mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-23 03:25:46 +00:00
Do not try to create a texture pool if shader does not use textures (#7379)
This commit is contained in:
parent
5dbba07e33
commit
7d158acc3b
1 changed files with 1 additions and 1 deletions
|
@ -743,7 +743,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
constantBufferUsePerStageMask &= ~(1 << index);
|
constantBufferUsePerStageMask &= ~(1 << index);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (checkTextures)
|
if (checkTextures && _allTextures.Length > 0)
|
||||||
{
|
{
|
||||||
TexturePool pool = channel.TextureManager.GetTexturePool(poolState.TexturePoolGpuVa, poolState.TexturePoolMaximumId);
|
TexturePool pool = channel.TextureManager.GetTexturePool(poolState.TexturePoolGpuVa, poolState.TexturePoolMaximumId);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue