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Fix Amiibo hanging since .NET 6 changes (#2890)

The .NET 6 changes ended up causing a difference in the way we deserialise and would end up deserializing wrongly.

This commit fixes it by resoring previous behaviour while still fixing the illink warning that caused that change in the first place
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Mary 2021-11-30 11:09:32 +01:00 committed by GitHub
parent 560ed5eebd
commit 7c9360d393
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@ -1,6 +1,5 @@
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS.Services.Mii; using Ryujinx.HLE.HOS.Services.Mii;
using Ryujinx.HLE.HOS.Services.Mii.Types; using Ryujinx.HLE.HOS.Services.Mii.Types;
using Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager; using Ryujinx.HLE.HOS.Services.Nfc.Nfp.NfpManager;
@ -173,7 +172,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
if (File.Exists(filePath)) if (File.Exists(filePath))
{ {
virtualAmiiboFile = JsonHelper.DeserializeFromFile<VirtualAmiiboFile>(filePath); virtualAmiiboFile = JsonSerializer.Deserialize<VirtualAmiiboFile>(File.ReadAllText(filePath), new JsonSerializerOptions(JsonSerializerDefaults.General));
} }
else else
{ {