
set
|
||||
{
|
||||
jack_info_callback = value;
|
||||
if (value == null)
|
||||
{
|
||||
jack_info_callback = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
jack_info_callback_native = msg => jack_info_callback(msg);
|
||||
}
|
||||
|
||||
var ptr = Marshal.GetFunctionPointerForDelegate(jack_info_callback_native);
|
||||
Marshal.WriteIntPtr(handle, jack_info_callback_offset, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
static readonly int jack_info_callback_offset = (int)Marshal.OffsetOf<SoundIo>("jack_info_callback");
|
||||
|
||||
Action<string> jack_info_callback;
|
||||
delegate void jack_info_delegate(string message);
|
||||
jack_info_delegate jack_info_callback_native;
|
||||
|
||||
// on_backend_disconnect
|
||||
public Action<int> OnBackendDisconnect
|
||||
{
|
||||
get { return on_backend_disconnect; }
|
||||
set
|
||||
{
|
||||
on_backend_disconnect = value;
|
||||
if (value == null)
|
||||
{
|
||||
on_backend_disconnect_native = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
on_backend_disconnect_native = (sio, err) => on_backend_disconnect(err);
|
||||
}
|
||||
|
||||
var ptr = Marshal.GetFunctionPointerForDelegate(on_backend_disconnect_native);
|
||||
Marshal.WriteIntPtr(handle, on_backend_disconnect_offset, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
static readonly int on_backend_disconnect_offset = (int)Marshal.OffsetOf<SoundIo>("on_backend_disconnect");
|
||||
|
||||
Action<int> on_backend_disconnect;
|
||||
delegate void on_backend_disconnect_delegate(IntPtr handle, int errorCode);
|
||||
on_backend_disconnect_delegate on_backend_disconnect_native;
|
||||
|
||||
// on_devices_change
|
||||
public Action OnDevicesChange
|
||||
{
|
||||
get { return on_devices_change; }
|
||||
set
|
||||
{
|
||||
on_devices_change = value;
|
||||
if (value == null)
|
||||
{
|
||||
on_devices_change_native = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
on_devices_change_native = sio => on_devices_change();
|
||||
}
|
||||
|
||||
var ptr = Marshal.GetFunctionPointerForDelegate(on_devices_change_native);
|
||||
Marshal.WriteIntPtr(handle, on_devices_change_offset, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
static readonly int on_devices_change_offset = (int)Marshal.OffsetOf<SoundIo>("on_devices_change");
|
||||
|
||||
Action on_devices_change;
|
||||
delegate void on_devices_change_delegate(IntPtr handle);
|
||||
on_devices_change_delegate on_devices_change_native;
|
||||
|
||||
// on_events_signal
|
||||
public Action OnEventsSignal
|
||||
{
|
||||
get { return on_events_signal; }
|
||||
set
|
||||
{
|
||||
on_events_signal = value;
|
||||
if (value == null)
|
||||
{
|
||||
on_events_signal_native = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
on_events_signal_native = sio => on_events_signal();
|
||||
}
|
||||
|
||||
var ptr = Marshal.GetFunctionPointerForDelegate(on_events_signal_native);
|
||||
Marshal.WriteIntPtr(handle, on_events_signal_offset, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
static readonly int on_events_signal_offset = (int)Marshal.OffsetOf<SoundIo>("on_events_signal");
|
||||
|
||||
Action on_events_signal;
|
||||
delegate void on_events_signal_delegate(IntPtr handle);
|
||||
on_events_signal_delegate on_events_signal_native;
|
||||
|
||||
|
||||
// functions
|
||||
// functions
|
||||
|
||||
public int BackendCount {
|
||||
get { return Natives.soundio_backend_count (handle); }
|
||||
}
|
||||
public int BackendCount
|
||||
{
|
||||
get { return Natives.soundio_backend_count(handle); }
|
||||
}
|
||||
|
||||
public int InputDeviceCount {
|
||||
get { return Natives.soundio_input_device_count (handle); }
|
||||
}
|
||||
public int InputDeviceCount
|
||||
{
|
||||
get { return Natives.soundio_input_device_count(handle); }
|
||||
}
|
||||
|
||||
public int OutputDeviceCount {
|
||||
get { return Natives.soundio_output_device_count (handle); }
|
||||
}
|
||||
public int OutputDeviceCount
|
||||
{
|
||||
get { return Natives.soundio_output_device_count(handle); }
|
||||
}
|
||||
|
||||
public int DefaultInputDeviceIndex {
|
||||
get { return Natives.soundio_default_input_device_index (handle); }
|
||||
}
|
||||
public int DefaultInputDeviceIndex
|
||||
{
|
||||
get { return Natives.soundio_default_input_device_index(handle); }
|
||||
}
|
||||
|
||||
public int DefaultOutputDeviceIndex {
|
||||
get { return Natives.soundio_default_output_device_index (handle); }
|
||||
}
|
||||
public int DefaultOutputDeviceIndex
|
||||
{
|
||||
get { return Natives.soundio_default_output_device_index(handle); }
|
||||
}
|
||||
|
||||
public SoundIOBackend GetBackend (int index)
|
||||
{
|
||||
return (SoundIOBackend) Natives.soundio_get_backend (handle, index);
|
||||
}
|
||||
public SoundIOBackend GetBackend(int index)
|
||||
{
|
||||
return (SoundIOBackend)Natives.soundio_get_backend(handle, index);
|
||||
}
|
||||
|
||||
public SoundIODevice GetInputDevice (int index)
|
||||
{
|
||||
return new SoundIODevice (Natives.soundio_get_input_device (handle, index));
|
||||
}
|
||||
public SoundIODevice GetInputDevice(int index)
|
||||
{
|
||||
return new SoundIODevice(Natives.soundio_get_input_device(handle, index));
|
||||
}
|
||||
|
||||
public SoundIODevice GetOutputDevice (int index)
|
||||
{
|
||||
return new SoundIODevice (Natives.soundio_get_output_device (handle, index));
|
||||
}
|
||||
public SoundIODevice GetOutputDevice(int index)
|
||||
{
|
||||
return new SoundIODevice(Natives.soundio_get_output_device(handle, index));
|
||||
}
|
||||
|
||||
public void Connect ()
|
||||
{
|
||||
var ret = (SoundIoError) Natives.soundio_connect (handle);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
throw new SoundIOException (ret);
|
||||
}
|
||||
public void Connect()
|
||||
{
|
||||
var ret = (SoundIoError)Natives.soundio_connect(handle);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
{
|
||||
throw new SoundIOException(ret);
|
||||
}
|
||||
}
|
||||
|
||||
public void ConnectBackend (SoundIOBackend backend)
|
||||
{
|
||||
var ret = (SoundIoError) Natives.soundio_connect_backend (handle, (SoundIoBackend) backend);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
throw new SoundIOException (ret);
|
||||
}
|
||||
public void ConnectBackend(SoundIOBackend backend)
|
||||
{
|
||||
var ret = (SoundIoError)Natives.soundio_connect_backend(handle, (SoundIoBackend)backend);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
{
|
||||
throw new SoundIOException(ret);
|
||||
}
|
||||
}
|
||||
|
||||
public void Disconnect ()
|
||||
{
|
||||
Natives.soundio_disconnect (handle);
|
||||
}
|
||||
public void Disconnect()
|
||||
{
|
||||
Natives.soundio_disconnect(handle);
|
||||
}
|
||||
|
||||
public void FlushEvents ()
|
||||
{
|
||||
Natives.soundio_flush_events (handle);
|
||||
}
|
||||
public void FlushEvents()
|
||||
{
|
||||
Natives.soundio_flush_events(handle);
|
||||
}
|
||||
|
||||
public void WaitEvents ()
|
||||
{
|
||||
Natives.soundio_wait_events (handle);
|
||||
}
|
||||
public void WaitEvents()
|
||||
{
|
||||
Natives.soundio_wait_events(handle);
|
||||
}
|
||||
|
||||
public void Wakeup ()
|
||||
{
|
||||
Natives.soundio_wakeup (handle);
|
||||
}
|
||||
public void Wakeup()
|
||||
{
|
||||
Natives.soundio_wakeup(handle);
|
||||
}
|
||||
|
||||
public void ForceDeviceScan ()
|
||||
{
|
||||
Natives.soundio_force_device_scan (handle);
|
||||
}
|
||||
public void ForceDeviceScan()
|
||||
{
|
||||
Natives.soundio_force_device_scan(handle);
|
||||
}
|
||||
|
||||
public SoundIORingBuffer CreateRingBuffer (int capacity)
|
||||
{
|
||||
return new SoundIORingBuffer (Natives.soundio_ring_buffer_create (handle, capacity));
|
||||
}
|
||||
public SoundIORingBuffer CreateRingBuffer(int capacity)
|
||||
{
|
||||
return new SoundIORingBuffer(Natives.soundio_ring_buffer_create(handle, capacity));
|
||||
}
|
||||
|
||||
// static methods
|
||||
// static methods
|
||||
|
||||
public static string VersionString {
|
||||
get { return Marshal.PtrToStringAnsi (Natives.soundio_version_string ()); }
|
||||
}
|
||||
public static string VersionString
|
||||
{
|
||||
get { return Marshal.PtrToStringAnsi(Natives.soundio_version_string()); }
|
||||
}
|
||||
|
||||
public static int VersionMajor {
|
||||
get { return Natives.soundio_version_major (); }
|
||||
}
|
||||
public static int VersionMajor
|
||||
{
|
||||
get { return Natives.soundio_version_major(); }
|
||||
}
|
||||
|
||||
public static int VersionMinor {
|
||||
get { return Natives.soundio_version_minor (); }
|
||||
}
|
||||
public static int VersionMinor
|
||||
{
|
||||
get { return Natives.soundio_version_minor(); }
|
||||
}
|
||||
|
||||
public static int VersionPatch {
|
||||
get { return Natives.soundio_version_patch (); }
|
||||
}
|
||||
public static int VersionPatch
|
||||
{
|
||||
get { return Natives.soundio_version_patch(); }
|
||||
}
|
||||
|
||||
public static string GetBackendName (SoundIOBackend backend)
|
||||
{
|
||||
return Marshal.PtrToStringAnsi (Natives.soundio_backend_name ((SoundIoBackend) backend));
|
||||
}
|
||||
public static string GetBackendName(SoundIOBackend backend)
|
||||
{
|
||||
return Marshal.PtrToStringAnsi(Natives.soundio_backend_name((SoundIoBackend)backend));
|
||||
}
|
||||
|
||||
public static bool HaveBackend (SoundIOBackend backend)
|
||||
{
|
||||
return Natives.soundio_have_backend ((SoundIoBackend) backend);
|
||||
}
|
||||
public static bool HaveBackend(SoundIOBackend backend)
|
||||
{
|
||||
return Natives.soundio_have_backend((SoundIoBackend)backend);
|
||||
}
|
||||
|
||||
public static int GetBytesPerSample (SoundIOFormat format)
|
||||
{
|
||||
return Natives.soundio_get_bytes_per_sample ((SoundIoFormat) format);
|
||||
}
|
||||
public static int GetBytesPerSample(SoundIOFormat format)
|
||||
{
|
||||
return Natives.soundio_get_bytes_per_sample((SoundIoFormat)format);
|
||||
}
|
||||
|
||||
public static int GetBytesPerFrame (SoundIOFormat format, int channelCount)
|
||||
{
|
||||
return Natives.soundio_get_bytes_per_frame ((SoundIoFormat) format, channelCount);
|
||||
}
|
||||
public static int GetBytesPerFrame(SoundIOFormat format, int channelCount)
|
||||
{
|
||||
return Natives.soundio_get_bytes_per_frame((SoundIoFormat)format, channelCount);
|
||||
}
|
||||
|
||||
public static int GetBytesPerSecond (SoundIOFormat format, int channelCount, int sampleRate)
|
||||
{
|
||||
return Natives.soundio_get_bytes_per_second ((SoundIoFormat) format, channelCount, sampleRate);
|
||||
}
|
||||
public static int GetBytesPerSecond(SoundIOFormat format, int channelCount, int sampleRate)
|
||||
{
|
||||
return Natives.soundio_get_bytes_per_second((SoundIoFormat)format, channelCount, sampleRate);
|
||||
}
|
||||
|
||||
public static string GetSoundFormatName (SoundIOFormat format)
|
||||
{
|
||||
return Marshal.PtrToStringAnsi (Natives.soundio_format_string ((SoundIoFormat) format));
|
||||
}
|
||||
}
|
||||
}
|
||||
public static string GetSoundFormatName(SoundIOFormat format)
|
||||
{
|
||||
return Marshal.PtrToStringAnsi(Natives.soundio_format_string((SoundIoFormat)format));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,15 +1,13 @@
|
|||
using System;
|
||||
namespace SoundIOSharp
|
||||
namespace SoundIOSharp
|
||||
{
|
||||
public enum SoundIOBackend
|
||||
{
|
||||
None = 0,
|
||||
Jack = 1,
|
||||
PulseAudio = 2,
|
||||
Alsa = 3,
|
||||
CoreAudio = 4,
|
||||
Wasapi = 5,
|
||||
Dummy = 6,
|
||||
}
|
||||
|
||||
}
|
||||
public enum SoundIOBackend
|
||||
{
|
||||
None,
|
||||
Jack,
|
||||
PulseAudio,
|
||||
Alsa,
|
||||
CoreAudio,
|
||||
Wasapi,
|
||||
Dummy
|
||||
}
|
||||
}
|
|
@ -3,24 +3,28 @@ using System.Runtime.InteropServices;
|
|||
|
||||
namespace SoundIOSharp
|
||||
{
|
||||
public struct SoundIOChannelArea
|
||||
{
|
||||
internal SoundIOChannelArea (Pointer<SoundIoChannelArea> handle)
|
||||
{
|
||||
this.handle = handle;
|
||||
}
|
||||
public struct SoundIOChannelArea
|
||||
{
|
||||
internal SoundIOChannelArea(Pointer<SoundIoChannelArea> handle)
|
||||
{
|
||||
this.handle = handle;
|
||||
}
|
||||
|
||||
Pointer<SoundIoChannelArea> handle;
|
||||
Pointer<SoundIoChannelArea> handle;
|
||||
|
||||
public IntPtr Pointer {
|
||||
get { return Marshal.ReadIntPtr (handle, ptr_offset); }
|
||||
set { Marshal.WriteIntPtr (handle, ptr_offset, value); }
|
||||
}
|
||||
static readonly int ptr_offset = (int) Marshal.OffsetOf<SoundIoChannelArea> ("ptr");
|
||||
public IntPtr Pointer
|
||||
{
|
||||
get { return Marshal.ReadIntPtr(handle, ptr_offset); }
|
||||
set { Marshal.WriteIntPtr(handle, ptr_offset, value); }
|
||||
}
|
||||
|
||||
public int Step {
|
||||
get { return Marshal.ReadInt32 (handle, step_offset); }
|
||||
}
|
||||
static readonly int step_offset = (int)Marshal.OffsetOf<SoundIoChannelArea> ("step");
|
||||
}
|
||||
}
|
||||
static readonly int ptr_offset = (int)Marshal.OffsetOf<SoundIoChannelArea>("ptr");
|
||||
|
||||
public int Step
|
||||
{
|
||||
get { return Marshal.ReadInt32(handle, step_offset); }
|
||||
}
|
||||
|
||||
static readonly int step_offset = (int)Marshal.OffsetOf<SoundIoChannelArea>("step");
|
||||
}
|
||||
}
|
|
@ -3,31 +3,32 @@ using System.Runtime.InteropServices;
|
|||
|
||||
namespace SoundIOSharp
|
||||
{
|
||||
public struct SoundIOChannelAreas
|
||||
{
|
||||
static readonly int native_size = Marshal.SizeOf<SoundIoChannelArea> ();
|
||||
public struct SoundIOChannelAreas
|
||||
{
|
||||
static readonly int native_size = Marshal.SizeOf<SoundIoChannelArea>();
|
||||
|
||||
internal SoundIOChannelAreas (IntPtr head, int channelCount, int frameCount)
|
||||
{
|
||||
this.head = head;
|
||||
this.channel_count = channelCount;
|
||||
this.frame_count = frameCount;
|
||||
}
|
||||
internal SoundIOChannelAreas(IntPtr head, int channelCount, int frameCount)
|
||||
{
|
||||
this.head = head;
|
||||
this.channel_count = channelCount;
|
||||
this.frame_count = frameCount;
|
||||
}
|
||||
|
||||
IntPtr head;
|
||||
int channel_count;
|
||||
int frame_count;
|
||||
IntPtr head;
|
||||
int channel_count;
|
||||
int frame_count;
|
||||
|
||||
public bool IsEmpty {
|
||||
get { return head == IntPtr.Zero; }
|
||||
}
|
||||
public bool IsEmpty
|
||||
{
|
||||
get { return head == IntPtr.Zero; }
|
||||
}
|
||||
|
||||
public SoundIOChannelArea GetArea (int channel)
|
||||
{
|
||||
return new SoundIOChannelArea (head + native_size * channel);
|
||||
}
|
||||
public SoundIOChannelArea GetArea(int channel)
|
||||
{
|
||||
return new SoundIOChannelArea(head + native_size * channel);
|
||||
}
|
||||
|
||||
public int ChannelCount => channel_count;
|
||||
public int FrameCount => frame_count;
|
||||
}
|
||||
}
|
||||
public int ChannelCount => channel_count;
|
||||
public int FrameCount => frame_count;
|
||||
}
|
||||
}
|
|
@ -1,77 +1,75 @@
|
|||
using System;
|
||||
namespace SoundIOSharp
|
||||
namespace SoundIOSharp
|
||||
{
|
||||
|
||||
public enum SoundIOChannelId
|
||||
{
|
||||
Invalid = 0,
|
||||
FrontLeft = 1,
|
||||
FrontRight = 2,
|
||||
FrontCenter = 3,
|
||||
Lfe = 4,
|
||||
BackLeft = 5,
|
||||
BackRight = 6,
|
||||
FrontLeftCenter = 7,
|
||||
FrontRightCenter = 8,
|
||||
BackCenter = 9,
|
||||
SideLeft = 10,
|
||||
SideRight = 11,
|
||||
TopCenter = 12,
|
||||
TopFrontLeft = 13,
|
||||
TopFrontCenter = 14,
|
||||
TopFrontRight = 15,
|
||||
TopBackLeft = 16,
|
||||
TopBackCenter = 17,
|
||||
TopBackRight = 18,
|
||||
BackLeftCenter = 19,
|
||||
BackRightCenter = 20,
|
||||
FrontLeftWide = 21,
|
||||
FrontRightWide = 22,
|
||||
FrontLeftHigh = 23,
|
||||
FrontCenterHigh = 24,
|
||||
FrontRightHigh = 25,
|
||||
TopFrontLeftCenter = 26,
|
||||
TopFrontRightCenter = 27,
|
||||
TopSideLeft = 28,
|
||||
TopSideRight = 29,
|
||||
LeftLfe = 30,
|
||||
RightLfe = 31,
|
||||
Lfe2 = 32,
|
||||
BottomCenter = 33,
|
||||
BottomLeftCenter = 34,
|
||||
BottomRightCenter = 35,
|
||||
MsMid = 36,
|
||||
MsSide = 37,
|
||||
AmbisonicW = 38,
|
||||
AmbisonicX = 39,
|
||||
AmbisonicY = 40,
|
||||
AmbisonicZ = 41,
|
||||
XyX = 42,
|
||||
XyY = 43,
|
||||
HeadphonesLeft = 44,
|
||||
HeadphonesRight = 45,
|
||||
ClickTrack = 46,
|
||||
ForeignLanguage = 47,
|
||||
HearingImpaired = 48,
|
||||
Narration = 49,
|
||||
Haptic = 50,
|
||||
DialogCentricMix = 51,
|
||||
Aux = 52,
|
||||
Aux0 = 53,
|
||||
Aux1 = 54,
|
||||
Aux2 = 55,
|
||||
Aux3 = 56,
|
||||
Aux4 = 57,
|
||||
Aux5 = 58,
|
||||
Aux6 = 59,
|
||||
Aux7 = 60,
|
||||
Aux8 = 61,
|
||||
Aux9 = 62,
|
||||
Aux10 = 63,
|
||||
Aux11 = 64,
|
||||
Aux12 = 65,
|
||||
Aux13 = 66,
|
||||
Aux14 = 67,
|
||||
Aux15 = 68,
|
||||
}
|
||||
}
|
||||
public enum SoundIOChannelId
|
||||
{
|
||||
Invalid,
|
||||
FrontLeft,
|
||||
FrontRight,
|
||||
FrontCenter,
|
||||
Lfe,
|
||||
BackLeft,
|
||||
BackRight,
|
||||
FrontLeftCenter,
|
||||
FrontRightCenter,
|
||||
BackCenter,
|
||||
SideLeft,
|
||||
SideRight,
|
||||
TopCenter,
|
||||
TopFrontLeft,
|
||||
TopFrontCenter,
|
||||
TopFrontRight,
|
||||
TopBackLeft,
|
||||
TopBackCenter,
|
||||
TopBackRight,
|
||||
BackLeftCenter,
|
||||
BackRightCenter,
|
||||
FrontLeftWide,
|
||||
FrontRightWide,
|
||||
FrontLeftHigh,
|
||||
FrontCenterHigh,
|
||||
FrontRightHigh,
|
||||
TopFrontLeftCenter,
|
||||
TopFrontRightCenter,
|
||||
TopSideLeft,
|
||||
TopSideRight,
|
||||
LeftLfe,
|
||||
RightLfe,
|
||||
Lfe2,
|
||||
BottomCenter,
|
||||
BottomLeftCenter,
|
||||
BottomRightCenter,
|
||||
MsMid,
|
||||
MsSide,
|
||||
AmbisonicW,
|
||||
AmbisonicX,
|
||||
AmbisonicY,
|
||||
AmbisonicZ,
|
||||
XyX,
|
||||
XyY,
|
||||
HeadphonesLeft,
|
||||
HeadphonesRight,
|
||||
ClickTrack,
|
||||
ForeignLanguage,
|
||||
HearingImpaired,
|
||||
Narration,
|
||||
Haptic,
|
||||
DialogCentricMix,
|
||||
Aux,
|
||||
Aux0,
|
||||
Aux1,
|
||||
Aux2,
|
||||
Aux3,
|
||||
Aux4,
|
||||
Aux5,
|
||||
Aux6,
|
||||
Aux7,
|
||||
Aux8,
|
||||
Aux9,
|
||||
Aux10,
|
||||
Aux11,
|
||||
Aux12,
|
||||
Aux13,
|
||||
Aux14,
|
||||
Aux15
|
||||
}
|
||||
}
|
|
@ -1,99 +1,116 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace SoundIOSharp
|
||||
{
|
||||
public struct SoundIOChannelLayout
|
||||
{
|
||||
public static int BuiltInCount {
|
||||
get { return Natives.soundio_channel_layout_builtin_count (); }
|
||||
}
|
||||
public struct SoundIOChannelLayout
|
||||
{
|
||||
public static int BuiltInCount
|
||||
{
|
||||
get { return Natives.soundio_channel_layout_builtin_count(); }
|
||||
}
|
||||
|
||||
public static SoundIOChannelLayout GetBuiltIn (int index)
|
||||
{
|
||||
return new SoundIOChannelLayout (Natives.soundio_channel_layout_get_builtin (index));
|
||||
}
|
||||
public static SoundIOChannelLayout GetBuiltIn(int index)
|
||||
{
|
||||
return new SoundIOChannelLayout(Natives.soundio_channel_layout_get_builtin(index));
|
||||
}
|
||||
|
||||
public static SoundIOChannelLayout GetDefault (int channelCount)
|
||||
{
|
||||
var handle = Natives.soundio_channel_layout_get_default (channelCount);
|
||||
return new SoundIOChannelLayout (handle);
|
||||
}
|
||||
public static SoundIOChannelLayout GetDefault(int channelCount)
|
||||
{
|
||||
var handle = Natives.soundio_channel_layout_get_default(channelCount);
|
||||
|
||||
public static SoundIOChannelId ParseChannelId (string name)
|
||||
{
|
||||
var ptr = Marshal.StringToHGlobalAnsi (name);
|
||||
try {
|
||||
return (SoundIOChannelId)Natives.soundio_parse_channel_id (ptr, name.Length);
|
||||
} finally {
|
||||
Marshal.FreeHGlobal (ptr);
|
||||
}
|
||||
}
|
||||
return new SoundIOChannelLayout (handle);
|
||||
}
|
||||
|
||||
// instance members
|
||||
public static SoundIOChannelId ParseChannelId(string name)
|
||||
{
|
||||
var ptr = Marshal.StringToHGlobalAnsi(name);
|
||||
|
||||
internal SoundIOChannelLayout (Pointer<SoundIoChannelLayout> handle)
|
||||
{
|
||||
this.handle = handle;
|
||||
}
|
||||
try
|
||||
{
|
||||
return (SoundIOChannelId)Natives.soundio_parse_channel_id(ptr, name.Length);
|
||||
}
|
||||
finally
|
||||
{
|
||||
Marshal.FreeHGlobal(ptr);
|
||||
}
|
||||
}
|
||||
|
||||
readonly Pointer<SoundIoChannelLayout> handle;
|
||||
// instance members
|
||||
|
||||
public bool IsNull {
|
||||
get { return handle.Handle == IntPtr.Zero; }
|
||||
}
|
||||
internal SoundIOChannelLayout(Pointer<SoundIoChannelLayout> handle)
|
||||
{
|
||||
this.handle = handle;
|
||||
}
|
||||
|
||||
internal IntPtr Handle {
|
||||
get { return handle; }
|
||||
}
|
||||
readonly Pointer<SoundIoChannelLayout> handle;
|
||||
|
||||
public int ChannelCount {
|
||||
get { return IsNull ? 0 : Marshal.ReadInt32 ((IntPtr) handle + channel_count_offset); }
|
||||
}
|
||||
static readonly int channel_count_offset = (int) Marshal.OffsetOf<SoundIoChannelLayout> ("channel_count");
|
||||
public bool IsNull
|
||||
{
|
||||
get { return handle.Handle == IntPtr.Zero; }
|
||||
}
|
||||
|
||||
public string Name {
|
||||
get { return IsNull ? null : Marshal.PtrToStringAnsi (Marshal.ReadIntPtr ((IntPtr) handle + name_offset)); }
|
||||
}
|
||||
static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoChannelLayout> ("name");
|
||||
internal IntPtr Handle
|
||||
{
|
||||
get { return handle; }
|
||||
}
|
||||
|
||||
public IEnumerable<SoundIOChannelId> Channels {
|
||||
get {
|
||||
if (IsNull)
|
||||
yield break;
|
||||
for (int i = 0; i < 24; i++)
|
||||
yield return (SoundIOChannelId) Marshal.ReadInt32 ((IntPtr) handle + channels_offset + sizeof (SoundIoChannelId) * i);
|
||||
}
|
||||
}
|
||||
static readonly int channels_offset = (int)Marshal.OffsetOf<SoundIoChannelLayout> ("channels");
|
||||
public int ChannelCount
|
||||
{
|
||||
get { return IsNull ? 0 : Marshal.ReadInt32((IntPtr)handle + channel_count_offset); }
|
||||
}
|
||||
|
||||
public override bool Equals (object other)
|
||||
{
|
||||
if (!(other is SoundIOChannelLayout))
|
||||
return false;
|
||||
var s = (SoundIOChannelLayout) other;
|
||||
return handle == s.handle || Natives.soundio_channel_layout_equal (handle, s.handle);
|
||||
}
|
||||
static readonly int channel_count_offset = (int)Marshal.OffsetOf<SoundIoChannelLayout>("channel_count");
|
||||
|
||||
public override int GetHashCode ()
|
||||
{
|
||||
return handle.GetHashCode ();
|
||||
}
|
||||
public string Name
|
||||
{
|
||||
get { return IsNull ? null : Marshal.PtrToStringAnsi(Marshal.ReadIntPtr((IntPtr)handle + name_offset)); }
|
||||
}
|
||||
|
||||
public string DetectBuiltInName ()
|
||||
{
|
||||
if (IsNull)
|
||||
throw new InvalidOperationException ();
|
||||
return Natives.soundio_channel_layout_detect_builtin (handle) ? Name : null;
|
||||
}
|
||||
static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoChannelLayout>("name");
|
||||
|
||||
public int FindChannel (SoundIOChannelId channel)
|
||||
{
|
||||
if (IsNull)
|
||||
throw new InvalidOperationException ();
|
||||
return Natives.soundio_channel_layout_find_channel (handle, (SoundIoChannelId) channel);
|
||||
}
|
||||
}
|
||||
}
|
||||
public IEnumerable<SoundIOChannelId> Channels
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsNull) yield break;
|
||||
|
||||
for (int i = 0; i < 24; i++)
|
||||
{
|
||||
yield return (SoundIOChannelId)Marshal.ReadInt32((IntPtr)handle + channels_offset + sizeof(SoundIoChannelId) * i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static readonly int channels_offset = (int)Marshal.OffsetOf<SoundIoChannelLayout>("channels");
|
||||
|
||||
public override bool Equals(object other)
|
||||
{
|
||||
if (!(other is SoundIOChannelLayout)) return false;
|
||||
|
||||
var s = (SoundIOChannelLayout) other;
|
||||
|
||||
return handle == s.handle || Natives.soundio_channel_layout_equal(handle, s.handle);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return handle.GetHashCode();
|
||||
}
|
||||
|
||||
public string DetectBuiltInName()
|
||||
{
|
||||
if (IsNull) throw new InvalidOperationException();
|
||||
|
||||
return Natives.soundio_channel_layout_detect_builtin(handle) ? Name : null;
|
||||
}
|
||||
|
||||
public int FindChannel(SoundIOChannelId channel)
|
||||
{
|
||||
if (IsNull) throw new InvalidOperationException();
|
||||
|
||||
return Natives.soundio_channel_layout_find_channel(handle, (SoundIoChannelId)channel);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,217 +4,264 @@ using System.Runtime.InteropServices;
|
|||
|
||||
namespace SoundIOSharp
|
||||
{
|
||||
public class SoundIODevice
|
||||
{
|
||||
public static SoundIOChannelLayout BestMatchingChannelLayout (SoundIODevice device1, SoundIODevice device2)
|
||||
{
|
||||
var ptr1 = Marshal.ReadIntPtr (device1.handle, layouts_offset);
|
||||
var ptr2 = Marshal.ReadIntPtr (device2.handle, layouts_offset);
|
||||
return new SoundIOChannelLayout (Natives.soundio_best_matching_channel_layout (ptr1, device1.LayoutCount, ptr2, device2.LayoutCount));
|
||||
}
|
||||
public class SoundIODevice
|
||||
{
|
||||
public static SoundIOChannelLayout BestMatchingChannelLayout(SoundIODevice device1, SoundIODevice device2)
|
||||
{
|
||||
var ptr1 = Marshal.ReadIntPtr(device1.handle, layouts_offset);
|
||||
var ptr2 = Marshal.ReadIntPtr(device2.handle, layouts_offset);
|
||||
|
||||
internal SoundIODevice (Pointer<SoundIoDevice> handle)
|
||||
{
|
||||
this.handle = handle;
|
||||
}
|
||||
return new SoundIOChannelLayout(Natives.soundio_best_matching_channel_layout(ptr1, device1.LayoutCount, ptr2, device2.LayoutCount));
|
||||
}
|
||||
|
||||
readonly Pointer<SoundIoDevice> handle;
|
||||
internal SoundIODevice(Pointer<SoundIoDevice> handle)
|
||||
{
|
||||
this.handle = handle;
|
||||
}
|
||||
|
||||
// Equality (based on handle and native func)
|
||||
readonly Pointer<SoundIoDevice> handle;
|
||||
|
||||
public override bool Equals (object other)
|
||||
{
|
||||
var d = other as SoundIODevice;
|
||||
return d != null && (this.handle == d.handle || Natives.soundio_device_equal (this.handle, d.handle));
|
||||
}
|
||||
// Equality (based on handle and native func)
|
||||
|
||||
public override int GetHashCode ()
|
||||
{
|
||||
return (int) (IntPtr) handle;
|
||||
}
|
||||
public override bool Equals(object other)
|
||||
{
|
||||
var d = other as SoundIODevice;
|
||||
|
||||
public static bool operator == (SoundIODevice obj1, SoundIODevice obj2)
|
||||
{
|
||||
return (object)obj1 == null ? (object)obj2 == null : obj1.Equals (obj2);
|
||||
}
|
||||
return d != null && (this.handle == d.handle || Natives.soundio_device_equal (this.handle, d.handle));
|
||||
}
|
||||
|
||||
public static bool operator != (SoundIODevice obj1, SoundIODevice obj2)
|
||||
{
|
||||
return (object)obj1 == null ? (object) obj2 != null : !obj1.Equals (obj2);
|
||||
}
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return (int)(IntPtr)handle;
|
||||
}
|
||||
|
||||
// fields
|
||||
public static bool operator == (SoundIODevice obj1, SoundIODevice obj2)
|
||||
{
|
||||
return obj1 is null ? obj2 is null : obj1.Equals(obj2);
|
||||
}
|
||||
|
||||
public SoundIODeviceAim Aim {
|
||||
get { return (SoundIODeviceAim) Marshal.ReadInt32 (handle, aim_offset); }
|
||||
}
|
||||
static readonly int aim_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("aim");
|
||||
public static bool operator != (SoundIODevice obj1, SoundIODevice obj2)
|
||||
{
|
||||
return obj1 is null ? obj2 is object : !obj1.Equals(obj2);
|
||||
}
|
||||
|
||||
public SoundIOFormat CurrentFormat {
|
||||
get { return (SoundIOFormat) Marshal.ReadInt32 (handle, current_format_offset); }
|
||||
}
|
||||
static readonly int current_format_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("current_format");
|
||||
// fields
|
||||
|
||||
public SoundIOChannelLayout CurrentLayout {
|
||||
get { return new SoundIOChannelLayout ((IntPtr) handle + current_layout_offset);
|
||||
}
|
||||
}
|
||||
static readonly int current_layout_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("current_layout");
|
||||
public SoundIODeviceAim Aim
|
||||
{
|
||||
get { return (SoundIODeviceAim)Marshal.ReadInt32(handle, aim_offset); }
|
||||
}
|
||||
|
||||
public int FormatCount {
|
||||
get { return Marshal.ReadInt32 (handle, format_count_offset); }
|
||||
}
|
||||
static readonly int format_count_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("format_count");
|
||||
static readonly int aim_offset = (int)Marshal.OffsetOf<SoundIoDevice>("aim");
|
||||
|
||||
public IEnumerable<SoundIOFormat> Formats {
|
||||
get {
|
||||
var ptr = Marshal.ReadIntPtr (handle, formats_offset);
|
||||
for (int i = 0; i < FormatCount; i++)
|
||||
yield return (SoundIOFormat) Marshal.ReadInt32 (ptr, i);
|
||||
}
|
||||
}
|
||||
static readonly int formats_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("formats");
|
||||
public SoundIOFormat CurrentFormat
|
||||
{
|
||||
get { return (SoundIOFormat)Marshal.ReadInt32(handle, current_format_offset); }
|
||||
}
|
||||
|
||||
public string Id {
|
||||
get { return Marshal.PtrToStringAnsi (Marshal.ReadIntPtr (handle, id_offset)); }
|
||||
}
|
||||
static readonly int id_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("id");
|
||||
static readonly int current_format_offset = (int)Marshal.OffsetOf<SoundIoDevice>("current_format");
|
||||
|
||||
public bool IsRaw {
|
||||
get { return Marshal.ReadInt32 (handle, is_raw_offset) != 0; }
|
||||
}
|
||||
static readonly int is_raw_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("is_raw");
|
||||
public SoundIOChannelLayout CurrentLayout
|
||||
{
|
||||
get { return new SoundIOChannelLayout((IntPtr)handle + current_layout_offset); }
|
||||
}
|
||||
|
||||
public int LayoutCount {
|
||||
get { return Marshal.ReadInt32 (handle, layout_count_offset); }
|
||||
}
|
||||
static readonly int layout_count_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("layout_count");
|
||||
static readonly int current_layout_offset = (int)Marshal.OffsetOf<SoundIoDevice>("current_layout");
|
||||
|
||||
public IEnumerable<SoundIOChannelLayout> Layouts {
|
||||
get {
|
||||
var ptr = Marshal.ReadIntPtr (handle, layouts_offset);
|
||||
for (int i = 0; i < LayoutCount; i++)
|
||||
yield return new SoundIOChannelLayout (ptr + i * Marshal.SizeOf<SoundIoChannelLayout> ());
|
||||
}
|
||||
}
|
||||
static readonly int layouts_offset = (int) Marshal.OffsetOf<SoundIoDevice> ("layouts");
|
||||
public int FormatCount
|
||||
{
|
||||
get { return Marshal.ReadInt32(handle, format_count_offset); }
|
||||
}
|
||||
|
||||
public string Name {
|
||||
get { return Marshal.PtrToStringAnsi (Marshal.ReadIntPtr (handle, name_offset)); }
|
||||
}
|
||||
static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("name");
|
||||
static readonly int format_count_offset = (int)Marshal.OffsetOf<SoundIoDevice>("format_count");
|
||||
|
||||
public int ProbeError {
|
||||
get { return Marshal.ReadInt32 (handle, probe_error_offset); }
|
||||
}
|
||||
static readonly int probe_error_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("probe_error");
|
||||
public IEnumerable<SoundIOFormat> Formats
|
||||
{
|
||||
get
|
||||
{
|
||||
var ptr = Marshal.ReadIntPtr(handle, formats_offset);
|
||||
|
||||
public int ReferenceCount {
|
||||
get { return Marshal.ReadInt32 (handle, ref_count_offset); }
|
||||
}
|
||||
static readonly int ref_count_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("ref_count");
|
||||
for (int i = 0; i < FormatCount; i++)
|
||||
{
|
||||
yield return (SoundIOFormat)Marshal.ReadInt32(ptr, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int SampleRateCount {
|
||||
get { return Marshal.ReadInt32 (handle, sample_rate_count_offset); }
|
||||
}
|
||||
static readonly int sample_rate_count_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("sample_rate_count");
|
||||
static readonly int formats_offset = (int)Marshal.OffsetOf<SoundIoDevice>("formats");
|
||||
|
||||
public IEnumerable<SoundIOSampleRateRange> SampleRates {
|
||||
get {
|
||||
var ptr = Marshal.ReadIntPtr (handle, sample_rates_offset);
|
||||
for (int i = 0; i < SampleRateCount; i++)
|
||||
yield return new SoundIOSampleRateRange (
|
||||
Marshal.ReadInt32 (ptr, i * 2),
|
||||
Marshal.ReadInt32 (ptr, i * 2 + 1));
|
||||
}
|
||||
}
|
||||
static readonly int sample_rates_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("sample_rates");
|
||||
public string Id
|
||||
{
|
||||
get { return Marshal.PtrToStringAnsi(Marshal.ReadIntPtr(handle, id_offset)); }
|
||||
}
|
||||
|
||||
public double SoftwareLatencyCurrent {
|
||||
get { return MarshalEx.ReadDouble (handle, software_latency_current_offset); }
|
||||
set { MarshalEx.WriteDouble (handle, software_latency_current_offset, value); }
|
||||
}
|
||||
static readonly int software_latency_current_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("software_latency_current");
|
||||
static readonly int id_offset = (int)Marshal.OffsetOf<SoundIoDevice>("id");
|
||||
|
||||
public double SoftwareLatencyMin {
|
||||
get { return MarshalEx.ReadDouble (handle, software_latency_min_offset); }
|
||||
set { MarshalEx.WriteDouble (handle, software_latency_min_offset, value); }
|
||||
}
|
||||
static readonly int software_latency_min_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("software_latency_min");
|
||||
public bool IsRaw
|
||||
{
|
||||
get { return Marshal.ReadInt32(handle, is_raw_offset) != 0; }
|
||||
}
|
||||
|
||||
public double SoftwareLatencyMax {
|
||||
get { return MarshalEx.ReadDouble (handle, software_latency_max_offset); }
|
||||
set { MarshalEx.WriteDouble (handle, software_latency_max_offset, value); }
|
||||
}
|
||||
static readonly int software_latency_max_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("software_latency_max");
|
||||
static readonly int is_raw_offset = (int)Marshal.OffsetOf<SoundIoDevice>("is_raw");
|
||||
|
||||
public SoundIO SoundIO {
|
||||
get { return new SoundIO (Marshal.ReadIntPtr (handle, soundio_offset)); }
|
||||
}
|
||||
static readonly int soundio_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("soundio");
|
||||
public int LayoutCount
|
||||
{
|
||||
get { return Marshal.ReadInt32(handle, layout_count_offset); }
|
||||
}
|
||||
|
||||
// functions
|
||||
static readonly int layout_count_offset = (int)Marshal.OffsetOf<SoundIoDevice>("layout_count");
|
||||
|
||||
public void AddReference ()
|
||||
{
|
||||
Natives.soundio_device_ref (handle);
|
||||
}
|
||||
public IEnumerable<SoundIOChannelLayout> Layouts
|
||||
{
|
||||
get
|
||||
{
|
||||
var ptr = Marshal.ReadIntPtr (handle, layouts_offset);
|
||||
|
||||
public void RemoveReference ()
|
||||
{
|
||||
Natives.soundio_device_unref (handle);
|
||||
}
|
||||
for (int i = 0; i < LayoutCount; i++)
|
||||
{
|
||||
yield return new SoundIOChannelLayout(ptr + i * Marshal.SizeOf<SoundIoChannelLayout>());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SortDeviceChannelLayouts ()
|
||||
{
|
||||
Natives.soundio_device_sort_channel_layouts (handle);
|
||||
}
|
||||
static readonly int layouts_offset = (int)Marshal.OffsetOf<SoundIoDevice>("layouts");
|
||||
|
||||
public static readonly SoundIOFormat S16NE = BitConverter.IsLittleEndian ? SoundIOFormat.S16LE : SoundIOFormat.S16BE;
|
||||
public static readonly SoundIOFormat U16NE = BitConverter.IsLittleEndian ? SoundIOFormat.U16LE : SoundIOFormat.U16BE;
|
||||
public static readonly SoundIOFormat S24NE = BitConverter.IsLittleEndian ? SoundIOFormat.S24LE : SoundIOFormat.S24BE;
|
||||
public static readonly SoundIOFormat U24NE = BitConverter.IsLittleEndian ? SoundIOFormat.U24LE : SoundIOFormat.U24BE;
|
||||
public static readonly SoundIOFormat S32NE = BitConverter.IsLittleEndian ? SoundIOFormat.S32LE : SoundIOFormat.S32BE;
|
||||
public static readonly SoundIOFormat U32NE = BitConverter.IsLittleEndian ? SoundIOFormat.U32LE : SoundIOFormat.U32BE;
|
||||
public static readonly SoundIOFormat Float32NE = BitConverter.IsLittleEndian ? SoundIOFormat.Float32LE : SoundIOFormat.Float32BE;
|
||||
public static readonly SoundIOFormat Float64NE = BitConverter.IsLittleEndian ? SoundIOFormat.Float64LE : SoundIOFormat.Float64BE;
|
||||
public static readonly SoundIOFormat S16FE = !BitConverter.IsLittleEndian ? SoundIOFormat.S16LE : SoundIOFormat.S16BE;
|
||||
public static readonly SoundIOFormat U16FE = !BitConverter.IsLittleEndian ? SoundIOFormat.U16LE : SoundIOFormat.U16BE;
|
||||
public static readonly SoundIOFormat S24FE = !BitConverter.IsLittleEndian ? SoundIOFormat.S24LE : SoundIOFormat.S24BE;
|
||||
public static readonly SoundIOFormat U24FE = !BitConverter.IsLittleEndian ? SoundIOFormat.U24LE : SoundIOFormat.U24BE;
|
||||
public static readonly SoundIOFormat S32FE = !BitConverter.IsLittleEndian ? SoundIOFormat.S32LE : SoundIOFormat.S32BE;
|
||||
public static readonly SoundIOFormat U32FE = !BitConverter.IsLittleEndian ? SoundIOFormat.U32LE : SoundIOFormat.U32BE;
|
||||
public static readonly SoundIOFormat Float32FE = !BitConverter.IsLittleEndian ? SoundIOFormat.Float32LE : SoundIOFormat.Float32BE;
|
||||
public static readonly SoundIOFormat Float64FE = !BitConverter.IsLittleEndian ? SoundIOFormat.Float64LE : SoundIOFormat.Float64BE;
|
||||
public string Name
|
||||
{
|
||||
get { return Marshal.PtrToStringAnsi(Marshal.ReadIntPtr(handle, name_offset)); }
|
||||
}
|
||||
|
||||
public bool SupportsFormat (SoundIOFormat format)
|
||||
{
|
||||
return Natives.soundio_device_supports_format (handle, (SoundIoFormat) format);
|
||||
}
|
||||
static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoDevice>("name");
|
||||
|
||||
public bool SupportsSampleRate (int sampleRate)
|
||||
{
|
||||
return Natives.soundio_device_supports_sample_rate (handle, sampleRate);
|
||||
}
|
||||
public int ProbeError
|
||||
{
|
||||
get { return Marshal.ReadInt32(handle, probe_error_offset); }
|
||||
}
|
||||
|
||||
public bool SupportsChannelCount(int channelCount)
|
||||
{
|
||||
return Natives.soundio_device_supports_layout(handle, SoundIOChannelLayout.GetDefault(channelCount).Handle);
|
||||
}
|
||||
static readonly int probe_error_offset = (int)Marshal.OffsetOf<SoundIoDevice>("probe_error");
|
||||
|
||||
public int GetNearestSampleRate (int sampleRate)
|
||||
{
|
||||
return Natives.soundio_device_nearest_sample_rate (handle, sampleRate);
|
||||
}
|
||||
public int ReferenceCount
|
||||
{
|
||||
get { return Marshal.ReadInt32(handle, ref_count_offset); }
|
||||
}
|
||||
|
||||
public SoundIOInStream CreateInStream ()
|
||||
{
|
||||
return new SoundIOInStream (Natives.soundio_instream_create (handle));
|
||||
}
|
||||
static readonly int ref_count_offset = (int)Marshal.OffsetOf<SoundIoDevice>("ref_count");
|
||||
|
||||
public SoundIOOutStream CreateOutStream ()
|
||||
{
|
||||
return new SoundIOOutStream (Natives.soundio_outstream_create (handle));
|
||||
}
|
||||
}
|
||||
}
|
||||
public int SampleRateCount
|
||||
{
|
||||
get { return Marshal.ReadInt32(handle, sample_rate_count_offset); }
|
||||
}
|
||||
|
||||
static readonly int sample_rate_count_offset = (int)Marshal.OffsetOf<SoundIoDevice>("sample_rate_count");
|
||||
|
||||
public IEnumerable<SoundIOSampleRateRange> SampleRates
|
||||
{
|
||||
get
|
||||
{
|
||||
var ptr = Marshal.ReadIntPtr(handle, sample_rates_offset);
|
||||
|
||||
for (int i = 0; i < SampleRateCount; i++)
|
||||
{
|
||||
yield return new SoundIOSampleRateRange(Marshal.ReadInt32(ptr, i * 2), Marshal.ReadInt32(ptr, i * 2 + 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static readonly int sample_rates_offset = (int)Marshal.OffsetOf<SoundIoDevice>("sample_rates");
|
||||
|
||||
public double SoftwareLatencyCurrent
|
||||
{
|
||||
get { return MarshalEx.ReadDouble(handle, software_latency_current_offset); }
|
||||
set { MarshalEx.WriteDouble(handle, software_latency_current_offset, value); }
|
||||
}
|
||||
|
||||
static readonly int software_latency_current_offset = (int)Marshal.OffsetOf<SoundIoDevice>("software_latency_current");
|
||||
|
||||
public double SoftwareLatencyMin
|
||||
{
|
||||
get { return MarshalEx.ReadDouble(handle, software_latency_min_offset); }
|
||||
set { MarshalEx.WriteDouble(handle, software_latency_min_offset, value); }
|
||||
}
|
||||
|
||||
static readonly int software_latency_min_offset = (int)Marshal.OffsetOf<SoundIoDevice>("software_latency_min");
|
||||
|
||||
public double SoftwareLatencyMax
|
||||
{
|
||||
get { return MarshalEx.ReadDouble(handle, software_latency_max_offset); }
|
||||
set { MarshalEx.WriteDouble(handle, software_latency_max_offset, value); }
|
||||
}
|
||||
|
||||
static readonly int software_latency_max_offset = (int)Marshal.OffsetOf<SoundIoDevice>("software_latency_max");
|
||||
|
||||
public SoundIO SoundIO
|
||||
{
|
||||
get { return new SoundIO(Marshal.ReadIntPtr(handle, soundio_offset)); }
|
||||
}
|
||||
|
||||
static readonly int soundio_offset = (int)Marshal.OffsetOf<SoundIoDevice>("soundio");
|
||||
|
||||
// functions
|
||||
|
||||
public void AddReference()
|
||||
{
|
||||
Natives.soundio_device_ref(handle);
|
||||
}
|
||||
|
||||
public void RemoveReference()
|
||||
{
|
||||
Natives.soundio_device_unref(handle);
|
||||
}
|
||||
|
||||
public void SortDeviceChannelLayouts()
|
||||
{
|
||||
Natives.soundio_device_sort_channel_layouts(handle);
|
||||
}
|
||||
|
||||
public static readonly SoundIOFormat S16NE = BitConverter.IsLittleEndian ? SoundIOFormat.S16LE : SoundIOFormat.S16BE;
|
||||
public static readonly SoundIOFormat U16NE = BitConverter.IsLittleEndian ? SoundIOFormat.U16LE : SoundIOFormat.U16BE;
|
||||
public static readonly SoundIOFormat S24NE = BitConverter.IsLittleEndian ? SoundIOFormat.S24LE : SoundIOFormat.S24BE;
|
||||
public static readonly SoundIOFormat U24NE = BitConverter.IsLittleEndian ? SoundIOFormat.U24LE : SoundIOFormat.U24BE;
|
||||
public static readonly SoundIOFormat S32NE = BitConverter.IsLittleEndian ? SoundIOFormat.S32LE : SoundIOFormat.S32BE;
|
||||
public static readonly SoundIOFormat U32NE = BitConverter.IsLittleEndian ? SoundIOFormat.U32LE : SoundIOFormat.U32BE;
|
||||
public static readonly SoundIOFormat Float32NE = BitConverter.IsLittleEndian ? SoundIOFormat.Float32LE : SoundIOFormat.Float32BE;
|
||||
public static readonly SoundIOFormat Float64NE = BitConverter.IsLittleEndian ? SoundIOFormat.Float64LE : SoundIOFormat.Float64BE;
|
||||
public static readonly SoundIOFormat S16FE = !BitConverter.IsLittleEndian ? SoundIOFormat.S16LE : SoundIOFormat.S16BE;
|
||||
public static readonly SoundIOFormat U16FE = !BitConverter.IsLittleEndian ? SoundIOFormat.U16LE : SoundIOFormat.U16BE;
|
||||
public static readonly SoundIOFormat S24FE = !BitConverter.IsLittleEndian ? SoundIOFormat.S24LE : SoundIOFormat.S24BE;
|
||||
public static readonly SoundIOFormat U24FE = !BitConverter.IsLittleEndian ? SoundIOFormat.U24LE : SoundIOFormat.U24BE;
|
||||
public static readonly SoundIOFormat S32FE = !BitConverter.IsLittleEndian ? SoundIOFormat.S32LE : SoundIOFormat.S32BE;
|
||||
public static readonly SoundIOFormat U32FE = !BitConverter.IsLittleEndian ? SoundIOFormat.U32LE : SoundIOFormat.U32BE;
|
||||
public static readonly SoundIOFormat Float32FE = !BitConverter.IsLittleEndian ? SoundIOFormat.Float32LE : SoundIOFormat.Float32BE;
|
||||
public static readonly SoundIOFormat Float64FE = !BitConverter.IsLittleEndian ? SoundIOFormat.Float64LE : SoundIOFormat.Float64BE;
|
||||
|
||||
public bool SupportsFormat(SoundIOFormat format)
|
||||
{
|
||||
return Natives.soundio_device_supports_format(handle, (SoundIoFormat)format);
|
||||
}
|
||||
|
||||
public bool SupportsSampleRate(int sampleRate)
|
||||
{
|
||||
return Natives.soundio_device_supports_sample_rate(handle, sampleRate);
|
||||
}
|
||||
|
||||
public bool SupportsChannelCount(int channelCount)
|
||||
{
|
||||
return Natives.soundio_device_supports_layout(handle, SoundIOChannelLayout.GetDefault(channelCount).Handle);
|
||||
}
|
||||
|
||||
public int GetNearestSampleRate(int sampleRate)
|
||||
{
|
||||
return Natives.soundio_device_nearest_sample_rate(handle, sampleRate);
|
||||
}
|
||||
|
||||
public SoundIOInStream CreateInStream()
|
||||
{
|
||||
return new SoundIOInStream(Natives.soundio_instream_create(handle));
|
||||
}
|
||||
|
||||
public SoundIOOutStream CreateOutStream()
|
||||
{
|
||||
return new SoundIOOutStream(Natives.soundio_outstream_create(handle));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,9 +1,8 @@
|
|||
using System;
|
||||
namespace SoundIOSharp
|
||||
namespace SoundIOSharp
|
||||
{
|
||||
public enum SoundIODeviceAim // soundio.h (228, 6)
|
||||
{
|
||||
Input = 0,
|
||||
Output = 1,
|
||||
}
|
||||
}
|
||||
public enum SoundIODeviceAim // soundio.h (228, 6)
|
||||
{
|
||||
Input,
|
||||
Output
|
||||
}
|
||||
}
|
|
@ -3,11 +3,8 @@ using System.Runtime.InteropServices;
|
|||
|
||||
namespace SoundIOSharp
|
||||
{
|
||||
public class SoundIOException : Exception
|
||||
{
|
||||
internal SoundIOException (SoundIoError errorCode)
|
||||
: base (Marshal.PtrToStringAnsi (Natives.soundio_strerror ((int) errorCode)))
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
public class SoundIOException : Exception
|
||||
{
|
||||
internal SoundIOException(SoundIoError errorCode) : base (Marshal.PtrToStringAnsi(Natives.soundio_strerror((int) errorCode))) { }
|
||||
}
|
||||
}
|
|
@ -1,26 +1,25 @@
|
|||
using System;
|
||||
namespace SoundIOSharp
|
||||
namespace SoundIOSharp
|
||||
{
|
||||
public enum SoundIOFormat
|
||||
public enum SoundIOFormat
|
||||
{
|
||||
Invalid = 0,
|
||||
S8 = 1,
|
||||
U8 = 2,
|
||||
S16LE = 3,
|
||||
S16BE = 4,
|
||||
U16LE = 5,
|
||||
U16BE = 6,
|
||||
S24LE = 7,
|
||||
S24BE = 8,
|
||||
U24LE = 9,
|
||||
U24BE = 10,
|
||||
S32LE = 11,
|
||||
S32BE = 12,
|
||||
U32LE = 13,
|
||||
U32BE = 14,
|
||||
Float32LE = 15,
|
||||
Float32BE = 16,
|
||||
Float64LE = 17,
|
||||
Float64BE = 18,
|
||||
Invalid,
|
||||
S8,
|
||||
U8,
|
||||
S16LE,
|
||||
S16BE,
|
||||
U16LE,
|
||||
U16BE,
|
||||
S24LE,
|
||||
S24BE,
|
||||
U24LE,
|
||||
U24BE,
|
||||
S32LE,
|
||||
S32BE,
|
||||
U32LE,
|
||||
U32BE,
|
||||
Float32LE,
|
||||
Float32BE,
|
||||
Float64LE,
|
||||
Float64BE
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,225 +4,290 @@ using System.Runtime.InteropServices;
|
|||
|
||||
namespace SoundIOSharp
|
||||
{
|
||||
public class SoundIOInStream : IDisposable
|
||||
{
|
||||
internal SoundIOInStream (Pointer<SoundIoInStream> handle)
|
||||
{
|
||||
this.handle = handle;
|
||||
}
|
||||
public class SoundIOInStream : IDisposable
|
||||
{
|
||||
internal SoundIOInStream(Pointer<SoundIoInStream> handle)
|
||||
{
|
||||
this.handle = handle;
|
||||
}
|
||||
|
||||
Pointer<SoundIoInStream> handle;
|
||||
Pointer<SoundIoInStream> handle;
|
||||
|
||||
public void Dispose ()
|
||||
{
|
||||
Natives.soundio_instream_destroy (handle);
|
||||
}
|
||||
public void Dispose()
|
||||
{
|
||||
Natives.soundio_instream_destroy(handle);
|
||||
}
|
||||
|
||||
// Equality (based on handle)
|
||||
// Equality (based on handle)
|
||||
|
||||
public override bool Equals (object other)
|
||||
{
|
||||
var d = other as SoundIOInStream;
|
||||
return d != null && (this.handle == d.handle);
|
||||
}
|
||||
public override bool Equals(object other)
|
||||
{
|
||||
var d = other as SoundIOInStream;
|
||||
|
||||
public override int GetHashCode ()
|
||||
{
|
||||
return (int)(IntPtr)handle;
|
||||
}
|
||||
return d != null && (this.handle == d.handle);
|
||||
}
|
||||
|
||||
public static bool operator == (SoundIOInStream obj1, SoundIOInStream obj2)
|
||||
{
|
||||
return (object)obj1 == null ? (object)obj2 == null : obj1.Equals (obj2);
|
||||
}
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return (int)(IntPtr)handle;
|
||||
}
|
||||
|
||||
public static bool operator != (SoundIOInStream obj1, SoundIOInStream obj2)
|
||||
{
|
||||
return (object)obj1 == null ? (object)obj2 != null : !obj1.Equals (obj2);
|
||||
}
|
||||
public static bool operator == (SoundIOInStream obj1, SoundIOInStream obj2)
|
||||
{
|
||||
return obj1 is null ? obj2 is null : obj1.Equals(obj2);
|
||||
}
|
||||
|
||||
// fields
|
||||
public static bool operator != (SoundIOInStream obj1, SoundIOInStream obj2)
|
||||
{
|
||||
return obj1 is null ? obj2 is object : !obj1.Equals(obj2);
|
||||
}
|
||||
|
||||
public SoundIODevice Device {
|
||||
get { return new SoundIODevice (Marshal.ReadIntPtr (handle, device_offset)); }
|
||||
}
|
||||
static readonly int device_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("device");
|
||||
// fields
|
||||
|
||||
public SoundIOFormat Format {
|
||||
get { return (SoundIOFormat) Marshal.ReadInt32 (handle, format_offset); }
|
||||
set { Marshal.WriteInt32 (handle, format_offset, (int) value); }
|
||||
}
|
||||
static readonly int format_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("format");
|
||||
public SoundIODevice Device
|
||||
{
|
||||
get { return new SoundIODevice(Marshal.ReadIntPtr(handle, device_offset)); }
|
||||
}
|
||||
|
||||
public int SampleRate {
|
||||
get { return Marshal.ReadInt32 (handle, sample_rate_offset); }
|
||||
set { Marshal.WriteInt32 (handle, sample_rate_offset, value); }
|
||||
}
|
||||
static readonly int sample_rate_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("sample_rate");
|
||||
static readonly int device_offset = (int)Marshal.OffsetOf<SoundIoInStream>("device");
|
||||
|
||||
public SoundIOChannelLayout Layout {
|
||||
get { return new SoundIOChannelLayout ((IntPtr) handle + layout_offset); }
|
||||
set {
|
||||
unsafe {
|
||||
Buffer.MemoryCopy ((void*) ((IntPtr) handle + layout_offset), (void*)value.Handle,
|
||||
Marshal.SizeOf<SoundIoChannelLayout> (), Marshal.SizeOf<SoundIoChannelLayout> ());
|
||||
}
|
||||
}
|
||||
}
|
||||
static readonly int layout_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("layout");
|
||||
public SoundIOFormat Format
|
||||
{
|
||||
get { return (SoundIOFormat)Marshal.ReadInt32(handle, format_offset); }
|
||||
set { Marshal.WriteInt32(handle, format_offset, (int) value); }
|
||||
}
|
||||
|
||||
static readonly int format_offset = (int)Marshal.OffsetOf<SoundIoInStream>("format");
|
||||
|
||||
public double SoftwareLatency {
|
||||
get { return MarshalEx.ReadDouble (handle, software_latency_offset); }
|
||||
set { MarshalEx.WriteDouble (handle, software_latency_offset, value); }
|
||||
}
|
||||
static readonly int software_latency_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("software_latency");
|
||||
public int SampleRate
|
||||
{
|
||||
get { return Marshal.ReadInt32(handle, sample_rate_offset); }
|
||||
set { Marshal.WriteInt32(handle, sample_rate_offset, value); }
|
||||
}
|
||||
|
||||
// error_callback
|
||||
public Action ErrorCallback {
|
||||
get { return error_callback; }
|
||||
set {
|
||||
error_callback = value;
|
||||
error_callback_native = _ => error_callback ();
|
||||
var ptr = Marshal.GetFunctionPointerForDelegate (error_callback_native);
|
||||
Marshal.WriteIntPtr (handle, error_callback_offset, ptr);
|
||||
}
|
||||
}
|
||||
static readonly int error_callback_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("error_callback");
|
||||
Action error_callback;
|
||||
delegate void error_callback_delegate (IntPtr handle);
|
||||
error_callback_delegate error_callback_native;
|
||||
static readonly int sample_rate_offset = (int)Marshal.OffsetOf<SoundIoInStream>("sample_rate");
|
||||
|
||||
// read_callback
|
||||
public Action<int,int> ReadCallback {
|
||||
get { return read_callback; }
|
||||
set {
|
||||
read_callback = value;
|
||||
read_callback_native = (_, minFrameCount, maxFrameCount) => read_callback (minFrameCount, maxFrameCount);
|
||||
var ptr = Marshal.GetFunctionPointerForDelegate (read_callback_native);
|
||||
Marshal.WriteIntPtr (handle, read_callback_offset, ptr);
|
||||
}
|
||||
}
|
||||
static readonly int read_callback_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("read_callback");
|
||||
Action<int, int> read_callback;
|
||||
delegate void read_callback_delegate (IntPtr handle, int min, int max);
|
||||
read_callback_delegate read_callback_native;
|
||||
public SoundIOChannelLayout Layout
|
||||
{
|
||||
get { return new SoundIOChannelLayout ((IntPtr) handle + layout_offset); }
|
||||
set
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
Buffer.MemoryCopy((void*)((IntPtr)handle + layout_offset), (void*)value.Handle, Marshal.SizeOf<SoundIoChannelLayout>(), Marshal.SizeOf<SoundIoChannelLayout>());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// overflow_callback
|
||||
public Action OverflowCallback {
|
||||
get { return overflow_callback; }
|
||||
set {
|
||||
overflow_callback = value;
|
||||
overflow_callback_native = _ => overflow_callback ();
|
||||
var ptr = Marshal.GetFunctionPointerForDelegate (overflow_callback_native);
|
||||
Marshal.WriteIntPtr (handle, overflow_callback_offset, ptr);
|
||||
}
|
||||
}
|
||||
static readonly int overflow_callback_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("overflow_callback");
|
||||
Action overflow_callback;
|
||||
delegate void overflow_callback_delegate (IntPtr handle);
|
||||
overflow_callback_delegate overflow_callback_native;
|
||||
static readonly int layout_offset = (int)Marshal.OffsetOf<SoundIoInStream>("layout");
|
||||
|
||||
// FIXME: this should be taken care in more centralized/decent manner... we don't want to write
|
||||
// this kind of code anywhere we need string marshaling.
|
||||
List<IntPtr> allocated_hglobals = new List<IntPtr> ();
|
||||
public double SoftwareLatency
|
||||
{
|
||||
get { return MarshalEx.ReadDouble(handle, software_latency_offset); }
|
||||
set { MarshalEx.WriteDouble(handle, software_latency_offset, value); }
|
||||
}
|
||||
|
||||
public string Name {
|
||||
get { return Marshal.PtrToStringAnsi (Marshal.ReadIntPtr (handle, name_offset)); }
|
||||
set {
|
||||
unsafe {
|
||||
var existing = Marshal.ReadIntPtr (handle, name_offset);
|
||||
if (allocated_hglobals.Contains (existing)) {
|
||||
allocated_hglobals.Remove (existing);
|
||||
Marshal.FreeHGlobal (existing);
|
||||
}
|
||||
var ptr = Marshal.StringToHGlobalAnsi (value);
|
||||
Marshal.WriteIntPtr (handle, name_offset, ptr);
|
||||
allocated_hglobals.Add (ptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("name");
|
||||
static readonly int software_latency_offset = (int)Marshal.OffsetOf<SoundIoInStream>("software_latency");
|
||||
|
||||
public bool NonTerminalHint {
|
||||
get { return Marshal.ReadInt32 (handle, non_terminal_hint_offset) != 0; }
|
||||
}
|
||||
static readonly int non_terminal_hint_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("non_terminal_hint");
|
||||
// error_callback
|
||||
public Action ErrorCallback
|
||||
{
|
||||
get { return error_callback; }
|
||||
set
|
||||
{
|
||||
error_callback = value;
|
||||
error_callback_native = _ => error_callback();
|
||||
|
||||
public int BytesPerFrame {
|
||||
get { return Marshal.ReadInt32 (handle, bytes_per_frame_offset); }
|
||||
}
|
||||
static readonly int bytes_per_frame_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("bytes_per_frame");
|
||||
var ptr = Marshal.GetFunctionPointerForDelegate(error_callback_native);
|
||||
|
||||
public int BytesPerSample {
|
||||
get { return Marshal.ReadInt32 (handle, bytes_per_sample_offset); }
|
||||
}
|
||||
static readonly int bytes_per_sample_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("bytes_per_sample");
|
||||
Marshal.WriteIntPtr(handle, error_callback_offset, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
public string LayoutErrorMessage {
|
||||
get {
|
||||
var code = (SoundIoError) Marshal.ReadInt32 (handle, layout_error_offset);
|
||||
return code == SoundIoError.SoundIoErrorNone ? null : Marshal.PtrToStringAnsi (Natives.soundio_strerror ((int) code));
|
||||
}
|
||||
}
|
||||
static readonly int layout_error_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("layout_error");
|
||||
static readonly int error_callback_offset = (int)Marshal.OffsetOf<SoundIoInStream>("error_callback");
|
||||
|
||||
// functions
|
||||
Action error_callback;
|
||||
delegate void error_callback_delegate(IntPtr handle);
|
||||
error_callback_delegate error_callback_native;
|
||||
|
||||
public void Open ()
|
||||
{
|
||||
var ret = (SoundIoError) Natives.soundio_instream_open (handle);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
throw new SoundIOException (ret);
|
||||
}
|
||||
// read_callback
|
||||
public Action<int,int> ReadCallback
|
||||
{
|
||||
get { return read_callback; }
|
||||
set
|
||||
{
|
||||
read_callback = value;
|
||||
read_callback_native = (_, minFrameCount, maxFrameCount) => read_callback(minFrameCount, maxFrameCount);
|
||||
|
||||
public void Start ()
|
||||
{
|
||||
var ret = (SoundIoError)Natives.soundio_instream_start (handle);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
throw new SoundIOException (ret);
|
||||
}
|
||||
var ptr = Marshal.GetFunctionPointerForDelegate(read_callback_native);
|
||||
|
||||
public SoundIOChannelAreas BeginRead (ref int frameCount)
|
||||
{
|
||||
IntPtr ptrs = default (IntPtr);
|
||||
int nativeFrameCount = frameCount;
|
||||
unsafe {
|
||||
var frameCountPtr = &nativeFrameCount;
|
||||
var ptrptr = &ptrs;
|
||||
var ret = (SoundIoError) Natives.soundio_instream_begin_read (handle, (IntPtr)ptrptr, (IntPtr)frameCountPtr);
|
||||
frameCount = *frameCountPtr;
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
throw new SoundIOException (ret);
|
||||
return new SoundIOChannelAreas (ptrs, Layout.ChannelCount, frameCount);
|
||||
}
|
||||
}
|
||||
Marshal.WriteIntPtr(handle, read_callback_offset, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
public void EndRead ()
|
||||
{
|
||||
var ret = (SoundIoError) Natives.soundio_instream_end_read (handle);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
throw new SoundIOException (ret);
|
||||
}
|
||||
static readonly int read_callback_offset = (int)Marshal.OffsetOf<SoundIoInStream>("read_callback");
|
||||
|
||||
public void Pause (bool pause)
|
||||
{
|
||||
var ret = (SoundIoError) Natives.soundio_instream_pause (handle, pause);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
throw new SoundIOException (ret);
|
||||
}
|
||||
Action<int, int> read_callback;
|
||||
delegate void read_callback_delegate(IntPtr handle, int min, int max);
|
||||
read_callback_delegate read_callback_native;
|
||||
|
||||
public double GetLatency ()
|
||||
{
|
||||
unsafe {
|
||||
double* dptr = null;
|
||||
IntPtr p = new IntPtr (dptr);
|
||||
var ret = (SoundIoError) Natives.soundio_instream_get_latency (handle, p);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
throw new SoundIOException (ret);
|
||||
dptr = (double*) p;
|
||||
return *dptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
// overflow_callback
|
||||
public Action OverflowCallback
|
||||
{
|
||||
get { return overflow_callback; }
|
||||
set
|
||||
{
|
||||
overflow_callback = value;
|
||||
overflow_callback_native = _ => overflow_callback();
|
||||
|
||||
var ptr = Marshal.GetFunctionPointerForDelegate(overflow_callback_native);
|
||||
|
||||
Marshal.WriteIntPtr(handle, overflow_callback_offset, ptr);
|
||||
}
|
||||
}
|
||||
static readonly int overflow_callback_offset = (int)Marshal.OffsetOf<SoundIoInStream>("overflow_callback");
|
||||
|
||||
Action overflow_callback;
|
||||
delegate void overflow_callback_delegate(IntPtr handle);
|
||||
overflow_callback_delegate overflow_callback_native;
|
||||
|
||||
// FIXME: this should be taken care in more centralized/decent manner... we don't want to write
|
||||
// this kind of code anywhere we need string marshaling.
|
||||
List<IntPtr> allocated_hglobals = new List<IntPtr>();
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return Marshal.PtrToStringAnsi(Marshal.ReadIntPtr(handle, name_offset)); }
|
||||
set
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
var existing = Marshal.ReadIntPtr(handle, name_offset);
|
||||
if (allocated_hglobals.Contains(existing))
|
||||
{
|
||||
allocated_hglobals.Remove(existing);
|
||||
Marshal.FreeHGlobal(existing);
|
||||
}
|
||||
|
||||
var ptr = Marshal.StringToHGlobalAnsi(value);
|
||||
Marshal.WriteIntPtr(handle, name_offset, ptr);
|
||||
allocated_hglobals.Add(ptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoInStream>("name");
|
||||
|
||||
public bool NonTerminalHint
|
||||
{
|
||||
get { return Marshal.ReadInt32(handle, non_terminal_hint_offset) != 0; }
|
||||
}
|
||||
|
||||
static readonly int non_terminal_hint_offset = (int)Marshal.OffsetOf<SoundIoInStream>("non_terminal_hint");
|
||||
|
||||
public int BytesPerFrame
|
||||
{
|
||||
get { return Marshal.ReadInt32(handle, bytes_per_frame_offset); }
|
||||
}
|
||||
|
||||
static readonly int bytes_per_frame_offset = (int)Marshal.OffsetOf<SoundIoInStream>("bytes_per_frame");
|
||||
|
||||
public int BytesPerSample
|
||||
{
|
||||
get { return Marshal.ReadInt32(handle, bytes_per_sample_offset); }
|
||||
}
|
||||
|
||||
static readonly int bytes_per_sample_offset = (int)Marshal.OffsetOf<SoundIoInStream>("bytes_per_sample");
|
||||
|
||||
public string LayoutErrorMessage
|
||||
{
|
||||
get
|
||||
{
|
||||
var code = (SoundIoError)Marshal.ReadInt32(handle, layout_error_offset);
|
||||
|
||||
return code == SoundIoError.SoundIoErrorNone ? null : Marshal.PtrToStringAnsi(Natives.soundio_strerror((int)code));
|
||||
}
|
||||
}
|
||||
|
||||
static readonly int layout_error_offset = (int)Marshal.OffsetOf<SoundIoInStream>("layout_error");
|
||||
|
||||
// functions
|
||||
|
||||
public void Open()
|
||||
{
|
||||
var ret = (SoundIoError)Natives.soundio_instream_open(handle);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
{
|
||||
throw new SoundIOException(ret);
|
||||
}
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
var ret = (SoundIoError)Natives.soundio_instream_start(handle);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
{
|
||||
throw new SoundIOException(ret);
|
||||
}
|
||||
}
|
||||
|
||||
public SoundIOChannelAreas BeginRead(ref int frameCount)
|
||||
{
|
||||
IntPtr ptrs = default;
|
||||
int nativeFrameCount = frameCount;
|
||||
|
||||
unsafe
|
||||
{
|
||||
var frameCountPtr = &nativeFrameCount;
|
||||
var ptrptr = &ptrs;
|
||||
var ret = (SoundIoError)Natives.soundio_instream_begin_read(handle, (IntPtr)ptrptr, (IntPtr)frameCountPtr);
|
||||
|
||||
frameCount = *frameCountPtr;
|
||||
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
{
|
||||
throw new SoundIOException(ret);
|
||||
}
|
||||
|
||||
return new SoundIOChannelAreas(ptrs, Layout.ChannelCount, frameCount);
|
||||
}
|
||||
}
|
||||
|
||||
public void EndRead()
|
||||
{
|
||||
var ret = (SoundIoError)Natives.soundio_instream_end_read(handle);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
{
|
||||
throw new SoundIOException(ret);
|
||||
}
|
||||
}
|
||||
|
||||
public void Pause(bool pause)
|
||||
{
|
||||
var ret = (SoundIoError)Natives.soundio_instream_pause(handle, pause);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
{
|
||||
throw new SoundIOException(ret);
|
||||
}
|
||||
}
|
||||
|
||||
public double GetLatency()
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
double* dptr = null;
|
||||
IntPtr p = new IntPtr(dptr);
|
||||
|
||||
var ret = (SoundIoError)Natives.soundio_instream_get_latency(handle, p);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
{
|
||||
throw new SoundIOException(ret);
|
||||
}
|
||||
|
||||
dptr = (double*)p;
|
||||
|
||||
return *dptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,251 +4,328 @@ using System.Runtime.InteropServices;
|
|||
|
||||
namespace SoundIOSharp
|
||||
{
|
||||
public class SoundIOOutStream : IDisposable
|
||||
{
|
||||
internal SoundIOOutStream (Pointer<SoundIoOutStream> handle)
|
||||
{
|
||||
this.handle = handle;
|
||||
}
|
||||
public class SoundIOOutStream : IDisposable
|
||||
{
|
||||
internal SoundIOOutStream (Pointer<SoundIoOutStream> handle)
|
||||
{
|
||||
this.handle = handle;
|
||||
}
|
||||
|
||||
Pointer<SoundIoOutStream> handle;
|
||||
Pointer<SoundIoOutStream> handle;
|
||||
|
||||
public void Dispose ()
|
||||
{
|
||||
Natives.soundio_outstream_destroy (handle);
|
||||
}
|
||||
// Equality (based on handle)
|
||||
public void Dispose ()
|
||||
{
|
||||
Natives.soundio_outstream_destroy (handle);
|
||||
}
|
||||
// Equality (based on handle)
|
||||
|
||||
public override bool Equals (object other)
|
||||
{
|
||||
var d = other as SoundIOOutStream;
|
||||
return d != null && (this.handle == d.handle);
|
||||
}
|
||||
public override bool Equals (object other)
|
||||
{
|
||||
var d = other as SoundIOOutStream;
|
||||
|
||||
public override int GetHashCode ()
|
||||
{
|
||||
return (int)(IntPtr)handle;
|
||||
}
|
||||
return d != null && (this.handle == d.handle);
|
||||
}
|
||||
|
||||
public static bool operator == (SoundIOOutStream obj1, SoundIOOutStream obj2)
|
||||
{
|
||||
return (object)obj1 == null ? (object)obj2 == null : obj1.Equals (obj2);
|
||||
}
|
||||
public override int GetHashCode ()
|
||||
{
|
||||
return (int)(IntPtr)handle;
|
||||
}
|
||||
|
||||
public static bool operator != (SoundIOOutStream obj1, SoundIOOutStream obj2)
|
||||
{
|
||||
return (object)obj1 == null ? (object)obj2 != null : !obj1.Equals (obj2);
|
||||
}
|
||||
public static bool operator == (SoundIOOutStream obj1, SoundIOOutStream obj2)
|
||||
{
|
||||
return obj1 is null ? obj2 is null : obj1.Equals(obj2);
|
||||
}
|
||||
|
||||
// fields
|
||||
public static bool operator != (SoundIOOutStream obj1, SoundIOOutStream obj2)
|
||||
{
|
||||
return obj1 is null ? obj2 is object : !obj1.Equals(obj2);
|
||||
}
|
||||
|
||||
public SoundIODevice Device {
|
||||
get { return new SoundIODevice (Marshal.ReadIntPtr (handle, device_offset)); }
|
||||
}
|
||||
static readonly int device_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("device");
|
||||
// fields
|
||||
|
||||
public SoundIOFormat Format {
|
||||
get { return (SoundIOFormat) Marshal.ReadInt32 (handle, format_offset); }
|
||||
set { Marshal.WriteInt32 (handle, format_offset, (int) value); }
|
||||
}
|
||||
static readonly int format_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("format");
|
||||
public SoundIODevice Device
|
||||
{
|
||||
get { return new SoundIODevice(Marshal.ReadIntPtr(handle, device_offset)); }
|
||||
}
|
||||
|
||||
public int SampleRate {
|
||||
get { return Marshal.ReadInt32 (handle, sample_rate_offset); }
|
||||
set { Marshal.WriteInt32 (handle, sample_rate_offset, value); }
|
||||
}
|
||||
static readonly int sample_rate_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("sample_rate");
|
||||
static readonly int device_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("device");
|
||||
|
||||
public SoundIOFormat Format
|
||||
{
|
||||
get { return (SoundIOFormat) Marshal.ReadInt32(handle, format_offset); }
|
||||
set { Marshal.WriteInt32(handle, format_offset, (int) value); }
|
||||
}
|
||||
|
||||
public SoundIOChannelLayout Layout {
|
||||
get { unsafe { return new SoundIOChannelLayout ((IntPtr) ((void*) ((IntPtr) handle + layout_offset))); } }
|
||||
set {
|
||||
unsafe {
|
||||
Buffer.MemoryCopy ((void*)value.Handle, (void*)((IntPtr)handle + layout_offset),
|
||||
Marshal.SizeOf<SoundIoChannelLayout> (), Marshal.SizeOf<SoundIoChannelLayout> ());
|
||||
}
|
||||
}
|
||||
}
|
||||
static readonly int layout_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("layout");
|
||||
static readonly int format_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("format");
|
||||
|
||||
public double SoftwareLatency {
|
||||
get { return MarshalEx.ReadDouble (handle, software_latency_offset); }
|
||||
set { MarshalEx.WriteDouble (handle, software_latency_offset, value); }
|
||||
}
|
||||
static readonly int software_latency_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("software_latency");
|
||||
public int SampleRate
|
||||
{
|
||||
get { return Marshal.ReadInt32(handle, sample_rate_offset); }
|
||||
set { Marshal.WriteInt32(handle, sample_rate_offset, value); }
|
||||
}
|
||||
|
||||
public float Volume {
|
||||
get { return MarshalEx.ReadFloat (handle, volume_offset); }
|
||||
set { MarshalEx.WriteFloat (handle, volume_offset, value); }
|
||||
}
|
||||
static readonly int volume_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("volume");
|
||||
static readonly int sample_rate_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("sample_rate");
|
||||
|
||||
// error_callback
|
||||
public Action ErrorCallback {
|
||||
get { return error_callback; }
|
||||
set {
|
||||
error_callback = value;
|
||||
if (value == null)
|
||||
error_callback_native = null;
|
||||
else
|
||||
error_callback_native = stream => error_callback ();
|
||||
var ptr = Marshal.GetFunctionPointerForDelegate (error_callback_native);
|
||||
Marshal.WriteIntPtr (handle, error_callback_offset, ptr);
|
||||
}
|
||||
}
|
||||
static readonly int error_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("error_callback");
|
||||
Action error_callback;
|
||||
delegate void error_callback_delegate (IntPtr handle);
|
||||
error_callback_delegate error_callback_native;
|
||||
public SoundIOChannelLayout Layout
|
||||
{
|
||||
get { unsafe { return new SoundIOChannelLayout((IntPtr) (void*)((IntPtr)handle + layout_offset)); } }
|
||||
set
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
Buffer.MemoryCopy((void*)value.Handle, (void*)((IntPtr)handle + layout_offset), Marshal.SizeOf<SoundIoChannelLayout>(), Marshal.SizeOf<SoundIoChannelLayout>());
|
||||
}
|
||||
}
|
||||
}
|
||||
static readonly int layout_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("layout");
|
||||
|
||||
// write_callback
|
||||
public Action<int, int> WriteCallback {
|
||||
get { return write_callback; }
|
||||
set {
|
||||
write_callback = value;
|
||||
if (value == null)
|
||||
write_callback_native = null;
|
||||
else
|
||||
write_callback_native = (h, frame_count_min, frame_count_max) => write_callback (frame_count_min, frame_count_max);
|
||||
var ptr = Marshal.GetFunctionPointerForDelegate (write_callback_native);
|
||||
Marshal.WriteIntPtr (handle, write_callback_offset, ptr);
|
||||
}
|
||||
}
|
||||
static readonly int write_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("write_callback");
|
||||
Action<int, int> write_callback;
|
||||
delegate void write_callback_delegate (IntPtr handle, int min, int max);
|
||||
write_callback_delegate write_callback_native;
|
||||
public double SoftwareLatency
|
||||
{
|
||||
get { return MarshalEx.ReadDouble (handle, software_latency_offset); }
|
||||
set { MarshalEx.WriteDouble (handle, software_latency_offset, value); }
|
||||
}
|
||||
|
||||
// underflow_callback
|
||||
public Action UnderflowCallback {
|
||||
get { return underflow_callback; }
|
||||
set {
|
||||
underflow_callback = value;
|
||||
if (value == null)
|
||||
underflow_callback_native = null;
|
||||
else
|
||||
underflow_callback_native = h => underflow_callback ();
|
||||
var ptr = Marshal.GetFunctionPointerForDelegate (underflow_callback_native);
|
||||
Marshal.WriteIntPtr (handle, underflow_callback_offset, ptr);
|
||||
}
|
||||
}
|
||||
static readonly int underflow_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("underflow_callback");
|
||||
Action underflow_callback;
|
||||
delegate void underflow_callback_delegate (IntPtr handle);
|
||||
underflow_callback_delegate underflow_callback_native;
|
||||
static readonly int software_latency_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("software_latency");
|
||||
|
||||
// FIXME: this should be taken care in more centralized/decent manner... we don't want to write
|
||||
// this kind of code anywhere we need string marshaling.
|
||||
List<IntPtr> allocated_hglobals = new List<IntPtr> ();
|
||||
public float Volume
|
||||
{
|
||||
get { return MarshalEx.ReadFloat(handle, volume_offset); }
|
||||
set { MarshalEx.WriteFloat(handle, volume_offset, value); }
|
||||
}
|
||||
|
||||
public string Name {
|
||||
get { return Marshal.PtrToStringAnsi (Marshal.ReadIntPtr (handle, name_offset)); }
|
||||
set {
|
||||
unsafe {
|
||||
var existing = Marshal.ReadIntPtr (handle, name_offset);
|
||||
if (allocated_hglobals.Contains (existing)) {
|
||||
allocated_hglobals.Remove (existing);
|
||||
Marshal.FreeHGlobal (existing);
|
||||
}
|
||||
var ptr = Marshal.StringToHGlobalAnsi (value);
|
||||
Marshal.WriteIntPtr (handle, name_offset, ptr);
|
||||
allocated_hglobals.Add (ptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("name");
|
||||
static readonly int volume_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("volume");
|
||||
|
||||
public bool NonTerminalHint {
|
||||
get { return Marshal.ReadInt32 (handle, non_terminal_hint_offset) != 0; }
|
||||
}
|
||||
static readonly int non_terminal_hint_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("non_terminal_hint");
|
||||
// error_callback
|
||||
public Action ErrorCallback
|
||||
{
|
||||
get { return error_callback; }
|
||||
set
|
||||
{
|
||||
error_callback = value;
|
||||
if (value == null)
|
||||
{
|
||||
error_callback_native = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
error_callback_native = stream => error_callback();
|
||||
}
|
||||
|
||||
public int BytesPerFrame {
|
||||
get { return Marshal.ReadInt32 (handle, bytes_per_frame_offset); }
|
||||
}
|
||||
static readonly int bytes_per_frame_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("bytes_per_frame");
|
||||
var ptr = Marshal.GetFunctionPointerForDelegate(error_callback_native);
|
||||
Marshal.WriteIntPtr(handle, error_callback_offset, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
public int BytesPerSample {
|
||||
get { return Marshal.ReadInt32 (handle, bytes_per_sample_offset); }
|
||||
}
|
||||
static readonly int bytes_per_sample_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("bytes_per_sample");
|
||||
static readonly int error_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("error_callback");
|
||||
|
||||
public string LayoutErrorMessage {
|
||||
get {
|
||||
var code = (SoundIoError) Marshal.ReadInt32 (handle, layout_error_offset);
|
||||
return code == SoundIoError.SoundIoErrorNone ? null : Marshal.PtrToStringAnsi (Natives.soundio_strerror ((int) code));
|
||||
}
|
||||
}
|
||||
static readonly int layout_error_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("layout_error");
|
||||
Action error_callback;
|
||||
delegate void error_callback_delegate (IntPtr handle);
|
||||
error_callback_delegate error_callback_native;
|
||||
|
||||
// functions
|
||||
// write_callback
|
||||
public Action<int, int> WriteCallback
|
||||
{
|
||||
get { return write_callback; }
|
||||
set
|
||||
{
|
||||
write_callback = value;
|
||||
if (value == null)
|
||||
{
|
||||
write_callback_native = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
write_callback_native = (h, frame_count_min, frame_count_max) => write_callback(frame_count_min, frame_count_max);
|
||||
}
|
||||
|
||||
public void Open ()
|
||||
{
|
||||
var ret = (SoundIoError) Natives.soundio_outstream_open (handle);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
throw new SoundIOException (ret);
|
||||
}
|
||||
var ptr = Marshal.GetFunctionPointerForDelegate (write_callback_native);
|
||||
Marshal.WriteIntPtr (handle, write_callback_offset, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
public void Start ()
|
||||
{
|
||||
var ret = (SoundIoError)Natives.soundio_outstream_start (handle);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
throw new SoundIOException (ret);
|
||||
}
|
||||
static readonly int write_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("write_callback");
|
||||
|
||||
public SoundIOChannelAreas BeginWrite (ref int frameCount)
|
||||
{
|
||||
IntPtr ptrs = default (IntPtr);
|
||||
int nativeFrameCount = frameCount;
|
||||
unsafe {
|
||||
var frameCountPtr = &nativeFrameCount;
|
||||
var ptrptr = &ptrs;
|
||||
var ret = (SoundIoError)Natives.soundio_outstream_begin_write (handle, (IntPtr) ptrptr, (IntPtr) frameCountPtr);
|
||||
frameCount = *frameCountPtr;
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
throw new SoundIOException (ret);
|
||||
return new SoundIOChannelAreas (ptrs, Layout.ChannelCount, frameCount);
|
||||
}
|
||||
}
|
||||
Action<int, int> write_callback;
|
||||
delegate void write_callback_delegate(IntPtr handle, int min, int max);
|
||||
write_callback_delegate write_callback_native;
|
||||
|
||||
public void EndWrite ()
|
||||
{
|
||||
var ret = (SoundIoError) Natives.soundio_outstream_end_write (handle);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
throw new SoundIOException (ret);
|
||||
}
|
||||
// underflow_callback
|
||||
public Action UnderflowCallback
|
||||
{
|
||||
get { return underflow_callback; }
|
||||
set
|
||||
{
|
||||
underflow_callback = value;
|
||||
if (value == null)
|
||||
{
|
||||
underflow_callback_native = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
underflow_callback_native = h => underflow_callback();
|
||||
}
|
||||
|
||||
public void ClearBuffer ()
|
||||
{
|
||||
Natives.soundio_outstream_clear_buffer (handle);
|
||||
}
|
||||
var ptr = Marshal.GetFunctionPointerForDelegate (underflow_callback_native);
|
||||
Marshal.WriteIntPtr (handle, underflow_callback_offset, ptr);
|
||||
}
|
||||
}
|
||||
|
||||
public void Pause (bool pause)
|
||||
{
|
||||
var ret = (SoundIoError) Natives.soundio_outstream_pause (handle, pause);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
throw new SoundIOException (ret);
|
||||
}
|
||||
static readonly int underflow_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("underflow_callback");
|
||||
|
||||
Action underflow_callback;
|
||||
delegate void underflow_callback_delegate(IntPtr handle);
|
||||
underflow_callback_delegate underflow_callback_native;
|
||||
|
||||
public double GetLatency ()
|
||||
{
|
||||
unsafe {
|
||||
double* dptr = null;
|
||||
IntPtr p = new IntPtr (dptr);
|
||||
var ret = (SoundIoError) Natives.soundio_outstream_get_latency (handle, p);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
throw new SoundIOException (ret);
|
||||
dptr = (double*) p;
|
||||
return *dptr;
|
||||
}
|
||||
}
|
||||
// FIXME: this should be taken care in more centralized/decent manner... we don't want to write
|
||||
// this kind of code anywhere we need string marshaling.
|
||||
List<IntPtr> allocated_hglobals = new List<IntPtr>();
|
||||
|
||||
public void SetVolume (double volume)
|
||||
{
|
||||
var ret = (SoundIoError) Natives.soundio_outstream_set_volume (handle, volume);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
throw new SoundIOException (ret);
|
||||
}
|
||||
}
|
||||
public string Name {
|
||||
get { return Marshal.PtrToStringAnsi(Marshal.ReadIntPtr(handle, name_offset)); }
|
||||
set
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
var existing = Marshal.ReadIntPtr(handle, name_offset);
|
||||
if (allocated_hglobals.Contains(existing))
|
||||
{
|
||||
allocated_hglobals.Remove(existing);
|
||||
Marshal.FreeHGlobal(existing);
|
||||
}
|
||||
|
||||
var ptr = Marshal.StringToHGlobalAnsi(value);
|
||||
Marshal.WriteIntPtr(handle, name_offset, ptr);
|
||||
allocated_hglobals.Add(ptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("name");
|
||||
|
||||
public bool NonTerminalHint
|
||||
{
|
||||
get { return Marshal.ReadInt32(handle, non_terminal_hint_offset) != 0; }
|
||||
}
|
||||
|
||||
static readonly int non_terminal_hint_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("non_terminal_hint");
|
||||
|
||||
public int BytesPerFrame
|
||||
{
|
||||
get { return Marshal.ReadInt32(handle, bytes_per_frame_offset); }
|
||||
}
|
||||
|
||||
static readonly int bytes_per_frame_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("bytes_per_frame");
|
||||
|
||||
public int BytesPerSample
|
||||
{
|
||||
get { return Marshal.ReadInt32(handle, bytes_per_sample_offset); }
|
||||
}
|
||||
|
||||
static readonly int bytes_per_sample_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("bytes_per_sample");
|
||||
|
||||
public string LayoutErrorMessage
|
||||
{
|
||||
get
|
||||
{
|
||||
var code = (SoundIoError)Marshal.ReadInt32(handle, layout_error_offset);
|
||||
|
||||
return code == SoundIoError.SoundIoErrorNone ? null : Marshal.PtrToStringAnsi(Natives.soundio_strerror((int)code));
|
||||
}
|
||||
}
|
||||
|
||||
static readonly int layout_error_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("layout_error");
|
||||
|
||||
// functions
|
||||
|
||||
public void Open ()
|
||||
{
|
||||
var ret = (SoundIoError)Natives.soundio_outstream_open(handle);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
{
|
||||
throw new SoundIOException(ret);
|
||||
}
|
||||
}
|
||||
|
||||
public void Start ()
|
||||
{
|
||||
var ret = (SoundIoError)Natives.soundio_outstream_start(handle);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
{
|
||||
throw new SoundIOException(ret);
|
||||
}
|
||||
}
|
||||
|
||||
public SoundIOChannelAreas BeginWrite(ref int frameCount)
|
||||
{
|
||||
IntPtr ptrs = default;
|
||||
int nativeFrameCount = frameCount;
|
||||
|
||||
unsafe
|
||||
{
|
||||
var frameCountPtr = &nativeFrameCount;
|
||||
var ptrptr = &ptrs;
|
||||
var ret = (SoundIoError)Natives.soundio_outstream_begin_write(handle, (IntPtr)ptrptr, (IntPtr)frameCountPtr);
|
||||
|
||||
frameCount = *frameCountPtr;
|
||||
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
{
|
||||
throw new SoundIOException(ret);
|
||||
}
|
||||
|
||||
return new SoundIOChannelAreas(ptrs, Layout.ChannelCount, frameCount);
|
||||
}
|
||||
}
|
||||
|
||||
public void EndWrite ()
|
||||
{
|
||||
var ret = (SoundIoError)Natives.soundio_outstream_end_write(handle);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
{
|
||||
throw new SoundIOException(ret);
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearBuffer ()
|
||||
{
|
||||
_ = Natives.soundio_outstream_clear_buffer(handle);
|
||||
}
|
||||
|
||||
public void Pause (bool pause)
|
||||
{
|
||||
var ret = (SoundIoError)Natives.soundio_outstream_pause(handle, pause);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
{
|
||||
throw new SoundIOException(ret);
|
||||
}
|
||||
}
|
||||
|
||||
public double GetLatency ()
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
double* dptr = null;
|
||||
IntPtr p = new IntPtr(dptr);
|
||||
|
||||
var ret = (SoundIoError)Natives.soundio_outstream_get_latency(handle, p);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
{
|
||||
throw new SoundIOException(ret);
|
||||
}
|
||||
|
||||
dptr = (double*)p;
|
||||
|
||||
return *dptr;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetVolume (double volume)
|
||||
{
|
||||
var ret = (SoundIoError)Natives.soundio_outstream_set_volume(handle, volume);
|
||||
if (ret != SoundIoError.SoundIoErrorNone)
|
||||
{
|
||||
throw new SoundIOException(ret);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,61 +1,58 @@
|
|||
using System;
|
||||
namespace SoundIOSharp
|
||||
{
|
||||
public class SoundIORingBuffer : IDisposable
|
||||
{
|
||||
internal SoundIORingBuffer (IntPtr handle)
|
||||
{
|
||||
this.handle = handle;
|
||||
}
|
||||
public class SoundIORingBuffer : IDisposable
|
||||
{
|
||||
internal SoundIORingBuffer(IntPtr handle)
|
||||
{
|
||||
this.handle = handle;
|
||||
}
|
||||
|
||||
IntPtr handle;
|
||||
IntPtr handle;
|
||||
|
||||
public int Capacity {
|
||||
get { return Natives.soundio_ring_buffer_capacity (handle); }
|
||||
}
|
||||
public int Capacity
|
||||
{
|
||||
get { return Natives.soundio_ring_buffer_capacity(handle); }
|
||||
}
|
||||
|
||||
public void Clear ()
|
||||
{
|
||||
Natives.soundio_ring_buffer_clear (handle);
|
||||
}
|
||||
public void Clear()
|
||||
{
|
||||
Natives.soundio_ring_buffer_clear(handle);
|
||||
}
|
||||
|
||||
public void Dispose ()
|
||||
{
|
||||
Natives.soundio_ring_buffer_destroy (handle);
|
||||
}
|
||||
public void Dispose()
|
||||
{
|
||||
Natives.soundio_ring_buffer_destroy(handle);
|
||||
}
|
||||
|
||||
public int FillCount {
|
||||
get {
|
||||
return Natives.soundio_ring_buffer_fill_count (handle);
|
||||
}
|
||||
}
|
||||
public int FillCount
|
||||
{
|
||||
get { return Natives.soundio_ring_buffer_fill_count(handle); }
|
||||
}
|
||||
|
||||
public int FreeCount {
|
||||
get {
|
||||
return Natives.soundio_ring_buffer_free_count (handle);
|
||||
}
|
||||
}
|
||||
public int FreeCount
|
||||
{
|
||||
get { return Natives.soundio_ring_buffer_free_count(handle); }
|
||||
}
|
||||
|
||||
public IntPtr ReadPointer {
|
||||
get {
|
||||
return Natives.soundio_ring_buffer_read_ptr (handle);
|
||||
}
|
||||
}
|
||||
public IntPtr ReadPointer
|
||||
{
|
||||
get { return Natives.soundio_ring_buffer_read_ptr(handle); }
|
||||
}
|
||||
|
||||
public IntPtr WritePointer {
|
||||
get {
|
||||
return Natives.soundio_ring_buffer_write_ptr (handle);
|
||||
}
|
||||
}
|
||||
public IntPtr WritePointer
|
||||
{
|
||||
get { return Natives.soundio_ring_buffer_write_ptr(handle); }
|
||||
}
|
||||
|
||||
public void AdvanceReadPointer (int count)
|
||||
{
|
||||
Natives.soundio_ring_buffer_advance_read_ptr (handle, count);
|
||||
}
|
||||
public void AdvanceReadPointer(int count)
|
||||
{
|
||||
Natives.soundio_ring_buffer_advance_read_ptr(handle, count);
|
||||
}
|
||||
|
||||
public void AdvanceWritePointer (int count)
|
||||
{
|
||||
Natives.soundio_ring_buffer_advance_write_ptr (handle, count);
|
||||
}
|
||||
}
|
||||
}
|
||||
public void AdvanceWritePointer(int count)
|
||||
{
|
||||
Natives.soundio_ring_buffer_advance_write_ptr(handle, count);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,15 +1,15 @@
|
|||
using System;
|
||||
namespace SoundIOSharp
|
||||
{
|
||||
public struct SoundIOSampleRateRange
|
||||
{
|
||||
internal SoundIOSampleRateRange (int min, int max)
|
||||
{
|
||||
Min = min;
|
||||
Max = max;
|
||||
}
|
||||
public struct SoundIOSampleRateRange
|
||||
{
|
||||
internal SoundIOSampleRateRange(int min, int max)
|
||||
{
|
||||
Min = min;
|
||||
Max = max;
|
||||
}
|
||||
|
||||
public readonly int Min;
|
||||
public readonly int Max;
|
||||
}
|
||||
public readonly int Min;
|
||||
public readonly int Max;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -367,7 +367,7 @@ namespace Ryujinx.Audio
|
|||
{
|
||||
lock (track)
|
||||
{
|
||||
return track.Volume;
|
||||
return track.GetVolume();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -11,7 +11,6 @@ namespace Ryujinx.Audio
|
|||
public int SampleRate { get; private set; }
|
||||
public ALFormat Format { get; private set; }
|
||||
public PlaybackState State { get; set; }
|
||||
public float Volume { get; private set; }
|
||||
|
||||
public int HardwareChannels { get; }
|
||||
public int VirtualChannels { get; }
|
||||
|
@ -151,9 +150,14 @@ namespace Ryujinx.Audio
|
|||
|
||||
public void SetVolume(float volume)
|
||||
{
|
||||
Volume = volume;
|
||||
AL.Source(SourceId, ALSourcef.Gain, volume);
|
||||
}
|
||||
|
||||
AL.Source(SourceId, ALSourcef.Gain, Volume);
|
||||
public float GetVolume()
|
||||
{
|
||||
AL.GetSource(SourceId, ALSourcef.Gain, out float volume);
|
||||
|
||||
return volume;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
using Ryujinx.Audio.SoundIo;
|
||||
using SoundIOSharp;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Audio
|
||||
|
|
|
@ -85,16 +85,16 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioOutManager
|
|||
{
|
||||
long tag = context.RequestData.ReadInt64();
|
||||
|
||||
context.ResponseData.Write(_audioOut.ContainsBuffer(_track, tag) ? 1 : 0);
|
||||
context.ResponseData.Write(_audioOut.ContainsBuffer(_track, tag));
|
||||
|
||||
return 0;
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[Command(7)] // 3.0.0+
|
||||
// AppendAudioOutBufferAuto(u64 tag, buffer<nn::audio::AudioOutBuffer, 0x21>)
|
||||
public ResultCode AppendAudioOutBufferAuto(ServiceCtx context)
|
||||
{
|
||||
(long position, long size) = context.Request.GetBufferType0x21();
|
||||
(long position, _) = context.Request.GetBufferType0x21();
|
||||
|
||||
return AppendAudioOutBufferImpl(context, position);
|
||||
}
|
||||
|
@ -103,9 +103,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioOutManager
|
|||
{
|
||||
long tag = context.RequestData.ReadInt64();
|
||||
|
||||
AudioOutData data = MemoryHelper.Read<AudioOutData>(
|
||||
context.Memory,
|
||||
position);
|
||||
AudioOutData data = MemoryHelper.Read<AudioOutData>(context.Memory, position);
|
||||
|
||||
// NOTE: Assume PCM16 all the time, change if new format are found.
|
||||
short[] buffer = new short[data.SampleBufferSize / sizeof(short)];
|
||||
|
|
|
@ -20,10 +20,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio
|
|||
// ListAudioOuts() -> (u32 count, buffer<bytes, 6>)
|
||||
public ResultCode ListAudioOuts(ServiceCtx context)
|
||||
{
|
||||
return ListAudioOutsImpl(
|
||||
context,
|
||||
context.Request.ReceiveBuff[0].Position,
|
||||
context.Request.ReceiveBuff[0].Size);
|
||||
return ListAudioOutsImpl(context, context.Request.ReceiveBuff[0].Position, context.Request.ReceiveBuff[0].Size);
|
||||
}
|
||||
|
||||
[Command(1)]
|
||||
|
@ -31,12 +28,8 @@ namespace Ryujinx.HLE.HOS.Services.Audio
|
|||
// -> (u32 sample_rate, u32 channel_count, u32 pcm_format, u32, object<nn::audio::detail::IAudioOut>, buffer<bytes, 6> name_out)
|
||||
public ResultCode OpenAudioOut(ServiceCtx context)
|
||||
{
|
||||
return OpenAudioOutImpl(
|
||||
context,
|
||||
context.Request.SendBuff[0].Position,
|
||||
context.Request.SendBuff[0].Size,
|
||||
context.Request.ReceiveBuff[0].Position,
|
||||
context.Request.ReceiveBuff[0].Size);
|
||||
return OpenAudioOutImpl(context, context.Request.SendBuff[0].Position, context.Request.SendBuff[0].Size,
|
||||
context.Request.ReceiveBuff[0].Position, context.Request.ReceiveBuff[0].Size);
|
||||
}
|
||||
|
||||
[Command(2)] // 3.0.0+
|
||||
|
@ -56,12 +49,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio
|
|||
(long sendPosition, long sendSize) = context.Request.GetBufferType0x21();
|
||||
(long recvPosition, long recvSize) = context.Request.GetBufferType0x22();
|
||||
|
||||
return OpenAudioOutImpl(
|
||||
context,
|
||||
sendPosition,
|
||||
sendSize,
|
||||
recvPosition,
|
||||
recvSize);
|
||||
return OpenAudioOutImpl(context, sendPosition, sendSize, recvPosition, recvSize);
|
||||
}
|
||||
|
||||
private ResultCode ListAudioOutsImpl(ServiceCtx context, long position, long size)
|
||||
|
@ -88,10 +76,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio
|
|||
|
||||
private ResultCode OpenAudioOutImpl(ServiceCtx context, long sendPosition, long sendSize, long receivePosition, long receiveSize)
|
||||
{
|
||||
string deviceName = MemoryHelper.ReadAsciiString(
|
||||
context.Memory,
|
||||
sendPosition,
|
||||
sendSize);
|
||||
string deviceName = MemoryHelper.ReadAsciiString(context.Memory, sendPosition, sendSize);
|
||||
|
||||
if (deviceName == string.Empty)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue