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[Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Revert formatting changes for while and for-loops

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback

* Add trailing commas

* Remove SuppressMessage for IDE0066

* Make explicit Equals implementation implicit
This commit is contained in:
TSRBerry 2023-06-28 20:20:10 +02:00 committed by GitHub
parent 16fa983704
commit 7c989f88bd
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
161 changed files with 481 additions and 439 deletions

View file

@ -9,6 +9,6 @@ namespace Ryujinx.Graphics.GAL
Clamp,
MirrorClampToEdge,
MirrorClampToBorder,
MirrorClamp
MirrorClamp,
}
}

View file

@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.GAL
{
public struct AdvancedBlendDescriptor
public readonly struct AdvancedBlendDescriptor
{
public AdvancedBlendOp Op { get; }
public AdvancedBlendOverlap Overlap { get; }

View file

@ -47,6 +47,6 @@ namespace Ryujinx.Graphics.GAL
HslHue,
HslSaturation,
HslColor,
HslLuminosity
HslLuminosity,
}
}

View file

@ -4,6 +4,6 @@ namespace Ryujinx.Graphics.GAL
{
Uncorrelated,
Disjoint,
Conjoint
Conjoint,
}
}

View file

@ -7,6 +7,6 @@
SmaaLow,
SmaaMedium,
SmaaHigh,
SmaaUltra
SmaaUltra,
}
}

View file

@ -4,30 +4,30 @@ namespace Ryujinx.Graphics.GAL
{
public bool Enable { get; }
public ColorF BlendConstant { get; }
public BlendOp ColorOp { get; }
public ColorF BlendConstant { get; }
public BlendOp ColorOp { get; }
public BlendFactor ColorSrcFactor { get; }
public BlendFactor ColorDstFactor { get; }
public BlendOp AlphaOp { get; }
public BlendOp AlphaOp { get; }
public BlendFactor AlphaSrcFactor { get; }
public BlendFactor AlphaDstFactor { get; }
public BlendDescriptor(
bool enable,
ColorF blendConstant,
BlendOp colorOp,
bool enable,
ColorF blendConstant,
BlendOp colorOp,
BlendFactor colorSrcFactor,
BlendFactor colorDstFactor,
BlendOp alphaOp,
BlendOp alphaOp,
BlendFactor alphaSrcFactor,
BlendFactor alphaDstFactor)
{
Enable = enable;
BlendConstant = blendConstant;
ColorOp = colorOp;
Enable = enable;
BlendConstant = blendConstant;
ColorOp = colorOp;
ColorSrcFactor = colorSrcFactor;
ColorDstFactor = colorDstFactor;
AlphaOp = alphaOp;
AlphaOp = alphaOp;
AlphaSrcFactor = alphaSrcFactor;
AlphaDstFactor = alphaDstFactor;
}

View file

@ -22,21 +22,21 @@ namespace Ryujinx.Graphics.GAL
ConstantAlpha,
OneMinusConstantAlpha,
ZeroGl = 0x4000,
OneGl = 0x4001,
SrcColorGl = 0x4300,
OneMinusSrcColorGl = 0x4301,
SrcAlphaGl = 0x4302,
OneMinusSrcAlphaGl = 0x4303,
DstAlphaGl = 0x4304,
OneMinusDstAlphaGl = 0x4305,
DstColorGl = 0x4306,
OneMinusDstColorGl = 0x4307,
SrcAlphaSaturateGl = 0x4308,
Src1ColorGl = 0xc900,
OneMinusSrc1ColorGl = 0xc901,
Src1AlphaGl = 0xc902,
OneMinusSrc1AlphaGl = 0xc903
ZeroGl = 0x4000,
OneGl = 0x4001,
SrcColorGl = 0x4300,
OneMinusSrcColorGl = 0x4301,
SrcAlphaGl = 0x4302,
OneMinusSrcAlphaGl = 0x4303,
DstAlphaGl = 0x4304,
OneMinusDstAlphaGl = 0x4305,
DstColorGl = 0x4306,
OneMinusDstColorGl = 0x4307,
SrcAlphaSaturateGl = 0x4308,
Src1ColorGl = 0xc900,
OneMinusSrc1ColorGl = 0xc901,
Src1AlphaGl = 0xc902,
OneMinusSrc1AlphaGl = 0xc903,
}
public static class BlendFactorExtensions
@ -54,9 +54,9 @@ namespace Ryujinx.Graphics.GAL
case BlendFactor.OneMinusSrc1Alpha:
case BlendFactor.OneMinusSrc1AlphaGl:
return true;
default:
return false;
}
return false;
}
}
}

View file

@ -8,10 +8,10 @@ namespace Ryujinx.Graphics.GAL
Minimum,
Maximum,
AddGl = 0x8006,
MinimumGl = 0x8007,
MaximumGl = 0x8008,
SubtractGl = 0x800a,
ReverseSubtractGl = 0x800b
AddGl = 0x8006,
MinimumGl = 0x8007,
MaximumGl = 0x8008,
SubtractGl = 0x800a,
ReverseSubtractGl = 0x800b,
}
}

View file

@ -3,6 +3,6 @@ namespace Ryujinx.Graphics.GAL
public enum BufferAccess
{
Default,
FlushPersistent
FlushPersistent,
}
}

View file

@ -7,7 +7,7 @@ namespace Ryujinx.Graphics.GAL
{
private readonly ulong _value;
public static BufferHandle Null => new BufferHandle(0);
public static BufferHandle Null => new(0);
private BufferHandle(ulong value) => _value = value;
}

View file

@ -2,20 +2,20 @@ namespace Ryujinx.Graphics.GAL
{
public readonly struct BufferRange
{
private static readonly BufferRange _empty = new BufferRange(BufferHandle.Null, 0, 0);
private static readonly BufferRange _empty = new(BufferHandle.Null, 0, 0);
public static BufferRange Empty => _empty;
public BufferHandle Handle { get; }
public int Offset { get; }
public int Size { get; }
public int Size { get; }
public BufferRange(BufferHandle handle, int offset, int size)
{
Handle = handle;
Offset = offset;
Size = size;
Size = size;
}
}
}

View file

@ -3,6 +3,6 @@ namespace Ryujinx.Graphics.GAL
public enum CompareMode
{
None,
CompareRToTexture
CompareRToTexture,
}
}

View file

@ -11,13 +11,13 @@ namespace Ryujinx.Graphics.GAL
GreaterOrEqual,
Always,
NeverGl = 0x200,
LessGl = 0x201,
EqualGl = 0x202,
LessOrEqualGl = 0x203,
GreaterGl = 0x204,
NotEqualGl = 0x205,
NeverGl = 0x200,
LessGl = 0x201,
EqualGl = 0x202,
LessOrEqualGl = 0x203,
GreaterGl = 0x204,
NotEqualGl = 0x205,
GreaterOrEqualGl = 0x206,
AlwaysGl = 0x207,
AlwaysGl = 0x207,
}
}

View file

@ -4,6 +4,6 @@ namespace Ryujinx.Graphics.GAL
{
SamplesPassed,
PrimitivesGenerated,
TransformFeedbackPrimitivesWritten
TransformFeedbackPrimitivesWritten,
}
}

View file

@ -3,6 +3,6 @@ namespace Ryujinx.Graphics.GAL
public enum DepthMode
{
MinusOneToOne,
ZeroToOne
ZeroToOne,
}
}

View file

@ -3,6 +3,6 @@ namespace Ryujinx.Graphics.GAL
public enum DepthStencilMode
{
Depth,
Stencil
Stencil,
}
}

View file

@ -2,19 +2,19 @@ namespace Ryujinx.Graphics.GAL
{
public readonly struct DepthTestDescriptor
{
public bool TestEnable { get; }
public bool TestEnable { get; }
public bool WriteEnable { get; }
public CompareOp Func { get; }
public DepthTestDescriptor(
bool testEnable,
bool writeEnable,
bool testEnable,
bool writeEnable,
CompareOp func)
{
TestEnable = testEnable;
TestEnable = testEnable;
WriteEnable = writeEnable;
Func = func;
Func = func;
}
}
}

View file

@ -2,8 +2,8 @@ namespace Ryujinx.Graphics.GAL
{
public enum Face
{
Front = 0x404,
Back = 0x405,
FrontAndBack = 0x408
Front = 0x404,
Back = 0x405,
FrontAndBack = 0x408,
}
}

View file

@ -146,7 +146,7 @@ namespace Ryujinx.Graphics.GAL
B5G5R5A1Unorm,
A1B5G5R5Unorm,
B8G8R8A8Unorm,
B8G8R8A8Srgb
B8G8R8A8Srgb,
}
public static class FormatExtensions

View file

@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.GAL
{
public enum FrontFace
{
Clockwise = 0x900,
CounterClockwise = 0x901
Clockwise = 0x900,
CounterClockwise = 0x901,
}
}

View file

@ -1,5 +1,4 @@
using Ryujinx.Common.Memory;
using System;
namespace Ryujinx.Graphics.GAL
{

View file

@ -2,34 +2,34 @@ namespace Ryujinx.Graphics.GAL
{
public readonly struct ImageCrop
{
public int Left { get; }
public int Right { get; }
public int Top { get; }
public int Bottom { get; }
public bool FlipX { get; }
public bool FlipY { get; }
public bool IsStretched { get; }
public int Left { get; }
public int Right { get; }
public int Top { get; }
public int Bottom { get; }
public bool FlipX { get; }
public bool FlipY { get; }
public bool IsStretched { get; }
public float AspectRatioX { get; }
public float AspectRatioY { get; }
public ImageCrop(
int left,
int right,
int top,
int bottom,
bool flipX,
bool flipY,
bool isStretched,
int left,
int right,
int top,
int bottom,
bool flipX,
bool flipY,
bool isStretched,
float aspectRatioX,
float aspectRatioY)
{
Left = left;
Right = right;
Top = top;
Bottom = bottom;
FlipX = flipX;
FlipY = flipY;
IsStretched = isStretched;
Left = left;
Right = right;
Top = top;
Bottom = bottom;
FlipX = flipX;
FlipY = flipY;
IsStretched = isStretched;
AspectRatioX = aspectRatioX;
AspectRatioY = aspectRatioY;
}

View file

@ -4,6 +4,6 @@ namespace Ryujinx.Graphics.GAL
{
UByte,
UShort,
UInt
UInt,
}
}

View file

@ -17,6 +17,6 @@
CopyInverted = 0x150C,
OrInverted = 0x150D,
Nand = 0x150E,
Set = 0x150F
Set = 0x150F,
}
}

View file

@ -3,6 +3,6 @@ namespace Ryujinx.Graphics.GAL
public enum MagFilter
{
Nearest = 1,
Linear
Linear,
}
}

View file

@ -7,6 +7,6 @@ namespace Ryujinx.Graphics.GAL
NearestMipmapNearest,
LinearMipmapNearest,
NearestMipmapLinear,
LinearMipmapLinear
LinearMipmapLinear,
}
}

View file

@ -15,9 +15,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
{
private ulong _bufferHandle = 0;
private Dictionary<BufferHandle, BufferHandle> _bufferMap = new Dictionary<BufferHandle, BufferHandle>();
private HashSet<BufferHandle> _inFlight = new HashSet<BufferHandle>();
private AutoResetEvent _inFlightChanged = new AutoResetEvent(false);
private readonly Dictionary<BufferHandle, BufferHandle> _bufferMap = new();
private readonly HashSet<BufferHandle> _inFlight = new();
private readonly AutoResetEvent _inFlightChanged = new(false);
internal BufferHandle CreateBufferHandle()
{
@ -62,11 +62,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
// Threaded buffers are returned on creation as the buffer
// isn't actually created until the queue runs the command.
BufferHandle result;
lock (_bufferMap)
{
if (!_bufferMap.TryGetValue(handle, out result))
if (!_bufferMap.TryGetValue(handle, out BufferHandle result))
{
result = BufferHandle.Null;
}
@ -79,11 +77,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading
{
// Blocks until the handle is available.
BufferHandle result;
lock (_bufferMap)
{
if (_bufferMap.TryGetValue(handle, out result))
if (_bufferMap.TryGetValue(handle, out BufferHandle result))
{
return result;
}
@ -128,9 +125,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
for (int i = 0; i < ranges.Length; i++)
{
ref BufferRange range = ref ranges[i];
BufferHandle result;
if (!_bufferMap.TryGetValue(range.Handle, out result))
if (!_bufferMap.TryGetValue(range.Handle, out BufferHandle result))
{
result = BufferHandle.Null;
}
@ -152,9 +148,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
{
ref BufferAssignment assignment = ref ranges[i];
BufferRange range = assignment.Range;
BufferHandle result;
if (!_bufferMap.TryGetValue(range.Handle, out result))
if (!_bufferMap.TryGetValue(range.Handle, out BufferHandle result))
{
result = BufferHandle.Null;
}
@ -175,9 +170,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
for (int i = 0; i < ranges.Length; i++)
{
BufferRange range = ranges[i].Buffer;
BufferHandle result;
if (!_bufferMap.TryGetValue(range.Handle, out result))
if (!_bufferMap.TryGetValue(range.Handle, out BufferHandle result))
{
result = BufferHandle.Null;
}

View file

@ -17,8 +17,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
{
private delegate void CommandDelegate(Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer);
private static int _totalCommands = (int)Enum.GetValues<CommandType>().Max() + 1;
private static CommandDelegate[] _lookup = new CommandDelegate[_totalCommands];
private static readonly int _totalCommands = (int)Enum.GetValues<CommandType>().Max() + 1;
private static readonly CommandDelegate[] _lookup = new CommandDelegate[_totalCommands];
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ref T GetCommand<T>(Span<byte> memory)
@ -146,7 +146,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void RunCommand(Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer)
{
_lookup[memory[memory.Length - 1]](memory, threaded, renderer);
_lookup[memory[^1]](memory, threaded, renderer);
}
}
}

View file

@ -100,6 +100,6 @@
TextureBarrierTiled,
TryHostConditionalRendering,
TryHostConditionalRenderingFlush,
UpdateRenderScale
UpdateRenderScale,
}
}

View file

@ -2,7 +2,7 @@
{
struct BarrierCommand : IGALCommand, IGALCommand<BarrierCommand>
{
public CommandType CommandType => CommandType.Barrier;
public readonly CommandType CommandType => CommandType.Barrier;
public static void Run(ref BarrierCommand command, ThreadedRenderer threaded, IRenderer renderer)
{

View file

@ -2,7 +2,7 @@
{
struct BeginTransformFeedbackCommand : IGALCommand, IGALCommand<BeginTransformFeedbackCommand>
{
public CommandType CommandType => CommandType.BeginTransformFeedback;
public readonly CommandType CommandType => CommandType.BeginTransformFeedback;
private PrimitiveTopology _topology;
public void Set(PrimitiveTopology topology)

View file

@ -2,7 +2,7 @@
{
struct BufferDisposeCommand : IGALCommand, IGALCommand<BufferDisposeCommand>
{
public CommandType CommandType => CommandType.BufferDispose;
public readonly CommandType CommandType => CommandType.BufferDispose;
private BufferHandle _buffer;
public void Set(BufferHandle buffer)

View file

@ -1,11 +1,10 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
{
struct BufferGetDataCommand : IGALCommand, IGALCommand<BufferGetDataCommand>
{
public CommandType CommandType => CommandType.BufferGetData;
public readonly CommandType CommandType => CommandType.BufferGetData;
private BufferHandle _buffer;
private int _offset;
private int _size;

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
{
struct BufferSetDataCommand : IGALCommand, IGALCommand<BufferSetDataCommand>
{
public CommandType CommandType => CommandType.BufferSetData;
public readonly CommandType CommandType => CommandType.BufferSetData;
private BufferHandle _buffer;
private int _offset;
private SpanRef<byte> _data;

View file

@ -2,7 +2,7 @@
{
struct ClearBufferCommand : IGALCommand, IGALCommand<ClearBufferCommand>
{
public CommandType CommandType => CommandType.ClearBuffer;
public readonly CommandType CommandType => CommandType.ClearBuffer;
private BufferHandle _destination;
private int _offset;
private int _size;

View file

@ -2,7 +2,7 @@
{
struct ClearRenderTargetColorCommand : IGALCommand, IGALCommand<ClearRenderTargetColorCommand>
{
public CommandType CommandType => CommandType.ClearRenderTargetColor;
public readonly CommandType CommandType => CommandType.ClearRenderTargetColor;
private int _index;
private int _layer;
private int _layerCount;

View file

@ -2,7 +2,7 @@
{
struct ClearRenderTargetDepthStencilCommand : IGALCommand, IGALCommand<ClearRenderTargetDepthStencilCommand>
{
public CommandType CommandType => CommandType.ClearRenderTargetDepthStencil;
public readonly CommandType CommandType => CommandType.ClearRenderTargetDepthStencil;
private int _layer;
private int _layerCount;
private float _depthValue;

View file

@ -2,7 +2,7 @@
{
struct CommandBufferBarrierCommand : IGALCommand, IGALCommand<CommandBufferBarrierCommand>
{
public CommandType CommandType => CommandType.CommandBufferBarrier;
public readonly CommandType CommandType => CommandType.CommandBufferBarrier;
public static void Run(ref CommandBufferBarrierCommand command, ThreadedRenderer threaded, IRenderer renderer)
{

View file

@ -2,7 +2,7 @@
{
struct CopyBufferCommand : IGALCommand, IGALCommand<CopyBufferCommand>
{
public CommandType CommandType => CommandType.CopyBuffer;
public readonly CommandType CommandType => CommandType.CopyBuffer;
private BufferHandle _source;
private BufferHandle _destination;
private int _srcOffset;

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent
{
struct CounterEventDisposeCommand : IGALCommand, IGALCommand<CounterEventDisposeCommand>
{
public CommandType CommandType => CommandType.CounterEventDispose;
public readonly CommandType CommandType => CommandType.CounterEventDispose;
private TableRef<ThreadedCounterEvent> _event;
public void Set(TableRef<ThreadedCounterEvent> evt)

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent
{
struct CounterEventFlushCommand : IGALCommand, IGALCommand<CounterEventFlushCommand>
{
public CommandType CommandType => CommandType.CounterEventFlush;
public readonly CommandType CommandType => CommandType.CounterEventFlush;
private TableRef<ThreadedCounterEvent> _event;
public void Set(TableRef<ThreadedCounterEvent> evt)

View file

@ -2,7 +2,7 @@
{
struct DispatchComputeCommand : IGALCommand, IGALCommand<DispatchComputeCommand>
{
public CommandType CommandType => CommandType.DispatchCompute;
public readonly CommandType CommandType => CommandType.DispatchCompute;
private int _groupsX;
private int _groupsY;
private int _groupsZ;

View file

@ -2,7 +2,7 @@
{
struct DrawIndexedCommand : IGALCommand, IGALCommand<DrawIndexedCommand>
{
public CommandType CommandType => CommandType.DrawIndexed;
public readonly CommandType CommandType => CommandType.DrawIndexed;
private int _indexCount;
private int _instanceCount;
private int _firstIndex;

View file

@ -2,7 +2,7 @@
{
struct DrawCommand : IGALCommand, IGALCommand<DrawCommand>
{
public CommandType CommandType => CommandType.Draw;
public readonly CommandType CommandType => CommandType.Draw;
private int _vertexCount;
private int _instanceCount;
private int _firstVertex;

View file

@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawIndexedIndirectCommand : IGALCommand, IGALCommand<DrawIndexedIndirectCommand>
{
public CommandType CommandType => CommandType.DrawIndexedIndirect;
public readonly CommandType CommandType => CommandType.DrawIndexedIndirect;
private BufferRange _indirectBuffer;
public void Set(BufferRange indirectBuffer)

View file

@ -2,7 +2,7 @@
{
struct DrawIndexedIndirectCountCommand : IGALCommand, IGALCommand<DrawIndexedIndirectCountCommand>
{
public CommandType CommandType => CommandType.DrawIndexedIndirectCount;
public readonly CommandType CommandType => CommandType.DrawIndexedIndirectCount;
private BufferRange _indirectBuffer;
private BufferRange _parameterBuffer;
private int _maxDrawCount;

View file

@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawIndirectCommand : IGALCommand, IGALCommand<DrawIndirectCommand>
{
public CommandType CommandType => CommandType.DrawIndirect;
public readonly CommandType CommandType => CommandType.DrawIndirect;
private BufferRange _indirectBuffer;
public void Set(BufferRange indirectBuffer)

View file

@ -2,7 +2,7 @@
{
struct DrawIndirectCountCommand : IGALCommand, IGALCommand<DrawIndirectCountCommand>
{
public CommandType CommandType => CommandType.DrawIndirectCount;
public readonly CommandType CommandType => CommandType.DrawIndirectCount;
private BufferRange _indirectBuffer;
private BufferRange _parameterBuffer;
private int _maxDrawCount;

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct DrawTextureCommand : IGALCommand, IGALCommand<DrawTextureCommand>
{
public CommandType CommandType => CommandType.DrawTexture;
public readonly CommandType CommandType => CommandType.DrawTexture;
private TableRef<ITexture> _texture;
private TableRef<ISampler> _sampler;
private Extents2DF _srcRegion;

View file

@ -2,7 +2,7 @@
{
struct EndHostConditionalRenderingCommand : IGALCommand, IGALCommand<EndHostConditionalRenderingCommand>
{
public CommandType CommandType => CommandType.EndHostConditionalRendering;
public readonly CommandType CommandType => CommandType.EndHostConditionalRendering;
public static void Run(ref EndHostConditionalRenderingCommand command, ThreadedRenderer threaded, IRenderer renderer)
{

View file

@ -2,7 +2,7 @@
{
struct EndTransformFeedbackCommand : IGALCommand, IGALCommand<EndTransformFeedbackCommand>
{
public CommandType CommandType => CommandType.EndTransformFeedback;
public readonly CommandType CommandType => CommandType.EndTransformFeedback;
public static void Run(ref EndTransformFeedbackCommand command, ThreadedRenderer threaded, IRenderer renderer)
{

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
{
struct ProgramCheckLinkCommand : IGALCommand, IGALCommand<ProgramCheckLinkCommand>
{
public CommandType CommandType => CommandType.ProgramCheckLink;
public readonly CommandType CommandType => CommandType.ProgramCheckLink;
private TableRef<ThreadedProgram> _program;
private bool _blocking;
private TableRef<ResultBox<ProgramLinkStatus>> _result;

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
{
struct ProgramDisposeCommand : IGALCommand, IGALCommand<ProgramDisposeCommand>
{
public CommandType CommandType => CommandType.ProgramDispose;
public readonly CommandType CommandType => CommandType.ProgramDispose;
private TableRef<ThreadedProgram> _program;
public void Set(TableRef<ThreadedProgram> program)

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Program
{
struct ProgramGetBinaryCommand : IGALCommand, IGALCommand<ProgramGetBinaryCommand>
{
public CommandType CommandType => CommandType.ProgramGetBinary;
public readonly CommandType CommandType => CommandType.ProgramGetBinary;
private TableRef<ThreadedProgram> _program;
private TableRef<ResultBox<byte[]>> _result;

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct ActionCommand : IGALCommand, IGALCommand<ActionCommand>
{
public CommandType CommandType => CommandType.Action;
public readonly CommandType CommandType => CommandType.Action;
private TableRef<Action> _action;
public void Set(TableRef<Action> action)

View file

@ -2,7 +2,7 @@
{
struct CreateBufferAccessCommand : IGALCommand, IGALCommand<CreateBufferAccessCommand>
{
public CommandType CommandType => CommandType.CreateBufferAccess;
public readonly CommandType CommandType => CommandType.CreateBufferAccess;
private BufferHandle _threadedHandle;
private int _size;
private BufferAccess _access;

View file

@ -2,7 +2,7 @@
{
struct CreateBufferCommand : IGALCommand, IGALCommand<CreateBufferCommand>
{
public CommandType CommandType => CommandType.CreateBuffer;
public readonly CommandType CommandType => CommandType.CreateBuffer;
private BufferHandle _threadedHandle;
private int _size;
private BufferHandle _storageHint;

View file

@ -2,7 +2,7 @@
{
struct CreateHostBufferCommand : IGALCommand, IGALCommand<CreateHostBufferCommand>
{
public CommandType CommandType => CommandType.CreateHostBuffer;
public readonly CommandType CommandType => CommandType.CreateHostBuffer;
private BufferHandle _threadedHandle;
private nint _pointer;
private int _size;

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateProgramCommand : IGALCommand, IGALCommand<CreateProgramCommand>
{
public CommandType CommandType => CommandType.CreateProgram;
public readonly CommandType CommandType => CommandType.CreateProgram;
private TableRef<IProgramRequest> _request;
public void Set(TableRef<IProgramRequest> request)

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateSamplerCommand : IGALCommand, IGALCommand<CreateSamplerCommand>
{
public CommandType CommandType => CommandType.CreateSampler;
public readonly CommandType CommandType => CommandType.CreateSampler;
private TableRef<ThreadedSampler> _sampler;
private SamplerCreateInfo _info;

View file

@ -2,7 +2,7 @@
{
struct CreateSyncCommand : IGALCommand, IGALCommand<CreateSyncCommand>
{
public CommandType CommandType => CommandType.CreateSync;
public readonly CommandType CommandType => CommandType.CreateSync;
private ulong _id;
private bool _strict;

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateTextureCommand : IGALCommand, IGALCommand<CreateTextureCommand>
{
public CommandType CommandType => CommandType.CreateTexture;
public readonly CommandType CommandType => CommandType.CreateTexture;
private TableRef<ThreadedTexture> _texture;
private TextureCreateInfo _info;
private float _scale;

View file

@ -4,7 +4,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct GetCapabilitiesCommand : IGALCommand, IGALCommand<GetCapabilitiesCommand>
{
public CommandType CommandType => CommandType.GetCapabilities;
public readonly CommandType CommandType => CommandType.GetCapabilities;
private TableRef<ResultBox<Capabilities>> _result;
public void Set(TableRef<ResultBox<Capabilities>> result)

View file

@ -2,7 +2,7 @@
{
struct PreFrameCommand : IGALCommand, IGALCommand<PreFrameCommand>
{
public CommandType CommandType => CommandType.PreFrame;
public readonly CommandType CommandType => CommandType.PreFrame;
public static void Run(ref PreFrameCommand command, ThreadedRenderer threaded, IRenderer renderer)
{

View file

@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct ReportCounterCommand : IGALCommand, IGALCommand<ReportCounterCommand>
{
public CommandType CommandType => CommandType.ReportCounter;
public readonly CommandType CommandType => CommandType.ReportCounter;
private TableRef<ThreadedCounterEvent> _event;
private CounterType _type;
private TableRef<EventHandler<ulong>> _resultHandler;

View file

@ -2,7 +2,7 @@
{
struct ResetCounterCommand : IGALCommand, IGALCommand<ResetCounterCommand>
{
public CommandType CommandType => CommandType.ResetCounter;
public readonly CommandType CommandType => CommandType.ResetCounter;
private CounterType _type;
public void Set(CounterType type)

View file

@ -2,7 +2,7 @@
{
struct UpdateCountersCommand : IGALCommand, IGALCommand<UpdateCountersCommand>
{
public CommandType CommandType => CommandType.UpdateCounters;
public readonly CommandType CommandType => CommandType.UpdateCounters;
public static void Run(ref UpdateCountersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler
{
struct SamplerDisposeCommand : IGALCommand, IGALCommand<SamplerDisposeCommand>
{
public CommandType CommandType => CommandType.SamplerDispose;
public readonly CommandType CommandType => CommandType.SamplerDispose;
private TableRef<ThreadedSampler> _sampler;
public void Set(TableRef<ThreadedSampler> sampler)

View file

@ -2,7 +2,7 @@
{
struct SetAlphaTestCommand : IGALCommand, IGALCommand<SetAlphaTestCommand>
{
public CommandType CommandType => CommandType.SetAlphaTest;
public readonly CommandType CommandType => CommandType.SetAlphaTest;
private bool _enable;
private float _reference;
private CompareOp _op;

View file

@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetBlendStateAdvancedCommand : IGALCommand, IGALCommand<SetBlendStateAdvancedCommand>
{
public CommandType CommandType => CommandType.SetBlendStateAdvanced;
public readonly CommandType CommandType => CommandType.SetBlendStateAdvanced;
private AdvancedBlendDescriptor _blend;
public void Set(AdvancedBlendDescriptor blend)

View file

@ -2,7 +2,7 @@
{
struct SetBlendStateCommand : IGALCommand, IGALCommand<SetBlendStateCommand>
{
public CommandType CommandType => CommandType.SetBlendState;
public readonly CommandType CommandType => CommandType.SetBlendState;
private int _index;
private BlendDescriptor _blend;

View file

@ -2,7 +2,7 @@
{
struct SetDepthBiasCommand : IGALCommand, IGALCommand<SetDepthBiasCommand>
{
public CommandType CommandType => CommandType.SetDepthBias;
public readonly CommandType CommandType => CommandType.SetDepthBias;
private PolygonModeMask _enables;
private float _factor;
private float _units;

View file

@ -2,7 +2,7 @@
{
struct SetDepthClampCommand : IGALCommand, IGALCommand<SetDepthClampCommand>
{
public CommandType CommandType => CommandType.SetDepthClamp;
public readonly CommandType CommandType => CommandType.SetDepthClamp;
private bool _clamp;
public void Set(bool clamp)

View file

@ -2,7 +2,7 @@
{
struct SetDepthModeCommand : IGALCommand, IGALCommand<SetDepthModeCommand>
{
public CommandType CommandType => CommandType.SetDepthMode;
public readonly CommandType CommandType => CommandType.SetDepthMode;
private DepthMode _mode;
public void Set(DepthMode mode)

View file

@ -2,7 +2,7 @@
{
struct SetDepthTestCommand : IGALCommand, IGALCommand<SetDepthTestCommand>
{
public CommandType CommandType => CommandType.SetDepthTest;
public readonly CommandType CommandType => CommandType.SetDepthTest;
private DepthTestDescriptor _depthTest;
public void Set(DepthTestDescriptor depthTest)

View file

@ -2,7 +2,7 @@
{
struct SetFaceCullingCommand : IGALCommand, IGALCommand<SetFaceCullingCommand>
{
public CommandType CommandType => CommandType.SetFaceCulling;
public readonly CommandType CommandType => CommandType.SetFaceCulling;
private bool _enable;
private Face _face;

View file

@ -2,7 +2,7 @@
{
struct SetFrontFaceCommand : IGALCommand, IGALCommand<SetFrontFaceCommand>
{
public CommandType CommandType => CommandType.SetFrontFace;
public readonly CommandType CommandType => CommandType.SetFrontFace;
private FrontFace _frontFace;
public void Set(FrontFace frontFace)

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetImageCommand : IGALCommand, IGALCommand<SetImageCommand>
{
public CommandType CommandType => CommandType.SetImage;
public readonly CommandType CommandType => CommandType.SetImage;
private int _binding;
private TableRef<ITexture> _texture;
private Format _imageFormat;

View file

@ -2,7 +2,7 @@
{
struct SetIndexBufferCommand : IGALCommand, IGALCommand<SetIndexBufferCommand>
{
public CommandType CommandType => CommandType.SetIndexBuffer;
public readonly CommandType CommandType => CommandType.SetIndexBuffer;
private BufferRange _buffer;
private IndexType _type;

View file

@ -2,7 +2,7 @@
{
struct SetLineParametersCommand : IGALCommand, IGALCommand<SetLineParametersCommand>
{
public CommandType CommandType => CommandType.SetLineParameters;
public readonly CommandType CommandType => CommandType.SetLineParameters;
private float _width;
private bool _smooth;

View file

@ -2,7 +2,7 @@
{
struct SetLogicOpStateCommand : IGALCommand, IGALCommand<SetLogicOpStateCommand>
{
public CommandType CommandType => CommandType.SetLogicOpState;
public readonly CommandType CommandType => CommandType.SetLogicOpState;
private bool _enable;
private LogicalOp _op;

View file

@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetMultisampleStateCommand : IGALCommand, IGALCommand<SetMultisampleStateCommand>
{
public CommandType CommandType => CommandType.SetMultisampleState;
public readonly CommandType CommandType => CommandType.SetMultisampleState;
private MultisampleDescriptor _multisample;
public void Set(MultisampleDescriptor multisample)

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetPatchParametersCommand : IGALCommand, IGALCommand<SetPatchParametersCommand>
{
public CommandType CommandType => CommandType.SetPatchParameters;
public readonly CommandType CommandType => CommandType.SetPatchParameters;
private int _vertices;
private Array4<float> _defaultOuterLevel;
private Array2<float> _defaultInnerLevel;

View file

@ -2,7 +2,7 @@
{
struct SetPointParametersCommand : IGALCommand, IGALCommand<SetPointParametersCommand>
{
public CommandType CommandType => CommandType.SetPointParameters;
public readonly CommandType CommandType => CommandType.SetPointParameters;
private float _size;
private bool _isProgramPointSize;
private bool _enablePointSprite;

View file

@ -2,7 +2,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetPolygonModeCommand : IGALCommand, IGALCommand<SetPolygonModeCommand>
{
public CommandType CommandType => CommandType.SetPolygonMode;
public readonly CommandType CommandType => CommandType.SetPolygonMode;
private PolygonMode _frontMode;
private PolygonMode _backMode;

View file

@ -2,7 +2,7 @@
{
struct SetPrimitiveRestartCommand : IGALCommand, IGALCommand<SetPrimitiveRestartCommand>
{
public CommandType CommandType => CommandType.SetPrimitiveRestart;
public readonly CommandType CommandType => CommandType.SetPrimitiveRestart;
private bool _enable;
private int _index;

View file

@ -2,7 +2,7 @@
{
struct SetPrimitiveTopologyCommand : IGALCommand, IGALCommand<SetPrimitiveTopologyCommand>
{
public CommandType CommandType => CommandType.SetPrimitiveTopology;
public readonly CommandType CommandType => CommandType.SetPrimitiveTopology;
private PrimitiveTopology _topology;
public void Set(PrimitiveTopology topology)

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetProgramCommand : IGALCommand, IGALCommand<SetProgramCommand>
{
public CommandType CommandType => CommandType.SetProgram;
public readonly CommandType CommandType => CommandType.SetProgram;
private TableRef<IProgram> _program;
public void Set(TableRef<IProgram> program)

View file

@ -2,7 +2,7 @@
{
struct SetRasterizerDiscardCommand : IGALCommand, IGALCommand<SetRasterizerDiscardCommand>
{
public CommandType CommandType => CommandType.SetRasterizerDiscard;
public readonly CommandType CommandType => CommandType.SetRasterizerDiscard;
private bool _discard;
public void Set(bool discard)

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetRenderTargetColorMasksCommand : IGALCommand, IGALCommand<SetRenderTargetColorMasksCommand>
{
public CommandType CommandType => CommandType.SetRenderTargetColorMasks;
public readonly CommandType CommandType => CommandType.SetRenderTargetColorMasks;
private SpanRef<uint> _componentMask;
public void Set(SpanRef<uint> componentMask)

View file

@ -2,7 +2,7 @@
{
struct SetRenderTargetScaleCommand : IGALCommand, IGALCommand<SetRenderTargetScaleCommand>
{
public CommandType CommandType => CommandType.SetRenderTargetScale;
public readonly CommandType CommandType => CommandType.SetRenderTargetScale;
private float _scale;
public void Set(float scale)

View file

@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetRenderTargetsCommand : IGALCommand, IGALCommand<SetRenderTargetsCommand>
{
public CommandType CommandType => CommandType.SetRenderTargets;
public readonly CommandType CommandType => CommandType.SetRenderTargets;
private TableRef<ITexture[]> _colors;
private TableRef<ITexture> _depthStencil;

View file

@ -4,7 +4,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetScissorsCommand : IGALCommand, IGALCommand<SetScissorsCommand>
{
public CommandType CommandType => CommandType.SetScissor;
public readonly CommandType CommandType => CommandType.SetScissor;
private SpanRef<Rectangle<int>> _scissors;
public void Set(SpanRef<Rectangle<int>> scissors)

View file

@ -2,7 +2,7 @@
{
struct SetStencilTestCommand : IGALCommand, IGALCommand<SetStencilTestCommand>
{
public CommandType CommandType => CommandType.SetStencilTest;
public readonly CommandType CommandType => CommandType.SetStencilTest;
private StencilTestDescriptor _stencilTest;
public void Set(StencilTestDescriptor stencilTest)

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetStorageBuffersCommand : IGALCommand, IGALCommand<SetStorageBuffersCommand>
{
public CommandType CommandType => CommandType.SetStorageBuffers;
public readonly CommandType CommandType => CommandType.SetStorageBuffers;
private SpanRef<BufferAssignment> _buffers;
public void Set(SpanRef<BufferAssignment> buffers)

View file

@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetTextureAndSamplerCommand : IGALCommand, IGALCommand<SetTextureAndSamplerCommand>
{
public CommandType CommandType => CommandType.SetTextureAndSampler;
public readonly CommandType CommandType => CommandType.SetTextureAndSampler;
private ShaderStage _stage;
private int _binding;
private TableRef<ITexture> _texture;

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetTransformFeedbackBuffersCommand : IGALCommand, IGALCommand<SetTransformFeedbackBuffersCommand>
{
public CommandType CommandType => CommandType.SetTransformFeedbackBuffers;
public readonly CommandType CommandType => CommandType.SetTransformFeedbackBuffers;
private SpanRef<BufferRange> _buffers;
public void Set(SpanRef<BufferRange> buffers)

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetUniformBuffersCommand : IGALCommand, IGALCommand<SetUniformBuffersCommand>
{
public CommandType CommandType => CommandType.SetUniformBuffers;
public readonly CommandType CommandType => CommandType.SetUniformBuffers;
private SpanRef<BufferAssignment> _buffers;
public void Set(SpanRef<BufferAssignment> buffers)

View file

@ -2,7 +2,7 @@
{
struct SetUserClipDistanceCommand : IGALCommand, IGALCommand<SetUserClipDistanceCommand>
{
public CommandType CommandType => CommandType.SetUserClipDistance;
public readonly CommandType CommandType => CommandType.SetUserClipDistance;
private int _index;
private bool _enableClip;

View file

@ -5,7 +5,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetVertexAttribsCommand : IGALCommand, IGALCommand<SetVertexAttribsCommand>
{
public CommandType CommandType => CommandType.SetVertexAttribs;
public readonly CommandType CommandType => CommandType.SetVertexAttribs;
private SpanRef<VertexAttribDescriptor> _vertexAttribs;
public void Set(SpanRef<VertexAttribDescriptor> vertexAttribs)

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