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Fix Amiibo hanging since .NET 6 changes (#2890)
The .NET 6 changes ended up causing a difference in the way we deserialise and would end up deserializing wrongly. This commit fixes it by resoring previous behaviour while still fixing the illink warning that caused that change in the first place
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1 changed files with 1 additions and 2 deletions
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@ -1,6 +1,5 @@
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Memory;
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using Ryujinx.Common.Memory;
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using Ryujinx.Common.Utilities;
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using Ryujinx.HLE.HOS.Services.Mii;
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using Ryujinx.HLE.HOS.Services.Mii;
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using Ryujinx.HLE.HOS.Services.Mii.Types;
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using Ryujinx.HLE.HOS.Services.Mii.Types;
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using Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager;
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using Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager;
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@ -173,7 +172,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
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if (File.Exists(filePath))
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if (File.Exists(filePath))
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{
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{
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virtualAmiiboFile = JsonHelper.DeserializeFromFile<VirtualAmiiboFile>(filePath);
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virtualAmiiboFile = JsonSerializer.Deserialize<VirtualAmiiboFile>(File.ReadAllText(filePath), new JsonSerializerOptions(JsonSerializerDefaults.General));
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}
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}
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else
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else
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{
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{
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