mirror of
https://github.com/GreemDev/Ryujinx.git
synced 2024-12-22 21:35:48 +00:00
Add Support for Post Processing Effects (#3616)
* Add Post Processing Effects * fix events and shader issues * fix gtk upscale slider value * fix bgra games * don't swap swizzle if already swapped * restore opengl texture state after effects run * addressed review * use single pipeline for smaa and fsr * call finish on all pipelines * addressed review * attempt fix file case * attempt fixing file case * fix filter level tick frequency * adjust filter slider margins * replace fxaa shaders with original shader * addressed review
This commit is contained in:
parent
5d85468302
commit
80b4972139
60 changed files with 21954 additions and 26 deletions
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@ -171,6 +171,11 @@ namespace Ryujinx.Ava
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ConfigurationState.Instance.Graphics.AspectRatio.Event += UpdateAspectRatioState;
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ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState;
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ConfigurationState.Instance.System.AudioVolume.Event += UpdateAudioVolumeState;
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ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState;
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ConfigurationState.Instance.System.AudioVolume.Event += UpdateAudioVolumeState;
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ConfigurationState.Instance.Graphics.AntiAliasing.Event += UpdateAntiAliasing;
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ConfigurationState.Instance.Graphics.ScalingFilter.Event += UpdateScalingFilter;
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ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event += UpdateScalingFilterLevel;
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_gpuCancellationTokenSource = new CancellationTokenSource();
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}
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@ -193,6 +198,17 @@ namespace Ryujinx.Ava
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}
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}
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}
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private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
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{
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_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
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_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
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}
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private void UpdateScalingFilter(object sender, ReactiveEventArgs<Ryujinx.Common.Configuration.ScalingFilter> e)
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{
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_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
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_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
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}
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private void ShowCursor()
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{
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@ -345,6 +361,11 @@ namespace Ryujinx.Ava
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}
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}
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private void UpdateAntiAliasing(object sender, ReactiveEventArgs<Ryujinx.Common.Configuration.AntiAliasing> e)
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{
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_renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)e.NewValue);
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}
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private void UpdateDockedModeState(object sender, ReactiveEventArgs<bool> e)
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{
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Device?.System.ChangeDockedModeState(e.NewValue);
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@ -411,6 +432,9 @@ namespace Ryujinx.Ava
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ConfigurationState.Instance.Graphics.AspectRatio.Event -= UpdateAspectRatioState;
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ConfigurationState.Instance.System.EnableDockedMode.Event -= UpdateDockedModeState;
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ConfigurationState.Instance.System.AudioVolume.Event -= UpdateAudioVolumeState;
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ConfigurationState.Instance.Graphics.ScalingFilter.Event -= UpdateScalingFilter;
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ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel;
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ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAntiAliasing;
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_topLevel.PointerMoved -= TopLevel_PointerMoved;
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@ -788,6 +812,10 @@ namespace Ryujinx.Ava
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Device.Gpu.Renderer.Initialize(_glLogLevel);
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_renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)ConfigurationState.Instance.Graphics.AntiAliasing.Value);
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_renderer?.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
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_renderer?.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
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Width = (int)_rendererHost.Bounds.Width;
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Height = (int)_rendererHost.Bounds.Height;
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@ -626,6 +626,16 @@
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"Recover": "Recover",
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"UserProfilesRecoverHeading" : "Saves were found for the following accounts",
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"UserProfilesRecoverEmptyList": "No profiles to recover",
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"GraphicsAATooltip": "Applies anti-aliasing to the game render",
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"GraphicsAALabel": "Anti-Aliasing:",
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"GraphicsScalingFilterLabel": "Scaling Filter:",
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"GraphicsScalingFilterTooltip": "Enables Framebuffer Scaling",
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"GraphicsScalingFilterLevelLabel": "Level",
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"GraphicsScalingFilterLevelTooltip": "Set Scaling Filter Level",
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"SmaaLow": "SMAA Low",
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"SmaaMedium": "SMAA Medium",
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"SmaaHigh": "SMAA High",
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"SmaaUltra": "SMAA Ultra",
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"UserEditorTitle" : "Edit User",
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"UserEditorTitleCreate" : "Create User"
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}
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@ -45,6 +45,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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private KeyboardHotkeys _keyboardHotkeys;
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private int _graphicsBackendIndex;
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private string _customThemePath;
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private int _scalingFilter;
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private int _scalingFilterLevel;
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public event Action CloseWindow;
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public event Action SaveSettingsEvent;
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@ -153,6 +155,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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public bool IsSDL2Enabled { get; set; }
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public bool EnableCustomTheme { get; set; }
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public bool IsCustomResolutionScaleActive => _resolutionScale == 4;
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public bool IsScalingFilterActive => _scalingFilter == (int)Ryujinx.Common.Configuration.ScalingFilter.Fsr;
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public bool IsVulkanSelected => GraphicsBackendIndex == 0;
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public bool UseHypervisor { get; set; }
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@ -179,6 +183,18 @@ namespace Ryujinx.Ava.UI.ViewModels
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public int AudioBackend { get; set; }
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public int MaxAnisotropy { get; set; }
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public int AspectRatio { get; set; }
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public int AntiAliasingEffect { get; set; }
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public string ScalingFilterLevelText => ScalingFilterLevel.ToString("0");
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public int ScalingFilterLevel
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{
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get => _scalingFilterLevel;
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set
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{
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_scalingFilterLevel = value;
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OnPropertyChanged();
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OnPropertyChanged(nameof(ScalingFilterLevelText));
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}
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}
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public int OpenglDebugLevel { get; set; }
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public int MemoryMode { get; set; }
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public int BaseStyleIndex { get; set; }
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@ -192,6 +208,16 @@ namespace Ryujinx.Ava.UI.ViewModels
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OnPropertyChanged(nameof(IsVulkanSelected));
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}
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}
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public int ScalingFilter
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{
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get => _scalingFilter;
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set
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{
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_scalingFilter = value;
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OnPropertyChanged();
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OnPropertyChanged(nameof(IsScalingFilterActive));
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}
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}
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public int PreferredGpuIndex { get; set; }
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@ -365,6 +391,9 @@ namespace Ryujinx.Ava.UI.ViewModels
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AspectRatio = (int)config.Graphics.AspectRatio.Value;
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GraphicsBackendMultithreadingIndex = (int)config.Graphics.BackendThreading.Value;
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ShaderDumpPath = config.Graphics.ShadersDumpPath;
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AntiAliasingEffect = (int)config.Graphics.AntiAliasing.Value;
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ScalingFilter = (int)config.Graphics.ScalingFilter.Value;
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ScalingFilterLevel = config.Graphics.ScalingFilterLevel.Value;
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// Audio
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AudioBackend = (int)config.System.AudioBackend.Value;
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@ -447,6 +476,9 @@ namespace Ryujinx.Ava.UI.ViewModels
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config.Graphics.ResScaleCustom.Value = CustomResolutionScale;
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config.Graphics.MaxAnisotropy.Value = MaxAnisotropy == 0 ? -1 : MathF.Pow(2, MaxAnisotropy);
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config.Graphics.AspectRatio.Value = (AspectRatio)AspectRatio;
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config.Graphics.AntiAliasing.Value = (AntiAliasing)AntiAliasingEffect;
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config.Graphics.ScalingFilter.Value = (ScalingFilter)ScalingFilter;
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config.Graphics.ScalingFilterLevel.Value = ScalingFilterLevel;
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if (ConfigurationState.Instance.Graphics.BackendThreading != (BackendThreading)GraphicsBackendMultithreadingIndex)
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{
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@ -7,6 +7,7 @@
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xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
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xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
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xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
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Design.Width="1000"
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mc:Ignorable="d"
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x:CompileBindings="True"
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x:DataType="viewModels:SettingsViewModel">
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@ -111,6 +112,83 @@
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Minimum="0.1"
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Value="{Binding CustomResolutionScale}" />
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</StackPanel>
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<StackPanel
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HorizontalAlignment="Stretch"
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Orientation="Vertical"
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Spacing="10">
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<StackPanel Orientation="Horizontal">
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<TextBlock VerticalAlignment="Center"
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ToolTip.Tip="{locale:Locale GraphicsAATooltip}"
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Text="{locale:Locale GraphicsAALabel}"
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Width="250" />
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<ComboBox Width="350"
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HorizontalContentAlignment="Left"
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ToolTip.Tip="{locale:Locale GraphicsAATooltip}"
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SelectedIndex="{Binding AntiAliasingEffect}">
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<ComboBoxItem>
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<TextBlock Text="{locale:Locale SettingsTabLoggingGraphicsBackendLogLevelNone}" />
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</ComboBoxItem>
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<ComboBoxItem>
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<TextBlock Text="FXAA" />
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</ComboBoxItem>
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<ComboBoxItem>
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<TextBlock Text="{locale:Locale SmaaLow}" />
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</ComboBoxItem>
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<ComboBoxItem>
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<TextBlock Text="{locale:Locale SmaaMedium}" />
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</ComboBoxItem>
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<ComboBoxItem>
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<TextBlock Text="{locale:Locale SmaaHigh}" />
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</ComboBoxItem>
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<ComboBoxItem>
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<TextBlock Text="{locale:Locale SmaaUltra}" />
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</ComboBoxItem>
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</ComboBox>
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</StackPanel>
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</StackPanel>
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<StackPanel
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HorizontalAlignment="Stretch"
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Orientation="Vertical"
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Spacing="10">
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<StackPanel Orientation="Horizontal">
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<TextBlock VerticalAlignment="Center"
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ToolTip.Tip="{locale:Locale GraphicsScalingFilterTooltip}"
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Text="{locale:Locale GraphicsScalingFilterLabel}"
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Width="250" />
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<ComboBox Width="350"
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HorizontalContentAlignment="Left"
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ToolTip.Tip="{locale:Locale GraphicsScalingFilterTooltip}"
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SelectedIndex="{Binding ScalingFilter}">
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<ComboBoxItem>
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<TextBlock Text="Bilinear" />
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</ComboBoxItem>
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<ComboBoxItem>
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<TextBlock Text="Nearest" />
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</ComboBoxItem>
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<ComboBoxItem>
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<TextBlock Text="FSR" />
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</ComboBoxItem>
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</ComboBox>
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<Slider Value="{Binding ScalingFilterLevel}"
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ToolTip.Tip="{locale:Locale GraphicsScalingFilterLevelTooltip}"
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MinWidth="150"
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Margin="10,-3,0,0"
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Height="32"
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Padding="0,-5"
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IsVisible="{Binding IsScalingFilterActive}"
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TickFrequency="1"
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IsSnapToTickEnabled="True"
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LargeChange="10"
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SmallChange="1"
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VerticalAlignment="Center"
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Minimum="0"
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Maximum="100" />
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<TextBlock Margin="5,0"
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Width="40"
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IsVisible="{Binding IsScalingFilterActive}"
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Text="{Binding ScalingFilterLevelText}"/>
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</StackPanel>
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</StackPanel>
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<StackPanel Orientation="Horizontal">
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<TextBlock VerticalAlignment="Center"
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ToolTip.Tip="{locale:Locale AnisotropyTooltip}"
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12
Ryujinx.Common/Configuration/AntiAliasing.cs
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12
Ryujinx.Common/Configuration/AntiAliasing.cs
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@ -0,0 +1,12 @@
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namespace Ryujinx.Common.Configuration
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{
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public enum AntiAliasing
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{
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None,
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Fxaa,
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SmaaLow,
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SmaaMedium,
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SmaaHigh,
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SmaaUltra
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}
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}
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9
Ryujinx.Common/Configuration/ScalingFilter.cs
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9
Ryujinx.Common/Configuration/ScalingFilter.cs
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@ -0,0 +1,9 @@
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namespace Ryujinx.Common.Configuration
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{
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public enum ScalingFilter
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{
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Bilinear,
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Nearest,
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Fsr
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}
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}
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12
Ryujinx.Graphics.GAL/AntiAliasing.cs
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12
Ryujinx.Graphics.GAL/AntiAliasing.cs
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@ -0,0 +1,12 @@
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namespace Ryujinx.Graphics.GAL
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{
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public enum AntiAliasing
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{
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None,
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Fxaa,
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SmaaLow,
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SmaaMedium,
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SmaaHigh,
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SmaaUltra
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}
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}
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@ -9,5 +9,9 @@ namespace Ryujinx.Graphics.GAL
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void SetSize(int width, int height);
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void ChangeVSyncMode(bool vsyncEnabled);
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void SetAntiAliasing(AntiAliasing antialiasing);
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void SetScalingFilter(ScalingFilter type);
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void SetScalingFilterLevel(float level);
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}
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}
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@ -32,5 +32,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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}
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public void ChangeVSyncMode(bool vsyncEnabled) { }
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public void SetAntiAliasing(AntiAliasing effect) { }
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public void SetScalingFilter(ScalingFilter type) { }
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public void SetScalingFilterLevel(float level) { }
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}
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}
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9
Ryujinx.Graphics.GAL/UpscaleType.cs
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9
Ryujinx.Graphics.GAL/UpscaleType.cs
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@ -0,0 +1,9 @@
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namespace Ryujinx.Graphics.GAL
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{
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public enum ScalingFilter
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{
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Bilinear,
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Nearest,
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Fsr
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}
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}
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177
Ryujinx.Graphics.OpenGL/Effects/FsrScalingFilter.cs
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177
Ryujinx.Graphics.OpenGL/Effects/FsrScalingFilter.cs
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@ -0,0 +1,177 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Common;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.OpenGL.Image;
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using System;
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using static Ryujinx.Graphics.OpenGL.Effects.ShaderHelper;
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namespace Ryujinx.Graphics.OpenGL.Effects
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{
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internal class FsrScalingFilter : IScalingFilter
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{
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private readonly OpenGLRenderer _renderer;
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private int _inputUniform;
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private int _outputUniform;
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private int _sharpeningUniform;
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private int _srcX0Uniform;
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private int _srcX1Uniform;
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private int _srcY0Uniform;
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private int _scalingShaderProgram;
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private int _sharpeningShaderProgram;
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private float _scale = 1;
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private int _srcY1Uniform;
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private int _dstX0Uniform;
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private int _dstX1Uniform;
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private int _dstY0Uniform;
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private int _dstY1Uniform;
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private int _scaleXUniform;
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private int _scaleYUniform;
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private TextureStorage _intermediaryTexture;
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public float Level
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{
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get => _scale;
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set
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{
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_scale = MathF.Max(0.01f, value);
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}
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}
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public FsrScalingFilter(OpenGLRenderer renderer, IPostProcessingEffect filter)
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{
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Initialize();
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_renderer = renderer;
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}
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public void Dispose()
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{
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if (_scalingShaderProgram != 0)
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{
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GL.DeleteProgram(_scalingShaderProgram);
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GL.DeleteProgram(_sharpeningShaderProgram);
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}
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_intermediaryTexture?.Dispose();
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}
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private void Initialize()
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{
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var scalingShader = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_scaling.glsl");
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var sharpeningShader = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_sharpening.glsl");
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var fsrA = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/ffx_a.h");
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var fsr1 = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/ffx_fsr1.h");
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scalingShader = scalingShader.Replace("#include \"ffx_a.h\"", fsrA);
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scalingShader = scalingShader.Replace("#include \"ffx_fsr1.h\"", fsr1);
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sharpeningShader = sharpeningShader.Replace("#include \"ffx_a.h\"", fsrA);
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sharpeningShader = sharpeningShader.Replace("#include \"ffx_fsr1.h\"", fsr1);
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_scalingShaderProgram = CompileProgram(scalingShader, ShaderType.ComputeShader);
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_sharpeningShaderProgram = CompileProgram(sharpeningShader, ShaderType.ComputeShader);
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||||
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_inputUniform = GL.GetUniformLocation(_scalingShaderProgram, "Source");
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_outputUniform = GL.GetUniformLocation(_scalingShaderProgram, "imgOutput");
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_sharpeningUniform = GL.GetUniformLocation(_sharpeningShaderProgram, "sharpening");
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||||
_srcX0Uniform = GL.GetUniformLocation(_scalingShaderProgram, "srcX0");
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||||
_srcX1Uniform = GL.GetUniformLocation(_scalingShaderProgram, "srcX1");
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_srcY0Uniform = GL.GetUniformLocation(_scalingShaderProgram, "srcY0");
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_srcY1Uniform = GL.GetUniformLocation(_scalingShaderProgram, "srcY1");
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_dstX0Uniform = GL.GetUniformLocation(_scalingShaderProgram, "dstX0");
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||||
_dstX1Uniform = GL.GetUniformLocation(_scalingShaderProgram, "dstX1");
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_dstY0Uniform = GL.GetUniformLocation(_scalingShaderProgram, "dstY0");
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_dstY1Uniform = GL.GetUniformLocation(_scalingShaderProgram, "dstY1");
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_scaleXUniform = GL.GetUniformLocation(_scalingShaderProgram, "scaleX");
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_scaleYUniform = GL.GetUniformLocation(_scalingShaderProgram, "scaleY");
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}
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||||
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||||
public void Run(
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TextureView view,
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TextureView destinationTexture,
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int width,
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||||
int height,
|
||||
Extents2D source,
|
||||
Extents2D destination)
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||||
{
|
||||
if (_intermediaryTexture == null || _intermediaryTexture.Info.Width != width || _intermediaryTexture.Info.Height != height)
|
||||
{
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||||
_intermediaryTexture?.Dispose();
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||||
var originalInfo = view.Info;
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||||
var info = new TextureCreateInfo(width,
|
||||
height,
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||||
originalInfo.Depth,
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||||
originalInfo.Levels,
|
||||
originalInfo.Samples,
|
||||
originalInfo.BlockWidth,
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||||
originalInfo.BlockHeight,
|
||||
originalInfo.BytesPerPixel,
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||||
originalInfo.Format,
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originalInfo.DepthStencilMode,
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||||
originalInfo.Target,
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||||
originalInfo.SwizzleR,
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originalInfo.SwizzleG,
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originalInfo.SwizzleB,
|
||||
originalInfo.SwizzleA);
|
||||
|
||||
_intermediaryTexture = new TextureStorage(_renderer, info, view.ScaleFactor);
|
||||
_intermediaryTexture.CreateDefaultView();
|
||||
}
|
||||
|
||||
var textureView = _intermediaryTexture.CreateView(_intermediaryTexture.Info, 0, 0) as TextureView;
|
||||
|
||||
int previousProgram = GL.GetInteger(GetPName.CurrentProgram);
|
||||
int previousUnit = GL.GetInteger(GetPName.ActiveTexture);
|
||||
GL.ActiveTexture(TextureUnit.Texture0);
|
||||
int previousTextureBinding = GL.GetInteger(GetPName.TextureBinding2D);
|
||||
|
||||
GL.BindImageTexture(0, textureView.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
|
||||
|
||||
int threadGroupWorkRegionDim = 16;
|
||||
int dispatchX = (width + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
||||
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
||||
|
||||
// Scaling pass
|
||||
float srcWidth = Math.Abs(source.X2 - source.X1);
|
||||
float srcHeight = Math.Abs(source.Y2 - source.Y1);
|
||||
float scaleX = srcWidth / view.Width;
|
||||
float scaleY = srcHeight / view.Height;
|
||||
GL.UseProgram(_scalingShaderProgram);
|
||||
view.Bind(0);
|
||||
GL.Uniform1(_inputUniform, 0);
|
||||
GL.Uniform1(_outputUniform, 0);
|
||||
GL.Uniform1(_srcX0Uniform, (float)source.X1);
|
||||
GL.Uniform1(_srcX1Uniform, (float)source.X2);
|
||||
GL.Uniform1(_srcY0Uniform, (float)source.Y1);
|
||||
GL.Uniform1(_srcY1Uniform, (float)source.Y2);
|
||||
GL.Uniform1(_dstX0Uniform, (float)destination.X1);
|
||||
GL.Uniform1(_dstX1Uniform, (float)destination.X2);
|
||||
GL.Uniform1(_dstY0Uniform, (float)destination.Y1);
|
||||
GL.Uniform1(_dstY1Uniform, (float)destination.Y2);
|
||||
GL.Uniform1(_scaleXUniform, scaleX);
|
||||
GL.Uniform1(_scaleYUniform, scaleY);
|
||||
GL.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
|
||||
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
|
||||
|
||||
// Sharpening Pass
|
||||
GL.UseProgram(_sharpeningShaderProgram);
|
||||
GL.BindImageTexture(0, destinationTexture.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
|
||||
textureView.Bind(0);
|
||||
GL.Uniform1(_inputUniform, 0);
|
||||
GL.Uniform1(_outputUniform, 0);
|
||||
GL.Uniform1(_sharpeningUniform, 1.5f - (Level * 0.01f * 1.5f));
|
||||
GL.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
|
||||
GL.UseProgram(previousProgram);
|
||||
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
|
||||
|
||||
(_renderer.Pipeline as Pipeline).RestoreImages1And2();
|
||||
|
||||
GL.ActiveTexture(TextureUnit.Texture0);
|
||||
GL.BindTexture(TextureTarget.Texture2D, previousTextureBinding);
|
||||
|
||||
GL.ActiveTexture((TextureUnit)previousUnit);
|
||||
}
|
||||
}
|
||||
}
|
81
Ryujinx.Graphics.OpenGL/Effects/FxaaPostProcessingEffect.cs
Normal file
81
Ryujinx.Graphics.OpenGL/Effects/FxaaPostProcessingEffect.cs
Normal file
|
@ -0,0 +1,81 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.OpenGL.Image;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Effects
|
||||
{
|
||||
internal class FxaaPostProcessingEffect : IPostProcessingEffect
|
||||
{
|
||||
private readonly OpenGLRenderer _renderer;
|
||||
private int _resolutionUniform;
|
||||
private int _inputUniform;
|
||||
private int _outputUniform;
|
||||
private int _shaderProgram;
|
||||
private TextureStorage _textureStorage;
|
||||
|
||||
public FxaaPostProcessingEffect(OpenGLRenderer renderer)
|
||||
{
|
||||
Initialize();
|
||||
|
||||
_renderer = renderer;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_shaderProgram != 0)
|
||||
{
|
||||
GL.DeleteProgram(_shaderProgram);
|
||||
_textureStorage?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
_shaderProgram = ShaderHelper.CompileProgram(EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/fxaa.glsl"), ShaderType.ComputeShader);
|
||||
|
||||
_resolutionUniform = GL.GetUniformLocation(_shaderProgram, "invResolution");
|
||||
_inputUniform = GL.GetUniformLocation(_shaderProgram, "inputTexture");
|
||||
_outputUniform = GL.GetUniformLocation(_shaderProgram, "imgOutput");
|
||||
}
|
||||
|
||||
public TextureView Run(TextureView view, int width, int height)
|
||||
{
|
||||
if (_textureStorage == null || _textureStorage.Info.Width != view.Width || _textureStorage.Info.Height != view.Height)
|
||||
{
|
||||
_textureStorage?.Dispose();
|
||||
_textureStorage = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
|
||||
_textureStorage.CreateDefaultView();
|
||||
}
|
||||
|
||||
var textureView = _textureStorage.CreateView(view.Info, 0, 0) as TextureView;
|
||||
|
||||
int previousProgram = GL.GetInteger(GetPName.CurrentProgram);
|
||||
int previousUnit = GL.GetInteger(GetPName.ActiveTexture);
|
||||
GL.ActiveTexture(TextureUnit.Texture0);
|
||||
int previousTextureBinding = GL.GetInteger(GetPName.TextureBinding2D);
|
||||
|
||||
GL.BindImageTexture(0, textureView.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
|
||||
GL.UseProgram(_shaderProgram);
|
||||
|
||||
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
|
||||
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
|
||||
|
||||
view.Bind(0);
|
||||
GL.Uniform1(_inputUniform, 0);
|
||||
GL.Uniform1(_outputUniform, 0);
|
||||
GL.Uniform2(_resolutionUniform, (float)view.Width, (float)view.Height);
|
||||
GL.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
GL.UseProgram(previousProgram);
|
||||
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
|
||||
|
||||
(_renderer.Pipeline as Pipeline).RestoreImages1And2();
|
||||
|
||||
GL.ActiveTexture(TextureUnit.Texture0);
|
||||
GL.BindTexture(TextureTarget.Texture2D, previousTextureBinding);
|
||||
|
||||
GL.ActiveTexture((TextureUnit)previousUnit);
|
||||
|
||||
return textureView;
|
||||
}
|
||||
}
|
||||
}
|
11
Ryujinx.Graphics.OpenGL/Effects/IPostProcessingEffect.cs
Normal file
11
Ryujinx.Graphics.OpenGL/Effects/IPostProcessingEffect.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
using Ryujinx.Graphics.OpenGL.Image;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Effects
|
||||
{
|
||||
internal interface IPostProcessingEffect : IDisposable
|
||||
{
|
||||
const int LocalGroupSize = 64;
|
||||
TextureView Run(TextureView view, int width, int height);
|
||||
}
|
||||
}
|
18
Ryujinx.Graphics.OpenGL/Effects/IScalingFilter.cs
Normal file
18
Ryujinx.Graphics.OpenGL/Effects/IScalingFilter.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL.Image;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Effects
|
||||
{
|
||||
internal interface IScalingFilter : IDisposable
|
||||
{
|
||||
float Level { get; set; }
|
||||
void Run(
|
||||
TextureView view,
|
||||
TextureView destinationTexture,
|
||||
int width,
|
||||
int height,
|
||||
Extents2D source,
|
||||
Extents2D destination);
|
||||
}
|
||||
}
|
40
Ryujinx.Graphics.OpenGL/Effects/ShaderHelper.cs
Normal file
40
Ryujinx.Graphics.OpenGL/Effects/ShaderHelper.cs
Normal file
|
@ -0,0 +1,40 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Effects
|
||||
{
|
||||
internal static class ShaderHelper
|
||||
{
|
||||
public static int CompileProgram(string shaderCode, ShaderType shaderType)
|
||||
{
|
||||
var shader = GL.CreateShader(shaderType);
|
||||
GL.ShaderSource(shader, shaderCode);
|
||||
GL.CompileShader(shader);
|
||||
|
||||
var program = GL.CreateProgram();
|
||||
GL.AttachShader(program, shader);
|
||||
GL.LinkProgram(program);
|
||||
|
||||
GL.DetachShader(program, shader);
|
||||
GL.DeleteShader(shader);
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
public static int CompileProgram(string[] shaders, ShaderType shaderType)
|
||||
{
|
||||
var shader = GL.CreateShader(shaderType);
|
||||
GL.ShaderSource(shader, shaders.Length, shaders, (int[])null);
|
||||
GL.CompileShader(shader);
|
||||
|
||||
var program = GL.CreateProgram();
|
||||
GL.AttachShader(program, shader);
|
||||
GL.LinkProgram(program);
|
||||
|
||||
GL.DetachShader(program, shader);
|
||||
GL.DeleteShader(shader);
|
||||
|
||||
return program;
|
||||
}
|
||||
}
|
||||
}
|
2656
Ryujinx.Graphics.OpenGL/Effects/Shaders/ffx_a.h
Normal file
2656
Ryujinx.Graphics.OpenGL/Effects/Shaders/ffx_a.h
Normal file
File diff suppressed because it is too large
Load diff
1199
Ryujinx.Graphics.OpenGL/Effects/Shaders/ffx_fsr1.h
Normal file
1199
Ryujinx.Graphics.OpenGL/Effects/Shaders/ffx_fsr1.h
Normal file
File diff suppressed because it is too large
Load diff
88
Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_scaling.glsl
Normal file
88
Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_scaling.glsl
Normal file
|
@ -0,0 +1,88 @@
|
|||
#version 430 core
|
||||
precision mediump float;
|
||||
layout (local_size_x = 64) in;
|
||||
layout(rgba8, binding = 0, location=0) uniform image2D imgOutput;
|
||||
layout( location=1 ) uniform sampler2D Source;
|
||||
layout( location=2 ) uniform float srcX0;
|
||||
layout( location=3 ) uniform float srcX1;
|
||||
layout( location=4 ) uniform float srcY0;
|
||||
layout( location=5 ) uniform float srcY1;
|
||||
layout( location=6 ) uniform float dstX0;
|
||||
layout( location=7 ) uniform float dstX1;
|
||||
layout( location=8 ) uniform float dstY0;
|
||||
layout( location=9 ) uniform float dstY1;
|
||||
layout( location=10 ) uniform float scaleX;
|
||||
layout( location=11 ) uniform float scaleY;
|
||||
|
||||
#define A_GPU 1
|
||||
#define A_GLSL 1
|
||||
#include "ffx_a.h"
|
||||
|
||||
#define FSR_EASU_F 1
|
||||
AU4 con0, con1, con2, con3;
|
||||
float srcW, srcH, dstW, dstH;
|
||||
vec2 bLeft, tRight;
|
||||
|
||||
AF2 translate(AF2 pos) {
|
||||
return AF2(pos.x * scaleX, pos.y * scaleY);
|
||||
}
|
||||
|
||||
void setBounds(vec2 bottomLeft, vec2 topRight) {
|
||||
bLeft = bottomLeft;
|
||||
tRight = topRight;
|
||||
}
|
||||
|
||||
AF2 translateDest(AF2 pos) {
|
||||
AF2 translatedPos = AF2(pos.x, pos.y);
|
||||
translatedPos.x = dstX1 < dstX0 ? dstX1 - translatedPos.x : translatedPos.x;
|
||||
translatedPos.y = dstY0 > dstY1 ? dstY0 + dstY1 - translatedPos.y - 1: translatedPos.y;
|
||||
return translatedPos;
|
||||
}
|
||||
|
||||
AF4 FsrEasuRF(AF2 p) { AF4 res = textureGather(Source, translate(p), 0); return res; }
|
||||
AF4 FsrEasuGF(AF2 p) { AF4 res = textureGather(Source, translate(p), 1); return res; }
|
||||
AF4 FsrEasuBF(AF2 p) { AF4 res = textureGather(Source, translate(p), 2); return res; }
|
||||
|
||||
#include "ffx_fsr1.h"
|
||||
|
||||
float insideBox(vec2 v) {
|
||||
vec2 s = step(bLeft, v) - step(tRight, v);
|
||||
return s.x * s.y;
|
||||
}
|
||||
|
||||
void CurrFilter(AU2 pos)
|
||||
{
|
||||
if((insideBox(vec2(pos.x, pos.y))) == 0) {
|
||||
imageStore(imgOutput, ASU2(pos.x, pos.y), AF4(0,0,0,1));
|
||||
return;
|
||||
}
|
||||
AF3 c;
|
||||
FsrEasuF(c, AU2(pos.x - bLeft.x, pos.y - bLeft.y), con0, con1, con2, con3);
|
||||
imageStore(imgOutput, ASU2(translateDest(pos)), AF4(c, 1));
|
||||
}
|
||||
|
||||
void main() {
|
||||
srcW = abs(srcX1 - srcX0);
|
||||
srcH = abs(srcY1 - srcY0);
|
||||
dstW = abs(dstX1 - dstX0);
|
||||
dstH = abs(dstY1 - dstY0);
|
||||
|
||||
AU2 gxy = ARmp8x8(gl_LocalInvocationID.x) + AU2(gl_WorkGroupID.x << 4u, gl_WorkGroupID.y << 4u);
|
||||
|
||||
setBounds(vec2(dstX0 < dstX1 ? dstX0 : dstX1, dstY0 < dstY1 ? dstY0 : dstY1),
|
||||
vec2(dstX1 > dstX0 ? dstX1 : dstX0, dstY1 > dstY0 ? dstY1 : dstY0));
|
||||
|
||||
// Upscaling
|
||||
FsrEasuCon(con0, con1, con2, con3,
|
||||
srcW, srcH, // Viewport size (top left aligned) in the input image which is to be scaled.
|
||||
srcW, srcH, // The size of the input image.
|
||||
dstW, dstH); // The output resolution.
|
||||
|
||||
CurrFilter(gxy);
|
||||
gxy.x += 8u;
|
||||
CurrFilter(gxy);
|
||||
gxy.y += 8u;
|
||||
CurrFilter(gxy);
|
||||
gxy.x -= 8u;
|
||||
CurrFilter(gxy);
|
||||
}
|
37
Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_sharpening.glsl
Normal file
37
Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_sharpening.glsl
Normal file
|
@ -0,0 +1,37 @@
|
|||
#version 430 core
|
||||
precision mediump float;
|
||||
layout (local_size_x = 64) in;
|
||||
layout(rgba8, binding = 0, location=0) uniform image2D imgOutput;
|
||||
layout( location=1 ) uniform sampler2D source;
|
||||
layout( location=2 ) uniform float sharpening;
|
||||
|
||||
#define A_GPU 1
|
||||
#define A_GLSL 1
|
||||
#include "ffx_a.h"
|
||||
|
||||
#define FSR_RCAS_F 1
|
||||
AU4 con0;
|
||||
|
||||
AF4 FsrRcasLoadF(ASU2 p) { return AF4(texelFetch(source, p, 0)); }
|
||||
void FsrRcasInputF(inout AF1 r, inout AF1 g, inout AF1 b) {}
|
||||
|
||||
#include "ffx_fsr1.h"
|
||||
|
||||
void CurrFilter(AU2 pos)
|
||||
{
|
||||
AF3 c;
|
||||
FsrRcasF(c.r, c.g, c.b, pos, con0);
|
||||
imageStore(imgOutput, ASU2(pos), AF4(c, 1));
|
||||
}
|
||||
|
||||
void main() {
|
||||
FsrRcasCon(con0, sharpening);
|
||||
AU2 gxy = ARmp8x8(gl_LocalInvocationID.x) + AU2(gl_WorkGroupID.x << 4u, gl_WorkGroupID.y << 4u);
|
||||
CurrFilter(gxy);
|
||||
gxy.x += 8u;
|
||||
CurrFilter(gxy);
|
||||
gxy.y += 8u;
|
||||
CurrFilter(gxy);
|
||||
gxy.x -= 8u;
|
||||
CurrFilter(gxy);
|
||||
}
|
1174
Ryujinx.Graphics.OpenGL/Effects/Shaders/fxaa.glsl
Normal file
1174
Ryujinx.Graphics.OpenGL/Effects/Shaders/fxaa.glsl
Normal file
File diff suppressed because it is too large
Load diff
1361
Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa.hlsl
Normal file
1361
Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa.hlsl
Normal file
File diff suppressed because it is too large
Load diff
26
Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_blend.glsl
Normal file
26
Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_blend.glsl
Normal file
|
@ -0,0 +1,26 @@
|
|||
layout(rgba8, binding = 0) uniform image2D imgOutput;
|
||||
|
||||
uniform sampler2D inputTexture;
|
||||
layout( location=0 ) uniform vec2 invResolution;
|
||||
uniform sampler2D samplerArea;
|
||||
uniform sampler2D samplerSearch;
|
||||
|
||||
void main() {
|
||||
ivec2 loc = ivec2(gl_GlobalInvocationID.x * 4, gl_GlobalInvocationID.y * 4);
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
for(int j = 0; j < 4; j++)
|
||||
{
|
||||
ivec2 texelCoord = ivec2(loc.x + i, loc.y + j);
|
||||
vec2 coord = (texelCoord + vec2(0.5)) / invResolution;
|
||||
vec2 pixCoord;
|
||||
vec4 offset[3];
|
||||
|
||||
SMAABlendingWeightCalculationVS(coord, pixCoord, offset);
|
||||
|
||||
vec4 oColor = SMAABlendingWeightCalculationPS(coord, pixCoord, offset, inputTexture, samplerArea, samplerSearch, ivec4(0));
|
||||
|
||||
imageStore(imgOutput, texelCoord, oColor);
|
||||
}
|
||||
}
|
||||
}
|
24
Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_edge.glsl
Normal file
24
Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_edge.glsl
Normal file
|
@ -0,0 +1,24 @@
|
|||
layout(rgba8, binding = 0) uniform image2D imgOutput;
|
||||
|
||||
uniform sampler2D inputTexture;
|
||||
layout( location=0 ) uniform vec2 invResolution;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 loc = ivec2(gl_GlobalInvocationID.x * 4, gl_GlobalInvocationID.y * 4);
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
for(int j = 0; j < 4; j++)
|
||||
{
|
||||
ivec2 texelCoord = ivec2(loc.x + i, loc.y + j);
|
||||
vec2 coord = (texelCoord + vec2(0.5)) / invResolution;
|
||||
vec4 offset[3];
|
||||
SMAAEdgeDetectionVS(coord, offset);
|
||||
vec2 oColor = SMAAColorEdgeDetectionPS(coord, offset, inputTexture);
|
||||
if (oColor != float2(-2.0, -2.0))
|
||||
{
|
||||
imageStore(imgOutput, texelCoord, vec4(oColor, 0.0, 1.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
26
Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_neighbour.glsl
Normal file
26
Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_neighbour.glsl
Normal file
|
@ -0,0 +1,26 @@
|
|||
layout(rgba8, binding = 0) uniform image2D imgOutput;
|
||||
|
||||
uniform sampler2D inputTexture;
|
||||
layout( location=0 ) uniform vec2 invResolution;
|
||||
uniform sampler2D samplerBlend;
|
||||
|
||||
void main() {
|
||||
vec2 loc = ivec2(gl_GlobalInvocationID.x * 4, gl_GlobalInvocationID.y * 4);
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
for(int j = 0; j < 4; j++)
|
||||
{
|
||||
ivec2 texelCoord = ivec2(loc.x + i, loc.y + j);
|
||||
vec2 coord = (texelCoord + vec2(0.5)) / invResolution;
|
||||
vec2 pixCoord;
|
||||
vec4 offset;
|
||||
|
||||
SMAANeighborhoodBlendingVS(coord, offset);
|
||||
|
||||
vec4 oColor = SMAANeighborhoodBlendingPS(coord, offset, inputTexture, samplerBlend);
|
||||
|
||||
imageStore(imgOutput, texelCoord, oColor);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
261
Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs
Normal file
261
Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs
Normal file
|
@ -0,0 +1,261 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL.Image;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
|
||||
{
|
||||
internal partial class SmaaPostProcessingEffect : IPostProcessingEffect
|
||||
{
|
||||
public const int AreaWidth = 160;
|
||||
public const int AreaHeight = 560;
|
||||
public const int SearchWidth = 64;
|
||||
public const int SearchHeight = 16;
|
||||
|
||||
private readonly OpenGLRenderer _renderer;
|
||||
private TextureStorage _outputTexture;
|
||||
private TextureStorage _searchTexture;
|
||||
private TextureStorage _areaTexture;
|
||||
private int[] _edgeShaderPrograms;
|
||||
private int[] _blendShaderPrograms;
|
||||
private int[] _neighbourShaderPrograms;
|
||||
private TextureStorage _edgeOutputTexture;
|
||||
private TextureStorage _blendOutputTexture;
|
||||
private string[] _qualities;
|
||||
private int _inputUniform;
|
||||
private int _outputUniform;
|
||||
private int _samplerAreaUniform;
|
||||
private int _samplerSearchUniform;
|
||||
private int _samplerBlendUniform;
|
||||
private int _resolutionUniform;
|
||||
private int _quality = 1;
|
||||
|
||||
public int Quality
|
||||
{
|
||||
get => _quality; set
|
||||
{
|
||||
_quality = Math.Clamp(value, 0, _qualities.Length - 1);
|
||||
}
|
||||
}
|
||||
public SmaaPostProcessingEffect(OpenGLRenderer renderer, int quality)
|
||||
{
|
||||
_renderer = renderer;
|
||||
|
||||
_edgeShaderPrograms = Array.Empty<int>();
|
||||
_blendShaderPrograms = Array.Empty<int>();
|
||||
_neighbourShaderPrograms = Array.Empty<int>();
|
||||
|
||||
_qualities = new string[] { "SMAA_PRESET_LOW", "SMAA_PRESET_MEDIUM", "SMAA_PRESET_HIGH", "SMAA_PRESET_ULTRA" };
|
||||
|
||||
Quality = quality;
|
||||
|
||||
Initialize();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_searchTexture?.Dispose();
|
||||
_areaTexture?.Dispose();
|
||||
_outputTexture?.Dispose();
|
||||
_edgeOutputTexture?.Dispose();
|
||||
_blendOutputTexture?.Dispose();
|
||||
|
||||
DeleteShaders();
|
||||
}
|
||||
|
||||
private void DeleteShaders()
|
||||
{
|
||||
for (int i = 0; i < _edgeShaderPrograms.Length; i++)
|
||||
{
|
||||
GL.DeleteProgram(_edgeShaderPrograms[i]);
|
||||
GL.DeleteProgram(_blendShaderPrograms[i]);
|
||||
GL.DeleteProgram(_neighbourShaderPrograms[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe void RecreateShaders(int width, int height)
|
||||
{
|
||||
string baseShader = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa.hlsl");
|
||||
var pixelSizeDefine = $"#define SMAA_RT_METRICS float4(1.0 / {width}.0, 1.0 / {height}.0, {width}, {height}) \n";
|
||||
|
||||
_edgeShaderPrograms = new int[_qualities.Length];
|
||||
_blendShaderPrograms = new int[_qualities.Length];
|
||||
_neighbourShaderPrograms = new int[_qualities.Length];
|
||||
|
||||
for (int i = 0; i < +_edgeShaderPrograms.Length; i++)
|
||||
{
|
||||
var presets = $"#version 430 core \n#define {_qualities[i]} 1 \n{pixelSizeDefine}#define SMAA_GLSL_4 1 \nlayout (local_size_x = 16, local_size_y = 16) in;\n{baseShader}";
|
||||
|
||||
var edgeShaderData = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_edge.glsl");
|
||||
var blendShaderData = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_blend.glsl");
|
||||
var neighbourShaderData = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_neighbour.glsl");
|
||||
|
||||
var shaders = new string[] { presets, edgeShaderData };
|
||||
var edgeProgram = ShaderHelper.CompileProgram(shaders, ShaderType.ComputeShader);
|
||||
|
||||
shaders[1] = blendShaderData;
|
||||
var blendProgram = ShaderHelper.CompileProgram(shaders, ShaderType.ComputeShader);
|
||||
|
||||
shaders[1] = neighbourShaderData;
|
||||
var neighbourProgram = ShaderHelper.CompileProgram(shaders, ShaderType.ComputeShader);
|
||||
|
||||
_edgeShaderPrograms[i] = edgeProgram;
|
||||
_blendShaderPrograms[i] = blendProgram;
|
||||
_neighbourShaderPrograms[i] = neighbourProgram;
|
||||
}
|
||||
|
||||
_inputUniform = GL.GetUniformLocation(_edgeShaderPrograms[0], "inputTexture");
|
||||
_outputUniform = GL.GetUniformLocation(_edgeShaderPrograms[0], "imgOutput");
|
||||
_samplerAreaUniform = GL.GetUniformLocation(_blendShaderPrograms[0], "samplerArea");
|
||||
_samplerSearchUniform = GL.GetUniformLocation(_blendShaderPrograms[0], "samplerSearch");
|
||||
_samplerBlendUniform = GL.GetUniformLocation(_neighbourShaderPrograms[0], "samplerBlend");
|
||||
_resolutionUniform = GL.GetUniformLocation(_edgeShaderPrograms[0], "invResolution");
|
||||
}
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
var areaInfo = new TextureCreateInfo(AreaWidth,
|
||||
AreaHeight,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
Format.R8G8Unorm,
|
||||
DepthStencilMode.Depth,
|
||||
Target.Texture2D,
|
||||
SwizzleComponent.Red,
|
||||
SwizzleComponent.Green,
|
||||
SwizzleComponent.Blue,
|
||||
SwizzleComponent.Alpha);
|
||||
|
||||
var searchInfo = new TextureCreateInfo(SearchWidth,
|
||||
SearchHeight,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
Format.R8Unorm,
|
||||
DepthStencilMode.Depth,
|
||||
Target.Texture2D,
|
||||
SwizzleComponent.Red,
|
||||
SwizzleComponent.Green,
|
||||
SwizzleComponent.Blue,
|
||||
SwizzleComponent.Alpha);
|
||||
|
||||
_areaTexture = new TextureStorage(_renderer, areaInfo, 1);
|
||||
_searchTexture = new TextureStorage(_renderer, searchInfo, 1);
|
||||
|
||||
var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin");
|
||||
var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin");
|
||||
|
||||
var areaView = _areaTexture.CreateDefaultView();
|
||||
var searchView = _searchTexture.CreateDefaultView();
|
||||
|
||||
areaView.SetData(areaTexture);
|
||||
searchView.SetData(searchTexture);
|
||||
}
|
||||
|
||||
public TextureView Run(TextureView view, int width, int height)
|
||||
{
|
||||
if (_outputTexture == null || _outputTexture.Info.Width != view.Width || _outputTexture.Info.Height != view.Height)
|
||||
{
|
||||
_outputTexture?.Dispose();
|
||||
_outputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
|
||||
_outputTexture.CreateDefaultView();
|
||||
_edgeOutputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
|
||||
_edgeOutputTexture.CreateDefaultView();
|
||||
_blendOutputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
|
||||
_blendOutputTexture.CreateDefaultView();
|
||||
|
||||
DeleteShaders();
|
||||
|
||||
RecreateShaders(view.Width, view.Height);
|
||||
}
|
||||
|
||||
var textureView = _outputTexture.CreateView(view.Info, 0, 0) as TextureView;
|
||||
var edgeOutput = _edgeOutputTexture.DefaultView as TextureView;
|
||||
var blendOutput = _blendOutputTexture.DefaultView as TextureView;
|
||||
var areaTexture = _areaTexture.DefaultView as TextureView;
|
||||
var searchTexture = _searchTexture.DefaultView as TextureView;
|
||||
|
||||
var previousFramebuffer = GL.GetInteger(GetPName.FramebufferBinding);
|
||||
int previousUnit = GL.GetInteger(GetPName.ActiveTexture);
|
||||
GL.ActiveTexture(TextureUnit.Texture0);
|
||||
int previousTextureBinding0 = GL.GetInteger(GetPName.TextureBinding2D);
|
||||
GL.ActiveTexture(TextureUnit.Texture1);
|
||||
int previousTextureBinding1 = GL.GetInteger(GetPName.TextureBinding2D);
|
||||
GL.ActiveTexture(TextureUnit.Texture2);
|
||||
int previousTextureBinding2 = GL.GetInteger(GetPName.TextureBinding2D);
|
||||
|
||||
var framebuffer = new Framebuffer();
|
||||
framebuffer.Bind();
|
||||
framebuffer.AttachColor(0, edgeOutput);
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
GL.ClearColor(0, 0, 0, 0);
|
||||
framebuffer.AttachColor(0, blendOutput);
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
GL.ClearColor(0, 0, 0, 0);
|
||||
|
||||
GL.BindFramebuffer(FramebufferTarget.Framebuffer, previousFramebuffer);
|
||||
|
||||
framebuffer.Dispose();
|
||||
|
||||
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
|
||||
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
|
||||
|
||||
int previousProgram = GL.GetInteger(GetPName.CurrentProgram);
|
||||
GL.BindImageTexture(0, edgeOutput.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
|
||||
GL.UseProgram(_edgeShaderPrograms[Quality]);
|
||||
view.Bind(0);
|
||||
GL.Uniform1(_inputUniform, 0);
|
||||
GL.Uniform1(_outputUniform, 0);
|
||||
GL.Uniform2(_resolutionUniform, (float)view.Width, (float)view.Height);
|
||||
GL.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
|
||||
|
||||
GL.BindImageTexture(0, blendOutput.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
|
||||
GL.UseProgram(_blendShaderPrograms[Quality]);
|
||||
edgeOutput.Bind(0);
|
||||
areaTexture.Bind(1);
|
||||
searchTexture.Bind(2);
|
||||
GL.Uniform1(_inputUniform, 0);
|
||||
GL.Uniform1(_outputUniform, 0);
|
||||
GL.Uniform1(_samplerAreaUniform, 1);
|
||||
GL.Uniform1(_samplerSearchUniform, 2);
|
||||
GL.Uniform2(_resolutionUniform, (float)view.Width, (float)view.Height);
|
||||
GL.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
|
||||
|
||||
GL.BindImageTexture(0, textureView.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
|
||||
GL.UseProgram(_neighbourShaderPrograms[Quality]);
|
||||
view.Bind(0);
|
||||
blendOutput.Bind(1);
|
||||
GL.Uniform1(_inputUniform, 0);
|
||||
GL.Uniform1(_outputUniform, 0);
|
||||
GL.Uniform1(_samplerBlendUniform, 1);
|
||||
GL.Uniform2(_resolutionUniform, (float)view.Width, (float)view.Height);
|
||||
GL.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
|
||||
|
||||
(_renderer.Pipeline as Pipeline).RestoreImages1And2();
|
||||
|
||||
GL.UseProgram(previousProgram);
|
||||
|
||||
GL.ActiveTexture(TextureUnit.Texture0);
|
||||
GL.BindTexture(TextureTarget.Texture2D, previousTextureBinding0);
|
||||
GL.ActiveTexture(TextureUnit.Texture1);
|
||||
GL.BindTexture(TextureTarget.Texture2D, previousTextureBinding1);
|
||||
GL.ActiveTexture(TextureUnit.Texture2);
|
||||
GL.BindTexture(TextureTarget.Texture2D, previousTextureBinding2);
|
||||
|
||||
GL.ActiveTexture((TextureUnit)previousUnit);
|
||||
|
||||
return textureView;
|
||||
}
|
||||
}
|
||||
}
|
BIN
Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin
Normal file
BIN
Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin
Normal file
Binary file not shown.
BIN
Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin
Normal file
BIN
Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin
Normal file
Binary file not shown.
|
@ -9,6 +9,20 @@
|
|||
<PackageReference Include="OpenTK.Graphics" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Effects\Textures\SmaaAreaTexture.bin" />
|
||||
<EmbeddedResource Include="Effects\Textures\SmaaSearchTexture.bin" />
|
||||
<EmbeddedResource Include="Effects\Shaders\fsr_sharpening.glsl" />
|
||||
<EmbeddedResource Include="Effects\Shaders\fxaa.glsl" />
|
||||
<EmbeddedResource Include="Effects\Shaders\smaa.hlsl" />
|
||||
<EmbeddedResource Include="Effects\Shaders\smaa_blend.glsl" />
|
||||
<EmbeddedResource Include="Effects\Shaders\smaa_edge.glsl" />
|
||||
<EmbeddedResource Include="Effects\Shaders\smaa_neighbour.glsl" />
|
||||
<EmbeddedResource Include="Effects\Shaders\ffx_fsr1.h" />
|
||||
<EmbeddedResource Include="Effects\Shaders\ffx_a.h" />
|
||||
<EmbeddedResource Include="Effects\Shaders\fsr_scaling.glsl" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL.Effects;
|
||||
using Ryujinx.Graphics.OpenGL.Effects.Smaa;
|
||||
using Ryujinx.Graphics.OpenGL.Image;
|
||||
using System;
|
||||
|
||||
|
@ -7,14 +9,24 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
{
|
||||
class Window : IWindow, IDisposable
|
||||
{
|
||||
private const int TextureCount = 3;
|
||||
private readonly OpenGLRenderer _renderer;
|
||||
|
||||
private bool _initialized;
|
||||
|
||||
private int _width;
|
||||
private int _height;
|
||||
private bool _updateSize;
|
||||
private int _copyFramebufferHandle;
|
||||
private IPostProcessingEffect _antiAliasing;
|
||||
private IScalingFilter _scalingFilter;
|
||||
private bool _isLinear;
|
||||
private AntiAliasing _currentAntiAliasing;
|
||||
private bool _updateEffect;
|
||||
private ScalingFilter _currentScalingFilter;
|
||||
private float _scalingFilterLevel;
|
||||
private bool _updateScalingFilter;
|
||||
private bool _isBgra;
|
||||
private TextureView _upscaledTexture;
|
||||
|
||||
internal BackgroundContextWorker BackgroundContext { get; private set; }
|
||||
|
||||
|
@ -48,6 +60,8 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
{
|
||||
_width = width;
|
||||
_height = height;
|
||||
|
||||
_updateSize = true;
|
||||
}
|
||||
|
||||
private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop, Action swapBuffersCallback)
|
||||
|
@ -57,6 +71,32 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
TextureView viewConverted = view.Format.IsBgr() ? _renderer.TextureCopy.BgraSwap(view) : view;
|
||||
|
||||
UpdateEffect();
|
||||
|
||||
if (_antiAliasing != null)
|
||||
{
|
||||
var oldView = viewConverted;
|
||||
|
||||
viewConverted = _antiAliasing.Run(viewConverted, _width, _height);
|
||||
|
||||
if (viewConverted.Format.IsBgr())
|
||||
{
|
||||
var swappedView = _renderer.TextureCopy.BgraSwap(viewConverted);
|
||||
|
||||
viewConverted?.Dispose();
|
||||
|
||||
viewConverted = swappedView;
|
||||
}
|
||||
|
||||
if (viewConverted != oldView && oldView != view)
|
||||
{
|
||||
oldView.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
|
||||
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
|
||||
|
||||
GL.FramebufferTexture(
|
||||
FramebufferTarget.ReadFramebuffer,
|
||||
FramebufferAttachment.ColorAttachment0,
|
||||
|
@ -71,12 +111,12 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
|
||||
int srcX0, srcX1, srcY0, srcY1;
|
||||
float scale = view.ScaleFactor;
|
||||
float scale = viewConverted.ScaleFactor;
|
||||
|
||||
if (crop.Left == 0 && crop.Right == 0)
|
||||
{
|
||||
srcX0 = 0;
|
||||
srcX1 = (int)(view.Width / scale);
|
||||
srcX1 = (int)(viewConverted.Width / scale);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -87,7 +127,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
if (crop.Top == 0 && crop.Bottom == 0)
|
||||
{
|
||||
srcY0 = 0;
|
||||
srcY1 = (int)(view.Height / scale);
|
||||
srcY1 = (int)(viewConverted.Height / scale);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -125,6 +165,42 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
ScreenCaptureRequested = false;
|
||||
}
|
||||
|
||||
if (_scalingFilter != null)
|
||||
{
|
||||
if (viewConverted.Format.IsBgr() && !_isBgra)
|
||||
{
|
||||
RecreateUpscalingTexture(true);
|
||||
}
|
||||
|
||||
_scalingFilter.Run(
|
||||
viewConverted,
|
||||
_upscaledTexture,
|
||||
_width,
|
||||
_height,
|
||||
new Extents2D(
|
||||
srcX0,
|
||||
srcY0,
|
||||
srcX1,
|
||||
srcY1),
|
||||
new Extents2D(
|
||||
dstX0,
|
||||
dstY0,
|
||||
dstX1,
|
||||
dstY1)
|
||||
);
|
||||
|
||||
srcX0 = dstX0;
|
||||
srcY0 = dstY0;
|
||||
srcX1 = dstX1;
|
||||
srcY1 = dstY1;
|
||||
|
||||
GL.FramebufferTexture(
|
||||
FramebufferTarget.ReadFramebuffer,
|
||||
FramebufferAttachment.ColorAttachment0,
|
||||
_upscaledTexture.Handle,
|
||||
0);
|
||||
}
|
||||
|
||||
GL.BlitFramebuffer(
|
||||
srcX0,
|
||||
srcY0,
|
||||
|
@ -135,7 +211,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
dstX1,
|
||||
dstY1,
|
||||
ClearBufferMask.ColorBufferBit,
|
||||
BlitFramebufferFilter.Linear);
|
||||
_isLinear ? BlitFramebufferFilter.Linear : BlitFramebufferFilter.Nearest);
|
||||
|
||||
// Remove Alpha channel
|
||||
GL.ColorMask(false, false, false, true);
|
||||
|
@ -209,6 +285,135 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
_copyFramebufferHandle = 0;
|
||||
}
|
||||
|
||||
_antiAliasing?.Dispose();
|
||||
_scalingFilter?.Dispose();
|
||||
_upscaledTexture?.Dispose();
|
||||
}
|
||||
|
||||
public void SetAntiAliasing(AntiAliasing effect)
|
||||
{
|
||||
if (_currentAntiAliasing == effect && _antiAliasing != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_currentAntiAliasing = effect;
|
||||
|
||||
_updateEffect = true;
|
||||
}
|
||||
|
||||
public void SetScalingFilter(ScalingFilter type)
|
||||
{
|
||||
if (_currentScalingFilter == type && _antiAliasing != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_currentScalingFilter = type;
|
||||
|
||||
_updateScalingFilter = true;
|
||||
}
|
||||
|
||||
private void UpdateEffect()
|
||||
{
|
||||
if (_updateEffect)
|
||||
{
|
||||
_updateEffect = false;
|
||||
|
||||
switch (_currentAntiAliasing)
|
||||
{
|
||||
case AntiAliasing.Fxaa:
|
||||
_antiAliasing?.Dispose();
|
||||
_antiAliasing = new FxaaPostProcessingEffect(_renderer);
|
||||
break;
|
||||
case AntiAliasing.None:
|
||||
_antiAliasing?.Dispose();
|
||||
_antiAliasing = null;
|
||||
break;
|
||||
case AntiAliasing.SmaaLow:
|
||||
case AntiAliasing.SmaaMedium:
|
||||
case AntiAliasing.SmaaHigh:
|
||||
case AntiAliasing.SmaaUltra:
|
||||
var quality = _currentAntiAliasing - AntiAliasing.SmaaLow;
|
||||
if (_antiAliasing is SmaaPostProcessingEffect smaa)
|
||||
{
|
||||
smaa.Quality = quality;
|
||||
}
|
||||
else
|
||||
{
|
||||
_antiAliasing?.Dispose();
|
||||
_antiAliasing = new SmaaPostProcessingEffect(_renderer, quality);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (_updateSize && !_updateScalingFilter)
|
||||
{
|
||||
RecreateUpscalingTexture();
|
||||
}
|
||||
|
||||
_updateSize = false;
|
||||
|
||||
if (_updateScalingFilter)
|
||||
{
|
||||
_updateScalingFilter = false;
|
||||
|
||||
switch (_currentScalingFilter)
|
||||
{
|
||||
case ScalingFilter.Bilinear:
|
||||
case ScalingFilter.Nearest:
|
||||
_scalingFilter?.Dispose();
|
||||
_scalingFilter = null;
|
||||
_isLinear = _currentScalingFilter == ScalingFilter.Bilinear;
|
||||
_upscaledTexture?.Dispose();
|
||||
_upscaledTexture = null;
|
||||
break;
|
||||
case ScalingFilter.Fsr:
|
||||
if (_scalingFilter is not FsrScalingFilter)
|
||||
{
|
||||
_scalingFilter?.Dispose();
|
||||
_scalingFilter = new FsrScalingFilter(_renderer, _antiAliasing);
|
||||
}
|
||||
_isLinear = false;
|
||||
_scalingFilter.Level = _scalingFilterLevel;
|
||||
|
||||
RecreateUpscalingTexture();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RecreateUpscalingTexture(bool forceBgra = false)
|
||||
{
|
||||
_upscaledTexture?.Dispose();
|
||||
|
||||
var info = new TextureCreateInfo(
|
||||
_width,
|
||||
_height,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
Format.R8G8B8A8Unorm,
|
||||
DepthStencilMode.Depth,
|
||||
Target.Texture2D,
|
||||
forceBgra ? SwizzleComponent.Blue : SwizzleComponent.Red,
|
||||
SwizzleComponent.Green,
|
||||
forceBgra ? SwizzleComponent.Red : SwizzleComponent.Blue,
|
||||
SwizzleComponent.Alpha);
|
||||
|
||||
_isBgra = forceBgra;
|
||||
_upscaledTexture = _renderer.CreateTexture(info, 1) as TextureView;
|
||||
}
|
||||
|
||||
public void SetScalingFilterLevel(float level)
|
||||
{
|
||||
_scalingFilterLevel = level;
|
||||
_updateScalingFilter = true;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -163,6 +163,13 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
SignalDirty(DirtyFlags.Image);
|
||||
}
|
||||
|
||||
public void SetImage(int binding, Auto<DisposableImageView> image)
|
||||
{
|
||||
_imageRefs[binding] = image;
|
||||
|
||||
SignalDirty(DirtyFlags.Image);
|
||||
}
|
||||
|
||||
public void SetStorageBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
|
||||
{
|
||||
for (int i = 0; i < buffers.Length; i++)
|
||||
|
|
208
Ryujinx.Graphics.Vulkan/Effects/FsrScalingFilter.cs
Normal file
208
Ryujinx.Graphics.Vulkan/Effects/FsrScalingFilter.cs
Normal file
|
@ -0,0 +1,208 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using Extent2D = Ryujinx.Graphics.GAL.Extents2D;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
{
|
||||
internal partial class FsrScalingFilter : IScalingFilter
|
||||
{
|
||||
private readonly VulkanRenderer _renderer;
|
||||
private PipelineHelperShader _pipeline;
|
||||
private ISampler _sampler;
|
||||
private ShaderCollection _scalingProgram;
|
||||
private ShaderCollection _sharpeningProgram;
|
||||
private float _sharpeningLevel = 1;
|
||||
private Device _device;
|
||||
private TextureView _intermediaryTexture;
|
||||
|
||||
public float Level
|
||||
{
|
||||
get => _sharpeningLevel;
|
||||
set
|
||||
{
|
||||
_sharpeningLevel = MathF.Max(0.01f, value);
|
||||
}
|
||||
}
|
||||
|
||||
public FsrScalingFilter(VulkanRenderer renderer, Device device)
|
||||
{
|
||||
_device = device;
|
||||
_renderer = renderer;
|
||||
|
||||
Initialize();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_pipeline.Dispose();
|
||||
_scalingProgram.Dispose();
|
||||
_sharpeningProgram.Dispose();
|
||||
_sampler.Dispose();
|
||||
_intermediaryTexture?.Dispose();
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_pipeline = new PipelineHelperShader(_renderer, _device);
|
||||
|
||||
_pipeline.Initialize();
|
||||
|
||||
var scalingShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrScaling.spv");
|
||||
var sharpeningShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrSharpening.spv");
|
||||
|
||||
var computeBindings = new ShaderBindings(
|
||||
new[] { 2 },
|
||||
Array.Empty<int>(),
|
||||
new[] { 1 },
|
||||
new[] { 0 });
|
||||
|
||||
var sharpeningBindings = new ShaderBindings(
|
||||
new[] { 2, 3, 4 },
|
||||
Array.Empty<int>(),
|
||||
new[] { 1 },
|
||||
new[] { 0 });
|
||||
|
||||
_sampler = _renderer.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
||||
|
||||
_scalingProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(scalingShader, computeBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
});
|
||||
|
||||
_sharpeningProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(sharpeningShader, sharpeningBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
});
|
||||
}
|
||||
|
||||
public void Run(
|
||||
TextureView view,
|
||||
CommandBufferScoped cbs,
|
||||
Auto<DisposableImageView> destinationTexture,
|
||||
Silk.NET.Vulkan.Format format,
|
||||
int width,
|
||||
int height,
|
||||
Extent2D source,
|
||||
Extent2D destination)
|
||||
{
|
||||
if (_intermediaryTexture == null
|
||||
|| _intermediaryTexture.Info.Width != width
|
||||
|| _intermediaryTexture.Info.Height != height
|
||||
|| !_intermediaryTexture.Info.Equals(view.Info))
|
||||
{
|
||||
var originalInfo = view.Info;
|
||||
|
||||
var swapRB = originalInfo.Format.IsBgr() && originalInfo.SwizzleR == SwizzleComponent.Red;
|
||||
|
||||
var info = new TextureCreateInfo(
|
||||
width,
|
||||
height,
|
||||
originalInfo.Depth,
|
||||
originalInfo.Levels,
|
||||
originalInfo.Samples,
|
||||
originalInfo.BlockWidth,
|
||||
originalInfo.BlockHeight,
|
||||
originalInfo.BytesPerPixel,
|
||||
originalInfo.Format,
|
||||
originalInfo.DepthStencilMode,
|
||||
originalInfo.Target,
|
||||
swapRB ? originalInfo.SwizzleB : originalInfo.SwizzleR,
|
||||
originalInfo.SwizzleG,
|
||||
swapRB ? originalInfo.SwizzleR : originalInfo.SwizzleB,
|
||||
originalInfo.SwizzleA);
|
||||
_intermediaryTexture?.Dispose();
|
||||
_intermediaryTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
|
||||
}
|
||||
|
||||
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
||||
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
|
||||
|
||||
viewports[0] = new GAL.Viewport(
|
||||
new Rectangle<float>(0, 0, view.Width, view.Height),
|
||||
ViewportSwizzle.PositiveX,
|
||||
ViewportSwizzle.PositiveY,
|
||||
ViewportSwizzle.PositiveZ,
|
||||
ViewportSwizzle.PositiveW,
|
||||
0f,
|
||||
1f);
|
||||
|
||||
scissors[0] = new Rectangle<int>(0, 0, view.Width, view.Height);
|
||||
|
||||
_pipeline.SetCommandBuffer(cbs);
|
||||
_pipeline.SetProgram(_scalingProgram);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _sampler);
|
||||
|
||||
float srcWidth = Math.Abs(source.X2 - source.X1);
|
||||
float srcHeight = Math.Abs(source.Y2 - source.Y1);
|
||||
float scaleX = srcWidth / view.Width;
|
||||
float scaleY = srcHeight / view.Height;
|
||||
|
||||
ReadOnlySpan<float> dimensionsBuffer = stackalloc float[]
|
||||
{
|
||||
source.X1,
|
||||
source.X2,
|
||||
source.Y1,
|
||||
source.Y2,
|
||||
destination.X1,
|
||||
destination.X2,
|
||||
destination.Y1,
|
||||
destination.Y2,
|
||||
scaleX,
|
||||
scaleY
|
||||
};
|
||||
|
||||
int rangeSize = dimensionsBuffer.Length * sizeof(float);
|
||||
var bufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, rangeSize, false);
|
||||
_renderer.BufferManager.SetData(bufferHandle, 0, dimensionsBuffer);
|
||||
|
||||
ReadOnlySpan<float> sharpeningBuffer = stackalloc float[] { 1.5f - (Level * 0.01f * 1.5f)};
|
||||
var sharpeningBufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, sizeof(float), false);
|
||||
_renderer.BufferManager.SetData(sharpeningBufferHandle, 0, sharpeningBuffer);
|
||||
|
||||
int threadGroupWorkRegionDim = 16;
|
||||
int dispatchX = (width + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
||||
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
||||
|
||||
var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize);
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
|
||||
_pipeline.SetScissors(scissors);
|
||||
_pipeline.SetViewports(viewports, false);
|
||||
_pipeline.SetImage(0, _intermediaryTexture, GAL.Format.R8G8B8A8Unorm);
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
_pipeline.ComputeBarrier();
|
||||
|
||||
viewports[0] = new GAL.Viewport(
|
||||
new Rectangle<float>(0, 0, width, height),
|
||||
ViewportSwizzle.PositiveX,
|
||||
ViewportSwizzle.PositiveY,
|
||||
ViewportSwizzle.PositiveZ,
|
||||
ViewportSwizzle.PositiveW,
|
||||
0f,
|
||||
1f);
|
||||
|
||||
scissors[0] = new Rectangle<int>(0, 0, width, height);
|
||||
|
||||
// Sharpening pass
|
||||
_pipeline.SetCommandBuffer(cbs);
|
||||
_pipeline.SetProgram(_sharpeningProgram);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _intermediaryTexture, _sampler);
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
|
||||
var sharpeningRange = new BufferRange(sharpeningBufferHandle, 0, sizeof(float));
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(4, sharpeningRange) });
|
||||
_pipeline.SetScissors(scissors);
|
||||
_pipeline.SetViewports(viewports, false);
|
||||
_pipeline.SetImage(0, destinationTexture);
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
_pipeline.ComputeBarrier();
|
||||
|
||||
_pipeline.Finish();
|
||||
|
||||
_renderer.BufferManager.Delete(bufferHandle);
|
||||
_renderer.BufferManager.Delete(sharpeningBufferHandle);
|
||||
}
|
||||
}
|
||||
}
|
127
Ryujinx.Graphics.Vulkan/Effects/FxaaPostProcessingEffect.cs
Normal file
127
Ryujinx.Graphics.Vulkan/Effects/FxaaPostProcessingEffect.cs
Normal file
|
@ -0,0 +1,127 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
{
|
||||
internal partial class FxaaPostProcessingEffect : IPostProcessingEffect
|
||||
{
|
||||
private readonly VulkanRenderer _renderer;
|
||||
private ISampler _samplerLinear;
|
||||
private ShaderCollection _shaderProgram;
|
||||
|
||||
private PipelineHelperShader _pipeline;
|
||||
private TextureView _texture;
|
||||
|
||||
public FxaaPostProcessingEffect(VulkanRenderer renderer, Device device)
|
||||
{
|
||||
_renderer = renderer;
|
||||
_pipeline = new PipelineHelperShader(renderer, device);
|
||||
|
||||
Initialize();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_shaderProgram.Dispose();
|
||||
_pipeline.Dispose();
|
||||
_samplerLinear.Dispose();
|
||||
_texture?.Dispose();
|
||||
}
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
_pipeline.Initialize();
|
||||
|
||||
var shader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/Fxaa.spv");
|
||||
|
||||
var computeBindings = new ShaderBindings(
|
||||
new[] { 2 },
|
||||
Array.Empty<int>(),
|
||||
new[] { 1 },
|
||||
new[] { 0 });
|
||||
|
||||
_samplerLinear = _renderer.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
||||
|
||||
_shaderProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(shader, computeBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
});
|
||||
}
|
||||
|
||||
public TextureView Run(TextureView view, CommandBufferScoped cbs, int width, int height)
|
||||
{
|
||||
if (_texture == null || _texture.Width != view.Width || _texture.Height != view.Height)
|
||||
{
|
||||
_texture?.Dispose();
|
||||
|
||||
var info = view.Info;
|
||||
|
||||
if (view.Info.Format.IsBgr())
|
||||
{
|
||||
info = new TextureCreateInfo(info.Width,
|
||||
info.Height,
|
||||
info.Depth,
|
||||
info.Levels,
|
||||
info.Samples,
|
||||
info.BlockWidth,
|
||||
info.BlockHeight,
|
||||
info.BytesPerPixel,
|
||||
info.Format,
|
||||
info.DepthStencilMode,
|
||||
info.Target,
|
||||
info.SwizzleB,
|
||||
info.SwizzleG,
|
||||
info.SwizzleR,
|
||||
info.SwizzleA);
|
||||
}
|
||||
_texture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
|
||||
}
|
||||
|
||||
_pipeline.SetCommandBuffer(cbs);
|
||||
_pipeline.SetProgram(_shaderProgram);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
|
||||
|
||||
ReadOnlySpan<float> resolutionBuffer = stackalloc float[] { view.Width, view.Height };
|
||||
int rangeSize = resolutionBuffer.Length * sizeof(float);
|
||||
var bufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, rangeSize, false);
|
||||
|
||||
_renderer.BufferManager.SetData(bufferHandle, 0, resolutionBuffer);
|
||||
|
||||
var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize);
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
|
||||
|
||||
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
||||
|
||||
viewports[0] = new GAL.Viewport(
|
||||
new Rectangle<float>(0, 0, view.Width, view.Height),
|
||||
ViewportSwizzle.PositiveX,
|
||||
ViewportSwizzle.PositiveY,
|
||||
ViewportSwizzle.PositiveZ,
|
||||
ViewportSwizzle.PositiveW,
|
||||
0f,
|
||||
1f);
|
||||
|
||||
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
|
||||
|
||||
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
|
||||
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
|
||||
|
||||
_pipeline.SetScissors(stackalloc[] { new Rectangle<int>(0, 0, view.Width, view.Height) });
|
||||
_pipeline.SetViewports(viewports, false);
|
||||
|
||||
_pipeline.SetImage(0, _texture, GAL.Format.R8G8B8A8Unorm);
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
|
||||
_renderer.BufferManager.Delete(bufferHandle);
|
||||
_pipeline.ComputeBarrier();
|
||||
|
||||
_pipeline.Finish();
|
||||
|
||||
return _texture;
|
||||
}
|
||||
}
|
||||
}
|
10
Ryujinx.Graphics.Vulkan/Effects/IPostProcessingEffect.cs
Normal file
10
Ryujinx.Graphics.Vulkan/Effects/IPostProcessingEffect.cs
Normal file
|
@ -0,0 +1,10 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
{
|
||||
internal interface IPostProcessingEffect : IDisposable
|
||||
{
|
||||
const int LocalGroupSize = 64;
|
||||
TextureView Run(TextureView view, CommandBufferScoped cbs, int width, int height);
|
||||
}
|
||||
}
|
20
Ryujinx.Graphics.Vulkan/Effects/IScalingFilter.cs
Normal file
20
Ryujinx.Graphics.Vulkan/Effects/IScalingFilter.cs
Normal file
|
@ -0,0 +1,20 @@
|
|||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using Extent2D = Ryujinx.Graphics.GAL.Extents2D;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
{
|
||||
internal interface IScalingFilter : IDisposable
|
||||
{
|
||||
float Level { get; set; }
|
||||
void Run(
|
||||
TextureView view,
|
||||
CommandBufferScoped cbs,
|
||||
Auto<DisposableImageView> destinationTexture,
|
||||
Format format,
|
||||
int width,
|
||||
int height,
|
||||
Extent2D source,
|
||||
Extent2D destination);
|
||||
}
|
||||
}
|
3945
Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrScaling.glsl
Normal file
3945
Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrScaling.glsl
Normal file
File diff suppressed because it is too large
Load diff
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrScaling.spv
Normal file
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrScaling.spv
Normal file
Binary file not shown.
3904
Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrSharpening.glsl
Normal file
3904
Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrSharpening.glsl
Normal file
File diff suppressed because it is too large
Load diff
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrSharpening.spv
Normal file
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrSharpening.spv
Normal file
Binary file not shown.
1177
Ryujinx.Graphics.Vulkan/Effects/Shaders/Fxaa.glsl
Normal file
1177
Ryujinx.Graphics.Vulkan/Effects/Shaders/Fxaa.glsl
Normal file
File diff suppressed because it is too large
Load diff
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/Fxaa.spv
Normal file
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/Fxaa.spv
Normal file
Binary file not shown.
1404
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaBlend.glsl
Normal file
1404
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaBlend.glsl
Normal file
File diff suppressed because it is too large
Load diff
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaBlend.spv
Normal file
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaBlend.spv
Normal file
Binary file not shown.
1402
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaEdge.glsl
Normal file
1402
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaEdge.glsl
Normal file
File diff suppressed because it is too large
Load diff
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaEdge.spv
Normal file
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaEdge.spv
Normal file
Binary file not shown.
1403
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaNeighbour.glsl
Normal file
1403
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaNeighbour.glsl
Normal file
File diff suppressed because it is too large
Load diff
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaNeighbour.spv
Normal file
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaNeighbour.spv
Normal file
Binary file not shown.
15
Ryujinx.Graphics.Vulkan/Effects/SmaaConstants.cs
Normal file
15
Ryujinx.Graphics.Vulkan/Effects/SmaaConstants.cs
Normal file
|
@ -0,0 +1,15 @@
|
|||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 4)]
|
||||
internal struct SmaaConstants
|
||||
{
|
||||
public int QualityLow;
|
||||
public int QualityMedium;
|
||||
public int QualityHigh;
|
||||
public int QualityUltra;
|
||||
public float Width;
|
||||
public float Height;
|
||||
}
|
||||
}
|
314
Ryujinx.Graphics.Vulkan/Effects/SmaaPostProcessingEffect.cs
Normal file
314
Ryujinx.Graphics.Vulkan/Effects/SmaaPostProcessingEffect.cs
Normal file
|
@ -0,0 +1,314 @@
|
|||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using Format = Ryujinx.Graphics.GAL.Format;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
{
|
||||
internal partial class SmaaPostProcessingEffect : IPostProcessingEffect
|
||||
{
|
||||
public const int AreaWidth = 160;
|
||||
public const int AreaHeight = 560;
|
||||
public const int SearchWidth = 64;
|
||||
public const int SearchHeight = 16;
|
||||
|
||||
private readonly VulkanRenderer _renderer;
|
||||
private ISampler _samplerLinear;
|
||||
private SmaaConstants _specConstants;
|
||||
private ShaderCollection _edgeProgram;
|
||||
private ShaderCollection _blendProgram;
|
||||
private ShaderCollection _neighbourProgram;
|
||||
|
||||
private PipelineHelperShader _pipeline;
|
||||
|
||||
private TextureView _outputTexture;
|
||||
private TextureView _edgeOutputTexture;
|
||||
private TextureView _blendOutputTexture;
|
||||
private TextureView _areaTexture;
|
||||
private TextureView _searchTexture;
|
||||
private Device _device;
|
||||
private bool _recreatePipelines;
|
||||
private int _quality;
|
||||
|
||||
public SmaaPostProcessingEffect(VulkanRenderer renderer, Device device, int quality)
|
||||
{
|
||||
_device = device;
|
||||
_renderer = renderer;
|
||||
_quality = quality;
|
||||
|
||||
Initialize();
|
||||
}
|
||||
|
||||
public int Quality
|
||||
{
|
||||
get => _quality;
|
||||
set
|
||||
{
|
||||
_quality = value;
|
||||
|
||||
_recreatePipelines = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
DeletePipelines();
|
||||
_samplerLinear?.Dispose();
|
||||
_outputTexture?.Dispose();
|
||||
_edgeOutputTexture?.Dispose();
|
||||
_blendOutputTexture?.Dispose();
|
||||
_areaTexture?.Dispose();
|
||||
_searchTexture?.Dispose();
|
||||
}
|
||||
|
||||
private unsafe void RecreateShaders(int width, int height)
|
||||
{
|
||||
_recreatePipelines = false;
|
||||
|
||||
DeletePipelines();
|
||||
_pipeline = new PipelineHelperShader(_renderer, _device);
|
||||
|
||||
_pipeline.Initialize();
|
||||
|
||||
var edgeShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaEdge.spv");
|
||||
var blendShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaBlend.spv");
|
||||
var neighbourShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaNeighbour.spv");
|
||||
|
||||
var edgeBindings = new ShaderBindings(
|
||||
new[] { 2 },
|
||||
Array.Empty<int>(),
|
||||
new[] { 1 },
|
||||
new[] { 0 });
|
||||
|
||||
var blendBindings = new ShaderBindings(
|
||||
new[] { 2 },
|
||||
Array.Empty<int>(),
|
||||
new[] { 1, 3, 4 },
|
||||
new[] { 0 });
|
||||
|
||||
var neighbourBindings = new ShaderBindings(
|
||||
new[] { 2 },
|
||||
Array.Empty<int>(),
|
||||
new[] { 1, 3 },
|
||||
new[] { 0 });
|
||||
|
||||
_samplerLinear = _renderer.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
||||
|
||||
_specConstants = new SmaaConstants()
|
||||
{
|
||||
Width = width,
|
||||
Height = height,
|
||||
QualityLow = Quality == 0 ? 1 : 0,
|
||||
QualityMedium = Quality == 1 ? 1 : 0,
|
||||
QualityHigh = Quality == 2 ? 1 : 0,
|
||||
QualityUltra = Quality == 3 ? 1 : 0,
|
||||
};
|
||||
|
||||
var specInfo = new SpecDescription(
|
||||
(0, SpecConstType.Int32),
|
||||
(1, SpecConstType.Int32),
|
||||
(2, SpecConstType.Int32),
|
||||
(3, SpecConstType.Int32),
|
||||
(4, SpecConstType.Float32),
|
||||
(5, SpecConstType.Float32));
|
||||
|
||||
_edgeProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(edgeShader, edgeBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
}, new[] { specInfo });
|
||||
|
||||
_blendProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(blendShader, blendBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
}, new[] { specInfo });
|
||||
|
||||
_neighbourProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(neighbourShader, neighbourBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
}, new[] { specInfo });
|
||||
}
|
||||
|
||||
public void DeletePipelines()
|
||||
{
|
||||
_pipeline?.Dispose();
|
||||
_edgeProgram?.Dispose();
|
||||
_blendProgram?.Dispose();
|
||||
_neighbourProgram?.Dispose();
|
||||
}
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
var areaInfo = new TextureCreateInfo(AreaWidth,
|
||||
AreaHeight,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
Format.R8G8Unorm,
|
||||
DepthStencilMode.Depth,
|
||||
Target.Texture2D,
|
||||
SwizzleComponent.Red,
|
||||
SwizzleComponent.Green,
|
||||
SwizzleComponent.Blue,
|
||||
SwizzleComponent.Alpha);
|
||||
|
||||
var searchInfo = new TextureCreateInfo(SearchWidth,
|
||||
SearchHeight,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
Format.R8Unorm,
|
||||
DepthStencilMode.Depth,
|
||||
Target.Texture2D,
|
||||
SwizzleComponent.Red,
|
||||
SwizzleComponent.Green,
|
||||
SwizzleComponent.Blue,
|
||||
SwizzleComponent.Alpha);
|
||||
|
||||
var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin");
|
||||
var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin");
|
||||
|
||||
_areaTexture = _renderer.CreateTexture(areaInfo, 1) as TextureView;
|
||||
_searchTexture = _renderer.CreateTexture(searchInfo, 1) as TextureView;
|
||||
|
||||
_areaTexture.SetData(areaTexture);
|
||||
_searchTexture.SetData(searchTexture);
|
||||
}
|
||||
|
||||
public TextureView Run(TextureView view, CommandBufferScoped cbs, int width, int height)
|
||||
{
|
||||
if (_recreatePipelines || _outputTexture == null || _outputTexture.Info.Width != view.Width || _outputTexture.Info.Height != view.Height)
|
||||
{
|
||||
RecreateShaders(view.Width, view.Height);
|
||||
_outputTexture?.Dispose();
|
||||
_edgeOutputTexture?.Dispose();
|
||||
_blendOutputTexture?.Dispose();
|
||||
|
||||
var info = view.Info;
|
||||
|
||||
if (view.Info.Format.IsBgr())
|
||||
{
|
||||
info = new TextureCreateInfo(info.Width,
|
||||
info.Height,
|
||||
info.Depth,
|
||||
info.Levels,
|
||||
info.Samples,
|
||||
info.BlockWidth,
|
||||
info.BlockHeight,
|
||||
info.BytesPerPixel,
|
||||
info.Format,
|
||||
info.DepthStencilMode,
|
||||
info.Target,
|
||||
info.SwizzleB,
|
||||
info.SwizzleG,
|
||||
info.SwizzleR,
|
||||
info.SwizzleA);
|
||||
}
|
||||
|
||||
_outputTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
|
||||
_edgeOutputTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
|
||||
_blendOutputTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
|
||||
}
|
||||
|
||||
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
||||
|
||||
viewports[0] = new GAL.Viewport(
|
||||
new Rectangle<float>(0, 0, view.Width, view.Height),
|
||||
ViewportSwizzle.PositiveX,
|
||||
ViewportSwizzle.PositiveY,
|
||||
ViewportSwizzle.PositiveZ,
|
||||
ViewportSwizzle.PositiveW,
|
||||
0f,
|
||||
1f);
|
||||
|
||||
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
|
||||
|
||||
scissors[0] = new Rectangle<int>(0, 0, view.Width, view.Height);
|
||||
|
||||
_renderer.HelperShader.Clear(_renderer,
|
||||
_edgeOutputTexture.GetImageView(),
|
||||
new float[] { 0, 0, 0, 1 },
|
||||
(uint)(ColorComponentFlags.RBit | ColorComponentFlags.GBit | ColorComponentFlags.BBit | ColorComponentFlags.ABit),
|
||||
view.Width,
|
||||
view.Height,
|
||||
_edgeOutputTexture.VkFormat,
|
||||
ComponentType.UnsignedInteger,
|
||||
scissors[0]);
|
||||
|
||||
_renderer.HelperShader.Clear(_renderer,
|
||||
_blendOutputTexture.GetImageView(),
|
||||
new float[] { 0, 0, 0, 1 },
|
||||
(uint)(ColorComponentFlags.RBit | ColorComponentFlags.GBit | ColorComponentFlags.BBit | ColorComponentFlags.ABit),
|
||||
view.Width,
|
||||
view.Height,
|
||||
_blendOutputTexture.VkFormat,
|
||||
ComponentType.UnsignedInteger,
|
||||
scissors[0]);
|
||||
|
||||
_renderer.Pipeline.TextureBarrier();
|
||||
|
||||
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
|
||||
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
|
||||
|
||||
// Edge pass
|
||||
_pipeline.SetCommandBuffer(cbs);
|
||||
_pipeline.SetProgram(_edgeProgram);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
|
||||
_pipeline.Specialize(_specConstants);
|
||||
|
||||
ReadOnlySpan<float> resolutionBuffer = stackalloc float[] { view.Width, view.Height };
|
||||
int rangeSize = resolutionBuffer.Length * sizeof(float);
|
||||
var bufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, rangeSize, false);
|
||||
|
||||
_renderer.BufferManager.SetData(bufferHandle, 0, resolutionBuffer);
|
||||
var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize);
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
|
||||
_pipeline.SetScissors(scissors);
|
||||
_pipeline.SetViewports(viewports, false);
|
||||
_pipeline.SetImage(0, _edgeOutputTexture, GAL.Format.R8G8B8A8Unorm);
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
_pipeline.ComputeBarrier();
|
||||
|
||||
// Blend pass
|
||||
_pipeline.SetCommandBuffer(cbs);
|
||||
_pipeline.SetProgram(_blendProgram);
|
||||
_pipeline.Specialize(_specConstants);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _edgeOutputTexture, _samplerLinear);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _areaTexture, _samplerLinear);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 4, _searchTexture, _samplerLinear);
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
|
||||
_pipeline.SetScissors(scissors);
|
||||
_pipeline.SetViewports(viewports, false);
|
||||
_pipeline.SetImage(0, _blendOutputTexture, GAL.Format.R8G8B8A8Unorm);
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
_pipeline.ComputeBarrier();
|
||||
|
||||
// Neighbour pass
|
||||
_pipeline.SetCommandBuffer(cbs);
|
||||
_pipeline.SetProgram(_neighbourProgram);
|
||||
_pipeline.Specialize(_specConstants);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _blendOutputTexture, _samplerLinear);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
|
||||
_pipeline.SetScissors(scissors);
|
||||
_pipeline.SetViewports(viewports, false);
|
||||
_pipeline.SetImage(0, _outputTexture, GAL.Format.R8G8B8A8Unorm);
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
_pipeline.ComputeBarrier();
|
||||
|
||||
_pipeline.Finish();
|
||||
|
||||
_renderer.BufferManager.Delete(bufferHandle);
|
||||
|
||||
return _outputTexture;
|
||||
}
|
||||
}
|
||||
}
|
BIN
Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin
Normal file
BIN
Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin
Normal file
Binary file not shown.
BIN
Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin
Normal file
BIN
Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin
Normal file
Binary file not shown.
|
@ -38,8 +38,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
public void Dispose()
|
||||
{
|
||||
Marshal.FreeHGlobal((IntPtr)Pointer);
|
||||
Pointer = null;
|
||||
if (Pointer != null)
|
||||
{
|
||||
Marshal.FreeHGlobal((IntPtr)Pointer);
|
||||
Pointer = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -150,6 +150,28 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
null);
|
||||
}
|
||||
|
||||
public void ComputeBarrier()
|
||||
{
|
||||
MemoryBarrier memoryBarrier = new MemoryBarrier()
|
||||
{
|
||||
SType = StructureType.MemoryBarrier,
|
||||
SrcAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit,
|
||||
DstAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit
|
||||
};
|
||||
|
||||
Gd.Api.CmdPipelineBarrier(
|
||||
CommandBuffer,
|
||||
PipelineStageFlags.ComputeShaderBit,
|
||||
PipelineStageFlags.AllCommandsBit,
|
||||
0,
|
||||
1,
|
||||
new ReadOnlySpan<MemoryBarrier>(memoryBarrier),
|
||||
0,
|
||||
ReadOnlySpan<BufferMemoryBarrier>.Empty,
|
||||
0,
|
||||
ReadOnlySpan<ImageMemoryBarrier>.Empty);
|
||||
}
|
||||
|
||||
public void BeginTransformFeedback(GAL.PrimitiveTopology topology)
|
||||
{
|
||||
_tfEnabled = true;
|
||||
|
@ -803,6 +825,11 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
_descriptorSetUpdater.SetImage(binding, image, imageFormat);
|
||||
}
|
||||
|
||||
public void SetImage(int binding, Auto<DisposableImageView> image)
|
||||
{
|
||||
_descriptorSetUpdater.SetImage(binding, image);
|
||||
}
|
||||
|
||||
public void SetIndexBuffer(BufferRange buffer, GAL.IndexType type)
|
||||
{
|
||||
if (buffer.Handle != BufferHandle.Null)
|
||||
|
|
|
@ -12,6 +12,17 @@
|
|||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Effects\Textures\SmaaAreaTexture.bin" />
|
||||
<EmbeddedResource Include="Effects\Textures\SmaaSearchTexture.bin" />
|
||||
<EmbeddedResource Include="Effects\Shaders\FsrScaling.spv" />
|
||||
<EmbeddedResource Include="Effects\Shaders\FsrSharpening.spv" />
|
||||
<EmbeddedResource Include="Effects\Shaders\Fxaa.spv" />
|
||||
<EmbeddedResource Include="Effects\Shaders\SmaaBlend.spv" />
|
||||
<EmbeddedResource Include="Effects\Shaders\SmaaEdge.spv" />
|
||||
<EmbeddedResource Include="Effects\Shaders\SmaaNeighbour.spv" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" />
|
||||
<PackageReference Include="shaderc.net" />
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Vulkan.Effects;
|
||||
using Silk.NET.Vulkan;
|
||||
using Silk.NET.Vulkan.Extensions.KHR;
|
||||
using System;
|
||||
|
@ -29,6 +30,14 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
private bool _vsyncEnabled;
|
||||
private bool _vsyncModeChanged;
|
||||
private VkFormat _format;
|
||||
private AntiAliasing _currentAntiAliasing;
|
||||
private bool _updateEffect;
|
||||
private IPostProcessingEffect _effect;
|
||||
private IScalingFilter _scalingFilter;
|
||||
private bool _isLinear;
|
||||
private float _scalingFilterLevel;
|
||||
private bool _updateScalingFilter;
|
||||
private ScalingFilter _currentScalingFilter;
|
||||
|
||||
public unsafe Window(VulkanRenderer gd, SurfaceKHR surface, PhysicalDevice physicalDevice, Device device)
|
||||
{
|
||||
|
@ -116,7 +125,7 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
ImageFormat = surfaceFormat.Format,
|
||||
ImageColorSpace = surfaceFormat.ColorSpace,
|
||||
ImageExtent = extent,
|
||||
ImageUsage = ImageUsageFlags.ColorAttachmentBit | ImageUsageFlags.TransferDstBit,
|
||||
ImageUsage = ImageUsageFlags.ColorAttachmentBit | ImageUsageFlags.TransferDstBit | ImageUsageFlags.StorageBit,
|
||||
ImageSharingMode = SharingMode.Exclusive,
|
||||
ImageArrayLayers = 1,
|
||||
PreTransform = capabilities.CurrentTransform,
|
||||
|
@ -280,6 +289,13 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
var view = (TextureView)texture;
|
||||
|
||||
UpdateEffect();
|
||||
|
||||
if (_effect != null)
|
||||
{
|
||||
view = _effect.Run(view, cbs, _width, _height);
|
||||
}
|
||||
|
||||
int srcX0, srcX1, srcY0, srcY1;
|
||||
float scale = view.ScaleFactor;
|
||||
|
||||
|
@ -315,6 +331,18 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
|
||||
if (ScreenCaptureRequested)
|
||||
{
|
||||
if (_effect != null)
|
||||
{
|
||||
_gd.CommandBufferPool.Return(
|
||||
cbs,
|
||||
null,
|
||||
stackalloc[] { PipelineStageFlags.ColorAttachmentOutputBit },
|
||||
null);
|
||||
_gd.FlushAllCommands();
|
||||
cbs.GetFence().Wait();
|
||||
cbs = _gd.CommandBufferPool.Rent();
|
||||
}
|
||||
|
||||
CaptureFrame(view, srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0, view.Info.Format.IsBgr(), crop.FlipX, crop.FlipY);
|
||||
|
||||
ScreenCaptureRequested = false;
|
||||
|
@ -335,20 +363,36 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY;
|
||||
int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY;
|
||||
|
||||
_gd.HelperShader.BlitColor(
|
||||
_gd,
|
||||
cbs,
|
||||
view,
|
||||
_swapchainImageViews[nextImage],
|
||||
_width,
|
||||
_height,
|
||||
1,
|
||||
_format,
|
||||
false,
|
||||
new Extents2D(srcX0, srcY0, srcX1, srcY1),
|
||||
new Extents2D(dstX0, dstY1, dstX1, dstY0),
|
||||
true,
|
||||
true);
|
||||
if (_scalingFilter != null)
|
||||
{
|
||||
_scalingFilter.Run(
|
||||
view,
|
||||
cbs,
|
||||
_swapchainImageViews[nextImage],
|
||||
_format,
|
||||
_width,
|
||||
_height,
|
||||
new Extents2D(srcX0, srcY0, srcX1, srcY1),
|
||||
new Extents2D(dstX0, dstY0, dstX1, dstY1)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
_gd.HelperShader.BlitColor(
|
||||
_gd,
|
||||
cbs,
|
||||
view,
|
||||
_swapchainImageViews[nextImage],
|
||||
_width,
|
||||
_height,
|
||||
1,
|
||||
_format,
|
||||
false,
|
||||
new Extents2D(srcX0, srcY0, srcX1, srcY1),
|
||||
new Extents2D(dstX0, dstY1, dstX1, dstY0),
|
||||
_isLinear,
|
||||
true);
|
||||
}
|
||||
|
||||
Transition(
|
||||
cbs.CommandBuffer,
|
||||
|
@ -387,6 +431,95 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
}
|
||||
|
||||
public override void SetAntiAliasing(AntiAliasing effect)
|
||||
{
|
||||
if (_currentAntiAliasing == effect && _effect != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_currentAntiAliasing = effect;
|
||||
|
||||
_updateEffect = true;
|
||||
}
|
||||
|
||||
public override void SetScalingFilter(ScalingFilter type)
|
||||
{
|
||||
if (_currentScalingFilter == type && _effect != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_currentScalingFilter = type;
|
||||
|
||||
_updateScalingFilter = true;
|
||||
}
|
||||
|
||||
private void UpdateEffect()
|
||||
{
|
||||
if (_updateEffect)
|
||||
{
|
||||
_updateEffect = false;
|
||||
|
||||
switch (_currentAntiAliasing)
|
||||
{
|
||||
case AntiAliasing.Fxaa:
|
||||
_effect?.Dispose();
|
||||
_effect = new FxaaPostProcessingEffect(_gd, _device);
|
||||
break;
|
||||
case AntiAliasing.None:
|
||||
_effect?.Dispose();
|
||||
_effect = null;
|
||||
break;
|
||||
case AntiAliasing.SmaaLow:
|
||||
case AntiAliasing.SmaaMedium:
|
||||
case AntiAliasing.SmaaHigh:
|
||||
case AntiAliasing.SmaaUltra:
|
||||
var quality = _currentAntiAliasing - AntiAliasing.SmaaLow;
|
||||
if (_effect is SmaaPostProcessingEffect smaa)
|
||||
{
|
||||
smaa.Quality = quality;
|
||||
}
|
||||
else
|
||||
{
|
||||
_effect?.Dispose();
|
||||
_effect = new SmaaPostProcessingEffect(_gd, _device, quality);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (_updateScalingFilter)
|
||||
{
|
||||
_updateScalingFilter = false;
|
||||
|
||||
switch (_currentScalingFilter)
|
||||
{
|
||||
case ScalingFilter.Bilinear:
|
||||
case ScalingFilter.Nearest:
|
||||
_scalingFilter?.Dispose();
|
||||
_scalingFilter = null;
|
||||
_isLinear = _currentScalingFilter == ScalingFilter.Bilinear;
|
||||
break;
|
||||
case ScalingFilter.Fsr:
|
||||
if (_scalingFilter is not FsrScalingFilter)
|
||||
{
|
||||
_scalingFilter?.Dispose();
|
||||
_scalingFilter = new FsrScalingFilter(_gd, _device);
|
||||
}
|
||||
|
||||
_scalingFilter.Level = _scalingFilterLevel;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void SetScalingFilterLevel(float level)
|
||||
{
|
||||
_scalingFilterLevel = level;
|
||||
_updateScalingFilter = true;
|
||||
}
|
||||
|
||||
private unsafe void Transition(
|
||||
CommandBuffer commandBuffer,
|
||||
Image image,
|
||||
|
@ -456,8 +589,10 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
}
|
||||
|
||||
_gd.SwapchainApi.DestroySwapchain(_device, _swapchain, null);
|
||||
|
||||
}
|
||||
|
||||
_effect?.Dispose();
|
||||
_scalingFilter?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -11,5 +11,8 @@ namespace Ryujinx.Graphics.Vulkan
|
|||
public abstract void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback);
|
||||
public abstract void SetSize(int width, int height);
|
||||
public abstract void ChangeVSyncMode(bool vsyncEnabled);
|
||||
public abstract void SetAntiAliasing(AntiAliasing effect);
|
||||
public abstract void SetScalingFilter(ScalingFilter scalerType);
|
||||
public abstract void SetScalingFilterLevel(float scale);
|
||||
}
|
||||
}
|
|
@ -14,7 +14,7 @@ namespace Ryujinx.Ui.Common.Configuration
|
|||
/// <summary>
|
||||
/// The current version of the file format
|
||||
/// </summary>
|
||||
public const int CurrentVersion = 43;
|
||||
public const int CurrentVersion = 44;
|
||||
|
||||
/// <summary>
|
||||
/// Version of the configuration file format
|
||||
|
@ -51,6 +51,21 @@ namespace Ryujinx.Ui.Common.Configuration
|
|||
/// </summary>
|
||||
public AspectRatio AspectRatio { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Applies anti-aliasing to the renderer.
|
||||
/// </summary>
|
||||
public AntiAliasing AntiAliasing { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Sets the framebuffer upscaling type.
|
||||
/// </summary>
|
||||
public ScalingFilter ScalingFilter { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Sets the framebuffer upscaling level.
|
||||
/// </summary>
|
||||
public int ScalingFilterLevel { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Dumps shaders in this local directory
|
||||
/// </summary>
|
||||
|
|
|
@ -433,6 +433,21 @@ namespace Ryujinx.Ui.Common.Configuration
|
|||
/// </summary>
|
||||
public ReactiveObject<GraphicsBackend> GraphicsBackend { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Applies anti-aliasing to the renderer.
|
||||
/// </summary>
|
||||
public ReactiveObject<AntiAliasing> AntiAliasing { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Sets the framebuffer upscaling type.
|
||||
/// </summary>
|
||||
public ReactiveObject<ScalingFilter> ScalingFilter { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Sets the framebuffer upscaling level.
|
||||
/// </summary>
|
||||
public ReactiveObject<int> ScalingFilterLevel { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Preferred GPU
|
||||
/// </summary>
|
||||
|
@ -463,6 +478,12 @@ namespace Ryujinx.Ui.Common.Configuration
|
|||
PreferredGpu.Event += static (sender, e) => LogValueChange(sender, e, nameof(PreferredGpu));
|
||||
EnableMacroHLE = new ReactiveObject<bool>();
|
||||
EnableMacroHLE.Event += static (sender, e) => LogValueChange(sender, e, nameof(EnableMacroHLE));
|
||||
AntiAliasing = new ReactiveObject<AntiAliasing>();
|
||||
AntiAliasing.Event += static (sender, e) => LogValueChange(sender, e, nameof(AntiAliasing));
|
||||
ScalingFilter = new ReactiveObject<ScalingFilter>();
|
||||
ScalingFilter.Event += static (sender, e) => LogValueChange(sender, e, nameof(ScalingFilter));
|
||||
ScalingFilterLevel = new ReactiveObject<int>();
|
||||
ScalingFilterLevel.Event += static (sender, e) => LogValueChange(sender, e, nameof(ScalingFilterLevel));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -540,6 +561,9 @@ namespace Ryujinx.Ui.Common.Configuration
|
|||
ResScaleCustom = Graphics.ResScaleCustom,
|
||||
MaxAnisotropy = Graphics.MaxAnisotropy,
|
||||
AspectRatio = Graphics.AspectRatio,
|
||||
AntiAliasing = Graphics.AntiAliasing,
|
||||
ScalingFilter = Graphics.ScalingFilter,
|
||||
ScalingFilterLevel = Graphics.ScalingFilterLevel,
|
||||
GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
|
||||
LoggingEnableDebug = Logger.EnableDebug,
|
||||
LoggingEnableStub = Logger.EnableStub,
|
||||
|
@ -651,6 +675,9 @@ namespace Ryujinx.Ui.Common.Configuration
|
|||
Graphics.EnableShaderCache.Value = true;
|
||||
Graphics.EnableTextureRecompression.Value = false;
|
||||
Graphics.EnableMacroHLE.Value = true;
|
||||
Graphics.AntiAliasing.Value = AntiAliasing.None;
|
||||
Graphics.ScalingFilter.Value = ScalingFilter.Bilinear;
|
||||
Graphics.ScalingFilterLevel.Value = 80;
|
||||
System.EnablePtc.Value = true;
|
||||
System.EnableInternetAccess.Value = false;
|
||||
System.EnableFsIntegrityChecks.Value = true;
|
||||
|
@ -1208,6 +1235,17 @@ namespace Ryujinx.Ui.Common.Configuration
|
|||
configurationFileFormat.UseHypervisor = true;
|
||||
}
|
||||
|
||||
if (configurationFileFormat.Version < 44)
|
||||
{
|
||||
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 42.");
|
||||
|
||||
configurationFileFormat.AntiAliasing = AntiAliasing.None;
|
||||
configurationFileFormat.ScalingFilter = ScalingFilter.Bilinear;
|
||||
configurationFileFormat.ScalingFilterLevel = 80;
|
||||
|
||||
configurationFileUpdated = true;
|
||||
}
|
||||
|
||||
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
|
||||
Graphics.ResScale.Value = configurationFileFormat.ResScale;
|
||||
Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
|
||||
|
@ -1217,6 +1255,9 @@ namespace Ryujinx.Ui.Common.Configuration
|
|||
Graphics.BackendThreading.Value = configurationFileFormat.BackendThreading;
|
||||
Graphics.GraphicsBackend.Value = configurationFileFormat.GraphicsBackend;
|
||||
Graphics.PreferredGpu.Value = configurationFileFormat.PreferredGpu;
|
||||
Graphics.AntiAliasing.Value = configurationFileFormat.AntiAliasing;
|
||||
Graphics.ScalingFilter.Value = configurationFileFormat.ScalingFilter;
|
||||
Graphics.ScalingFilterLevel.Value = configurationFileFormat.ScalingFilterLevel;
|
||||
Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
|
||||
Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
|
||||
Logger.EnableInfo.Value = configurationFileFormat.LoggingEnableInfo;
|
||||
|
|
|
@ -27,6 +27,7 @@ namespace Ryujinx.Ui
|
|||
using Image = SixLabors.ImageSharp.Image;
|
||||
using Key = Input.Key;
|
||||
using Switch = HLE.Switch;
|
||||
using ScalingFilter = Graphics.GAL.ScalingFilter;
|
||||
|
||||
public abstract class RendererWidgetBase : DrawingArea
|
||||
{
|
||||
|
@ -116,6 +117,21 @@ namespace Ryujinx.Ui
|
|||
_lastCursorMoveTime = Stopwatch.GetTimestamp();
|
||||
|
||||
ConfigurationState.Instance.HideCursorOnIdle.Event += HideCursorStateChanged;
|
||||
ConfigurationState.Instance.Graphics.AntiAliasing.Event += UpdateAnriAliasing;
|
||||
ConfigurationState.Instance.Graphics.ScalingFilter.Event += UpdateScalingFilter;
|
||||
ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event += UpdateScalingFilterLevel;
|
||||
}
|
||||
|
||||
private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
|
||||
{
|
||||
Renderer.Window.SetScalingFilter((ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
|
||||
Renderer.Window.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
|
||||
}
|
||||
|
||||
private void UpdateScalingFilter(object sender, ReactiveEventArgs<Ryujinx.Common.Configuration.ScalingFilter> e)
|
||||
{
|
||||
Renderer.Window.SetScalingFilter((ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
|
||||
Renderer.Window.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
|
||||
}
|
||||
|
||||
public abstract void InitializeRenderer();
|
||||
|
@ -149,11 +165,19 @@ namespace Ryujinx.Ui
|
|||
private void Renderer_Destroyed(object sender, EventArgs e)
|
||||
{
|
||||
ConfigurationState.Instance.HideCursorOnIdle.Event -= HideCursorStateChanged;
|
||||
ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAnriAliasing;
|
||||
ConfigurationState.Instance.Graphics.ScalingFilter.Event -= UpdateScalingFilter;
|
||||
ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel;
|
||||
|
||||
NpadManager.Dispose();
|
||||
Dispose();
|
||||
}
|
||||
|
||||
private void UpdateAnriAliasing(object sender, ReactiveEventArgs<Ryujinx.Common.Configuration.AntiAliasing> e)
|
||||
{
|
||||
Renderer?.Window.SetAntiAliasing((Graphics.GAL.AntiAliasing)e.NewValue);
|
||||
}
|
||||
|
||||
protected override bool OnMotionNotifyEvent(EventMotion evnt)
|
||||
{
|
||||
if (_hideCursorOnIdle)
|
||||
|
@ -394,6 +418,10 @@ namespace Ryujinx.Ui
|
|||
|
||||
Device.Gpu.Renderer.Initialize(_glLogLevel);
|
||||
|
||||
Renderer.Window.SetAntiAliasing((Graphics.GAL.AntiAliasing)ConfigurationState.Instance.Graphics.AntiAliasing.Value);
|
||||
Renderer.Window.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
|
||||
Renderer.Window.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
|
||||
|
||||
_gpuBackendName = GetGpuBackendName();
|
||||
_gpuVendorName = GetGpuVendorName();
|
||||
|
||||
|
|
|
@ -95,10 +95,14 @@ namespace Ryujinx.Ui.Windows
|
|||
[GUI] Entry _graphicsShadersDumpPath;
|
||||
[GUI] ComboBoxText _anisotropy;
|
||||
[GUI] ComboBoxText _aspectRatio;
|
||||
[GUI] ComboBoxText _antiAliasing;
|
||||
[GUI] ComboBoxText _scalingFilter;
|
||||
[GUI] ComboBoxText _graphicsBackend;
|
||||
[GUI] ComboBoxText _preferredGpu;
|
||||
[GUI] ComboBoxText _resScaleCombo;
|
||||
[GUI] Entry _resScaleText;
|
||||
[GUI] Adjustment _scalingFilterLevel;
|
||||
[GUI] Scale _scalingFilterSlider;
|
||||
[GUI] ToggleButton _configureController1;
|
||||
[GUI] ToggleButton _configureController2;
|
||||
[GUI] ToggleButton _configureController3;
|
||||
|
@ -139,6 +143,7 @@ namespace Ryujinx.Ui.Windows
|
|||
_systemTimeZoneEntry.FocusOutEvent += TimeZoneEntry_FocusOut;
|
||||
|
||||
_resScaleCombo.Changed += (sender, args) => _resScaleText.Visible = _resScaleCombo.ActiveId == "-1";
|
||||
_scalingFilter.Changed += (sender, args) => _scalingFilterSlider.Visible = _scalingFilter.ActiveId == "2";
|
||||
_galThreading.Changed += (sender, args) =>
|
||||
{
|
||||
if (_galThreading.ActiveId != ConfigurationState.Instance.Graphics.BackendThreading.Value.ToString())
|
||||
|
@ -338,6 +343,8 @@ namespace Ryujinx.Ui.Windows
|
|||
_anisotropy.SetActiveId(ConfigurationState.Instance.Graphics.MaxAnisotropy.Value.ToString());
|
||||
_aspectRatio.SetActiveId(((int)ConfigurationState.Instance.Graphics.AspectRatio.Value).ToString());
|
||||
_graphicsBackend.SetActiveId(((int)ConfigurationState.Instance.Graphics.GraphicsBackend.Value).ToString());
|
||||
_antiAliasing.SetActiveId(((int)ConfigurationState.Instance.Graphics.AntiAliasing.Value).ToString());
|
||||
_scalingFilter.SetActiveId(((int)ConfigurationState.Instance.Graphics.ScalingFilter.Value).ToString());
|
||||
|
||||
UpdatePreferredGpuComboBox();
|
||||
|
||||
|
@ -345,7 +352,9 @@ namespace Ryujinx.Ui.Windows
|
|||
|
||||
_custThemePath.Buffer.Text = ConfigurationState.Instance.Ui.CustomThemePath;
|
||||
_resScaleText.Buffer.Text = ConfigurationState.Instance.Graphics.ResScaleCustom.Value.ToString();
|
||||
_scalingFilterLevel.Value = ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value;
|
||||
_resScaleText.Visible = _resScaleCombo.ActiveId == "-1";
|
||||
_scalingFilterSlider.Visible = _scalingFilter.ActiveId == "2";
|
||||
_graphicsShadersDumpPath.Buffer.Text = ConfigurationState.Instance.Graphics.ShadersDumpPath;
|
||||
_fsLogSpinAdjustment.Value = ConfigurationState.Instance.System.FsGlobalAccessLogMode;
|
||||
_systemTimeOffset = ConfigurationState.Instance.System.SystemTimeOffset;
|
||||
|
@ -605,6 +614,9 @@ namespace Ryujinx.Ui.Windows
|
|||
ConfigurationState.Instance.Graphics.ResScale.Value = int.Parse(_resScaleCombo.ActiveId);
|
||||
ConfigurationState.Instance.Graphics.ResScaleCustom.Value = resScaleCustom;
|
||||
ConfigurationState.Instance.System.AudioVolume.Value = (float)_audioVolumeSlider.Value / 100.0f;
|
||||
ConfigurationState.Instance.Graphics.AntiAliasing.Value = Enum.Parse<AntiAliasing>(_antiAliasing.ActiveId);
|
||||
ConfigurationState.Instance.Graphics.ScalingFilter.Value = Enum.Parse<ScalingFilter>(_scalingFilter.ActiveId);
|
||||
ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value = (int)_scalingFilterLevel.Value;
|
||||
|
||||
_previousVolumeLevel = ConfigurationState.Instance.System.AudioVolume.Value;
|
||||
|
||||
|
|
|
@ -40,6 +40,13 @@
|
|||
<property name="inline-completion">True</property>
|
||||
<property name="inline-selection">True</property>
|
||||
</object>
|
||||
<object class="GtkAdjustment" id="_scalingFilterLevel">
|
||||
<property name="lower">0</property>
|
||||
<property name="upper">101</property>
|
||||
<property name="step-increment">1</property>
|
||||
<property name="page-increment">5</property>
|
||||
<property name="page-size">1</property>
|
||||
</object>
|
||||
<object class="GtkWindow" id="_settingsWin">
|
||||
<property name="can-focus">False</property>
|
||||
<property name="title" translatable="yes">Ryujinx - Settings</property>
|
||||
|
@ -2152,6 +2159,118 @@
|
|||
<property name="position">3</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="visible">True</property>
|
||||
<property name="can-focus">False</property>
|
||||
<property name="margin-top">5</property>
|
||||
<property name="margin-bottom">5</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="visible">True</property>
|
||||
<property name="can-focus">False</property>
|
||||
<property name="tooltip-text" translatable="yes">Applies a final effect to the game render</property>
|
||||
<property name="label" translatable="yes">Post Processing Effect:</property>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="padding">5</property>
|
||||
<property name="position">0</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkComboBoxText" id="_antiAliasing">
|
||||
<property name="visible">True</property>
|
||||
<property name="can-focus">False</property>
|
||||
<property name="tooltip-text" translatable="yes">Applies anti-aliasing to the game render</property>
|
||||
<property name="active-id">1</property>
|
||||
<items>
|
||||
<item id="0" translatable="yes">None</item>
|
||||
<item id="1" translatable="yes">FXAA</item>
|
||||
<item id="2" translatable="yes">SMAA Low</item>
|
||||
<item id="3" translatable="yes">SMAA Medium</item>
|
||||
<item id="4" translatable="yes">SMAA High</item>
|
||||
<item id="5" translatable="yes">SMAA Ultra</item>
|
||||
</items>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">1</property>
|
||||
</packing>
|
||||
</child>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="padding">5</property>
|
||||
<property name="position">4</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="width-request">100</property>
|
||||
<property name="visible">True</property>
|
||||
<property name="can-focus">False</property>
|
||||
<property name="margin-top">5</property>
|
||||
<property name="margin-bottom">5</property>
|
||||
<child>
|
||||
<object class="GtkLabel">
|
||||
<property name="visible">True</property>
|
||||
<property name="can-focus">False</property>
|
||||
<property name="tooltip-text" translatable="yes">Enables Framebuffer Upscaling</property>
|
||||
<property name="label" translatable="yes">Upscale: </property>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="padding">5</property>
|
||||
<property name="position">0</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkComboBoxText" id="_scalingFilter">
|
||||
<property name="visible">True</property>
|
||||
<property name="can-focus">False</property>
|
||||
<property name="tooltip-text" translatable="yes">Enables Framebuffer Upscaling</property>
|
||||
<property name="active-id">1</property>
|
||||
<items>
|
||||
<item id="0" translatable="yes">Bilinear</item>
|
||||
<item id="1" translatable="yes">Nearest</item>
|
||||
<item id="2" translatable="yes">FSR</item>
|
||||
</items>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">1</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkScale" id="_scalingFilterSlider">
|
||||
<property name="width-request">200</property>
|
||||
<property name="visible">True</property>
|
||||
<property name="can-focus">True</property>
|
||||
<property name="margin-start">5</property>
|
||||
<property name="adjustment">_scalingFilterLevel</property>
|
||||
<property name="round-digits">1</property>
|
||||
<property name="value-pos">right</property>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="position">3</property>
|
||||
</packing>
|
||||
</child>
|
||||
</object>
|
||||
<packing>
|
||||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="padding">5</property>
|
||||
<property name="position">5</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
<object class="GtkBox">
|
||||
<property name="visible">True</property>
|
||||
|
@ -2197,7 +2316,7 @@
|
|||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="padding">5</property>
|
||||
<property name="position">4</property>
|
||||
<property name="position">6</property>
|
||||
</packing>
|
||||
</child>
|
||||
<child>
|
||||
|
@ -2246,7 +2365,7 @@
|
|||
<property name="expand">False</property>
|
||||
<property name="fill">True</property>
|
||||
<property name="padding">5</property>
|
||||
<property name="position">5</property>
|
||||
<property name="position">7</property>
|
||||
</packing>
|
||||
</child>
|
||||
</object>
|
||||
|
|
Loading…
Reference in a new issue