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[Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Revert formatting changes for while and for-loops

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback

* Add trailing commas

* Remove SuppressMessage for IDE0066

* Make explicit Equals implementation implicit
This commit is contained in:
TSRBerry 2023-06-28 20:20:10 +02:00 committed by GitHub
parent 16fa983704
commit 7c989f88bd
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
161 changed files with 481 additions and 439 deletions

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@ -9,6 +9,6 @@ namespace Ryujinx.Graphics.GAL
Clamp, Clamp,
MirrorClampToEdge, MirrorClampToEdge,
MirrorClampToBorder, MirrorClampToBorder,
MirrorClamp MirrorClamp,
} }
} }

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@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {
public struct AdvancedBlendDescriptor public readonly struct AdvancedBlendDescriptor
{ {
public AdvancedBlendOp Op { get; } public AdvancedBlendOp Op { get; }
public AdvancedBlendOverlap Overlap { get; } public AdvancedBlendOverlap Overlap { get; }

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@ -47,6 +47,6 @@ namespace Ryujinx.Graphics.GAL
HslHue, HslHue,
HslSaturation, HslSaturation,
HslColor, HslColor,
HslLuminosity HslLuminosity,
} }
} }

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@ -4,6 +4,6 @@ namespace Ryujinx.Graphics.GAL
{ {
Uncorrelated, Uncorrelated,
Disjoint, Disjoint,
Conjoint Conjoint,
} }
} }

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@ -7,6 +7,6 @@
SmaaLow, SmaaLow,
SmaaMedium, SmaaMedium,
SmaaHigh, SmaaHigh,
SmaaUltra SmaaUltra,
} }
} }

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@ -4,30 +4,30 @@ namespace Ryujinx.Graphics.GAL
{ {
public bool Enable { get; } public bool Enable { get; }
public ColorF BlendConstant { get; } public ColorF BlendConstant { get; }
public BlendOp ColorOp { get; } public BlendOp ColorOp { get; }
public BlendFactor ColorSrcFactor { get; } public BlendFactor ColorSrcFactor { get; }
public BlendFactor ColorDstFactor { get; } public BlendFactor ColorDstFactor { get; }
public BlendOp AlphaOp { get; } public BlendOp AlphaOp { get; }
public BlendFactor AlphaSrcFactor { get; } public BlendFactor AlphaSrcFactor { get; }
public BlendFactor AlphaDstFactor { get; } public BlendFactor AlphaDstFactor { get; }
public BlendDescriptor( public BlendDescriptor(
bool enable, bool enable,
ColorF blendConstant, ColorF blendConstant,
BlendOp colorOp, BlendOp colorOp,
BlendFactor colorSrcFactor, BlendFactor colorSrcFactor,
BlendFactor colorDstFactor, BlendFactor colorDstFactor,
BlendOp alphaOp, BlendOp alphaOp,
BlendFactor alphaSrcFactor, BlendFactor alphaSrcFactor,
BlendFactor alphaDstFactor) BlendFactor alphaDstFactor)
{ {
Enable = enable; Enable = enable;
BlendConstant = blendConstant; BlendConstant = blendConstant;
ColorOp = colorOp; ColorOp = colorOp;
ColorSrcFactor = colorSrcFactor; ColorSrcFactor = colorSrcFactor;
ColorDstFactor = colorDstFactor; ColorDstFactor = colorDstFactor;
AlphaOp = alphaOp; AlphaOp = alphaOp;
AlphaSrcFactor = alphaSrcFactor; AlphaSrcFactor = alphaSrcFactor;
AlphaDstFactor = alphaDstFactor; AlphaDstFactor = alphaDstFactor;
} }

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@ -22,21 +22,21 @@ namespace Ryujinx.Graphics.GAL
ConstantAlpha, ConstantAlpha,
OneMinusConstantAlpha, OneMinusConstantAlpha,
ZeroGl = 0x4000, ZeroGl = 0x4000,
OneGl = 0x4001, OneGl = 0x4001,
SrcColorGl = 0x4300, SrcColorGl = 0x4300,
OneMinusSrcColorGl = 0x4301, OneMinusSrcColorGl = 0x4301,
SrcAlphaGl = 0x4302, SrcAlphaGl = 0x4302,
OneMinusSrcAlphaGl = 0x4303, OneMinusSrcAlphaGl = 0x4303,
DstAlphaGl = 0x4304, DstAlphaGl = 0x4304,
OneMinusDstAlphaGl = 0x4305, OneMinusDstAlphaGl = 0x4305,
DstColorGl = 0x4306, DstColorGl = 0x4306,
OneMinusDstColorGl = 0x4307, OneMinusDstColorGl = 0x4307,
SrcAlphaSaturateGl = 0x4308, SrcAlphaSaturateGl = 0x4308,
Src1ColorGl = 0xc900, Src1ColorGl = 0xc900,
OneMinusSrc1ColorGl = 0xc901, OneMinusSrc1ColorGl = 0xc901,
Src1AlphaGl = 0xc902, Src1AlphaGl = 0xc902,
OneMinusSrc1AlphaGl = 0xc903 OneMinusSrc1AlphaGl = 0xc903,
} }
public static class BlendFactorExtensions public static class BlendFactorExtensions
@ -54,9 +54,9 @@ namespace Ryujinx.Graphics.GAL
case BlendFactor.OneMinusSrc1Alpha: case BlendFactor.OneMinusSrc1Alpha:
case BlendFactor.OneMinusSrc1AlphaGl: case BlendFactor.OneMinusSrc1AlphaGl:
return true; return true;
default:
return false;
} }
return false;
} }
} }
} }

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@ -8,10 +8,10 @@ namespace Ryujinx.Graphics.GAL
Minimum, Minimum,
Maximum, Maximum,
AddGl = 0x8006, AddGl = 0x8006,
MinimumGl = 0x8007, MinimumGl = 0x8007,
MaximumGl = 0x8008, MaximumGl = 0x8008,
SubtractGl = 0x800a, SubtractGl = 0x800a,
ReverseSubtractGl = 0x800b ReverseSubtractGl = 0x800b,
} }
} }

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@ -3,6 +3,6 @@ namespace Ryujinx.Graphics.GAL
public enum BufferAccess public enum BufferAccess
{ {
Default, Default,
FlushPersistent FlushPersistent,
} }
} }

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@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.GAL
{ {
private readonly ulong _value; private readonly ulong _value;
public static BufferHandle Null => new BufferHandle(0); public static BufferHandle Null => new(0);
private BufferHandle(ulong value) => _value = value; private BufferHandle(ulong value) => _value = value;
} }

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@ -2,20 +2,20 @@ namespace Ryujinx.Graphics.GAL
{ {
public readonly struct BufferRange public readonly struct BufferRange
{ {
private static readonly BufferRange _empty = new BufferRange(BufferHandle.Null, 0, 0); private static readonly BufferRange _empty = new(BufferHandle.Null, 0, 0);
public static BufferRange Empty => _empty; public static BufferRange Empty => _empty;
public BufferHandle Handle { get; } public BufferHandle Handle { get; }
public int Offset { get; } public int Offset { get; }
public int Size { get; } public int Size { get; }
public BufferRange(BufferHandle handle, int offset, int size) public BufferRange(BufferHandle handle, int offset, int size)
{ {
Handle = handle; Handle = handle;
Offset = offset; Offset = offset;
Size = size; Size = size;
} }
} }
} }

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@ -3,6 +3,6 @@ namespace Ryujinx.Graphics.GAL
public enum CompareMode public enum CompareMode
{ {
None, None,
CompareRToTexture CompareRToTexture,
} }
} }

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@ -11,13 +11,13 @@ namespace Ryujinx.Graphics.GAL
GreaterOrEqual, GreaterOrEqual,
Always, Always,
NeverGl = 0x200, NeverGl = 0x200,
LessGl = 0x201, LessGl = 0x201,
EqualGl = 0x202, EqualGl = 0x202,
LessOrEqualGl = 0x203, LessOrEqualGl = 0x203,
GreaterGl = 0x204, GreaterGl = 0x204,
NotEqualGl = 0x205, NotEqualGl = 0x205,
GreaterOrEqualGl = 0x206, GreaterOrEqualGl = 0x206,
AlwaysGl = 0x207, AlwaysGl = 0x207,
} }
} }

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@ -4,6 +4,6 @@ namespace Ryujinx.Graphics.GAL
{ {
SamplesPassed, SamplesPassed,
PrimitivesGenerated, PrimitivesGenerated,
TransformFeedbackPrimitivesWritten TransformFeedbackPrimitivesWritten,
} }
} }

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@ -3,6 +3,6 @@ namespace Ryujinx.Graphics.GAL
public enum DepthMode public enum DepthMode
{ {
MinusOneToOne, MinusOneToOne,
ZeroToOne ZeroToOne,
} }
} }

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@ -3,6 +3,6 @@ namespace Ryujinx.Graphics.GAL
public enum DepthStencilMode public enum DepthStencilMode
{ {
Depth, Depth,
Stencil Stencil,
} }
} }

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@ -2,19 +2,19 @@ namespace Ryujinx.Graphics.GAL
{ {
public readonly struct DepthTestDescriptor public readonly struct DepthTestDescriptor
{ {
public bool TestEnable { get; } public bool TestEnable { get; }
public bool WriteEnable { get; } public bool WriteEnable { get; }
public CompareOp Func { get; } public CompareOp Func { get; }
public DepthTestDescriptor( public DepthTestDescriptor(
bool testEnable, bool testEnable,
bool writeEnable, bool writeEnable,
CompareOp func) CompareOp func)
{ {
TestEnable = testEnable; TestEnable = testEnable;
WriteEnable = writeEnable; WriteEnable = writeEnable;
Func = func; Func = func;
} }
} }
} }

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@ -2,8 +2,8 @@ namespace Ryujinx.Graphics.GAL
{ {
public enum Face public enum Face
{ {
Front = 0x404, Front = 0x404,
Back = 0x405, Back = 0x405,
FrontAndBack = 0x408 FrontAndBack = 0x408,
} }
} }

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@ -146,7 +146,7 @@ namespace Ryujinx.Graphics.GAL
B5G5R5A1Unorm, B5G5R5A1Unorm,
A1B5G5R5Unorm, A1B5G5R5Unorm,
B8G8R8A8Unorm, B8G8R8A8Unorm,
B8G8R8A8Srgb B8G8R8A8Srgb,
} }
public static class FormatExtensions public static class FormatExtensions

View file

@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.GAL
{ {
public enum FrontFace public enum FrontFace
{ {
Clockwise = 0x900, Clockwise = 0x900,
CounterClockwise = 0x901 CounterClockwise = 0x901,
} }
} }

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@ -1,5 +1,4 @@
using Ryujinx.Common.Memory; using Ryujinx.Common.Memory;
using System;
namespace Ryujinx.Graphics.GAL namespace Ryujinx.Graphics.GAL
{ {

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@ -2,34 +2,34 @@ namespace Ryujinx.Graphics.GAL
{ {
public readonly struct ImageCrop public readonly struct ImageCrop
{ {
public int Left { get; } public int Left { get; }
public int Right { get; } public int Right { get; }
public int Top { get; } public int Top { get; }
public int Bottom { get; } public int Bottom { get; }
public bool FlipX { get; } public bool FlipX { get; }
public bool FlipY { get; } public bool FlipY { get; }
public bool IsStretched { get; } public bool IsStretched { get; }
public float AspectRatioX { get; } public float AspectRatioX { get; }
public float AspectRatioY { get; } public float AspectRatioY { get; }
public ImageCrop( public ImageCrop(
int left, int left,
int right, int right,
int top, int top,
int bottom, int bottom,
bool flipX, bool flipX,
bool flipY, bool flipY,
bool isStretched, bool isStretched,
float aspectRatioX, float aspectRatioX,
float aspectRatioY) float aspectRatioY)
{ {
Left = left; Left = left;
Right = right; Right = right;
Top = top; Top = top;
Bottom = bottom; Bottom = bottom;
FlipX = flipX; FlipX = flipX;
FlipY = flipY; FlipY = flipY;
IsStretched = isStretched; IsStretched = isStretched;
AspectRatioX = aspectRatioX; AspectRatioX = aspectRatioX;
AspectRatioY = aspectRatioY; AspectRatioY = aspectRatioY;
} }

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@ -4,6 +4,6 @@ namespace Ryujinx.Graphics.GAL
{ {
UByte, UByte,
UShort, UShort,
UInt UInt,
} }
} }

View file

@ -17,6 +17,6 @@
CopyInverted = 0x150C, CopyInverted = 0x150C,
OrInverted = 0x150D, OrInverted = 0x150D,
Nand = 0x150E, Nand = 0x150E,
Set = 0x150F Set = 0x150F,
} }
} }

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@ -3,6 +3,6 @@ namespace Ryujinx.Graphics.GAL
public enum MagFilter public enum MagFilter
{ {
Nearest = 1, Nearest = 1,
Linear Linear,
} }
} }

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@ -7,6 +7,6 @@ namespace Ryujinx.Graphics.GAL
NearestMipmapNearest, NearestMipmapNearest,
LinearMipmapNearest, LinearMipmapNearest,
NearestMipmapLinear, NearestMipmapLinear,
LinearMipmapLinear LinearMipmapLinear,
} }
} }

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@ -15,9 +15,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
{ {
private ulong _bufferHandle = 0; private ulong _bufferHandle = 0;
private Dictionary<BufferHandle, BufferHandle> _bufferMap = new Dictionary<BufferHandle, BufferHandle>(); private readonly Dictionary<BufferHandle, BufferHandle> _bufferMap = new();
private HashSet<BufferHandle> _inFlight = new HashSet<BufferHandle>(); private readonly HashSet<BufferHandle> _inFlight = new();
private AutoResetEvent _inFlightChanged = new AutoResetEvent(false); private readonly AutoResetEvent _inFlightChanged = new(false);
internal BufferHandle CreateBufferHandle() internal BufferHandle CreateBufferHandle()
{ {
@ -62,11 +62,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
// Threaded buffers are returned on creation as the buffer // Threaded buffers are returned on creation as the buffer
// isn't actually created until the queue runs the command. // isn't actually created until the queue runs the command.
BufferHandle result;
lock (_bufferMap) lock (_bufferMap)
{ {
if (!_bufferMap.TryGetValue(handle, out result)) if (!_bufferMap.TryGetValue(handle, out BufferHandle result))
{ {
result = BufferHandle.Null; result = BufferHandle.Null;
} }
@ -79,11 +77,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading
{ {
// Blocks until the handle is available. // Blocks until the handle is available.
BufferHandle result;
lock (_bufferMap) lock (_bufferMap)
{ {
if (_bufferMap.TryGetValue(handle, out result)) if (_bufferMap.TryGetValue(handle, out BufferHandle result))
{ {
return result; return result;
} }
@ -128,9 +125,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
for (int i = 0; i < ranges.Length; i++) for (int i = 0; i < ranges.Length; i++)
{ {
ref BufferRange range = ref ranges[i]; ref BufferRange range = ref ranges[i];
BufferHandle result;
if (!_bufferMap.TryGetValue(range.Handle, out result)) if (!_bufferMap.TryGetValue(range.Handle, out BufferHandle result))
{ {
result = BufferHandle.Null; result = BufferHandle.Null;
} }
@ -152,9 +148,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
{ {
ref BufferAssignment assignment = ref ranges[i]; ref BufferAssignment assignment = ref ranges[i];
BufferRange range = assignment.Range; BufferRange range = assignment.Range;
BufferHandle result;
if (!_bufferMap.TryGetValue(range.Handle, out result)) if (!_bufferMap.TryGetValue(range.Handle, out BufferHandle result))
{ {
result = BufferHandle.Null; result = BufferHandle.Null;
} }
@ -175,9 +170,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
for (int i = 0; i < ranges.Length; i++) for (int i = 0; i < ranges.Length; i++)
{ {
BufferRange range = ranges[i].Buffer; BufferRange range = ranges[i].Buffer;
BufferHandle result;
if (!_bufferMap.TryGetValue(range.Handle, out result)) if (!_bufferMap.TryGetValue(range.Handle, out BufferHandle result))
{ {
result = BufferHandle.Null; result = BufferHandle.Null;
} }

View file

@ -17,8 +17,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
{ {
private delegate void CommandDelegate(Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer); private delegate void CommandDelegate(Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer);
private static int _totalCommands = (int)Enum.GetValues<CommandType>().Max() + 1; private static readonly int _totalCommands = (int)Enum.GetValues<CommandType>().Max() + 1;
private static CommandDelegate[] _lookup = new CommandDelegate[_totalCommands]; private static readonly CommandDelegate[] _lookup = new CommandDelegate[_totalCommands];
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ref T GetCommand<T>(Span<byte> memory) private static ref T GetCommand<T>(Span<byte> memory)
@ -146,7 +146,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void RunCommand(Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) public static void RunCommand(Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer)
{ {
_lookup[memory[memory.Length - 1]](memory, threaded, renderer); _lookup[memory[^1]](memory, threaded, renderer);
} }
} }
} }

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@ -100,6 +100,6 @@
TextureBarrierTiled, TextureBarrierTiled,
TryHostConditionalRendering, TryHostConditionalRendering,
TryHostConditionalRenderingFlush, TryHostConditionalRenderingFlush,
UpdateRenderScale UpdateRenderScale,
} }
} }

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@ -2,7 +2,7 @@
{ {
struct BarrierCommand : IGALCommand, IGALCommand<BarrierCommand> struct BarrierCommand : IGALCommand, IGALCommand<BarrierCommand>
{ {
public CommandType CommandType => CommandType.Barrier; public readonly CommandType CommandType => CommandType.Barrier;
public static void Run(ref BarrierCommand command, ThreadedRenderer threaded, IRenderer renderer) public static void Run(ref BarrierCommand command, ThreadedRenderer threaded, IRenderer renderer)
{ {

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@ -2,7 +2,7 @@
{ {
struct BeginTransformFeedbackCommand : IGALCommand, IGALCommand<BeginTransformFeedbackCommand> struct BeginTransformFeedbackCommand : IGALCommand, IGALCommand<BeginTransformFeedbackCommand>
{ {
public CommandType CommandType => CommandType.BeginTransformFeedback; public readonly CommandType CommandType => CommandType.BeginTransformFeedback;
private PrimitiveTopology _topology; private PrimitiveTopology _topology;
public void Set(PrimitiveTopology topology) public void Set(PrimitiveTopology topology)

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@ -2,7 +2,7 @@
{ {
struct BufferDisposeCommand : IGALCommand, IGALCommand<BufferDisposeCommand> struct BufferDisposeCommand : IGALCommand, IGALCommand<BufferDisposeCommand>
{ {
public CommandType CommandType => CommandType.BufferDispose; public readonly CommandType CommandType => CommandType.BufferDispose;
private BufferHandle _buffer; private BufferHandle _buffer;
public void Set(BufferHandle buffer) public void Set(BufferHandle buffer)

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@ -1,11 +1,10 @@
using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
{ {
struct BufferGetDataCommand : IGALCommand, IGALCommand<BufferGetDataCommand> struct BufferGetDataCommand : IGALCommand, IGALCommand<BufferGetDataCommand>
{ {
public CommandType CommandType => CommandType.BufferGetData; public readonly CommandType CommandType => CommandType.BufferGetData;
private BufferHandle _buffer; private BufferHandle _buffer;
private int _offset; private int _offset;
private int _size; private int _size;

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@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
{ {
struct BufferSetDataCommand : IGALCommand, IGALCommand<BufferSetDataCommand> struct BufferSetDataCommand : IGALCommand, IGALCommand<BufferSetDataCommand>
{ {
public CommandType CommandType => CommandType.BufferSetData; public readonly CommandType CommandType => CommandType.BufferSetData;
private BufferHandle _buffer; private BufferHandle _buffer;
private int _offset; private int _offset;
private SpanRef<byte> _data; private SpanRef<byte> _data;

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@ -2,7 +2,7 @@
{ {
struct ClearBufferCommand : IGALCommand, IGALCommand<ClearBufferCommand> struct ClearBufferCommand : IGALCommand, IGALCommand<ClearBufferCommand>
{ {
public CommandType CommandType => CommandType.ClearBuffer; public readonly CommandType CommandType => CommandType.ClearBuffer;
private BufferHandle _destination; private BufferHandle _destination;
private int _offset; private int _offset;
private int _size; private int _size;

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@ -2,7 +2,7 @@
{ {
struct ClearRenderTargetColorCommand : IGALCommand, IGALCommand<ClearRenderTargetColorCommand> struct ClearRenderTargetColorCommand : IGALCommand, IGALCommand<ClearRenderTargetColorCommand>
{ {
public CommandType CommandType => CommandType.ClearRenderTargetColor; public readonly CommandType CommandType => CommandType.ClearRenderTargetColor;
private int _index; private int _index;
private int _layer; private int _layer;
private int _layerCount; private int _layerCount;

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@ -2,7 +2,7 @@
{ {
struct ClearRenderTargetDepthStencilCommand : IGALCommand, IGALCommand<ClearRenderTargetDepthStencilCommand> struct ClearRenderTargetDepthStencilCommand : IGALCommand, IGALCommand<ClearRenderTargetDepthStencilCommand>
{ {
public CommandType CommandType => CommandType.ClearRenderTargetDepthStencil; public readonly CommandType CommandType => CommandType.ClearRenderTargetDepthStencil;
private int _layer; private int _layer;
private int _layerCount; private int _layerCount;
private float _depthValue; private float _depthValue;

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@ -2,7 +2,7 @@
{ {
struct CommandBufferBarrierCommand : IGALCommand, IGALCommand<CommandBufferBarrierCommand> struct CommandBufferBarrierCommand : IGALCommand, IGALCommand<CommandBufferBarrierCommand>
{ {
public CommandType CommandType => CommandType.CommandBufferBarrier; public readonly CommandType CommandType => CommandType.CommandBufferBarrier;
public static void Run(ref CommandBufferBarrierCommand command, ThreadedRenderer threaded, IRenderer renderer) public static void Run(ref CommandBufferBarrierCommand command, ThreadedRenderer threaded, IRenderer renderer)
{ {

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@ -2,7 +2,7 @@
{ {
struct CopyBufferCommand : IGALCommand, IGALCommand<CopyBufferCommand> struct CopyBufferCommand : IGALCommand, IGALCommand<CopyBufferCommand>
{ {
public CommandType CommandType => CommandType.CopyBuffer; public readonly CommandType CommandType => CommandType.CopyBuffer;
private BufferHandle _source; private BufferHandle _source;
private BufferHandle _destination; private BufferHandle _destination;
private int _srcOffset; private int _srcOffset;

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent
{ {
struct CounterEventDisposeCommand : IGALCommand, IGALCommand<CounterEventDisposeCommand> struct CounterEventDisposeCommand : IGALCommand, IGALCommand<CounterEventDisposeCommand>
{ {
public CommandType CommandType => CommandType.CounterEventDispose; public readonly CommandType CommandType => CommandType.CounterEventDispose;
private TableRef<ThreadedCounterEvent> _event; private TableRef<ThreadedCounterEvent> _event;
public void Set(TableRef<ThreadedCounterEvent> evt) public void Set(TableRef<ThreadedCounterEvent> evt)

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@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent
{ {
struct CounterEventFlushCommand : IGALCommand, IGALCommand<CounterEventFlushCommand> struct CounterEventFlushCommand : IGALCommand, IGALCommand<CounterEventFlushCommand>
{ {
public CommandType CommandType => CommandType.CounterEventFlush; public readonly CommandType CommandType => CommandType.CounterEventFlush;
private TableRef<ThreadedCounterEvent> _event; private TableRef<ThreadedCounterEvent> _event;
public void Set(TableRef<ThreadedCounterEvent> evt) public void Set(TableRef<ThreadedCounterEvent> evt)

View file

@ -2,7 +2,7 @@
{ {
struct DispatchComputeCommand : IGALCommand, IGALCommand<DispatchComputeCommand> struct DispatchComputeCommand : IGALCommand, IGALCommand<DispatchComputeCommand>
{ {
public CommandType CommandType => CommandType.DispatchCompute; public readonly CommandType CommandType => CommandType.DispatchCompute;
private int _groupsX; private int _groupsX;
private int _groupsY; private int _groupsY;
private int _groupsZ; private int _groupsZ;

View file

@ -2,7 +2,7 @@
{ {
struct DrawIndexedCommand : IGALCommand, IGALCommand<DrawIndexedCommand> struct DrawIndexedCommand : IGALCommand, IGALCommand<DrawIndexedCommand>
{ {
public CommandType CommandType => CommandType.DrawIndexed; public readonly CommandType CommandType => CommandType.DrawIndexed;
private int _indexCount; private int _indexCount;
private int _instanceCount; private int _instanceCount;
private int _firstIndex; private int _firstIndex;

View file

@ -2,7 +2,7 @@
{ {
struct DrawCommand : IGALCommand, IGALCommand<DrawCommand> struct DrawCommand : IGALCommand, IGALCommand<DrawCommand>
{ {
public CommandType CommandType => CommandType.Draw; public readonly CommandType CommandType => CommandType.Draw;
private int _vertexCount; private int _vertexCount;
private int _instanceCount; private int _instanceCount;
private int _firstVertex; private int _firstVertex;

View file

@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{ {
struct DrawIndexedIndirectCommand : IGALCommand, IGALCommand<DrawIndexedIndirectCommand> struct DrawIndexedIndirectCommand : IGALCommand, IGALCommand<DrawIndexedIndirectCommand>
{ {
public CommandType CommandType => CommandType.DrawIndexedIndirect; public readonly CommandType CommandType => CommandType.DrawIndexedIndirect;
private BufferRange _indirectBuffer; private BufferRange _indirectBuffer;
public void Set(BufferRange indirectBuffer) public void Set(BufferRange indirectBuffer)

View file

@ -2,7 +2,7 @@
{ {
struct DrawIndexedIndirectCountCommand : IGALCommand, IGALCommand<DrawIndexedIndirectCountCommand> struct DrawIndexedIndirectCountCommand : IGALCommand, IGALCommand<DrawIndexedIndirectCountCommand>
{ {
public CommandType CommandType => CommandType.DrawIndexedIndirectCount; public readonly CommandType CommandType => CommandType.DrawIndexedIndirectCount;
private BufferRange _indirectBuffer; private BufferRange _indirectBuffer;
private BufferRange _parameterBuffer; private BufferRange _parameterBuffer;
private int _maxDrawCount; private int _maxDrawCount;

View file

@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{ {
struct DrawIndirectCommand : IGALCommand, IGALCommand<DrawIndirectCommand> struct DrawIndirectCommand : IGALCommand, IGALCommand<DrawIndirectCommand>
{ {
public CommandType CommandType => CommandType.DrawIndirect; public readonly CommandType CommandType => CommandType.DrawIndirect;
private BufferRange _indirectBuffer; private BufferRange _indirectBuffer;
public void Set(BufferRange indirectBuffer) public void Set(BufferRange indirectBuffer)

View file

@ -2,7 +2,7 @@
{ {
struct DrawIndirectCountCommand : IGALCommand, IGALCommand<DrawIndirectCountCommand> struct DrawIndirectCountCommand : IGALCommand, IGALCommand<DrawIndirectCountCommand>
{ {
public CommandType CommandType => CommandType.DrawIndirectCount; public readonly CommandType CommandType => CommandType.DrawIndirectCount;
private BufferRange _indirectBuffer; private BufferRange _indirectBuffer;
private BufferRange _parameterBuffer; private BufferRange _parameterBuffer;
private int _maxDrawCount; private int _maxDrawCount;

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{ {
struct DrawTextureCommand : IGALCommand, IGALCommand<DrawTextureCommand> struct DrawTextureCommand : IGALCommand, IGALCommand<DrawTextureCommand>
{ {
public CommandType CommandType => CommandType.DrawTexture; public readonly CommandType CommandType => CommandType.DrawTexture;
private TableRef<ITexture> _texture; private TableRef<ITexture> _texture;
private TableRef<ISampler> _sampler; private TableRef<ISampler> _sampler;
private Extents2DF _srcRegion; private Extents2DF _srcRegion;

View file

@ -2,7 +2,7 @@
{ {
struct EndHostConditionalRenderingCommand : IGALCommand, IGALCommand<EndHostConditionalRenderingCommand> struct EndHostConditionalRenderingCommand : IGALCommand, IGALCommand<EndHostConditionalRenderingCommand>
{ {
public CommandType CommandType => CommandType.EndHostConditionalRendering; public readonly CommandType CommandType => CommandType.EndHostConditionalRendering;
public static void Run(ref EndHostConditionalRenderingCommand command, ThreadedRenderer threaded, IRenderer renderer) public static void Run(ref EndHostConditionalRenderingCommand command, ThreadedRenderer threaded, IRenderer renderer)
{ {

View file

@ -2,7 +2,7 @@
{ {
struct EndTransformFeedbackCommand : IGALCommand, IGALCommand<EndTransformFeedbackCommand> struct EndTransformFeedbackCommand : IGALCommand, IGALCommand<EndTransformFeedbackCommand>
{ {
public CommandType CommandType => CommandType.EndTransformFeedback; public readonly CommandType CommandType => CommandType.EndTransformFeedback;
public static void Run(ref EndTransformFeedbackCommand command, ThreadedRenderer threaded, IRenderer renderer) public static void Run(ref EndTransformFeedbackCommand command, ThreadedRenderer threaded, IRenderer renderer)
{ {

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
{ {
struct ProgramCheckLinkCommand : IGALCommand, IGALCommand<ProgramCheckLinkCommand> struct ProgramCheckLinkCommand : IGALCommand, IGALCommand<ProgramCheckLinkCommand>
{ {
public CommandType CommandType => CommandType.ProgramCheckLink; public readonly CommandType CommandType => CommandType.ProgramCheckLink;
private TableRef<ThreadedProgram> _program; private TableRef<ThreadedProgram> _program;
private bool _blocking; private bool _blocking;
private TableRef<ResultBox<ProgramLinkStatus>> _result; private TableRef<ResultBox<ProgramLinkStatus>> _result;

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
{ {
struct ProgramDisposeCommand : IGALCommand, IGALCommand<ProgramDisposeCommand> struct ProgramDisposeCommand : IGALCommand, IGALCommand<ProgramDisposeCommand>
{ {
public CommandType CommandType => CommandType.ProgramDispose; public readonly CommandType CommandType => CommandType.ProgramDispose;
private TableRef<ThreadedProgram> _program; private TableRef<ThreadedProgram> _program;
public void Set(TableRef<ThreadedProgram> program) public void Set(TableRef<ThreadedProgram> program)

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
{ {
struct ProgramGetBinaryCommand : IGALCommand, IGALCommand<ProgramGetBinaryCommand> struct ProgramGetBinaryCommand : IGALCommand, IGALCommand<ProgramGetBinaryCommand>
{ {
public CommandType CommandType => CommandType.ProgramGetBinary; public readonly CommandType CommandType => CommandType.ProgramGetBinary;
private TableRef<ThreadedProgram> _program; private TableRef<ThreadedProgram> _program;
private TableRef<ResultBox<byte[]>> _result; private TableRef<ResultBox<byte[]>> _result;

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{ {
struct ActionCommand : IGALCommand, IGALCommand<ActionCommand> struct ActionCommand : IGALCommand, IGALCommand<ActionCommand>
{ {
public CommandType CommandType => CommandType.Action; public readonly CommandType CommandType => CommandType.Action;
private TableRef<Action> _action; private TableRef<Action> _action;
public void Set(TableRef<Action> action) public void Set(TableRef<Action> action)

View file

@ -2,7 +2,7 @@
{ {
struct CreateBufferAccessCommand : IGALCommand, IGALCommand<CreateBufferAccessCommand> struct CreateBufferAccessCommand : IGALCommand, IGALCommand<CreateBufferAccessCommand>
{ {
public CommandType CommandType => CommandType.CreateBufferAccess; public readonly CommandType CommandType => CommandType.CreateBufferAccess;
private BufferHandle _threadedHandle; private BufferHandle _threadedHandle;
private int _size; private int _size;
private BufferAccess _access; private BufferAccess _access;

View file

@ -2,7 +2,7 @@
{ {
struct CreateBufferCommand : IGALCommand, IGALCommand<CreateBufferCommand> struct CreateBufferCommand : IGALCommand, IGALCommand<CreateBufferCommand>
{ {
public CommandType CommandType => CommandType.CreateBuffer; public readonly CommandType CommandType => CommandType.CreateBuffer;
private BufferHandle _threadedHandle; private BufferHandle _threadedHandle;
private int _size; private int _size;
private BufferHandle _storageHint; private BufferHandle _storageHint;

View file

@ -2,7 +2,7 @@
{ {
struct CreateHostBufferCommand : IGALCommand, IGALCommand<CreateHostBufferCommand> struct CreateHostBufferCommand : IGALCommand, IGALCommand<CreateHostBufferCommand>
{ {
public CommandType CommandType => CommandType.CreateHostBuffer; public readonly CommandType CommandType => CommandType.CreateHostBuffer;
private BufferHandle _threadedHandle; private BufferHandle _threadedHandle;
private nint _pointer; private nint _pointer;
private int _size; private int _size;

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{ {
struct CreateProgramCommand : IGALCommand, IGALCommand<CreateProgramCommand> struct CreateProgramCommand : IGALCommand, IGALCommand<CreateProgramCommand>
{ {
public CommandType CommandType => CommandType.CreateProgram; public readonly CommandType CommandType => CommandType.CreateProgram;
private TableRef<IProgramRequest> _request; private TableRef<IProgramRequest> _request;
public void Set(TableRef<IProgramRequest> request) public void Set(TableRef<IProgramRequest> request)

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{ {
struct CreateSamplerCommand : IGALCommand, IGALCommand<CreateSamplerCommand> struct CreateSamplerCommand : IGALCommand, IGALCommand<CreateSamplerCommand>
{ {
public CommandType CommandType => CommandType.CreateSampler; public readonly CommandType CommandType => CommandType.CreateSampler;
private TableRef<ThreadedSampler> _sampler; private TableRef<ThreadedSampler> _sampler;
private SamplerCreateInfo _info; private SamplerCreateInfo _info;

View file

@ -2,7 +2,7 @@
{ {
struct CreateSyncCommand : IGALCommand, IGALCommand<CreateSyncCommand> struct CreateSyncCommand : IGALCommand, IGALCommand<CreateSyncCommand>
{ {
public CommandType CommandType => CommandType.CreateSync; public readonly CommandType CommandType => CommandType.CreateSync;
private ulong _id; private ulong _id;
private bool _strict; private bool _strict;

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{ {
struct CreateTextureCommand : IGALCommand, IGALCommand<CreateTextureCommand> struct CreateTextureCommand : IGALCommand, IGALCommand<CreateTextureCommand>
{ {
public CommandType CommandType => CommandType.CreateTexture; public readonly CommandType CommandType => CommandType.CreateTexture;
private TableRef<ThreadedTexture> _texture; private TableRef<ThreadedTexture> _texture;
private TextureCreateInfo _info; private TextureCreateInfo _info;
private float _scale; private float _scale;

View file

@ -4,7 +4,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{ {
struct GetCapabilitiesCommand : IGALCommand, IGALCommand<GetCapabilitiesCommand> struct GetCapabilitiesCommand : IGALCommand, IGALCommand<GetCapabilitiesCommand>
{ {
public CommandType CommandType => CommandType.GetCapabilities; public readonly CommandType CommandType => CommandType.GetCapabilities;
private TableRef<ResultBox<Capabilities>> _result; private TableRef<ResultBox<Capabilities>> _result;
public void Set(TableRef<ResultBox<Capabilities>> result) public void Set(TableRef<ResultBox<Capabilities>> result)

View file

@ -2,7 +2,7 @@
{ {
struct PreFrameCommand : IGALCommand, IGALCommand<PreFrameCommand> struct PreFrameCommand : IGALCommand, IGALCommand<PreFrameCommand>
{ {
public CommandType CommandType => CommandType.PreFrame; public readonly CommandType CommandType => CommandType.PreFrame;
public static void Run(ref PreFrameCommand command, ThreadedRenderer threaded, IRenderer renderer) public static void Run(ref PreFrameCommand command, ThreadedRenderer threaded, IRenderer renderer)
{ {

View file

@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{ {
struct ReportCounterCommand : IGALCommand, IGALCommand<ReportCounterCommand> struct ReportCounterCommand : IGALCommand, IGALCommand<ReportCounterCommand>
{ {
public CommandType CommandType => CommandType.ReportCounter; public readonly CommandType CommandType => CommandType.ReportCounter;
private TableRef<ThreadedCounterEvent> _event; private TableRef<ThreadedCounterEvent> _event;
private CounterType _type; private CounterType _type;
private TableRef<EventHandler<ulong>> _resultHandler; private TableRef<EventHandler<ulong>> _resultHandler;

View file

@ -2,7 +2,7 @@
{ {
struct ResetCounterCommand : IGALCommand, IGALCommand<ResetCounterCommand> struct ResetCounterCommand : IGALCommand, IGALCommand<ResetCounterCommand>
{ {
public CommandType CommandType => CommandType.ResetCounter; public readonly CommandType CommandType => CommandType.ResetCounter;
private CounterType _type; private CounterType _type;
public void Set(CounterType type) public void Set(CounterType type)

View file

@ -2,7 +2,7 @@
{ {
struct UpdateCountersCommand : IGALCommand, IGALCommand<UpdateCountersCommand> struct UpdateCountersCommand : IGALCommand, IGALCommand<UpdateCountersCommand>
{ {
public CommandType CommandType => CommandType.UpdateCounters; public readonly CommandType CommandType => CommandType.UpdateCounters;
public static void Run(ref UpdateCountersCommand command, ThreadedRenderer threaded, IRenderer renderer) public static void Run(ref UpdateCountersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{ {

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler
{ {
struct SamplerDisposeCommand : IGALCommand, IGALCommand<SamplerDisposeCommand> struct SamplerDisposeCommand : IGALCommand, IGALCommand<SamplerDisposeCommand>
{ {
public CommandType CommandType => CommandType.SamplerDispose; public readonly CommandType CommandType => CommandType.SamplerDispose;
private TableRef<ThreadedSampler> _sampler; private TableRef<ThreadedSampler> _sampler;
public void Set(TableRef<ThreadedSampler> sampler) public void Set(TableRef<ThreadedSampler> sampler)

View file

@ -2,7 +2,7 @@
{ {
struct SetAlphaTestCommand : IGALCommand, IGALCommand<SetAlphaTestCommand> struct SetAlphaTestCommand : IGALCommand, IGALCommand<SetAlphaTestCommand>
{ {
public CommandType CommandType => CommandType.SetAlphaTest; public readonly CommandType CommandType => CommandType.SetAlphaTest;
private bool _enable; private bool _enable;
private float _reference; private float _reference;
private CompareOp _op; private CompareOp _op;

View file

@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{ {
struct SetBlendStateAdvancedCommand : IGALCommand, IGALCommand<SetBlendStateAdvancedCommand> struct SetBlendStateAdvancedCommand : IGALCommand, IGALCommand<SetBlendStateAdvancedCommand>
{ {
public CommandType CommandType => CommandType.SetBlendStateAdvanced; public readonly CommandType CommandType => CommandType.SetBlendStateAdvanced;
private AdvancedBlendDescriptor _blend; private AdvancedBlendDescriptor _blend;
public void Set(AdvancedBlendDescriptor blend) public void Set(AdvancedBlendDescriptor blend)

View file

@ -2,7 +2,7 @@
{ {
struct SetBlendStateCommand : IGALCommand, IGALCommand<SetBlendStateCommand> struct SetBlendStateCommand : IGALCommand, IGALCommand<SetBlendStateCommand>
{ {
public CommandType CommandType => CommandType.SetBlendState; public readonly CommandType CommandType => CommandType.SetBlendState;
private int _index; private int _index;
private BlendDescriptor _blend; private BlendDescriptor _blend;

View file

@ -2,7 +2,7 @@
{ {
struct SetDepthBiasCommand : IGALCommand, IGALCommand<SetDepthBiasCommand> struct SetDepthBiasCommand : IGALCommand, IGALCommand<SetDepthBiasCommand>
{ {
public CommandType CommandType => CommandType.SetDepthBias; public readonly CommandType CommandType => CommandType.SetDepthBias;
private PolygonModeMask _enables; private PolygonModeMask _enables;
private float _factor; private float _factor;
private float _units; private float _units;

View file

@ -2,7 +2,7 @@
{ {
struct SetDepthClampCommand : IGALCommand, IGALCommand<SetDepthClampCommand> struct SetDepthClampCommand : IGALCommand, IGALCommand<SetDepthClampCommand>
{ {
public CommandType CommandType => CommandType.SetDepthClamp; public readonly CommandType CommandType => CommandType.SetDepthClamp;
private bool _clamp; private bool _clamp;
public void Set(bool clamp) public void Set(bool clamp)

View file

@ -2,7 +2,7 @@
{ {
struct SetDepthModeCommand : IGALCommand, IGALCommand<SetDepthModeCommand> struct SetDepthModeCommand : IGALCommand, IGALCommand<SetDepthModeCommand>
{ {
public CommandType CommandType => CommandType.SetDepthMode; public readonly CommandType CommandType => CommandType.SetDepthMode;
private DepthMode _mode; private DepthMode _mode;
public void Set(DepthMode mode) public void Set(DepthMode mode)

View file

@ -2,7 +2,7 @@
{ {
struct SetDepthTestCommand : IGALCommand, IGALCommand<SetDepthTestCommand> struct SetDepthTestCommand : IGALCommand, IGALCommand<SetDepthTestCommand>
{ {
public CommandType CommandType => CommandType.SetDepthTest; public readonly CommandType CommandType => CommandType.SetDepthTest;
private DepthTestDescriptor _depthTest; private DepthTestDescriptor _depthTest;
public void Set(DepthTestDescriptor depthTest) public void Set(DepthTestDescriptor depthTest)

View file

@ -2,7 +2,7 @@
{ {
struct SetFaceCullingCommand : IGALCommand, IGALCommand<SetFaceCullingCommand> struct SetFaceCullingCommand : IGALCommand, IGALCommand<SetFaceCullingCommand>
{ {
public CommandType CommandType => CommandType.SetFaceCulling; public readonly CommandType CommandType => CommandType.SetFaceCulling;
private bool _enable; private bool _enable;
private Face _face; private Face _face;

View file

@ -2,7 +2,7 @@
{ {
struct SetFrontFaceCommand : IGALCommand, IGALCommand<SetFrontFaceCommand> struct SetFrontFaceCommand : IGALCommand, IGALCommand<SetFrontFaceCommand>
{ {
public CommandType CommandType => CommandType.SetFrontFace; public readonly CommandType CommandType => CommandType.SetFrontFace;
private FrontFace _frontFace; private FrontFace _frontFace;
public void Set(FrontFace frontFace) public void Set(FrontFace frontFace)

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{ {
struct SetImageCommand : IGALCommand, IGALCommand<SetImageCommand> struct SetImageCommand : IGALCommand, IGALCommand<SetImageCommand>
{ {
public CommandType CommandType => CommandType.SetImage; public readonly CommandType CommandType => CommandType.SetImage;
private int _binding; private int _binding;
private TableRef<ITexture> _texture; private TableRef<ITexture> _texture;
private Format _imageFormat; private Format _imageFormat;

View file

@ -2,7 +2,7 @@
{ {
struct SetIndexBufferCommand : IGALCommand, IGALCommand<SetIndexBufferCommand> struct SetIndexBufferCommand : IGALCommand, IGALCommand<SetIndexBufferCommand>
{ {
public CommandType CommandType => CommandType.SetIndexBuffer; public readonly CommandType CommandType => CommandType.SetIndexBuffer;
private BufferRange _buffer; private BufferRange _buffer;
private IndexType _type; private IndexType _type;

View file

@ -2,7 +2,7 @@
{ {
struct SetLineParametersCommand : IGALCommand, IGALCommand<SetLineParametersCommand> struct SetLineParametersCommand : IGALCommand, IGALCommand<SetLineParametersCommand>
{ {
public CommandType CommandType => CommandType.SetLineParameters; public readonly CommandType CommandType => CommandType.SetLineParameters;
private float _width; private float _width;
private bool _smooth; private bool _smooth;

View file

@ -2,7 +2,7 @@
{ {
struct SetLogicOpStateCommand : IGALCommand, IGALCommand<SetLogicOpStateCommand> struct SetLogicOpStateCommand : IGALCommand, IGALCommand<SetLogicOpStateCommand>
{ {
public CommandType CommandType => CommandType.SetLogicOpState; public readonly CommandType CommandType => CommandType.SetLogicOpState;
private bool _enable; private bool _enable;
private LogicalOp _op; private LogicalOp _op;

View file

@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{ {
struct SetMultisampleStateCommand : IGALCommand, IGALCommand<SetMultisampleStateCommand> struct SetMultisampleStateCommand : IGALCommand, IGALCommand<SetMultisampleStateCommand>
{ {
public CommandType CommandType => CommandType.SetMultisampleState; public readonly CommandType CommandType => CommandType.SetMultisampleState;
private MultisampleDescriptor _multisample; private MultisampleDescriptor _multisample;
public void Set(MultisampleDescriptor multisample) public void Set(MultisampleDescriptor multisample)

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{ {
struct SetPatchParametersCommand : IGALCommand, IGALCommand<SetPatchParametersCommand> struct SetPatchParametersCommand : IGALCommand, IGALCommand<SetPatchParametersCommand>
{ {
public CommandType CommandType => CommandType.SetPatchParameters; public readonly CommandType CommandType => CommandType.SetPatchParameters;
private int _vertices; private int _vertices;
private Array4<float> _defaultOuterLevel; private Array4<float> _defaultOuterLevel;
private Array2<float> _defaultInnerLevel; private Array2<float> _defaultInnerLevel;

View file

@ -2,7 +2,7 @@
{ {
struct SetPointParametersCommand : IGALCommand, IGALCommand<SetPointParametersCommand> struct SetPointParametersCommand : IGALCommand, IGALCommand<SetPointParametersCommand>
{ {
public CommandType CommandType => CommandType.SetPointParameters; public readonly CommandType CommandType => CommandType.SetPointParameters;
private float _size; private float _size;
private bool _isProgramPointSize; private bool _isProgramPointSize;
private bool _enablePointSprite; private bool _enablePointSprite;

View file

@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{ {
struct SetPolygonModeCommand : IGALCommand, IGALCommand<SetPolygonModeCommand> struct SetPolygonModeCommand : IGALCommand, IGALCommand<SetPolygonModeCommand>
{ {
public CommandType CommandType => CommandType.SetPolygonMode; public readonly CommandType CommandType => CommandType.SetPolygonMode;
private PolygonMode _frontMode; private PolygonMode _frontMode;
private PolygonMode _backMode; private PolygonMode _backMode;

View file

@ -2,7 +2,7 @@
{ {
struct SetPrimitiveRestartCommand : IGALCommand, IGALCommand<SetPrimitiveRestartCommand> struct SetPrimitiveRestartCommand : IGALCommand, IGALCommand<SetPrimitiveRestartCommand>
{ {
public CommandType CommandType => CommandType.SetPrimitiveRestart; public readonly CommandType CommandType => CommandType.SetPrimitiveRestart;
private bool _enable; private bool _enable;
private int _index; private int _index;

View file

@ -2,7 +2,7 @@
{ {
struct SetPrimitiveTopologyCommand : IGALCommand, IGALCommand<SetPrimitiveTopologyCommand> struct SetPrimitiveTopologyCommand : IGALCommand, IGALCommand<SetPrimitiveTopologyCommand>
{ {
public CommandType CommandType => CommandType.SetPrimitiveTopology; public readonly CommandType CommandType => CommandType.SetPrimitiveTopology;
private PrimitiveTopology _topology; private PrimitiveTopology _topology;
public void Set(PrimitiveTopology topology) public void Set(PrimitiveTopology topology)

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{ {
struct SetProgramCommand : IGALCommand, IGALCommand<SetProgramCommand> struct SetProgramCommand : IGALCommand, IGALCommand<SetProgramCommand>
{ {
public CommandType CommandType => CommandType.SetProgram; public readonly CommandType CommandType => CommandType.SetProgram;
private TableRef<IProgram> _program; private TableRef<IProgram> _program;
public void Set(TableRef<IProgram> program) public void Set(TableRef<IProgram> program)

View file

@ -2,7 +2,7 @@
{ {
struct SetRasterizerDiscardCommand : IGALCommand, IGALCommand<SetRasterizerDiscardCommand> struct SetRasterizerDiscardCommand : IGALCommand, IGALCommand<SetRasterizerDiscardCommand>
{ {
public CommandType CommandType => CommandType.SetRasterizerDiscard; public readonly CommandType CommandType => CommandType.SetRasterizerDiscard;
private bool _discard; private bool _discard;
public void Set(bool discard) public void Set(bool discard)

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{ {
struct SetRenderTargetColorMasksCommand : IGALCommand, IGALCommand<SetRenderTargetColorMasksCommand> struct SetRenderTargetColorMasksCommand : IGALCommand, IGALCommand<SetRenderTargetColorMasksCommand>
{ {
public CommandType CommandType => CommandType.SetRenderTargetColorMasks; public readonly CommandType CommandType => CommandType.SetRenderTargetColorMasks;
private SpanRef<uint> _componentMask; private SpanRef<uint> _componentMask;
public void Set(SpanRef<uint> componentMask) public void Set(SpanRef<uint> componentMask)

View file

@ -2,7 +2,7 @@
{ {
struct SetRenderTargetScaleCommand : IGALCommand, IGALCommand<SetRenderTargetScaleCommand> struct SetRenderTargetScaleCommand : IGALCommand, IGALCommand<SetRenderTargetScaleCommand>
{ {
public CommandType CommandType => CommandType.SetRenderTargetScale; public readonly CommandType CommandType => CommandType.SetRenderTargetScale;
private float _scale; private float _scale;
public void Set(float scale) public void Set(float scale)

View file

@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{ {
struct SetRenderTargetsCommand : IGALCommand, IGALCommand<SetRenderTargetsCommand> struct SetRenderTargetsCommand : IGALCommand, IGALCommand<SetRenderTargetsCommand>
{ {
public CommandType CommandType => CommandType.SetRenderTargets; public readonly CommandType CommandType => CommandType.SetRenderTargets;
private TableRef<ITexture[]> _colors; private TableRef<ITexture[]> _colors;
private TableRef<ITexture> _depthStencil; private TableRef<ITexture> _depthStencil;

View file

@ -4,7 +4,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{ {
struct SetScissorsCommand : IGALCommand, IGALCommand<SetScissorsCommand> struct SetScissorsCommand : IGALCommand, IGALCommand<SetScissorsCommand>
{ {
public CommandType CommandType => CommandType.SetScissor; public readonly CommandType CommandType => CommandType.SetScissor;
private SpanRef<Rectangle<int>> _scissors; private SpanRef<Rectangle<int>> _scissors;
public void Set(SpanRef<Rectangle<int>> scissors) public void Set(SpanRef<Rectangle<int>> scissors)

View file

@ -2,7 +2,7 @@
{ {
struct SetStencilTestCommand : IGALCommand, IGALCommand<SetStencilTestCommand> struct SetStencilTestCommand : IGALCommand, IGALCommand<SetStencilTestCommand>
{ {
public CommandType CommandType => CommandType.SetStencilTest; public readonly CommandType CommandType => CommandType.SetStencilTest;
private StencilTestDescriptor _stencilTest; private StencilTestDescriptor _stencilTest;
public void Set(StencilTestDescriptor stencilTest) public void Set(StencilTestDescriptor stencilTest)

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{ {
struct SetStorageBuffersCommand : IGALCommand, IGALCommand<SetStorageBuffersCommand> struct SetStorageBuffersCommand : IGALCommand, IGALCommand<SetStorageBuffersCommand>
{ {
public CommandType CommandType => CommandType.SetStorageBuffers; public readonly CommandType CommandType => CommandType.SetStorageBuffers;
private SpanRef<BufferAssignment> _buffers; private SpanRef<BufferAssignment> _buffers;
public void Set(SpanRef<BufferAssignment> buffers) public void Set(SpanRef<BufferAssignment> buffers)

View file

@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{ {
struct SetTextureAndSamplerCommand : IGALCommand, IGALCommand<SetTextureAndSamplerCommand> struct SetTextureAndSamplerCommand : IGALCommand, IGALCommand<SetTextureAndSamplerCommand>
{ {
public CommandType CommandType => CommandType.SetTextureAndSampler; public readonly CommandType CommandType => CommandType.SetTextureAndSampler;
private ShaderStage _stage; private ShaderStage _stage;
private int _binding; private int _binding;
private TableRef<ITexture> _texture; private TableRef<ITexture> _texture;

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{ {
struct SetTransformFeedbackBuffersCommand : IGALCommand, IGALCommand<SetTransformFeedbackBuffersCommand> struct SetTransformFeedbackBuffersCommand : IGALCommand, IGALCommand<SetTransformFeedbackBuffersCommand>
{ {
public CommandType CommandType => CommandType.SetTransformFeedbackBuffers; public readonly CommandType CommandType => CommandType.SetTransformFeedbackBuffers;
private SpanRef<BufferRange> _buffers; private SpanRef<BufferRange> _buffers;
public void Set(SpanRef<BufferRange> buffers) public void Set(SpanRef<BufferRange> buffers)

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{ {
struct SetUniformBuffersCommand : IGALCommand, IGALCommand<SetUniformBuffersCommand> struct SetUniformBuffersCommand : IGALCommand, IGALCommand<SetUniformBuffersCommand>
{ {
public CommandType CommandType => CommandType.SetUniformBuffers; public readonly CommandType CommandType => CommandType.SetUniformBuffers;
private SpanRef<BufferAssignment> _buffers; private SpanRef<BufferAssignment> _buffers;
public void Set(SpanRef<BufferAssignment> buffers) public void Set(SpanRef<BufferAssignment> buffers)

View file

@ -2,7 +2,7 @@
{ {
struct SetUserClipDistanceCommand : IGALCommand, IGALCommand<SetUserClipDistanceCommand> struct SetUserClipDistanceCommand : IGALCommand, IGALCommand<SetUserClipDistanceCommand>
{ {
public CommandType CommandType => CommandType.SetUserClipDistance; public readonly CommandType CommandType => CommandType.SetUserClipDistance;
private int _index; private int _index;
private bool _enableClip; private bool _enableClip;

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{ {
struct SetVertexAttribsCommand : IGALCommand, IGALCommand<SetVertexAttribsCommand> struct SetVertexAttribsCommand : IGALCommand, IGALCommand<SetVertexAttribsCommand>
{ {
public CommandType CommandType => CommandType.SetVertexAttribs; public readonly CommandType CommandType => CommandType.SetVertexAttribs;
private SpanRef<VertexAttribDescriptor> _vertexAttribs; private SpanRef<VertexAttribDescriptor> _vertexAttribs;
public void Set(SpanRef<VertexAttribDescriptor> vertexAttribs) public void Set(SpanRef<VertexAttribDescriptor> vertexAttribs)

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